Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
darkneko
|
Posted - 2010.06.03 23:39:00 -
[1]
SO my suggestion is a new ship that can refine "25% base refining" and has manufacturing slots +1 per skill. Now i know that a p.o.s. can already do this for mobile use but it take a long time to set up and take them down witch no one really likes to do epically for short stays inside of W-h space. so this ship would be great for people who move around a lot (or if eve finally adds another galaxy).
The skills it would require are all the same as the rorqual and starbase defense management along with its own skills "industrial mothership" and "mobile manufacturing" to increase its manufacturing slots
the ship itself would be just like any other capital ship and restricted to .4 but it would be built by setting up a modual at a pos to convert it into the ship itself
construction requires: cap construction skills to make and it would combined the large pos , corp hangar array, ship array, moon harvester, x-large ship assembly array, and the industrial mother ship configuration.
this would make it a bit different then normal construction and it would allow for it to be built without sov. but this is just a suggestion ... any input would be nice |
ForrestGump12
|
Posted - 2010.06.03 23:49:00 -
[2]
Sounds like a good idea for on the go miners. It would need some more details but its a good start.
|
darkneko
|
Posted - 2010.06.04 00:50:00 -
[3]
well any ideas would be good
|
azngamer
|
Posted - 2010.06.04 01:51:00 -
[4]
This would be very useful in a WH situation.....who really wants to set up a POS for like a short stay.
The whole converting thing is a bit weird....and doesnt seem......very "eve online" so it should just be a **** with a module that lets it do the job.
|
Saraphos
|
Posted - 2010.06.04 02:36:00 -
[5]
I like the principal in general, but I think this would be best served by a t3 industrial. The problem with capitals is that they severally restrict the nomadic lifestyle, especially when dealing with lower class WHs. An industrial sub system could give you a couple options:
1)Research Core (1 lab slot) 2)Manufacturing Core (1 manufacturing slot) 3)Refining Core (say on par with an intensive refinery yield, much lower capacity obv, would be powered by some PI commodity) 4)Harvesting Core (gang boost for ore and gas harvesting) 5)Exploration Core (salvaging/hacking/analyzing bonuses)
Allow other gang ships to refit (like with a carrier), decent sized hangar and corp hangar and a 'harvest bay' for ore/gas.
Just a thought.
|
darkneko
|
Posted - 2010.06.04 02:44:00 -
[6]
that's not a bad idea either
|
Xearal
Minmatar SOL Industries Kamikaze Project
|
Posted - 2010.06.04 07:40:00 -
[7]
Sounds like an interesting idea, maybe have it work that it can go into deployment mode, like the rorq, to be able to use the facilities. And add processors for reactions and such. To go into this mode ofcourse, will require all kinds of stuff, POS fuels would be a good one, more than just ice products, but maybe also things like EU and other PI goo. <a href="https://eve-search.com/externalLink.asp?l=http%3A%2F%2Frumandmonkey%2Ecom%2Fwidgets%2Ftoys%2Ftestgen%2F6199%2F"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Industrialist with teeth" border="0" |
Mzilikazi
|
Posted - 2010.06.04 12:22:00 -
[8]
Originally by: Saraphos I like the principal in general, but I think this would be best served by a t3 industrial. The problem with capitals is that they severally restrict the nomadic lifestyle, especially when dealing with lower class WHs. An industrial sub system could give you a couple options:
1)Research Core (1 lab slot) 2)Manufacturing Core (1 manufacturing slot) 3)Refining Core (say on par with an intensive refinery yield, much lower capacity obv, would be powered by some PI commodity) 4)Harvesting Core (gang boost for ore and gas harvesting) 5)Exploration Core (salvaging/hacking/analyzing bonuses)
Allow other gang ships to refit (like with a carrier), decent sized hangar and corp hangar and a 'harvest bay' for ore/gas.
Just a thought.
