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Lusty Wench
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Posted - 2010.06.06 02:40:00 -
[1]
Some questions I have regarding this game, as it's the only one I've every played that allows you to stay logged in forever while doing absolutely nothing.
What is the benefit of allowing players to stay logged in while doing nothing?
Why is there no mechanism that will log you out after a certain period of time of no activity?
How many of the 40,000 players online every day are just afk alts that do nothing but suck up bandwidth and resources?
Would it interfere with your gameplay to have to perform an action once every 15 minutes to avoid being logged out? (This could be any action, undocking, open fitting/market/contracts screens, firing lasers, activating a module, chatting etc)
Would it kill you to have to, say open a market window, open a fitting screen, click a UI Element, to prevent you getting logged out for inactivity?
Why is it harder to stay logged into the forums than it is to stay logged into the game?
How can we create a UI element that cannot be found by pixel colour search scripts?
While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
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dankness420
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Posted - 2010.06.06 02:42:00 -
[2]
I dont see why it really matters. Sometimes I find it nice that I can stay logged in all day without having to mess with the game. It would get annoying every 15 minutes I had to do some stupid action.
And what if I am doing something that involves a wait, like waiting for a pos to anchor or online or camping a gate. I shouldn't have to mess with it just because I dont want to have to log in.
And also as they say, if it isn't broken, dont fix it!
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Caia
Gallente The Scope
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Posted - 2010.06.06 02:46:00 -
[3]
People who are AFK and in a station barely take up any resources at all. Aside from the text from the channels they're in, what resources significant are they taking up?
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Verys
Burning Technologies Cult of War
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Posted - 2010.06.06 02:57:00 -
[4]
I don't think that these players would take up a lot of packets and are probably not worth the effort.
I'd imagine if they really would have such an impact on the system CCP would have installed such an afk-kicker ages ago.
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Lusty Wench
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Posted - 2010.06.06 03:23:00 -
[5]
Lets take Jita for example.
You've got a dozen freighters and 20 other ships 12kms from the gate, who've autopiloted to Jita and gone to bed for the night, why can't they be logged out after 15 minutes?
If a mere 10% of the station inhabitants are AFK you could further reduce the tally by another hundred or so. Imagine if half were AFK...
By implementing a 15 minute inactivity timer you could reduce the load on a system like Jita by quite a bit.
This could be applied to every system, so instead of one with 100 in local youve now got one with 50-80.
Honestly can't see any downsides to this.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.06.06 03:25:00 -
[6]
Originally by: Lusty Wench Lets take Jita for example.
You've got a dozen freighters and 20 other ships 12kms from the gate, who've autopiloted to Jita and gone to bed for the night, why can't they be logged out after 15 minutes?
because then we couldn't punish them for their laziness by suicide ganking them and stealing their stuff _____________________ Horrors! Demons in the deep! |

Lusty Wench
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Posted - 2010.06.06 03:30:00 -
[7]
Edited by: Lusty Wench on 06/06/2010 03:35:48 You'd still have 15 minutes to do it.
Have their inactivity timer reset when they take damage.
WTB better arguments as to why this should not be implemented.
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Caia
Gallente The Scope
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Posted - 2010.06.06 03:31:00 -
[8]
Originally by: Caia People who are AFK and in a station barely take up any resources at all. Aside from the text from the channels they're in, what resources significant are they taking up?
Not sure you ever answered my question.
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AFK Cloaker
Amarr Imperial Academy
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Posted - 2010.06.06 03:34:00 -
[9]
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Lusty Wench
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Posted - 2010.06.06 03:38:00 -
[10]
Edited by: Lusty Wench on 06/06/2010 03:40:02
Originally by: Caia
Originally by: Caia People who are AFK and in a station barely take up any resources at all. Aside from the text from the channels they're in, what resources significant are they taking up?
Not sure you ever answered my question.
It's not about that they take up insignificant resources, whether that's true or false I couldn't say, it's about what benefits are bestowed by allowing extended periods of inactivity. Insignificant is still more than none.
I see you lurking there Mr. Cloaker.
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dexington
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Posted - 2010.06.06 03:43:00 -
[11]
Guess that the process that is needed to sustain the client connection does not take up alot of resources, so the disconnect is not needed. Also if people just relog as soon as they disconnect, it's properly more costly having to do the login procedure over and over. It might also be easier to do client balancing when the clients are not disconnection and reconnecting all the time.
