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siC0 b0b
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Posted - 2010.07.11 21:20:00 -
[61]
Edited by: siC0 b0b on 11/07/2010 21:28:07 Supporting this is worth as much as supporting other hybrid threads imho. However a Ferox is a good ship. You fit ions on it and you're going to pimp in scram range, that ship has sick shield tank and dps compareable to a 1600mm cane etc. while being tier 1.
But yeah, matari ships get same dps numbers as i.e. galls while using projectiles, being more cap stable, faster and easier to fit.
Balance? My ass.
Imho gall would hit fotm if they could separate ships, get in, ****, get out, thorax's mwd bonus would be usefull then. Right now it's separate, get in and do same dps as ships with bigger range so you're just embarasing yourself. A hybrid boost would help caldari, i enjoy my moa and ferox, but they need love.
EDIT:
Yeah the boost range topic is complete bull****, add damage, tracking and it'll be the way hybrids should be.
Also remove **** bonuses like mwd bonus on thorax, tracking bonus on tristan and change to a falloff bonus cause you've changed ev'ry ****ing thing around these bonuses and they render completely useless right now. Tracking on mega is fine, it fights in scram and large turrest have range, repair bonuses are working fine too. Just boost damage on hybrids so you can make up for the time it takes to bring your slow gallente and caldari ass to the target.
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crimson fire
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Posted - 2010.07.12 00:15:00 -
[62]
CCP, dont you think there is a lot of smoke ? Maybe check for a fire?
Supported
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Cordran Li
Silver Angels Inc
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Posted - 2010.07.12 05:22:00 -
[63]
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eliminator2
Gallente
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Posted - 2010.07.12 09:27:00 -
[64]
tbh no, blasters are fine for me i get in range easy and when im not in range i switch to null sorted -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |
galphi
Sileo In Pacis
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Posted - 2010.07.12 11:30:00 -
[65]
Excellent idea to fix hybrids, supported.
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Crazy KSK
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Posted - 2010.07.12 19:43:00 -
[66]
no just no blasters are close range and giving them 100% or even 150% range bonus would make them get the range of pulslasers what they need is a increase in tracking so they even hit circling around a other ship at close range and actually can apply the dps eft says to compensate that blaster boats should get a good increase in speed but not in agility to keep the minmatars hit and run style
I agree with rail guns they should be in between beams and artillery and have the largest range of all
yes deimos needs a buff in my opinion 5% resist per level to armor
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Zemkhoff
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Posted - 2010.07.12 20:08:00 -
[67]
Quote:
You just want Amar to have their @ss handed to them.
supported, if only to **** off the trolls who don't want their FOTM autocannons and pulses to have a challenge.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.07.12 20:09:00 -
[68]
Originally by: Goose99
Originally by: darius mclever
Originally by: Herschel Yamamoto So what you're saying is that rails do better DPS than arty, at better range, but they need a boost. Right.
Not supported.
hehe that was my thought aswell. especially with rokhs.
The idea would be "buff me, gimp the other guy."
If rails suck so much and laser/projectile pwn, why does every noob and their mother choose to be Cadari? Gallente isn't rare either, it's easy to see why the last I found myself on the wrong end of a Brutix.
Next thing you know, there will be even more Cadari toons, and Amar/Minmatar would be demanding to have decent missile/droneboats. Every race has strength/weaknesses. Unless you're proposing a gimp to missile/drones at the same time, buffing rails unbalances races as a whole and we'll have even more Cadari toons than there are already.
Not supported.
I just want to point out for the umpteenth time how stupid you are for posting this.
If they are a noob they don't know who is better they only read the description and the Caldari have the best description.
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Venkul Mul
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Posted - 2010.07.12 21:10:00 -
[69]
Hybrids need an hand.
CCP for sure will not will not accept the proposal in this or other thread without changes, so supporting every hybrid buff thread.
