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Merouk Baas
Gallente
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Posted - 2010.06.06 14:24:00 -
[31]
Because if they implement a system to kick off afk players, then we players will implement systems to keep us online, which means two things:
1. They still have the same number of people logged in as before. 2. Now we're not AFK, we're hitting enter, typing in ****, and interacting with the server more, causing MORE lag than when afk.
Think.
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Agent Unknown
Caldari
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Posted - 2010.06.06 16:27:00 -
[32]
Originally by: N0N
Originally by: Lusty Wench
While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
No you cloaked the OP with crap about server resources taken up by AFK people, then ended with the real reason you are whining.
A few pointers.
[ ]Rat with friends in PvP ships, not alone in your (insert PvE ship). [ ]Bait them. [ ]Mine in groups. [ ]Grow a pair. [ ]Use another system. [ ]Leave 0.0 [ ]DIAF in-game.
You choose.
The only AFK cloakers I dislike are the ones with covert cynos...at any time they can warp in, decloak, scramble, and drop in 5-10 blackops on your helpless little ship.  I forgot to mention that you are in fact reading something that is called a signature. |

Mr Kidd
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Posted - 2010.06.06 17:33:00 -
[33]
Originally by: Lusty Wench
What is the benefit of allowing players to stay logged in while doing nothing? Why is it harder to stay logged into the forums than it is to stay logged into the game?
CCP dev alt detected.
Quote:
How can we create a UI element that cannot be found by pixel colour search scripts?
Have black buttons on a black background?
Quote: While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
Utter nonsense.....complete fail.
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DarkXale
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Posted - 2010.06.06 18:18:00 -
[34]
Client side determined disconnection method (avoids server load) that defaults 30 minutes to 1 hour since last action or autopilot deactivation.
Permit disabling in the options setting since bypassing such filters is extraordinarily easy anyway. For someone who doesn't mind the disconnect, they'll be removed eventually. For those who want to stay online, they'll stay without having to resort to silly methods of doing so. (And no, you can't stop em - WoW has tried and failed)
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.06 18:58:00 -
[35]
Reasons to allow people who are afk to stay logged in: - market stuff - autopilot - espionage and recon - missions with a dominix - ice mining
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Grez
M. Corp Daisho Syndicate
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Posted - 2010.06.06 21:38:00 -
[36]
Players not doing anything take up zero resources.
L2Server. ---
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Tom Peeping
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Posted - 2010.06.06 22:25:00 -
[37]
Oh please no! Not a 15 min timer... that's WAY to short.
If you wanted to argue for maybe a timer after several hours, I could maybe agree, but honestly don't see a huge need for it.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.06 22:29:00 -
[38]
Edited by: Zeba on 06/06/2010 22:31:02
Getting booted off the server after four to six hours of inactivity seems fair.
Originally by: Grez Players not doing anything take up zero resources.
L2Server.
Player not doing anything in jita uses up the server cap for zero usability.
L2Playercap.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Dred 'Morte
New European Regiment Blade.
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Posted - 2010.06.07 02:12:00 -
[39]
Edited by: Dred ''Morte on 07/06/2010 02:12:54 CCP HAS ALREADY IMPLEMENTED THIS FEATURE!
It's called "Socket Lost" error. Sometimes you get to several windows reporting that error for a brief second before the client either closes or reboots. It happens every time I don't do anything at a station for a while.
it also happens randomly in every other situation
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Menkaure
Amarr LEM0N
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Posted - 2010.06.07 03:17:00 -
[40]
I stay logged on, AFK for a few reasons..
1) Corp/Alliance chat, frequently "read up" when I arrive back to my PC to see whats happening. 2) Wallet flashy - for market orders etc 3) Evemail flashy for POS under attack
From being active in another window (web browsing) to coming back from being afk, I like to be online on Eve. Although I don't anymore, also used to run Eve on my laptop while gaming on my PC. Half an eye on eve at all times.
Do NOT want to have to login all the frickin time.
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Mr Kidd
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Posted - 2010.06.07 15:59:00 -
[41]
Edited by: Mr Kidd on 07/06/2010 16:02:54
Originally by: Zeba Edited by: Zeba on 06/06/2010 22:31:02
Getting booted off the server after four to six hours of inactivity seems fair.
Compared to what? I'm paying to play the game. Whether I'm idle or not makes no difference. It's called immersion. And if I choose to immerse myself in such a way that allows me to get up and do other things then sit back down continuing where I left off without delay, then that's what I want to do.
This suggestion is nothing more than people with too much time on their hands looking to increase their self importance having absolutely no redeeming value.
We just hit a record PCU. If CCP is struggling with hardware resources then perhaps increased investment in their own infrastructure is warranted.
We already have such features throughout many services we use in life. None of them is a benefit to the customer, only the company by allowing them to oversell a service at your expense.
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DarkXale
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Posted - 2010.06.07 16:19:00 -
[42]
Edited by: DarkXale on 07/06/2010 16:22:14
Originally by: Grez Players not doing anything take up zero resources.