On the subject of jita, no one forces you to go there... if you don't like the lag take your business elsewhere.
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Kharylien
Gallente Masked Rider Project
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Posted - 2010.06.06 04:45:00 -
[12]
Okay, I'll bite.
No. Do not want. Partly because I don't see how the current system hurts the game - and if it did, I think CCP would have addressed it - and partly because EVE is the only MMO I've played where I am not severely handicapped by a disability that often has negative impacts on my life.
When I'm doing pretty much anything that doesn't involve risk of immediate destruction, I can get distracted, because I genuinely have severe ADHD in real life, and it's not actually possible to spend every minute of the day taking significant quantities of dexamphetamines to keep me focussed.
Some time later, I remember I was playing EVE and come back to it. At present, I pick up where I left off - come back to my mining alt floating in a belt with cargo holds full, or my mission ship floating by a gate, or my ship floating by a jump gate I'd been warping to with the intention of jumping.
If this afk kickout thing applied I'd have to log in and wait out ewarps and re-load my browser tabs and hunt down and scoop my drones (if they survived) - assuming my ship survived the logout, if I was in a mission, because sometimes they don't.
The lack of AFK-kickout is, genuinely, one of the things I love about EVE.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.06 05:24:00 -
[13]
Edited by: Akita T on 06/06/2010 05:30:45
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Idle players have a very small impact on server resources, and that only if they sit around in space in a busy grid. Idle and docked players (or idle and sitting in space in an empty grid with no fleet) have practically next to no impact on server resources.
There is no need to "cut off" idle players "for ingame load balancing" purposes.
This whole thread is pointless, based either on wrong assumptions or LOLAFKCLOAKER not so hidden agenda. HTFU and STFU.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Venkul Mul
Gallente
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Posted - 2010.06.06 05:36:00 -
[14]
Originally by: Lusty Wench
I see you lurking there Mr. Cloaker.
And that is one reason. If a AFK cloaker bother you so much it is doing something simply being logged.
There there are plenty of activities that can be left unattended for more than 15 minutes and still go on (mining for example).
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Libin Herobi
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Posted - 2010.06.06 05:41:00 -
[15]
Originally by: Akita T Edited by: Akita T on 06/06/2010 05:30:45
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Idle players have a very small impact on server resources, and that only if they sit around in space in a busy grid. Idle and docked players (or idle and sitting in space in an empty grid with no fleet) have practically next to no impact on server resources.
That's strange. Because whenever a node crashes there is always the question of "how many people were on that node". No one ever asked how many non-idle players were on the node. If I remeber correctly the pilot cap on Jita is also based on the number of pilots, not if they are idle or not.
We've all been looking at the wrong thing!! Those poor idlers were wrongfully put together with the ones causing server lag... 
Also one last question: "practically next to no impact" is more than "no impact", right?
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Lusty Wench
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Posted - 2010.06.06 06:27:00 -
[16]
Originally by: Kharylien Okay, I'll bite.
Medical Stuff...
Without being a complete tool and telling you what I really think, I don't know where to go with that.
Originally by: Akita T Edited by: Akita T on 06/06/2010 05:30:45
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Stuff...
Source to back up your claims?
Originally by: Venkul Mul Edited by: Venkul Mul on 06/06/2010 05:37:42
Originally by: Lusty Wench
I see you lurking there Mr. Cloaker.
That was a shoutout to the guy..nothing more. I think it's awesome that he pops into every thread containing "afk cloak" as a search term and posts..nothing. Given the name I think it's great.
Mining lasers, even Ice are less than 5 minutes, so you're still performing an action more often than once every 15 minutes. So you won't get AFK'd out whilst mining.
Autopilot performs an action more than once every 15 minutes, so that won't do it either.
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Zions Child
Caldari Carthage Industries
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Posted - 2010.06.06 06:32:00 -
[17]
Edited by: Zions Child on 06/06/2010 06:32:58
Originally by: Akita T Edited by: Akita T on 06/06/2010 05:30:45
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Stuff...
Source to back up your claims?
The Packets that CCP uses to communicate take up about 2KBps. The game was designed to run on a 56.6 kbps modem. When Idle, you use even less resources, as you are not constantly updating data about your location or movement.
