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GaKarr
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Posted - 2010.06.09 15:15:00 -
[31]
5 units Uranium in a day ! Wow 20,000 isk or thereabouts, this is what we are seeing at the moment from the returns PI gives , one BS rat popped in 0.0 1 mill in 1.5 minutes, no comparison tbh. But not everyones cup of tea.
Seems as though the rich alliances in 0.0 will be able to make the most efficient returns in PI, thus making these rich alliances who have a monopoly in these areas , even richer and more control. Of course Until some geek pays a 13 year old spotty console kid and his m8`s to blow their installations up in DUST514 
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Slider VonMueler
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Posted - 2010.06.09 15:30:00 -
[32]
Originally by: BharkKoum Zeer Edited by: BharkKoum Zeer on 09/06/2010 14:12:48 After spending a day on this and with the work of two toons I was able to produce 5 units of enriched uranium in high sec. This is going to be very difficult to keep pos'es going based upon player production of NPC goods.
Ditto here. A week of training, 3 mil isk up front, a ton of time to setup and collect and about 20-30k per day.
I'll try just about anything, but at the sec I'm not getting this....and no it's not fun either to click 50 times to get anything started and get more isk when I sneeze.
Maybe they can just let us make tanks with the resources and go and blow up other peoples planetary installations! That might be fun?
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Grozen
Caldari Titan Core
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Posted - 2010.06.09 15:35:00 -
[33]
there are actually many good planets in 0.1-0.3 and if you are not too scared to go there you'd make 3x what you make at high sec. knowledge is power |

Kerfira
The Scope
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Posted - 2010.06.09 15:44:00 -
[34]
Originally by: Grozen there are actually many good planets in 0.1-0.3 and if you are not too scared to go there you'd make 3x what you make at high sec.
Wow!!!!
So if I go to 0.1-0.3, I'll make between 60k and 90k ISK instead of the 20-30k ISK I make in high-sec?
You better get out of the way, because everyone will obviously stampede towards low/null-sec...... NOT!!!!!!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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minerboob
Gallente LG Industries Intrepid Crossing
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Posted - 2010.06.09 15:48:00 -
[35]
If CCP does their job (which I have faith they will) the market should even out and my stuffs should be making money. After you get all your stuffs set up there is very little you need to do. Reset extractors every day and once a week launch and move stuff. No biggie at all and I can mine at the same time! My guess is that the time/reward will even out and ill start making money on this.
I plan on expanding to a second chr to see if I can stand the extra complexity of the production chain.
Graphics are pretty cool (good enough) the planets themselves look sweet.
All in all, + for PI!
Quote: Radioactive cats have 18 half lives
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Swiftbear
Gallente The Scope
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Posted - 2010.06.09 16:05:00 -
[36]
I wish ALL manufacturing was done like PI. Current manufacturing is boring and needs to be built with factories and such like PI.
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Sonkut
Minmatar The Motley Few
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Posted - 2010.06.09 16:08:00 -
[37]
I got a good one about does it make money: - I ran a bit of an over supply today, more than the factory's are going to handle for a while (i had too many extractors, still figuring things out) so i took it and sold it on the market.
It was proptly bought for 500,000isk ... for an hours worth of over supply ... ??? profit.
granted my set up blows that all outa the water, you know, getting ships blown up mucking around in low sec - but thats my fault. If you consider the set up costs just sunk costs then i'm already making money off this stuff.
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Argat Bogotsch
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Posted - 2010.06.09 16:33:00 -
[38]
Seeing as how you can make POS fuel through PI, once the market settles down (its only a day old, people) it will be much more profitable. But go ahead and leave; it would be easier for me to make money if you do.   
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Ironboat Lee
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Posted - 2010.06.09 17:24:00 -
[39]
My testing
Its my testing small PI in 0.7 system. I investigate 0.5-0.8 system, seems high sec planets nearly have same amount of resource. I spent more than 4m, then get 3k per hour(15 min extractor cycle). I think player living in high sec should forget PI unless CCP increases the efficiency or resource in planet.
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Dani WH
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Posted - 2010.06.09 17:31:00 -
[40]
PI profits are a joke...
I think it's a strategy from CCP to make mining look more appealing LMAO.
I calculated, you can make up to 60m/month per account. Considering you use all your 3 characters (if not, 20m/month) and max skills, and babysitting 23/7.
In other words, slavery.
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Divine Eternity
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Posted - 2010.06.09 17:31:00 -
[41]
Edited by: Divine Eternity on 09/06/2010 17:32:54 It just sucks, spent some 22mio for advanced centers and all i get is stuff for 10k isk. In the time I placed all that could have mined or doing missions for more, also nice costs for putting. And the best thing is that i have to redo all in 3,5 days lol, I mean wtf.