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Tacolina
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Posted - 2010.07.12 21:13:00 -
[70]
This is a good fix for such a weak armament. It gets my approval
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Drizmo
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Posted - 2010.07.13 00:15:00 -
[71]
CCP Please take a look on Hybrid weapon. Lasers have incredible flexibility in delivering maximum (EFT) DPS. Artillery has incredible alfa. ACs have good range with falloff, good tracking, small PG requirements. Projectiles have selective damage type and are CAP stable. Rails have slow tracking, low DPS. Blasters have good paper DPS with ridiculous range that makes DPS like theoretical numbers. Hybrids consume CAP (it is strange for active tanking ships? ) So where is a special FEATURE that should attract to learn Hybrid weapon?
P.S. do not mention Rokh range advantage. All Caldari ships have optimal bonus for Hybrids. Gallente do not.
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.07.13 02:07:00 -
[72]
\o |
sirgath
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Posted - 2010.07.13 02:23:00 -
[73]
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Denidil
Rape Pillage and Burn
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Posted - 2010.08.06 00:03:00 -
[74]
+1
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Xahara
StarFleet Enterprises Intrepid Crossing
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Posted - 2010.08.06 00:48:00 -
[75]
I remember the good old days where people used to fly them scary Blasterthrons in low sec...
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Sepheir Sepheron
Caldari Perkone
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Posted - 2010.08.06 09:54:00 -
[76]
This idea really scares me, because it will end up me using neut-susceptible lasers (and ridiculous amounts of cap/shot) while blasters get the same range.
You have the best DPS, you have barely any cap usage (don't kid yourselves). The Megathron is still a favorite of many pilots, because battleships don't need to get into range because they usually warp in AT range due to a frigate, recon, (etc) tackling.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.08.06 15:03:00 -
[77]
This is definitely NOT what needs to be done.
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Veron Kirtor
Gallente Running with Knives
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Posted - 2010.08.06 23:33:00 -
[78]
Blasters are quite bad now, but the fault does not lie with the weapon. To deliver your dps, you have to get [really] close to your enemy, and it's nigh impossible to do that right now. By the time you get to your enemy you're dead, if you get there at all because of scrams, webs and other ships being faster. Blaster boats need the ability to close distance much better than they do now; how that should be done is yet to be figured out. Right now equipping blasters is like a boxer having T-Rex arms.
Essentially, the weapon itself is fine, it's just that you can't use it.
About rails, I don't know much about them except that I'd like the firing animation to be more attractive.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.08.07 09:35:00 -
[79]
Edited by: Rip Minner on 07/08/2010 09:36:37
Originally by: xHUN73R
Rails: not very good tracking.
Deimos and ferox been **** for years now, they need some changes too. -Swaping deimosĘ 10% falloff bonus for 5% optimal wll get it to exactly the same optimal as muninn and zealot using rails.
1.) Tracking on Rails is fine. Get to know your other weaponsystems and the ships they go on before changing that. The only race with Gunnery tracking or Gunnery problems is Caldire.
2. ) Deimos and ferox. To be fair I dont use ferox hardly at all. But you cant give optimal inc's on Gallente ships that is a Caldire bouns. Just like your never going to see a tracking inc on Caldire ships. I also dont play with ships smaller then BS's much anymore this days ether.
3.) I know blasters need some love. I do belive that 100% optimal inc is what they need at BS level. 150% mite be right for curser level but I just dont use them that much to say myself. Thats were I would start with the twiking is inc the optimal between project and pulse. keep the same tracking speed as projectils have basic ammo types that inc there tracking speeds. Though it would not brack my heart to get that inc and loss some tracking to fall some were between projectials and pulses. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.08.07 10:38:00 -
[80]
Edited by: Maxsim Goratiev on 07/08/2010 10:40:38 I do support the hybrid notion, but i do not support blaster change. Blaster need more damage and tracking, to reinstate gallente as the ultimate close-range killers. Making them something inbetween lasers and autocannons woun't help the case.
Quote: I'd like the firing animation to be more attractive.
qft
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Scandal Caulker
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Posted - 2010.08.07 20:39:00 -
[81]
Look. Blasters should not have more range. Sh!tbust. They don't need (much) more tracking. What they need is more damage. Simple.