Also, the reason why people talk about numbers of people in local when node crashes happen, is because the nodes are being overloaded with movement information. When you log in, the server has to make you appear on grid and such, and load relative distance information. People logging into stations contribute very little to the node death, but no one cares and its nigh impossible to get an accurate number of people idling during a large fleet op.
And Jita is Jita.
EDIT: Source Ctrl+Alt+Shift+M
Originally by: CCP Shadow *snip* Castration successful. Shadow.
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N0N
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Posted - 2010.06.06 06:33:00 -
[18]
Originally by: Lusty Wench
While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
No you cloaked the OP with crap about server resources taken up by AFK people, then ended with the real reason you are whining.
A few pointers.
[ ]Rat with friends in PvP ships, not alone in your (insert PvE ship). [ ]Bait them. [ ]Mine in groups. [ ]Grow a pair. [ ]Use another system. [ ]Leave 0.0 [ ]DIAF in-game.
You choose.
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Lusty Wench
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Posted - 2010.06.06 06:55:00 -
[19]
You're wrong dude, I don't give a rats arse about cloakers. I do however see a lot of complaints on the forums about them.
There's no whining, there's less than a dozen questions I have about the game, to which there has been one serious attempt at answering.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.06 07:12:00 -
[20]
Edited by: Akita T on 06/06/2010 07:15:25
Originally by: Libin Herobi
Quote: Idle players have a very small impact on server resources, and that only if they sit around in space in a busy grid. Idle and docked players (or idle and sitting in space in an empty grid with no fleet) have practically next to no impact on server resources.
Because whenever a node crashes there is always the question of "how many people were on that node". No one ever asked how many non-idle players were on the node.
Because when a node crashes, it doesn't crash because of idle players, but because of those "doing stuff". Also, there's no way for anybody except CCP to know which ones were active and which ones were idle, so asking OTHER PLAYERS how many non-idle players there were would be kind of pointless.
Quote: If I remeber correctly the pilot cap on Jita is also based on the number of pilots, not if they are idle or not.
I could not say if that is an accurate description of what happens or not. It's certainly easier to code a limit that way (fixed number), sure, but the proper way to limit would be per average CPU load instead (moving limit - if CPU goes above, say, 90% or 95% average use, deny more by holding limit or even lower limit in case some go out and you don't want new ones in ; if below another average usage, increase limit, and so on).
Quote: Also one last question: "practically next to no impact" is more than "no impact", right?
Yes, and a little bit of household dust in a breeze is different from a clean room, but it's pretty much insignificant when compared to a sandstorm.
Remember the "unholy rage" devblog ? The one where they mentioned, among other things, just how much the average macro/bot was using system resources compared to the average regular user ? Now just consider for a second what that means, and how much more the average active user eats up server resources compared to the average idle user.
If you're alone in an empty grid, physics simulation is, well, pretty much a no-brainer - no collision detection, no relative distance calculations, no nothing, just you and space. If also idle, no alterations to those parameters are needed, no data needs to change hand server-client, load is minimal. If you're not in a fleet, no data needs to be constantly updated either. When docked, the physical simulation isn't even running, even if it was next to negligible. All you "eat up" then is the awesomely "huge" CPU cycles needed to keep chat channels updated (and I don't have to tell you just how many users can be handled by a crummy machine using an IRC server, and that's basically what the ingame chat channel is). In a busy stargate grid, yeah, there you do add SOME load, but not much more than one of the NPC patrool craft around a stargate. How about we remove those too ? Or the billboard too ? How about them NPC turrets ?
Originally by: Zions Child
Originally by: Lusty Wench Source to back up your claims?
The Packets that CCP uses to communicate take up about 2KBps. The game was designed to run on a 56.6 kbps modem. When Idle, you use even less resources, as you are not constantly updating data about your location or movement.
Also, the reason why people talk about numbers of people in local when node crashes happen, is because the nodes are being overloaded with movement information. When you log in, the server has to make you appear on grid and such, and load relative distance information. People logging into stations contribute very little to the node death, but no one cares and its nigh impossible to get an accurate number of people idling during a large fleet op.
And Jita is Jita.
EDIT: Source Ctrl+Alt+Shift+M
Would be pointless to say the same thing yet again with different words so I'm just going to quote and say "this".
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Robdon
Baptism oF Fire
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Posted - 2010.06.06 07:56:00 -
[21]
Regardless of why, there is also no way to do it correctly.
If they did this, I would just write an app that 'nudges' my session every 14 Minutes to keep it 'active'.
