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Delichon
Armored Saints
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Posted - 2010.06.07 16:45:00 -
[1]
Hi everyone,
We the resent rewamp of the insurance we now know that EVE can use the markets to make some ingame mechanisms work. I think it is possible to fix the bounty hunting mini-profession, that has been broken since... well since forever. Why is is broken - because you can use jump clones to move to an empty clone and pod yourself with an alt - free moniez! In order to fix that
1) Whenever a bounty is placed on a character, the game would check if the wanted character has any implants and hardwires. 2) If the wanted character does have any implants, the game would calculate total price of all implants and hardwires installed in this clone plus the price of the medical clone. This would be further referred as "head pricetag" 3) After that the game would compare head pricetag and the bounty issued/added. 4) If bounty is lower than head pricetag - than it would be shown and anyone who pods the wanted character would receive it. 5) If bounty is higher than head pricetag - than it would be shown, but only the bounty equaling "head pricetag * 0.66" would be paid upon successful podding (the percentage is arbitrary - it should be non-zero to stop self-podding by alt characters to clear bounty) 6) Anytime a new implant is added, or removed, or a jump clone is activated, the steps 1-5 are conducted again.
What value do I see in this suggestion: * It fixes bounty hunting as a mini-profession (probably subsequently character search, and kill-rights system, and security loss for podding in high/lowsec - all this would have to be rewamped, but generally it would work)
Sure - bounty hunting would be a bit less of a Jackpot-kind of activity, but it would at least make sense. And if you kill somebody with a high bounty AND a full High Grade Snake set in his head - you can get quite a catch!
Please discuss.
Deli ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.07 20:24:00 -
[2]
i'd add ship value to a bounty payoff, tho it would have to take care insurance into calculation. with new insurance system tracking value of minerals it should be possible to get proper numbers, even for modules.
payoff for destruction if way to go for bounty hunting. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Misanthra
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Posted - 2010.06.08 01:07:00 -
[3]
How would it handle several implanted clones. Not uncommon to have 2+ clones implanted. My null clone has them, so does the empire clone since if I see a skill that unlocks another at 3 or 4, take a couple days off and slum in empire to train.
Implants are also a price driven market...saw what they did with insurance (like to to know where ccp buys their ships, their mineral prices are what noob miners sell to buy orders cause they don't know any better). Don't want ccp gauging price on these as well.
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Khorvek
Amarr Triple Threat Syndicate
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Posted - 2010.06.08 02:03:00 -
[4]
I give this idea my personal thumbsup approval.
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Delichon
Armored Saints
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Posted - 2010.06.08 19:14:00 -
[5]
Originally by: Misanthra How would it handle several implanted clones.
The system would compare bounty to the "head pricetag" of the current clone and then would re-do the calculations if you jumpclone OR add an implant to the existing clone. ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Hirana Yoshida
Behavioral Affront
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Posted - 2010.06.08 20:24:00 -
[6]
So, I manage to sc**** together a fancy 50M bounty using my Slave implanted clone. I jump into an empty clone (or one with cheap implants) and pod myself with alt.
Result = Bounty * 0.66 paid to yours truly with pricey implants safe and sound, bounty cleared.
I do not see anyway that the bounty system could ever work without a major overhaul and inclusion of ship kills (ie. tradeable kill rights).
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Misanthra
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Posted - 2010.06.08 23:34:00 -
[7]
Originally by: Delichon
Originally by: Misanthra How would it handle several implanted clones.
The system would compare bounty to the "head pricetag" of the current clone and then would re-do the calculations if you jumpclone OR add an implant to the existing clone.
So its still free money. Higher level storylines give very nice "free" implants. Not selling on market, screw it, plug em in, bounty yourself and implant fraud (shame insurance fruad fixed, be 2 for one).
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Delichon
Armored Saints
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Posted - 2010.06.09 04:23:00 -
[8]
Originally by: Hirana Yoshida So, I manage to sc**** together a fancy 50M bounty using my Slave implanted clone. I jump into an empty clone (or one with cheap implants) and pod myself with alt.
Result = Bounty * 0.66 paid to yours truly with pricey implants safe and sound, bounty cleared.
You didn't read my suggestion correctly (i.e. as I wrote it). You get Result = Head pricetag * 0.66
EXAMPLE:
Say you have a bounty of 200.
You have an empty clone. You update it - 2kk Buy 2 x +3 implants - 20kk and plug in one 5% hardwire for 5% Damage for med energy turrets - 5kk You total head pricetag is 27kk ISK (this is a typical PVP clone)
If you get podded, the character podding you get's 27 * 0.66 = 18kk out of the total of 200kk bounty
Originally by: Misanthra
So its still free money. Higher level storylines give very nice "free" implants. Not selling on market, screw it, plug em in (edit: use a cheesy 5 minute alt, make it, fly to station, train whatever cyber skill needed and call it a day), bounty yourself and implant fraud (shame insurance fruad fixed, be 2 for one).