Hmmm... I like this idea, especially if it uses POS fuels/PI goo to do its thing
|
Party Scout
|
Posted - 2010.06.04 13:34:00 -
[9]
It's not a bad idea... Basically, it's a small moving POS, but you trade it's shields and weapons for mobility. It's a good idea. Make sure you cannot fit a cloaking device to it though, it should never be able to cloak, and it should not be too bad.
Constructing it from a POS is probably a bit weird, but it should be modular. For example, it can be constructed in space from 4 x 8Km3 modules that you can carry in indys (so you can take them into a WH) drop them in one can, and have an option to assemble. And it should take a while to set up (same time as a POS I guess). But becomes mobile after that, until disassembled.
I like the idea. I like the idea of having POS-like structures in places other than a moon, just a middle of nowhere.
|
Baka Lakadaka
Gallente Agony Unleashed Agony Empire
|
Posted - 2010.06.04 14:14:00 -
[10]
I can see a major issue here.
A ship is piloted and as such, when the pilot logs out of the game the ship disappears.
A POS offers these services, but doesn't disappear when a a pilot logs out.
So using the manufacturing slots on this ship provides an I-win button for manufacturing in w-space. You log the ship in, place your jobs and effectively it disappears from space, but somehow continues to manufacture stuff, unlike the POS which could be attacked.
I'm not attacking the whole idea, but this does seem a bit overpowered compared with the status quo. Needs a bit more thought to overcome this.
______________________ Agony Unleashed Home of the PvP University |
|
Stupid McStupidson
Gallente Hoek Lyne and Sinker
|
Posted - 2010.06.04 16:05:00 -
[11]
Edited by: Stupid McStupidson on 04/06/2010 16:06:23 *edit: 'too' 'to' swap OCD*
I like the concept of a nomadic ship/fleet...but in the past CCP has stated that they are happy with the production ability of miners. I was pretty stunned that the Rorq got the buff, though. I could see them doing a nomadic MS with smaller link bonuses, but more of the industrial core stuff. I also recall CCP stating that transformer style changes would be to hard too code and track in the database (can't recall where, but probably in F&I).
Previous poster is probably right about T3 industrial, but the cost would be astronomical. On a related note, I think Titans and true Motherships, if ever re-introduced, should run on fuel like a POS does. Maybe caps in general, could cut down on the ubiquitousness of them.
Also.....in before move to features and ideas
|
SirRalph
|
Posted - 2010.06.04 18:33:00 -
[12]
Something like this is seriously needed in EVE.
Mobile base, that's what we need. It would help smaller corporations to snatch some nice things from 0.0 space! And that would be great for the game!
|
Tandin
The Knights Templar R.A.G.E
|
Posted - 2010.06.04 23:13:00 -
[13]
Originally by: Baka Lakadaka I can see a major issue here.
A ship is piloted and as such, when the pilot logs out of the game the ship disappears.
A POS offers these services, but doesn't disappear when a a pilot logs out.
So using the manufacturing slots on this ship provides an I-win button for manufacturing in w-space. You log the ship in, place your jobs and effectively it disappears from space, but somehow continues to manufacture stuff, unlike the POS which could be attacked.
I'm not attacking the whole idea, but this does seem a bit overpowered compared with the status quo. Needs a bit more thought to overcome this.
*shrug* you could make it an active module like a rorq's industrial core which has to be logged in and active for the compression jobs to run. They're essentially manufacturing jobs. Logging off a rorq or letting the industrial core shut down (lack of fuel or cycled red) causes the jobs to all go into paused status like offlining a lab at a POS does.
|
Cyan Cure
|
Posted - 2010.06.04 23:37:00 -
[14]
Edited by: Cyan Cure on 04/06/2010 23:38:57 All i really managed to get out of your post was "industrial mothership" and "i don't want to set up a POS". All i can tell you is that this is a terrible idea. NOBODY in their right mind is going to take this out of the POS bubble even for a second, unless jumping. There's a good capital industrail ship already, it's called a Rorqual, it sits at a POS near you.
|
Emporer Norton
|
Posted - 2010.06.04 23:49:00 -
[15]
We already have rorqual/orca It would be nice to have a module to give refine, lab slots, and manufacturing to those ships possably also carriers for ship building since only orca can fit ships other then industrial types in bay. Don't know if or how it could be done but if you check features/ideas forum already lots of posts like this
|
Heimer
Minmatar Republic University
|
Posted - 2010.06.05 07:12:00 -
[16]
Just wondering how many wormholes are going to support having mothership-sized ships flown through them....