I leave my session logged on when not active so that I can see what's been going on in my chat/Intel channels and therefore know what has been going on or if I need to be aware of any reds around the area.
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Betty Boom
Caldari SPECTRE Syndicate
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Posted - 2010.06.06 08:24:00 -
[22]
Originally by: Lusty Wench Edited by: Lusty Wench on 06/06/2010 03:35:48 You'd still have 15 minutes to do it.
I tell you some examples, why I think this discusion is stupid.
a) When I mine my Hauler on the second account waits in the system to pick up the cans. I mine 5k m¦ all 3 minutes and need 30 minutes to fill my Hauler. In some days i Have an Orca instead of this. One hour without one single input on my second account to fill it. I need 2 ships to get my fleetbonus. oki ? During mining I read internet, look Youtube or spam the forum.
b) When i wait for production or reseach, i stay online and read internet, look youtube, spam forum or telephone with a friend. Why I should go offline ?
c) I am in a regional chat too, when ppl sometimes want stuff or have questions. Mostly People want ships or something. I easy can give an answer 20 or 30 minutes later when i read this. But for this i need to be online. oki ? Many people in this game are waiting for other people to come online to buy or sell stuff. and no - eve mail doesnt replace all little personal chat with this ppl.
I maximize the Eve Client very often, but i doesnt need to make a single input for a lot of stuff. ;-)
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RatKnight1
Gallente Mahdi Followers
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Posted - 2010.06.06 08:50:00 -
[23]
Ok, I will only say a few things about this:
1) I pay 50 cents a day to play this game (15$ a month). If I want to spend my entire day logged in doing nothing, that is my prerogative, this is after all, a "sand box", so the entire point of this thing is pointless (get it?).
2) It is never going to happen.
3) This thread has used up more bandwidth in the last hour then 20 idle AFK'ers do in the same amount of time. So, if you want to help with bandwidth issues, stop posting pointless threads.
Sources:
http://www.eve-search.com/thread/878624/page/1
Total size of this entire page: 2.4 MB (used a program).
My math is probably a bit off, but you get the point.
Now, I am going to log in my 3 characters and leave them sit there for the next 3 hours, basically because this is a sandbox, and I can.
Thank You. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=RatKnight1][/u |

Libin Herobi
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Posted - 2010.06.06 10:01:00 -
[24]
Originally by: Akita T Edited by: Akita T on 06/06/2010 07:15:25
Originally by: Libin Herobi
Quote: Idle players have a very small impact on server resources, and that only if they sit around in space in a busy grid. Idle and docked players (or idle and sitting in space in an empty grid with no fleet) have practically next to no impact on server resources.
Because whenever a node crashes there is always the question of "how many people were on that node". No one ever asked how many non-idle players were on the node.
Because when a node crashes, it doesn't crash because of idle players, but because of those "doing stuff". Also, there's no way for anybody except CCP to know which ones were active and which ones were idle, so asking OTHER PLAYERS how many non-idle players there were would be kind of pointless.
There's also no way for anybody except CCP to know how many player were on the node. So this question must be just as pointless.
Yet people keep asking this... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329157&page=1#2
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Achnaton
S'Erum
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Posted - 2010.06.06 10:12:00 -
[25]
Originally by: Libin Herobi
Originally by: Akita T Edited by: Akita T on 06/06/2010 07:15:25
Originally by: Libin Herobi
Quote: Idle players have a very small impact on server resources, and that only if they sit around in space in a busy grid. Idle and docked players (or idle and sitting in space in an empty grid with no fleet) have practically next to no impact on server resources.
Because whenever a node crashes there is always the question of "how many people were on that node". No one ever asked how many non-idle players were on the node.
Because when a node crashes, it doesn't crash because of idle players, but because of those "doing stuff". Also, there's no way for anybody except CCP to know which ones were active and which ones were idle, so asking OTHER PLAYERS how many non-idle players there were would be kind of pointless.
There's also no way for anybody except CCP to know how many player were on the node. So this question must be just as pointless.
Yet people keep asking this... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329157&page=1#2
In post 10 of that same thread, the explanation for asking is given.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.06 10:15:00 -
[26]
Originally by: Libin Herobi There's also no way for anybody except CCP to know how many player were on the node.