Blaster boats themselves need better speed. NOT AGILITY. Blaster boats should have the best STRAIGHT LINE speed but fairly poor agility. In other words, Gallente Blaster ships will "Charge" at their enemies, get in range and unleash hell.
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Vizirion
The Deliberate Forces
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Posted - 2010.08.08 04:39:00 -
[82]
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Altaica Amur
The Elliance
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Posted - 2010.08.09 20:09:00 -
[83]
Edited by: Altaica Amur on 09/08/2010 20:09:10
Quote: This idea really scares me, because it will end up me using neut-susceptible lasers (and ridiculous amounts of cap/shot) while blasters get the same range.
You have the best DPS, you have barely any cap usage (don't kid yourselves). The Megathron is still a favorite of many pilots, because battleships don't need to get into range because they usually warp in AT range due to a frigate, recon, (etc) tackling.
lol, you realise that the only ship with bigger cap issues then the Rokh is your laserboat -without- the cap usage bonus, hybrids have fairly sizable cap issues, worse then the apoc easy and competing with the baddon, though not surpassing it. Megathron's a favorite of pilots that have trained gallente and want in a fleet, nothing more, if you compare kill mails in fleet combat from a year or two ago you can see the massive shift towards the apoc. Please try and fly some of the hybrid ships out there before telling us there's no cap issues with it.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.08.09 21:19:00 -
[84]
Originally by: Altaica Amur Edited by: Altaica Amur on 09/08/2010 20:09:10
Quote: This idea really scares me, because it will end up me using neut-susceptible lasers (and ridiculous amounts of cap/shot) while blasters get the same range.
You have the best DPS, you have barely any cap usage (don't kid yourselves). The Megathron is still a favorite of many pilots, because battleships don't need to get into range because they usually warp in AT range due to a frigate, recon, (etc) tackling.
lol, you realise that the only ship with bigger cap issues then the Rokh is your laserboat -without- the cap usage bonus, hybrids have fairly sizable cap issues, worse then the apoc easy and competing with the baddon, though not surpassing it. Megathron's a favorite of pilots that have trained gallente and want in a fleet, nothing more, if you compare kill mails in fleet combat from a year or two ago you can see the massive shift towards the apoc. Please try and fly some of the hybrid ships out there before telling us there's no cap issues with it.
i amy flying a rokh, and i confirm that it's cap sucks On a more serious note, you are right, and blasters do need more damge, and tracking, so they can apply that damage.
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Elpyh
Phoenix Tribe Art of Defiance
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Posted - 2010.08.10 10:09:00 -
[85]
Edited by: Elpyh on 10/08/2010 10:09:59 Well I do support this suggestion. I really like the changes that are suggested as they would definitely make hybrids better. However I think that I agree more with the guys above me that rather than raising optimal range on blasters, I think that CCP should rather improve tracking on blasters and gallente ships ability to close range faster. Gallente are meant to be armor tankers but both plates and armor rigs just nerf the speed. Which really makes gallente useless. And while for example some shield brutix doesnt have the speed problem, it cannot fit a web which is pretty much required for keeping the optimal range.
Fix the hybrids!
/edit: oh and also fix T2 blaster ammo. They are a joke.
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Baroshi Hynas
Powder and Ball Alchemists Union Fidelas Constans
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Posted - 2010.08.10 12:30:00 -
[86]
Supported!
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Chaotic Cosmos
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Posted - 2010.08.10 14:18:00 -
[87]
I support reworking hybrids as well
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Irae Ragwan
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Posted - 2010.08.11 02:11:00 -
[88]
+1
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BeforePeace
Knights of the Silver Dawn Curatores Veritatis Alliance
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Posted - 2010.08.11 03:11:00 -
[89]
Supported, rails need fixing, but no increase to range of blasters. Just make blasters to be the "If I ever get into range I win button"
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marinko26210
4S Corporation Morsus Mihi
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Posted - 2010.08.11 09:02:00 -
[90]
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