Actually they do, because they still receive full updates on whats going on in their surroundings, and can still be seen / interacted with by other players. Whenever someone enters local or grid, the server has to fetch and send your client information on the newcomer, and it also has to do send the newcomer information on you. That takes a degree of power, certainly not as much as a fully active player thats flying around and shooting as well - but its not actually negligible. If you're sitting in space, you're still receiving full information on whats going on around you, and thats a very considerable amount of power. An active chat zone also further increases demand.
The required power scales, the more there are within the vicinity, the more demanding this process gets.
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Gunnanmon
Gallente The Scope
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Posted - 2010.06.07 16:21:00 -
[43]
A: It looks like there are more people playing than there actually are.
Next topic. Signature locked for discussing moderation. Navigator
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.07 19:05:00 -
[44]
Edited by: Zeba on 07/06/2010 19:05:55
Originally by: Mr Kidd
Originally by: Zeba Getting booted off the server after four to six hours of inactivity seems fair.
Compared to what? I'm paying to play the game. Whether I'm idle or not makes no difference. It's called immersion. And if I choose to immerse myself in such a way that allows me to get up and do other things then sit back down continuing where I left off without delay, then that's what I want to do.
Well its kinda hard to be 'immersed' in the game if you are not actually playing it wouldn't you agree and don't you think that leaving the game running for six hours as you go about your daily routine is a bit of an extreme argument? What are you doing every day that requires you to have the game logged on inactive for six hour stretches as you do whatever it is you are doing in rl? I could understand your attitude if there was a fifteen minute or even one hour timer but I seriously can't see anyone past an afk cloaker trying to annoy the locals needing the client to stay logged in if they are away from the computer that long. And don't give me any guff about letting it idle as you trundle about the house as all you would have to do to keep a six hour inactivity timer at bay is to click something when you normally would check the client for whatever reason it was left on for. Kinda makes me wonder if you are running some form of BACON that requires the client to be logged on so it can passively collect intel data and send it to your mains intel site. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Aldarica
Spinal Discipline
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Posted - 2010.06.07 19:25:00 -
[45]
Originally by: DarkXale Edited by: DarkXale on 07/06/2010 16:22:14
Originally by: Grez Players not doing anything take up zero resources.
Actually they do, because they still receive full updates on whats going on in their surroundings, and can still be seen / interacted with by other players. Whenever someone enters local or grid, the server has to fetch and send your client information on the newcomer, and it also has to do send the newcomer information on you.
This ^^
Originally by: Zeba Player not doing anything in jita uses up the server cap for zero usability.
... and this ^^
All in all, OP gave one quite decent suggestion and I don't see any reason why CCP shouldn't take a closer look into it.
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Mr Kidd
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Posted - 2010.06.08 01:34:00 -
[46]
Originally by: Zeba Well its kinda hard to be 'immersed' in the game if you are not actually playing it wouldn't you agree and don't you think that leaving the game running for six hours as you go about your daily routine is a bit of an extreme argument? What are you doing every day that requires you to have the game logged on inactive for six hour stretches as you do whatever it is you are doing in rl? I could understand your attitude if there was a fifteen minute or even one hour timer but I seriously can't see anyone past an afk cloaker trying to annoy the locals needing the client to stay logged in if they are away from the computer that long. And don't give me any guff about letting it idle as you trundle about the house as all you would have to do to keep a six hour inactivity timer at bay is to click something when you normally would check the client for whatever reason it was left on for. Kinda makes me wonder if you are running some form of BACON that requires the client to be logged on so it can passively collect intel data and send it to your mains intel site. 
Sweetheart, if Eve becomes a routine part of your daily life that is immersion. Obviously in life we can't ignore some things. Being able to plop down and continue exactly where you left off is part of that immersion, least you would exclude all things reality based including bodily functions.
I don't care if it's a 22hrs timer. We start down this road and I guarantee soon we'll be down to a 15 minute idle timer as the justifications for it will abound, as they are in this thread. Why don't you try digging up justification for more game resources rather than justification for less? After all, you're paying for it like the rest of us. I really can't understand some people's logic that would effectively place further limits on the service in the guise of "improvements". The only way I can make sense of it is to assume that you're a dev, marketing or ccp corpie alt. Really. What f***ing customer says they want to see improvements in game performance by placing further limitations on their service?
And btw, what I do during my idle time is none of your business. Collecting data or looking at internet **** while ****ing one off, what does it matter?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.08 05:39:00 -
[47]
Originally by: Mr Kidd Sweetheart, if Eve becomes a routine part of your daily life that is immersion. Obviously in life we can't ignore some things. Being able to plop down and continue exactly where you left off is part of that immersion, least you would exclude all things reality based including bodily functions.
I'm still trying to figure out what exactly you do where you leave eve running and come back six hours later to plop back down to 're-immerse' yourself. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Cipher Jones
Minmatar
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Posted - 2010.06.08 06:03:00 -
[48]
Originally by: Lusty Wench Some questions I have regarding this game, as it's the only one I've every played that allows you to stay logged in forever while doing absolutely nothing.