Actually, there is. If you know the system you talk about was "reinforced" for a fleet battle by being moved to a dedicated node, or if the system always runs on a dedicated node (Jita is one of at least 5 systems that does), then the number of people in local IS the number of people on the node.
Originally by: Libin Herobi Yet people keep asking this... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329157&page=1#2
That's not a real question. That's a figure of speech that means "it doesn't matter there were just 91 in local unless you know it was a reinforced node, there could have been thousands on the node when it crashed, so stop complaining about a crash with little people in local unless you know what you are talking about". Which, by the way, becomes obvious if you keep reading the subsequent posts.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Ti'anla
Minmatar
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Posted - 2010.06.06 10:25:00 -
[27]
Edited by: Ti''anla on 06/06/2010 10:28:07 Why this strange fixation on the number 15? That's draconian even for MMO's that do employ an idle-kicker. Now, if, if it were elevated to three hours, I might just consider it acceptable.. but I'd only be comfortable with the kick being closer to six hours and even then, I'd be concerned about who and what it would inconvenience.
EVE is a very different MMO and I can think of a good few things a three hours idle limit might at least inconvenience, even a few at sic, I think. But fifteen? Are you nuts? o.O
And as others have said, an idle player consumes /very/ few resources. Just enough to ping/pong the server and keep them up to date on text exchange - at least if in station. Now, idle on the grid.. perhaps that'll cause a just about noticeable enough demand to be of some small concern, but then you're back into 'fair target' territory.
Besides, at present, we do have an idle kicker. It engages every 24 hours, and thus punts off the egregious offenders at the very least.
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Abrazzar
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Posted - 2010.06.06 11:03:00 -
[28]
Considering that I pay for server access, depriving me of server access when I want server access by kicking me for inactivity, even though I want to stay logged on would be a violation of the service agreement. --------
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dexington
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Posted - 2010.06.06 11:22:00 -
[29]
Originally by: Abrazzar Considering that I pay for server access, depriving me of server access when I want server access by kicking me for inactivity, even though I want to stay logged on would be a violation of the service agreement.
Then you should call you attorney and tell him they shut the server down every day at 11-12 utc, right now i'm unable to log in and play the game, and i want to play the game! ;)
Aslong as the kicking servers the purpose of improving the servers and the service they provide, i don't think you can claim it violates the TOS or EULA.
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omgfreemoniez
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Posted - 2010.06.06 13:16:00 -
[30]
EVE is perfect, cry more!
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Merouk Baas
Gallente
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Posted - 2010.06.06 14:24:00 -
[31]
Because if they implement a system to kick off afk players, then we players will implement systems to keep us online, which means two things:
1. They still have the same number of people logged in as before. 2. Now we're not AFK, we're hitting enter, typing in ****, and interacting with the server more, causing MORE lag than when afk.
Think.
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Agent Unknown
Caldari
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Posted - 2010.06.06 16:27:00 -
[32]
Originally by: N0N
Originally by: Lusty Wench
While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
No you cloaked the OP with crap about server resources taken up by AFK people, then ended with the real reason you are whining.
A few pointers.
[ ]Rat with friends in PvP ships, not alone in your (insert PvE ship). [ ]Bait them. [ ]Mine in groups. [ ]Grow a pair. [ ]Use another system. [ ]Leave 0.0 [ ]DIAF in-game.
You choose.
The only AFK cloakers I dislike are the ones with covert cynos...at any time they can warp in, decloak, scramble, and drop in 5-10 blackops on your helpless little ship.  I forgot to mention that you are in fact reading something that is called a signature. |

Mr Kidd
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Posted - 2010.06.06 17:33:00 -
[33]
Originally by: Lusty Wench
What is the benefit of allowing players to stay logged in while doing nothing? Why is it harder to stay logged into the forums than it is to stay logged into the game?
CCP dev alt detected.
Quote:
How can we create a UI element that cannot be found by pixel colour search scripts?
Have black buttons on a black background?
Quote: While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
Utter nonsense.....complete fail.
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DarkXale
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Posted - 2010.06.06 18:18:00 -
[34]
Client side determined disconnection method (avoids server load) that defaults 30 minutes to 1 hour since last action or autopilot deactivation.