( ) <- planet (not to scale) لللللل --EhonVonnre |
darkneko
|
Posted - 2010.06.05 10:41:00 -
[17]
Edited by: darkneko on 05/06/2010 10:44:37 Edited by: darkneko on 05/06/2010 10:43:25
Originally by: Cyan Cure Edited by: Cyan Cure on 04/06/2010 23:38:57 All i really managed to get out of your post was "industrial mothership" and "i don't want to set up a POS". All i can tell you is that this is a terrible idea. NOBODY in their right mind is going to take this out of the POS bubble even for a second, unless jumping. There's a good capital industrail ship already, it's called a Rorqual, it sits at a POS near you.
well not every one has the rights to set up a pos in their corp and alot of people still belong to npc corps and just have their own groups formed within them. So a pos is realy only good if your a high ranking member in your corp even if you have been playing a long time... also the rorqual is not immune to electronic warfare, witch im suggesting for this ship,(though for how much the rorq costs should be) ... that is y it never leaves a bubble, it is just a big ass target a** target for people to lock it down and shoot the hell out of now as for it siting inside a bubble... y would you buy a ship that's supposed to replace a pos if you have a pos to let it sit at when the refining and manufacturing at said pos would be more efficient ?
|
Pirokobo
Merch Industrial Goonswarm Federation
|
Posted - 2010.06.06 04:55:00 -
[18]
Originally by: darkneko well not every one has the rights to set up a pos in their corp and alot of people still belong to npc corps and just have their own groups formed within them.
So you're whining that your immunity from wardecs in Jita is hampering your ability to farm stuff to sell there?
|
darkneko
|
Posted - 2010.06.06 05:19:00 -
[19]
Originally by: Pirokobo
Originally by: darkneko well not every one has the rights to set up a pos in their corp and alot of people still belong to npc corps and just have their own groups formed within them.
So you're whining that your immunity from wardecs in Jita is hampering your ability to farm stuff to sell there?
not at all... i never go to jita and in fact that place is even more dangerous what with all the suicide squads flying around, besides if you actually read the conversation, this ship would be limited to low sec space
|
Kazuo Ishiguro
House of Marbles
|
Posted - 2010.06.06 09:52:00 -
[20]
Originally by: Tandin
Originally by: Baka Lakadaka I can see a major issue here.
A ship is piloted and as such, when the pilot logs out of the game the ship disappears.
A POS offers these services, but doesn't disappear when a a pilot logs out.
So using the manufacturing slots on this ship provides an I-win button for manufacturing in w-space. You log the ship in, place your jobs and effectively it disappears from space, but somehow continues to manufacture stuff, unlike the POS which could be attacked.
I'm not attacking the whole idea, but this does seem a bit overpowered compared with the status quo. Needs a bit more thought to overcome this.
*shrug* you could make it an active module like a rorq's industrial core which has to be logged in and active for the compression jobs to run. They're essentially manufacturing jobs. Logging off a rorq or letting the industrial core shut down (lack of fuel or cycled red) causes the jobs to all go into paused status like offlining a lab at a POS does.
I was going to suggest just adding a new industrial core for the Rorqual that lets it do refining instead compression, with the same functionality as the existing industrial core. Much easier to implement than creating a new model and balancing a whole new ship. It should have the same restrictions as a POS refinery array (i.e. ore / drone compounds only) in order to avoid devaluing the massive investments made in refinery outposts. --- 34.4:1 mineral compression |
|
Shintai
Gallente Arx Io Orbital Factories Arx Io
|
Posted - 2010.06.06 10:44:00 -
[21]
Very good idea.
I would say it should only offer what a "micro" POS would be able to.
In terms of the logout etc. I have an idea.