Ok, let me get this clear.
You get a +5 implant from the Search Party (2/2), which has a market value of 100kk You plug it in you alt. You put a 100kk bounty of your alt (Your gross total is (- 100kk) ) You pod your alt getting 66kk (Gross total (- 33kk) ) And you think it's free money?
No. You just screwed yourself over for 33kk.
Ok, let's imagine someone else for what ever reason put a bounty of 100kk on your +5 imp wielding alt. You pod your alt getting 66kk (Gross total (66kk) )
And you think it's free money? No. It's like selling this implant on the market to a trader, you screwed you over for 33% of the actual price.
If you have trouble disposing +5 implants, I would gladly buy them off you at a 33% discount to Jita prices anywhere in the Empire :) ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Delichon
Armored Saints
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Posted - 2010.06.12 06:30:00 -
[9]
Bump to hear some feedback before I repost it in Assembly hall ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Elmerus Juniorus
Amarr
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Posted - 2010.06.13 06:15:00 -
[10]
Personally, I say make it so that a player needs to purchase a license to hunt the bounty. The cost could be either a fixed rate or a % of the bounty paid out. No license, no bounty paid. Licenses would then be restricted from being issued to those in the same corp or alliance as the target. To prevent just quitting the corp, buying the license and collecting the bounty, then rejoining the corp, license will not be issued to ex-corp/alliance members unless 90 days has passed. Nor would the license be issued to the person or corp/alliance member who paid towards the bounty.
The license, once issued, would give kill rights for a set length of time. The license could be traded, but again not to someone who is in the same corp/alliance or has quit the same corp/alliance within 90 days.
To make it even more interesting, a premium can be paid in addition to the license fee to allow podding (for those that wish to become assassins).
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Delichon
Armored Saints
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Posted - 2010.06.13 21:39:00 -
[11]
Originally by: Elmerus Juniorus stuff
It takes 10 minutes to make an alt (no previous corp/ally history - legit to get a licence), get a licence and pod my main (if he has a bounty) with a civilian gatling cannon from an Ibis of a licence holding alt.
------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Elmerus Juniorus
Amarr
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Posted - 2010.06.13 23:21:00 -
[12]
Originally by: Delichon
Originally by: Elmerus Juniorus stuff
It takes 10 minutes to make an alt (no previous corp/ally history - legit to get a licence), get a licence and pod my main (if he has a bounty) with a civilian gatling cannon from an Ibis of a licence holding alt.
True, but how would your method prevent the same thing? Any way we look at it there is no way to prevent a character from using an alt to collect the bounty on a main short of eliminating alts all together (and THAT will just not fly). The bounty system just will not work, but at least a method could be thought up so that it can at least be used.
What I would like to see is the bounty system offering more in the way of PvP opportunities within Empire and also clean up some system clutter (you know, those PvP heros who sit in starter systems with their cans out to pop noobs in their starter ships).
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.13 23:58:00 -
[13]
Bounty Hunting will never be a profession.
The only way I see it being a profession is to remove the effects of clones if you have a bounty on your head.
If your -2 sec status and get a bounty, and someone kills you, your med clone doesn't work, you still lose the sp you would have lost if you had a starter clone. Once your bounty is collected, your sec status goes back to 0, to prevent someone repeatedly podding you back to day one.
This helps 2 things, first, bounty hunting makes sense now, and works, 2nd sec status now means something.
/me puts on flame suit. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Valandril
Caldari Ex-Mortis
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Posted - 2010.06.14 00:11:00 -
[14]
It is already a viable profession, just that it will NEVER be automated by ingame mechanics.
Read latest "THE WORD" |

Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.14 02:27:00 -
[15]
Originally by: Valandril It is already a viable profession, just that it will NEVER be automated by ingame mechanics.
You know what I mean. but good point. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Delichon
Armored Saints
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Posted - 2010.06.14 13:13:00 -
[16]
Ok, let' repeat this all over again: - The proposed suggestion does not prevent you from collecting your own bounty through an alt. - However it does make sure that while doing so you would lose more money than you gain.
How? Please read the OP - that's how!
Additionally regarding bounty hunting as a profession: While I am sure it CAN be a profession (as much as PVP in any form can be a profession at all), I do not think that the mechanism proposed in the OP would solve ALL the issues with bounty hunting. A lot of additional changes would be required to make this a true profession.
Making sure people don't collect their own bounties or - in the case of the suggested in the original post - making sure that they lose more money than what they can collect through bounty is essential to start the whole process rolling. ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |
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