Permit disabling in the options setting since bypassing such filters is extraordinarily easy anyway. For someone who doesn't mind the disconnect, they'll be removed eventually. For those who want to stay online, they'll stay without having to resort to silly methods of doing so. (And no, you can't stop em - WoW has tried and failed)
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.06 18:58:00 -
[35]
Reasons to allow people who are afk to stay logged in: - market stuff - autopilot - espionage and recon - missions with a dominix - ice mining
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Grez
M. Corp Daisho Syndicate
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Posted - 2010.06.06 21:38:00 -
[36]
Players not doing anything take up zero resources.
L2Server. ---
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Tom Peeping
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Posted - 2010.06.06 22:25:00 -
[37]
Oh please no! Not a 15 min timer... that's WAY to short.
If you wanted to argue for maybe a timer after several hours, I could maybe agree, but honestly don't see a huge need for it.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.06 22:29:00 -
[38]
Edited by: Zeba on 06/06/2010 22:31:02
Getting booted off the server after four to six hours of inactivity seems fair.
Originally by: Grez Players not doing anything take up zero resources.
L2Server.
Player not doing anything in jita uses up the server cap for zero usability.
L2Playercap.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Dred 'Morte
New European Regiment Blade.
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Posted - 2010.06.07 02:12:00 -
[39]
Edited by: Dred ''Morte on 07/06/2010 02:12:54 CCP HAS ALREADY IMPLEMENTED THIS FEATURE!
It's called "Socket Lost" error. Sometimes you get to several windows reporting that error for a brief second before the client either closes or reboots. It happens every time I don't do anything at a station for a while.
it also happens randomly in every other situation
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Menkaure
Amarr LEM0N
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Posted - 2010.06.07 03:17:00 -
[40]
I stay logged on, AFK for a few reasons..
1) Corp/Alliance chat, frequently "read up" when I arrive back to my PC to see whats happening. 2) Wallet flashy - for market orders etc 3) Evemail flashy for POS under attack
From being active in another window (web browsing) to coming back from being afk, I like to be online on Eve. Although I don't anymore, also used to run Eve on my laptop while gaming on my PC. Half an eye on eve at all times.
Do NOT want to have to login all the frickin time.
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Mr Kidd
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Posted - 2010.06.07 15:59:00 -
[41]
Edited by: Mr Kidd on 07/06/2010 16:02:54
Originally by: Zeba Edited by: Zeba on 06/06/2010 22:31:02
Getting booted off the server after four to six hours of inactivity seems fair.
Compared to what? I'm paying to play the game. Whether I'm idle or not makes no difference. It's called immersion. And if I choose to immerse myself in such a way that allows me to get up and do other things then sit back down continuing where I left off without delay, then that's what I want to do.
This suggestion is nothing more than people with too much time on their hands looking to increase their self importance having absolutely no redeeming value.
We just hit a record PCU. If CCP is struggling with hardware resources then perhaps increased investment in their own infrastructure is warranted.
We already have such features throughout many services we use in life. None of them is a benefit to the customer, only the company by allowing them to oversell a service at your expense.
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DarkXale
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Posted - 2010.06.07 16:19:00 -
[42]
Edited by: DarkXale on 07/06/2010 16:22:14
Originally by: Grez Players not doing anything take up zero resources.
Actually they do, because they still receive full updates on whats going on in their surroundings, and can still be seen / interacted with by other players. Whenever someone enters local or grid, the server has to fetch and send your client information on the newcomer, and it also has to do send the newcomer information on you. That takes a degree of power, certainly not as much as a fully active player thats flying around and shooting as well - but its not actually negligible. If you're sitting in space, you're still receiving full information on whats going on around you, and thats a very considerable amount of power. An active chat zone also further increases demand.
The required power scales, the more there are within the vicinity, the more demanding this process gets.
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Gunnanmon
Gallente The Scope
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Posted - 2010.06.07 16:21:00 -
[43]
A: It looks like there are more people playing than there actually are.
Next topic. Signature locked for discussing moderation. Navigator
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.07 19:05:00 -
[44]
Edited by: Zeba on 07/06/2010 19:05:55
Originally by: Mr Kidd
Originally by: Zeba Getting booted off the server after four to six hours of inactivity seems fair.
Compared to what? I'm paying to play the game. Whether I'm idle or not makes no difference. It's called immersion. And if I choose to immerse myself in such a way that allows me to get up and do other things then sit back down continuing where I left off without delay, then that's what I want to do.