Is just a nuisance and absolutely worthless
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Emporer Norton
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Posted - 2010.06.09 17:58:00 -
[42]
30 min cycles deplete resources quickly you need to set 5 hour or 23 hour cycles 30 min cycle is just to get you started quickly or to build up a reserve I've done a few 30 min cycles and now just been doing 5 hour cycles with enough extractors so can go about 8 hours without resetting as long as I do 3 cycles a day will have a slight reserve throw in 1 or 2 30 min cycles and is no prob
Originally by: BharkKoum Zeer Edited by: BharkKoum Zeer on 09/06/2010 14:12:48 After setting up extractors and facotries on several planets in order to make one POS component, it seems to me that the ratio used to produce the second tier item is too restrictive. I have to place 3000 units of a component to receive only 30 units output. This is very similar to the original moon mining transmutations that had to later on be adjusted to produce enough ferrogel.
I dont like the 30 minute cycle since I dont have all day to stay looged on the game. After spending a day on this and with the work of two toons I was able to produce 5 units of enriched uranium in high sec. This is going to be very difficult to keep pos'es going based upon player production of NPC goods.
Oh yes the resources on my planets are starting to run out!!!!LMAO
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Grozen
Caldari Titan Core
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Posted - 2010.06.09 19:26:00 -
[43]
Originally by: Kerfira
Originally by: Grozen there are actually many good planets in 0.1-0.3 and if you are not too scared to go there you'd make 3x what you make at high sec.
Wow!!!!
So if I go to 0.1-0.3, I'll make between 60k and 90k ISK instead of the 20-30k ISK I make in high-sec?
You better get out of the way, because everyone will obviously stampede towards low/null-sec...... NOT!!!!!!
its quite obvious you have no idea what your talking about... Even 1 of the rare materials that is pretty common in 0.2-0.3 sells for 100/pu easy.I started it today and i mined about 400k so far.Thats about 40m. knowledge is power |

GaKarr
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Posted - 2010.06.09 19:26:00 -
[44]
Reset a few of my extractors after getting over spill on some resources , and added some processors to deal with the over spill also, seems to be settling down now , found the 5 hour cycle to be best, just re-survey for deposits , dont know how many times you can do this before the area is sucked dry ?
Found that if you have to have a real long link , use one extractor for this link, and link all close extractors to this extractor, saves a lot on power , so you got some left for extra stuff, Eve wiki videos showed to link from each extractor to a launch pad, nope, not the best way.
MAKING PROFIT?? Nope , not in the sense of mining your butt off for 3 hours to make 7 to 10 mill , but minimal returns if you get 6 planets on the go , as mentioned before by others, as soon as NPC seeded items are out of market , running a POS may turn out to be very expensive !! thus lucrative for PI.
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Dani WH
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Posted - 2010.06.09 19:28:00 -
[45]
5 hours is the best looking at productivity, but it sux to be online 23/7.
I guess the most interesting is 23hours so you organize your stuff daily.
And the UI (user interface) is HORRIBLE as always. It takes an insane amount of time to make anything... and all this to get 5 or 10 units of a product that used to cost 500isk. LMAO???
CCP seriously fix this, multiply the final revenues by 10 so we get 50 final units. It's absurd that a whole planet needs so much time to produce so little. ROFL.
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Grozen
Caldari Titan Core
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Posted - 2010.06.09 19:31:00 -
[46]
Ask yourself is raw material x worth it to mine?No its damn not only the rare ones are worth atm as there is pretty good supply of nonrare. knowledge is power |

Svarty II
Minmatar
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Posted - 2010.06.09 19:45:00 -
[47]
Edited by: Svarty II on 09/06/2010 19:44:59
Originally by: GaKarr MAKING PROFIT?? Nope , not in the sense of mining your butt off for 3 hours to make 7 to 10 mill , but minimal returns if you get 6 planets on the go , as mentioned before by others, as soon as NPC seeded items are out of market , running a POS may turn out to be very expensive !! thus lucrative for PI.
Any corp with half a brain will be buying up all the market stock at the moment. It'll be forever before the market corrects.
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Vasundhara
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Posted - 2010.06.09 19:46:00 -
[48]
It'll be worth doing in hi-sec if they address the click-fest that rescanning is. I think it's fun to plan the installations and manage things while keeping an eye on the market but c'mon, can there not be a way to manage all extractors of a given type at once? I'm not saying make it set-and-forget like datacores, just make it so that you can batch configure all extractors of a type in one operation. Case in point: I have an advanced CC on a plasma planet that is maxed out and can produce one batch (5) uranium per hour which comes to 0.6 M ISK per day. In the time it takes to click all those extractors I could click fewer times and kill ONE battleship worth 0.6 M - 1.2 M ISK in a level 4 mission. I get that there is supposed to be an incentive to move to lower sec space (need fewer extractors to supply more factories) but if you want to make a trade-off keep it to the return quantities, not make it obnoxious with mouse-clicks.