What is the benefit of allowing players to stay logged in while doing nothing?
Why is there no mechanism that will log you out after a certain period of time of no activity?
How many of the 40,000 players online every day are just afk alts that do nothing but suck up bandwidth and resources?
Would it interfere with your gameplay to have to perform an action once every 15 minutes to avoid being logged out? (This could be any action, undocking, open fitting/market/contracts screens, firing lasers, activating a module, chatting etc)
Would it kill you to have to, say open a market window, open a fitting screen, click a UI Element, to prevent you getting logged out for inactivity?
Why is it harder to stay logged into the forums than it is to stay logged into the game?
How can we create a UI element that cannot be found by pixel colour search scripts?
While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
You are truly an idiot, EvE lets you stay logged in for 23 hours maximum.
Also, your troll post is obvious.
1/10 for almost trying to disguise it. This is clearly a signature. |

Aldarica
Spinal Discipline
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Posted - 2010.06.08 06:16:00 -
[49]
Edited by: Aldarica on 08/06/2010 06:22:12
Originally by: Zeba
Originally by: Mr Kidd Sweetheart, if Eve becomes a routine part of your daily life that is immersion. Obviously in life we can't ignore some things. Being able to plop down and continue exactly where you left off is part of that immersion, least you would exclude all things reality based including bodily functions.
I'm still trying to figure out what exactly you do where you leave eve running and come back six hours later to plop back down to 're-immerse' yourself. 
Perhaps he likes to imagine his character just sitting there whole day, stoned, looking at the stars?
Seriously, immersion thing is probably the weakest argument against this idea. If you've been out for hours while your characters are left logged, doing absolutely nothing except for adding to playercap and server load, then I cannot see it in any other way but totally unnecessary waste of system resources.
Player will find himself on exact same place when he logs back anyway. So what exactly could he miss in the meantime and does it really matter? When you're out, you're out - you are not playing the game.*
edit: *unless he's running a bot, hm?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.08 06:52:00 -
[50]
Originally by: Aldarica edit: *unless he's running a bot, hm?
Bots would not be effected by an inactivity timer because they are never inactive. There is no difference to the server if you press the button yourself or have a program do it for you. Now on the other hand intel gathering bots that read the client data to report system activity with names etc etc would get hurt but tbh that could easily be bypassed by adding in a keystroke once every few hours that won't break the cloak. But otherwise the only players that would get booted are the ones who are genuinely afk and have no reason to be online doing absolutely nothing for six hours in a row.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Dagny Bronstein
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Posted - 2010.06.08 06:59:00 -
[51]
Edited by: Dagny Bronstein on 08/06/2010 06:59:03
Originally by: Aldarica So what exactly could he miss in the meantime and does it really matter? When you're out, you're out - you are not playing the game.*
edit: *unless he's running a bot, hm?
It's not always about what you can do but sometimes just about denying other people what they can do. The nice thing about afk cloakers is that you can never know if they are afk or not - one or two inactive pilots can bind/deny a larger group of active pilots a lot of resources.
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Zions Child
Caldari Carthage Industries
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Posted - 2010.06.08 07:07:00 -
[52]
Originally by: Zeba
Originally by: Aldarica edit: *unless he's running a bot, hm?
Bots would not be effected by an inactivity timer because they are never inactive. There is no difference to the server if you press the button yourself or have a program do it for you. Now on the other hand intel gathering bots that read the client data to report system activity with names etc etc would get hurt but tbh that could easily be bypassed by adding in a keystroke once every few hours that won't break the cloak. But otherwise the only players that would get booted are the ones who are genuinely afk and have no reason to be online doing absolutely nothing for six hours in a row.
In other words, Macros would not be stopped. AFK Cloakers would be hurt, and people sitting afk in stations would be hurt. FYI, If you're sitting in a station, or alone in a grid, then you are using about 2 kbps. Even if there were ten thousand afk players, afk all day, that's only 20 mbps. I doubt that is much, if any, impact to CCP's server bandwidth.
However, people sitting out in an active grid, just causing lag, they ought to be dealt with, but that's what suicide gankers are for 
Also, I would support a six hour or twelve hour timer for Jita. No other system has a cap afaik, and it might help to get rid of all those damnable price checker alts that have no other purpose than to serve as a quick price check. 15 minutes? No. One hour? No. 3 Hours? Still pushing it. 6 Hours? I could put up with it, and twelve would be best.
Originally by: CCP Shadow *snip* Castration successful. Shadow.
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dankness420
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Posted - 2010.06.08 07:10:00 -
[53]
I think if a bunch of players are scared of a single AFK cloaker, then maybe they should learn how to run a proper patrol. The idea is to use bait ratters!
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Mihali
Gallente
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Posted - 2010.06.08 07:13:00 -
[54]
Actually there is one. It's called downtime. Deal with it.
Stop messing with my slack, pinko. Praise Bob! |
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