Well its kinda hard to be 'immersed' in the game if you are not actually playing it wouldn't you agree and don't you think that leaving the game running for six hours as you go about your daily routine is a bit of an extreme argument? What are you doing every day that requires you to have the game logged on inactive for six hour stretches as you do whatever it is you are doing in rl? I could understand your attitude if there was a fifteen minute or even one hour timer but I seriously can't see anyone past an afk cloaker trying to annoy the locals needing the client to stay logged in if they are away from the computer that long. And don't give me any guff about letting it idle as you trundle about the house as all you would have to do to keep a six hour inactivity timer at bay is to click something when you normally would check the client for whatever reason it was left on for. Kinda makes me wonder if you are running some form of BACON that requires the client to be logged on so it can passively collect intel data and send it to your mains intel site. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Aldarica
Spinal Discipline
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Posted - 2010.06.07 19:25:00 -
[45]
Originally by: DarkXale Edited by: DarkXale on 07/06/2010 16:22:14
Originally by: Grez Players not doing anything take up zero resources.
Actually they do, because they still receive full updates on whats going on in their surroundings, and can still be seen / interacted with by other players. Whenever someone enters local or grid, the server has to fetch and send your client information on the newcomer, and it also has to do send the newcomer information on you.
This ^^
Originally by: Zeba Player not doing anything in jita uses up the server cap for zero usability.
... and this ^^
All in all, OP gave one quite decent suggestion and I don't see any reason why CCP shouldn't take a closer look into it.
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Mr Kidd
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Posted - 2010.06.08 01:34:00 -
[46]
Originally by: Zeba Well its kinda hard to be 'immersed' in the game if you are not actually playing it wouldn't you agree and don't you think that leaving the game running for six hours as you go about your daily routine is a bit of an extreme argument? What are you doing every day that requires you to have the game logged on inactive for six hour stretches as you do whatever it is you are doing in rl? I could understand your attitude if there was a fifteen minute or even one hour timer but I seriously can't see anyone past an afk cloaker trying to annoy the locals needing the client to stay logged in if they are away from the computer that long. And don't give me any guff about letting it idle as you trundle about the house as all you would have to do to keep a six hour inactivity timer at bay is to click something when you normally would check the client for whatever reason it was left on for. Kinda makes me wonder if you are running some form of BACON that requires the client to be logged on so it can passively collect intel data and send it to your mains intel site. 
Sweetheart, if Eve becomes a routine part of your daily life that is immersion. Obviously in life we can't ignore some things. Being able to plop down and continue exactly where you left off is part of that immersion, least you would exclude all things reality based including bodily functions.
I don't care if it's a 22hrs timer. We start down this road and I guarantee soon we'll be down to a 15 minute idle timer as the justifications for it will abound, as they are in this thread. Why don't you try digging up justification for more game resources rather than justification for less? After all, you're paying for it like the rest of us. I really can't understand some people's logic that would effectively place further limits on the service in the guise of "improvements". The only way I can make sense of it is to assume that you're a dev, marketing or ccp corpie alt. Really. What f***ing customer says they want to see improvements in game performance by placing further limitations on their service?
And btw, what I do during my idle time is none of your business. Collecting data or looking at internet **** while ****ing one off, what does it matter?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.08 05:39:00 -
[47]
Originally by: Mr Kidd Sweetheart, if Eve becomes a routine part of your daily life that is immersion. Obviously in life we can't ignore some things. Being able to plop down and continue exactly where you left off is part of that immersion, least you would exclude all things reality based including bodily functions.
I'm still trying to figure out what exactly you do where you leave eve running and come back six hours later to plop back down to 're-immerse' yourself. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Cipher Jones
Minmatar
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Posted - 2010.06.08 06:03:00 -
[48]
Originally by: Lusty Wench Some questions I have regarding this game, as it's the only one I've every played that allows you to stay logged in forever while doing absolutely nothing.
What is the benefit of allowing players to stay logged in while doing nothing?
Why is there no mechanism that will log you out after a certain period of time of no activity?
How many of the 40,000 players online every day are just afk alts that do nothing but suck up bandwidth and resources?
Would it interfere with your gameplay to have to perform an action once every 15 minutes to avoid being logged out? (This could be any action, undocking, open fitting/market/contracts screens, firing lasers, activating a module, chatting etc)
Would it kill you to have to, say open a market window, open a fitting screen, click a UI Element, to prevent you getting logged out for inactivity?
Why is it harder to stay logged into the forums than it is to stay logged into the game?
How can we create a UI element that cannot be found by pixel colour search scripts?
While writing this I thought it would be a good way to mess with afk cloakers. Would this be a decent way to mess with afk cloakers?
You are truly an idiot, EvE lets you stay logged in for 23 hours maximum.
Also, your troll post is obvious.
1/10 for almost trying to disguise it. This is clearly a signature. |

Aldarica
Spinal Discipline
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Posted - 2010.06.08 06:16:00 -
[49]
Edited by: Aldarica on 08/06/2010 06:22:12
Originally by: Zeba
Originally by: Mr Kidd Sweetheart, if Eve becomes a routine part of your daily life that is immersion. Obviously in life we can't ignore some things. Being able to plop down and continue exactly where you left off is part of that immersion, least you would exclude all things reality based including bodily functions.
I'm still trying to figure out what exactly you do where you leave eve running and come back six hours later to plop back down to 're-immerse' yourself. 
Perhaps he likes to imagine his character just sitting there whole day, stoned, looking at the stars?
Seriously, immersion thing is probably the weakest argument against this idea. If you've been out for hours while your characters are left logged, doing absolutely nothing except for adding to playercap and server load, then I cannot see it in any other way but totally unnecessary waste of system resources.
Player will find himself on exact same place when he logs back anyway. So what exactly could he miss in the meantime and does it really matter? When you're out, you're out - you are not playing the game.*
edit: *unless he's running a bot, hm?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.08 06:52:00 -
[50]
Originally by: Aldarica edit: *unless he's running a bot, hm?
Bots would not be effected by an inactivity timer because they are never inactive. There is no difference to the server if you press the button yourself or have a program do it for you. Now on the other hand intel gathering bots that read the client data to report system activity with names etc etc would get hurt but tbh that could easily be bypassed by adding in a keystroke once every few hours that won't break the cloak. But otherwise the only players that would get booted are the ones who are genuinely afk and have no reason to be online doing absolutely nothing for six hours in a row.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias
+ = + 
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Dagny Bronstein
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Posted - 2010.06.08 06:59:00 -
[51]
Edited by: Dagny Bronstein on 08/06/2010 06:59:03
Originally by: Aldarica So what exactly could he miss in the meantime and does it really matter? When you're out, you're out - you are not playing the game.*
edit: *unless he's running a bot, hm?
It's not always about what you can do but sometimes just about denying other people what they can do. The nice thing about afk cloakers is that you can never know if they are afk or not - one or two inactive pilots can bind/deny a larger group of active pilots a lot of resources.
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Zions Child
Caldari Carthage Industries
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Posted - 2010.06.08 07:07:00 -
[52]
Originally by: Zeba
Originally by: Aldarica edit: *unless he's running a bot, hm?
Bots would not be effected by an inactivity timer because they are never inactive. There is no difference to the server if you press the button yourself or have a program do it for you. Now on the other hand intel gathering bots that read the client data to report system activity with names etc etc would get hurt but tbh that could easily be bypassed by adding in a keystroke once every few hours that won't break the cloak. But otherwise the only players that would get booted are the ones who are genuinely afk and have no reason to be online doing absolutely nothing for six hours in a row.
In other words, Macros would not be stopped. AFK Cloakers would be hurt, and people sitting afk in stations would be hurt. FYI, If you're sitting in a station, or alone in a grid, then you are using about 2 kbps. Even if there were ten thousand afk players, afk all day, that's only 20 mbps. I doubt that is much, if any, impact to CCP's server bandwidth.
However, people sitting out in an active grid, just causing lag, they ought to be dealt with, but that's what suicide gankers are for 
Also, I would support a six hour or twelve hour timer for Jita. No other system has a cap afaik, and it might help to get rid of all those damnable price checker alts that have no other purpose than to serve as a quick price check. 15 minutes? No. One hour? No. 3 Hours? Still pushing it. 6 Hours? I could put up with it, and twelve would be best.
Originally by: CCP Shadow *snip* Castration successful. Shadow.
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dankness420
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Posted - 2010.06.08 07:10:00 -
[53]
I think if a bunch of players are scared of a single AFK cloaker, then maybe they should learn how to run a proper patrol. The idea is to use bait ratters!
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Mihali
Gallente
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Posted - 2010.06.08 07:13:00 -
[54]
Actually there is one. It's called downtime. Deal with it.
Stop messing with my slack, pinko. Praise Bob! |
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