Don't get me wrong, I'm excited about this feature and love to play with it but the extractor clicking is really putting me off about it.
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Svarty II
Minmatar
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Posted - 2010.06.09 19:58:00 -
[49]
Originally by: Dani WH It takes an insane amount of time to make anything... and all this to get 5 or 10 units of a product that used to cost 500isk. LMAO???
QFT
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Tau Cabalander
Caldari
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Posted - 2010.06.09 19:59:00 -
[50]
Originally by: GaKarr Just seems at the moment that a whole lot of time is wasted on very minimal returns.
My corp lives in w-space, so not having to go to hisec for commodities for POS fuel makes PI worthwhile for me and my corp.
Commodities are much bigger than ice products. Finding a deal on commodities usually required several trips in a Blockade Runner to lowsec stations. Now, I just warp with my DST to a customs office in the same system.
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Xterea
Gallente
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Posted - 2010.06.09 21:33:00 -
[51]
It is indeed fun and in the future when Dust 514 is released these command centers will take a key position in the global scheme of things, when this happens i bet the price of all things PI will go up, including the income from things you make with PI. For now it may not be good, but in future it will be good, and we all have to remember that this is made for Dust 514, not just another Eve addition.
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Dani WH
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Posted - 2010.06.09 21:47:00 -
[52]
Edited by: Dani WH on 09/06/2010 21:48:40 k so this is what is gonna happen:
intermediate and final products that need PI stuff, are getting more and more expensive as a result of the escase revenues.
Expect big price changes on many things.
I think PI is a big opportunity for new players. Some training days and you can earn nice profits (for a noob) and obviously the whole EVE economy will need them all because production rate per character is ridiculously low.
Also Im noticing that the prime extracted materials are very profitable to get sold. So instead of building things, just extract, launch and sell LOL.
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AppleBanana
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Posted - 2010.06.09 22:04:00 -
[53]
PI can be profitable unless you making construction blocks to sell on the market, then you prob are gunna make nothing haha
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Redlance
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Posted - 2010.06.09 22:06:00 -
[54]
Originally by: StarshipAI I give PI 3 thumbs up! This is the kind of tedium that some of us enjoy immensely.
I am having a ton of fun personally. Not sure it will ever be a cash cow, but it gives me something to do in between cracking rocks.
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Redlance
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Posted - 2010.06.09 22:19:00 -
[55]
Originally by: Dani WH Edited by: Dani WH on 09/06/2010 21:48:40 k so this is what is gonna happen:
intermediate and final products that need PI stuff, are getting more and more expensive as a result of the escase revenues.
Expect big price changes on many things.
I think PI is a big opportunity for new players. Some training days and you can earn nice profits (for a noob) and obviously the whole EVE economy will need them all because production rate per character is ridiculously low.
Also Im noticing that the prime extracted materials are very profitable to get sold. So instead of building things, just extract, launch and sell LOL.
I completely agree with you here Dani. It seems clear to me that CCP was REALLY looking for some alternative to just mining for new players to do. PI is an excellent and way to make some case well waiting on your 'Learning' skills to finish up.
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Huge Heffner
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Posted - 2010.06.09 22:51:00 -
[56]
Edited by: Huge Heffner on 09/06/2010 22:53:15 Purchased 19 * Limited Command Centers (various types) @ 670K = -12,730,000 Sold 10 * LCC @ 900K = +9,000,000 Sold 7 * LCC @ 1 mill = 7,000,000 Profit = 3,270,000
Still have 2 LCC left.
Pucrhased 2 * Space Port @ 900K = -1,800,000 Purchased 15 * Extractors @ 45K = -675,000
Did a combination of 30 minute, 5 hour, and 23 hour cycles over roughly 24 hours.
Taxed for export of raw materials = -87,000 Sold materials = +2,336,000
Material profit = -226,000
This time tomorrow I should be 2 mill or more in the black for material profit. Doesn't matter though, I'm already +3 mill from buying more command centers than I needed. I've actually bought and sold a lot more command centers for a profit of roughly 250K each, but I only wanted to include the original numbers before I figured out how profitable the command centers are at the moment.
// Edit -- Actually, I forgot to figure in the 2 command centers I'm using in to the profit, so I'm actually already in the black on material profit.
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