Make the ship a freighter/rorq/orca/dread/carrier class. Allow it in highsec.
Make sure station services is better, and it uses some PI gods. (Basicly micro pos again).
Make sure the research, manufactor etc lines only works in space. And when logout the ship stays out in space. However the ship can dock at a station. But then all the "services" gets paused.
We really need these nomads. You could also see them fly between friendly POSes and space for nomad corps. --------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
darkneko
|
Posted - 2010.06.07 19:43:00 -
[22]
Originally by: Shintai Very good idea.
I would say it should only offer what a "micro" POS would be able to.
In terms of the logout etc. I have an idea.
Make the ship a freighter/rorq/orca/dread/carrier class. Allow it in highsec.
Make sure station services is better, and it uses some PI gods. (Basicly micro pos again).
Make sure the research, manufactor etc lines only works in space. And when logout the ship stays out in space. However the ship can dock at a station. But then all the "services" gets paused.
We really need these nomads. You could also see them fly between friendly POSes and space for nomad corps.
well hopefully something like this gets made soon or that the rorq gets changed so its a bit more useful
|
Tau Cabalander
Caldari
|
Posted - 2010.06.07 19:55:00 -
[23]
Sounds to me like the original idea for Industrial ships, before they became just haulers.
|
illford baker
Dawn of a new Empire The Initiative.
|
Posted - 2010.06.07 22:23:00 -
[24]
refining and manufacturing? sounds more like a industrial titan.
|
darkneko
|
Posted - 2010.06.08 00:33:00 -
[25]
Originally by: illford baker refining and manufacturing? sounds more like a industrial titan.
well i did say temp name...
|
Ceylous Nirod
|
Posted - 2010.06.08 01:26:00 -
[26]
all that would happen with a ship like this is it would make the price of minerals go down even further.
the harder it is to mine stuff the higher the price will be for minerals.
remember what happened to the price of mercoxit when the skiff was introduced... the price plumeted... so ya...
lets come up with yet another reason to make mining easier. :(
if ships continue to come out that make mining easier then people would mine only to make stuff they would use. because the influx of minerals would continue to rise making the price of minerals go even lower.
we need more ships that are REALLY GOOD at blowing up other ships. better and more deadly as well and costly pvp ships blowing themselves up (MORE OFTEN0 would be a miners dream come true. remember
blown up ships = more demand for minerals more mining ships = less demand for minerals
lots of people that do heavy hardcore mining wouldnt even need to go to stations if ships could just refine stuff themselves. the rorqual already serves that purpose of turning ore into a more haulerable form. why else would we need a ship that can refine on site? when they can just go to a pos or station? although it would serve a pretty good purpose to have a ship like that if you were a ninja miner with multiple accounts. i would love to ninja mine and would probably be doing it right now if it werent for the fact that mineral prices REALLY ARE THE SUXORZ :( If morphite was like 10k-15k like it was before RMR i would be ninjamining right now and wouldnt mind having a cool ships like that. but meh..... the prices just suck that bad :(
just that simple... love the idea but would hate to have it implemented.
|
captain foivos
|
Posted - 2010.06.08 03:19:00 -
[27]
Originally by: Ceylous Nirod
blown up ships = more demand for minerals more mining ships = less supply for minerals
Fixed that for you.
Originally by: CCP Shadow
If you're going to quote me that's great, but it must be something I've actually said. Shadow.
|
darkneko
|
Posted - 2010.06.08 11:39:00 -
[28]
Edited by: darkneko on 08/06/2010 11:39:39
|
Dr Lii
|
Posted - 2010.06.08 11:50:00 -
[29]
Originally by: captain foivos
Originally by: Ceylous Nirod
blown up ships = more demand for minerals more mining ships = higher supply of minerals
Fixed that for you.
Fixed that for you.
|
Laechyd Eldgorn
Caldari Cruoris Seraphim Exalted.
|
Posted - 2010.06.08 12:34:00 -
[30]
Cloak and/or logoffski. Actually you only need to logoffski.
Wait are we back to the point logoff crap should be fixed first before making up anything else?
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |