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GaKarr
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Posted - 2010.06.08 22:55:00 -
[1]
Is it just me , or is PI not worth it? Got 5 planets on the go atm in a 0.5 sec system, doing T2 up to T3 products, got Advanced command centres , so can use a good amount of Extractors,im on 30 min cycles on extractors, i worked out the amount of time it would take for example to make robotics, by the time the resources had run out at 23 hours, not many robotics would be made , hardly enough to cover having to buy new extractors after the others have to be decommissioned so i could move to another good resource area. Unless of course the market prices go up because of this issue. Just seems at the moment that a whole lot of time is wasted on very minimal returns.
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Nobzy
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Posted - 2010.06.08 22:59:00 -
[2]
PI makes isk?
Hell I didn't even realize I could make any isk with it amidst all the fun I was having.
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NoFlint 42
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Posted - 2010.06.08 23:10:00 -
[3]
Just did the math myself on my one sorry little rock I have settled......and no, I aint seeing the return either. I wasnt on the 'bash ccp band wagon' before, yet now....unless they change the market value, it will take me EON's to break even....I paid 2.4 mil for a CC that, at best, can build 1 part of a multi-part product that retails for 12,000 ISK? So the part I'm manufacturing is say, 1/3 that .....carry the one.... 4,000 isk IF there was a market for 'transmitters, wich there isn't...........
The simple answer is a resounding NO, not worth the time. CCP, I want my 2.4 mil back!
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Cameron Cein
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Posted - 2010.06.08 23:26:00 -
[4]
yea its worth it-if simply for the fact that its fun...thats all the motivation i need :)
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Ritzenhoff
Gallente Ritzenhoff Industrial Design
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Posted - 2010.06.08 23:30:00 -
[5]
I figure it will take 41 days to recoup my initial investment. Longer if the resources shift about a lot and I have to place new extractors. However, it shouldn't take much time to keep it all ticking over now it's set up.
It's zero risk, cheap to get into, only a handful of skills needed... Sure it isn't some massive money spinner, but then what did you expect?
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Umega
Solis Mensa
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Posted - 2010.06.08 23:30:00 -
[6]
If you do it right...the material production can be significant, and I'm not talking about babysitting it for a while either. Its all about proper placement of EVERYTHING and how you utilize your grid to get maxium number of extractors.
Sadly it is amazing how many people want to use current prices.. as in the npc buy orders to figure out the value. Those will be gone and soon. These materials are needed for T2, POS structures and POS fuel. When NPC does not supply anymore, it is up to the players. The less people producing a certain item, the more valuable it becomes (derr-derrrr!). So by all means.. anyone that doesn't like PI, please stop doing it. You'd be doing me and others a great benefit in the long run.
Patiences.. the best attribute you can have when dealing with EVE market. Learn it.. sadly it can't be taught.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |

Mira Veru
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Posted - 2010.06.08 23:41:00 -
[7]
Originally by: Umega If you do it right...the material production can be significant, and I'm not talking about babysitting it for a while either. Its all about proper placement of EVERYTHING and how you utilize your grid to get maxium number of extractors.
Sadly it is amazing how many people want to use current prices.. as in the npc buy orders to figure out the value. Those will be gone and soon. These materials are needed for T2, POS structures and POS fuel. When NPC does not supply anymore, it is up to the players. The less people producing a certain item, the more valuable it becomes (derr-derrrr!). So by all means.. anyone that doesn't like PI, please stop doing it. You'd be doing me and others a great benefit in the long run.
Patiences.. the best attribute you can have when dealing with EVE market. Learn it.. sadly it can't be taught.
Dont tell them this. I want them to leave the market. More profit for me.
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Ialjtat
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Posted - 2010.06.08 23:44:00 -
[8]
Originally by: Umega When NPC does not supply anymore, it is up to the players. The less people producing a certain item, the more valuable it becomes (derr-derrrr!).
You need to take into account the MASSIVE stockpiles that have easily been amassed.
Stockpiling over a months output of a plant's worth of something like Construction Blocks takes less than the ISK of a L4 mission.
It's going to be months upon months until PI is anywhere near worth wasting time on if you have access to L2 missions, T1 miners, or similar isk faucets.
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NoFlint 42
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Posted - 2010.06.08 23:53:00 -
[9]
Originally by: Umega
Sadly it is amazing how many people want to use current prices.. as in the npc buy orders to figure out the value. Those will be gone and soon. These materials are needed for T2, POS structures and POS fuel. When NPC does not supply anymore, it is up to the players. The less people producing a certain item, the more valuable it becomes (derr-derrrr!). So by all means.. anyone that doesn't like PI, please stop doing it. You'd be doing me and others a great benefit in the long run.
Patiences.. the best attribute you can have when dealing with EVE market. Learn it.. sadly it can't be taught.
.....ah, I see. That makes sense, thanks! I need to pick up that 'Patience' thingy.....
And yes, I was hoping for a money making machine, lol. Oh well....
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Umega
Solis Mensa
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Posted - 2010.06.08 23:54:00 -
[10]
Originally by: Ialjtat
Originally by: Umega When NPC does not supply anymore, it is up to the players. The less people producing a certain item, the more valuable it becomes (derr-derrrr!).
You need to take into account the MASSIVE stockpiles that have easily been amassed.
Stockpiling over a months output of a plant's worth of something like Construction Blocks takes less than the ISK of a L4 mission.
It's going to be months upon months until PI is anywhere near worth wasting time on if you have access to L2 missions, T1 miners, or similar isk faucets.
I know. Which makes CCP's move of not out right removing all of the NPC buy/sell involving this upon full release of product absolutely absurd. I'm wondering just how high up the hamster is when it comes to calling the shots.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |

darkneko
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Posted - 2010.06.09 00:09:00 -
[11]
and here i thought pi was just so i didnt have to buy any more pos fuel... and gave those 0.0 players a way to get it without flying back to high sec
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Ned Freeman
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Posted - 2010.06.09 00:17:00 -
[12]
Ok, so, i don't know how long it take for a resource to deplete but you don't have to worry about decommissioned extractors, just have to resurvey to get them going again.
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StarshipAI
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Posted - 2010.06.09 00:22:00 -
[13]
I give PI 3 thumbs up! This is the kind of tedium that some of us enjoy immensely.
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Enthral
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Posted - 2010.06.09 00:43:00 -
[14]
Originally by: Umega I know. Which makes CCP's move of not out right removing all of the NPC buy/sell involving this upon full release of product absolutely absurd. I'm wondering just how high up the hamster is when it comes to calling the shots.
If CCP did remove the NPC buy/sell orders immediately upon release of the command centers, people would be screaming about absurdities as well. If I were in CCP's shoes, I would ask myself this: Who will scream the loudest? The people who want to try PI but are competing with NPC orders for a couple of months, or the people who suddenly find all their POS shutdown and their T2 production lines halted for weeks on end while everyone gets to grips with PI?
If you ask me, I would say CCP probably made the right choice.
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Umega
Solis Mensa
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Posted - 2010.06.09 00:51:00 -
[15]
Originally by: Enthral
Originally by: Umega I know. Which makes CCP's move of not out right removing all of the NPC buy/sell involving this upon full release of product absolutely absurd. I'm wondering just how high up the hamster is when it comes to calling the shots.
If CCP did remove the NPC buy/sell orders immediately upon release of the command centers, people would be screaming about absurdities as well. If I were in CCP's shoes, I would ask myself this: Who will scream the loudest? The people who want to try PI but are competing with NPC orders for a couple of months, or the people who suddenly find all their POS shutdown and their T2 production lines halted for weeks on end while everyone gets to grips with PI?
If you ask me, I would say CCP probably made the right choice.
Ehhhh.. matter of opinion. I understand that perspective, but I believe there has been enough knowledge of PI for months that IF CCP stated they were removing POS structures, fuel, P2, P3, T2 and everything that comes from PI from npc buy/sell database.. people would have had plenty of time to stockpile and prepare accordingly.
The method they are taking now is creating a huge problem already that the whole melting of POS created before.. which they obviously did not like by their actions after the fact. You'd think one mistake was enough, to repeat it again is rather puzzling and alarming. Makes me wonder what the dev team is thinking, and what else they thinking for the future that will negatively effect EVE once more.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |

ChrisIsherwood
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Posted - 2010.06.09 02:29:00 -
[16]
Originally by: StarshipAI I give PI 3 thumbs up! This is the kind of tedium that some of us enjoy immensely.
We're glad you find PI "exciting", but referring to it as a third thumb was perhaps Too Much Information.
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Ella C'Tronix
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Posted - 2010.06.09 02:46:00 -
[17]
Is it fun and cool? Yes
Is it worth it? No - not if you're doing it in highsec.
I just ran math on my moderate colonies, and it will literally take 48 years to earn back what I spent on setting it all up if I include the training skills and everything into the math. I researched it, followed guides, wasn't a dummy about it. Perhaps this will change once NPC goods start disappearing, or once I get a better command center (currently only able to use "improved")
Oh, and I almost forgot. I just made you read my signature. |

El Liptonez
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Posted - 2010.06.09 03:05:00 -
[18]
Edited by: El Liptonez on 09/06/2010 03:06:06 Right now it's pretty easy to make isk. Some people buy the raw and processed raw materials at ridiculously high prices so that a single 0.0 planet can net incomes of nearly half a technetium moon (assuming the prices stay at current level). Just scale it down to the high sec amounts, there's still money to be had. Industrial Fibers are one of those examples. 20 units per 30 minutes at 1500 ISK/unit get you 60k isk/h from just one processor, build 3 of those processors and you'll make 4mil isk a day.
Raw materials are being bought at 12 isk per unit, do the math. Moon comparison would apply here.
Edit: The calculation up there is wrong, I suck at math. But you get the idea. 
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 03:23:00 -
[19]
Edited by: Akita T on 09/06/2010 03:23:12 ___
1+++ bil ISK/month IN HIGHSEC while it lasts
  Oh, yeah, the little trick is to not use extractors at all and just mooch off of NPC P2 sell orders while the extra-gracious guys at CCP don't consider taking them out yet  ...oh, and selling to P3 buy orders since hey, why bother with other players 
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Emporer Norton
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Posted - 2010.06.09 03:30:00 -
[20]
Assume p4 products go for 1.7 mill each If you can get a chain running producing 1/hour will be 1.2 billion isk/month It may end up being more or less then that but based of current npc price a mobile lab cost 90 million isk uses 47 p4 parts and 2 cap cons parts at 5 mill eac for th cap parts comes to 1.7 mill each part it may end up being more or less then this but I'd guess be fairly close if not more. With maxed skills shouldn't be too hard to do I'm currently making 1/2 of the hourly usage of biocells for a brodcast node in a not so great highsec planet if moved to lowsec and had a better setup could easily do enough for the full usage to produce 24/day also am only using an advanced command center once upgrade to elite should be no problem 6 inputs on a p4 so with elite center and 6 planets should be easy to do this and more
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Salvia Olima
The All-Seeing Eye Atlas Alliance
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Posted - 2010.06.09 05:19:00 -
[21]
For me, it is 5 characters on 2 accounts doing PI, working together for 3 different tier-4 planetary product in nullsec. Most of them will NOT reach the market, some of them will be traded directly within the Alliance to other tier-4, some of them will be bartered for fuel. I believe that for a long time people will not put the high-end products to market, and I hope that Atlas will shoot more POS in the near future, as now our corp became financially interested in every vaporized control tower :)
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Mongo21
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Posted - 2010.06.09 05:20:00 -
[22]
I've got 5 planets set up bringing me in a steady source of 2 different P4 products. 2 of the planets are devoted wholly to making a P3 item, 1 makes only a P2 item (damn gas planets and link costs), 1 making 2 P1s and a P2, and the barren having the two P4 factories, and making 2 P2s and 2 P3s itself by importing most of the lower tier items from the other planets. Totally self-sufficient, don't have to buy a thing. Assuming sterile conduits and nano-factories sell well in the future, I could make some good money off my ~30M investment.
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menacemyth
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Posted - 2010.06.09 06:06:00 -
[23]
Originally by: Mira Veru
Originally by: Umega If you do it right...the material production can be significant, and I'm not talking about babysitting it for a while either. Its all about proper placement of EVERYTHING and how you utilize your grid to get maxium number of extractors.
Sadly it is amazing how many people want to use current prices.. as in the npc buy orders to figure out the value. Those will be gone and soon. These materials are needed for T2, POS structures and POS fuel. When NPC does not supply anymore, it is up to the players. The less people producing a certain item, the more valuable it becomes (derr-derrrr!). So by all means.. anyone that doesn't like PI, please stop doing it. You'd be doing me and others a great benefit in the long run.
Patiences.. the best attribute you can have when dealing with EVE market. Learn it.. sadly it can't be taught.
Dont tell them this. I want them to leave the market. More profit for me.
Yah, hey I'm starting a movement! Let's say to **** with PI. cmon let's all just quit because it's really way too much work for the return! 
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Plumpy McPudding
Brutor tribe
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Posted - 2010.06.09 07:00:00 -
[24]
Edited by: Plumpy McPudding on 09/06/2010 07:00:35 I just built my first Commander Center on a Temperate in some far-flung solar system of the universe, and I have two extractors for each resource presently on the planet. I was wondering if it was worth building multiple basic/advanced factories so I can build multiple products at the same time. Or should I simply stack extractors like a madman? __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Svarty II
Minmatar
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Posted - 2010.06.09 07:56:00 -
[25]
Stick with missions, this doesn't make money.
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Fritz Ionar
Minmatar LifeLine Solutions
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Posted - 2010.06.09 08:05:00 -
[26]
Originally by: Cameron Cein yea its worth it-if simply for the fact that its fun...thats all the motivation i need :)
So true. I never understand the people who seems to play with the sole intent on makeing as much ISK/h as possible... I just do the things I find entertaining, kind of thought that was the point of a game any way 
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Soliscout
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Posted - 2010.06.09 09:43:00 -
[27]
Originally by: Fritz Ionar
Originally by: Cameron Cein yea its worth it-if simply for the fact that its fun...thats all the motivation i need :)
So true. I never understand the people who seems to play with the sole intent on makeing as much ISK/h as possible... I just do the things I find entertaining, kind of thought that was the point of a game any way 
Cause this isnt a game? This is serious business !
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VinLieger
Caldari Kraken Heads
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Posted - 2010.06.09 10:05:00 -
[28]
Ofc it wont make money right off the bat, like everything else in this game it requires investment. Once they start removing all the npc sell orders and the player market starts developing and stabilising then we will see how much money it will make, but thats gonna take a week or 2 to start happening -----------------------
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GaKarr
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Posted - 2010.06.09 10:17:00 -
[29]
Some interesting replies ! Yeah you maybe right about hanging on and waiting for the market to settle , and getting the planets all working efficiently as poss for the moment; and theres always peeps who like to play with stuff like this rather than make money ,with no freindly alliance or corp in 0.0 , risking a cloaky hauler to collect materials is too much of a risk to be offset by the not so great gains in isk atm.
Will be interesting to see what the situation is like in 6 months time :)
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BharkKoum Zeer
Gallente Amarr Empire Research Copr
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Posted - 2010.06.09 14:12:00 -
[30]
Edited by: BharkKoum Zeer on 09/06/2010 14:12:48 After setting up extractors and facotries on several planets in order to make one POS component, it seems to me that the ratio used to produce the second tier item is too restrictive. I have to place 3000 units of a component to receive only 30 units output. This is very similar to the original moon mining transmutations that had to later on be adjusted to produce enough ferrogel.
I dont like the 30 minute cycle since I dont have all day to stay looged on the game. After spending a day on this and with the work of two toons I was able to produce 5 units of enriched uranium in high sec. This is going to be very difficult to keep pos'es going based upon player production of NPC goods.
Oh yes the resources on my planets are starting to run out!!!!LMAO
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GaKarr
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Posted - 2010.06.09 15:15:00 -
[31]
5 units Uranium in a day ! Wow 20,000 isk or thereabouts, this is what we are seeing at the moment from the returns PI gives , one BS rat popped in 0.0 1 mill in 1.5 minutes, no comparison tbh. But not everyones cup of tea.
Seems as though the rich alliances in 0.0 will be able to make the most efficient returns in PI, thus making these rich alliances who have a monopoly in these areas , even richer and more control. Of course Until some geek pays a 13 year old spotty console kid and his m8`s to blow their installations up in DUST514 
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Slider VonMueler
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Posted - 2010.06.09 15:30:00 -
[32]
Originally by: BharkKoum Zeer Edited by: BharkKoum Zeer on 09/06/2010 14:12:48 After spending a day on this and with the work of two toons I was able to produce 5 units of enriched uranium in high sec. This is going to be very difficult to keep pos'es going based upon player production of NPC goods.
Ditto here. A week of training, 3 mil isk up front, a ton of time to setup and collect and about 20-30k per day.
I'll try just about anything, but at the sec I'm not getting this....and no it's not fun either to click 50 times to get anything started and get more isk when I sneeze.
Maybe they can just let us make tanks with the resources and go and blow up other peoples planetary installations! That might be fun?
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Grozen
Caldari Titan Core
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Posted - 2010.06.09 15:35:00 -
[33]
there are actually many good planets in 0.1-0.3 and if you are not too scared to go there you'd make 3x what you make at high sec. knowledge is power |

Kerfira
The Scope
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Posted - 2010.06.09 15:44:00 -
[34]
Originally by: Grozen there are actually many good planets in 0.1-0.3 and if you are not too scared to go there you'd make 3x what you make at high sec.
Wow!!!!
So if I go to 0.1-0.3, I'll make between 60k and 90k ISK instead of the 20-30k ISK I make in high-sec?
You better get out of the way, because everyone will obviously stampede towards low/null-sec...... NOT!!!!!!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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minerboob
Gallente LG Industries Intrepid Crossing
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Posted - 2010.06.09 15:48:00 -
[35]
If CCP does their job (which I have faith they will) the market should even out and my stuffs should be making money. After you get all your stuffs set up there is very little you need to do. Reset extractors every day and once a week launch and move stuff. No biggie at all and I can mine at the same time! My guess is that the time/reward will even out and ill start making money on this.
I plan on expanding to a second chr to see if I can stand the extra complexity of the production chain.
Graphics are pretty cool (good enough) the planets themselves look sweet.
All in all, + for PI!
Quote: Radioactive cats have 18 half lives
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Swiftbear
Gallente The Scope
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Posted - 2010.06.09 16:05:00 -
[36]
I wish ALL manufacturing was done like PI. Current manufacturing is boring and needs to be built with factories and such like PI.
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Sonkut
Minmatar The Motley Few
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Posted - 2010.06.09 16:08:00 -
[37]
I got a good one about does it make money: - I ran a bit of an over supply today, more than the factory's are going to handle for a while (i had too many extractors, still figuring things out) so i took it and sold it on the market.
It was proptly bought for 500,000isk ... for an hours worth of over supply ... ??? profit.
granted my set up blows that all outa the water, you know, getting ships blown up mucking around in low sec - but thats my fault. If you consider the set up costs just sunk costs then i'm already making money off this stuff.
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Argat Bogotsch
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Posted - 2010.06.09 16:33:00 -
[38]
Seeing as how you can make POS fuel through PI, once the market settles down (its only a day old, people) it will be much more profitable. But go ahead and leave; it would be easier for me to make money if you do.   
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Ironboat Lee
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Posted - 2010.06.09 17:24:00 -
[39]
My testing
Its my testing small PI in 0.7 system. I investigate 0.5-0.8 system, seems high sec planets nearly have same amount of resource. I spent more than 4m, then get 3k per hour(15 min extractor cycle). I think player living in high sec should forget PI unless CCP increases the efficiency or resource in planet.
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Dani WH
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Posted - 2010.06.09 17:31:00 -
[40]
PI profits are a joke...
I think it's a strategy from CCP to make mining look more appealing LMAO.
I calculated, you can make up to 60m/month per account. Considering you use all your 3 characters (if not, 20m/month) and max skills, and babysitting 23/7.
In other words, slavery.
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Divine Eternity
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Posted - 2010.06.09 17:31:00 -
[41]
Edited by: Divine Eternity on 09/06/2010 17:32:54 It just sucks, spent some 22mio for advanced centers and all i get is stuff for 10k isk. In the time I placed all that could have mined or doing missions for more, also nice costs for putting. And the best thing is that i have to redo all in 3,5 days lol, I mean wtf.
Is just a nuisance and absolutely worthless
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Emporer Norton
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Posted - 2010.06.09 17:58:00 -
[42]
30 min cycles deplete resources quickly you need to set 5 hour or 23 hour cycles 30 min cycle is just to get you started quickly or to build up a reserve I've done a few 30 min cycles and now just been doing 5 hour cycles with enough extractors so can go about 8 hours without resetting as long as I do 3 cycles a day will have a slight reserve throw in 1 or 2 30 min cycles and is no prob
Originally by: BharkKoum Zeer Edited by: BharkKoum Zeer on 09/06/2010 14:12:48 After setting up extractors and facotries on several planets in order to make one POS component, it seems to me that the ratio used to produce the second tier item is too restrictive. I have to place 3000 units of a component to receive only 30 units output. This is very similar to the original moon mining transmutations that had to later on be adjusted to produce enough ferrogel.
I dont like the 30 minute cycle since I dont have all day to stay looged on the game. After spending a day on this and with the work of two toons I was able to produce 5 units of enriched uranium in high sec. This is going to be very difficult to keep pos'es going based upon player production of NPC goods.
Oh yes the resources on my planets are starting to run out!!!!LMAO
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Grozen
Caldari Titan Core
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Posted - 2010.06.09 19:26:00 -
[43]
Originally by: Kerfira
Originally by: Grozen there are actually many good planets in 0.1-0.3 and if you are not too scared to go there you'd make 3x what you make at high sec.
Wow!!!!
So if I go to 0.1-0.3, I'll make between 60k and 90k ISK instead of the 20-30k ISK I make in high-sec?
You better get out of the way, because everyone will obviously stampede towards low/null-sec...... NOT!!!!!!
its quite obvious you have no idea what your talking about... Even 1 of the rare materials that is pretty common in 0.2-0.3 sells for 100/pu easy.I started it today and i mined about 400k so far.Thats about 40m. knowledge is power |

GaKarr
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Posted - 2010.06.09 19:26:00 -
[44]
Reset a few of my extractors after getting over spill on some resources , and added some processors to deal with the over spill also, seems to be settling down now , found the 5 hour cycle to be best, just re-survey for deposits , dont know how many times you can do this before the area is sucked dry ?
Found that if you have to have a real long link , use one extractor for this link, and link all close extractors to this extractor, saves a lot on power , so you got some left for extra stuff, Eve wiki videos showed to link from each extractor to a launch pad, nope, not the best way.
MAKING PROFIT?? Nope , not in the sense of mining your butt off for 3 hours to make 7 to 10 mill , but minimal returns if you get 6 planets on the go , as mentioned before by others, as soon as NPC seeded items are out of market , running a POS may turn out to be very expensive !! thus lucrative for PI.
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Dani WH
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Posted - 2010.06.09 19:28:00 -
[45]
5 hours is the best looking at productivity, but it sux to be online 23/7.
I guess the most interesting is 23hours so you organize your stuff daily.
And the UI (user interface) is HORRIBLE as always. It takes an insane amount of time to make anything... and all this to get 5 or 10 units of a product that used to cost 500isk. LMAO???
CCP seriously fix this, multiply the final revenues by 10 so we get 50 final units. It's absurd that a whole planet needs so much time to produce so little. ROFL.
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Grozen
Caldari Titan Core
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Posted - 2010.06.09 19:31:00 -
[46]
Ask yourself is raw material x worth it to mine?No its damn not only the rare ones are worth atm as there is pretty good supply of nonrare. knowledge is power |

Svarty II
Minmatar
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Posted - 2010.06.09 19:45:00 -
[47]
Edited by: Svarty II on 09/06/2010 19:44:59
Originally by: GaKarr MAKING PROFIT?? Nope , not in the sense of mining your butt off for 3 hours to make 7 to 10 mill , but minimal returns if you get 6 planets on the go , as mentioned before by others, as soon as NPC seeded items are out of market , running a POS may turn out to be very expensive !! thus lucrative for PI.
Any corp with half a brain will be buying up all the market stock at the moment. It'll be forever before the market corrects.
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Vasundhara
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Posted - 2010.06.09 19:46:00 -
[48]
It'll be worth doing in hi-sec if they address the click-fest that rescanning is. I think it's fun to plan the installations and manage things while keeping an eye on the market but c'mon, can there not be a way to manage all extractors of a given type at once? I'm not saying make it set-and-forget like datacores, just make it so that you can batch configure all extractors of a type in one operation. Case in point: I have an advanced CC on a plasma planet that is maxed out and can produce one batch (5) uranium per hour which comes to 0.6 M ISK per day. In the time it takes to click all those extractors I could click fewer times and kill ONE battleship worth 0.6 M - 1.2 M ISK in a level 4 mission. I get that there is supposed to be an incentive to move to lower sec space (need fewer extractors to supply more factories) but if you want to make a trade-off keep it to the return quantities, not make it obnoxious with mouse-clicks.
Don't get me wrong, I'm excited about this feature and love to play with it but the extractor clicking is really putting me off about it.
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Svarty II
Minmatar
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Posted - 2010.06.09 19:58:00 -
[49]
Originally by: Dani WH It takes an insane amount of time to make anything... and all this to get 5 or 10 units of a product that used to cost 500isk. LMAO???
QFT
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Tau Cabalander
Caldari
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Posted - 2010.06.09 19:59:00 -
[50]
Originally by: GaKarr Just seems at the moment that a whole lot of time is wasted on very minimal returns.
My corp lives in w-space, so not having to go to hisec for commodities for POS fuel makes PI worthwhile for me and my corp.
Commodities are much bigger than ice products. Finding a deal on commodities usually required several trips in a Blockade Runner to lowsec stations. Now, I just warp with my DST to a customs office in the same system.
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Xterea
Gallente
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Posted - 2010.06.09 21:33:00 -
[51]
It is indeed fun and in the future when Dust 514 is released these command centers will take a key position in the global scheme of things, when this happens i bet the price of all things PI will go up, including the income from things you make with PI. For now it may not be good, but in future it will be good, and we all have to remember that this is made for Dust 514, not just another Eve addition.
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Dani WH
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Posted - 2010.06.09 21:47:00 -
[52]
Edited by: Dani WH on 09/06/2010 21:48:40 k so this is what is gonna happen:
intermediate and final products that need PI stuff, are getting more and more expensive as a result of the escase revenues.
Expect big price changes on many things.
I think PI is a big opportunity for new players. Some training days and you can earn nice profits (for a noob) and obviously the whole EVE economy will need them all because production rate per character is ridiculously low.
Also Im noticing that the prime extracted materials are very profitable to get sold. So instead of building things, just extract, launch and sell LOL.
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AppleBanana
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Posted - 2010.06.09 22:04:00 -
[53]
PI can be profitable unless you making construction blocks to sell on the market, then you prob are gunna make nothing haha
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Redlance
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Posted - 2010.06.09 22:06:00 -
[54]
Originally by: StarshipAI I give PI 3 thumbs up! This is the kind of tedium that some of us enjoy immensely.
I am having a ton of fun personally. Not sure it will ever be a cash cow, but it gives me something to do in between cracking rocks.
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Redlance
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Posted - 2010.06.09 22:19:00 -
[55]
Originally by: Dani WH Edited by: Dani WH on 09/06/2010 21:48:40 k so this is what is gonna happen:
intermediate and final products that need PI stuff, are getting more and more expensive as a result of the escase revenues.
Expect big price changes on many things.
I think PI is a big opportunity for new players. Some training days and you can earn nice profits (for a noob) and obviously the whole EVE economy will need them all because production rate per character is ridiculously low.
Also Im noticing that the prime extracted materials are very profitable to get sold. So instead of building things, just extract, launch and sell LOL.
I completely agree with you here Dani. It seems clear to me that CCP was REALLY looking for some alternative to just mining for new players to do. PI is an excellent and way to make some case well waiting on your 'Learning' skills to finish up.
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Huge Heffner
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Posted - 2010.06.09 22:51:00 -
[56]
Edited by: Huge Heffner on 09/06/2010 22:53:15 Purchased 19 * Limited Command Centers (various types) @ 670K = -12,730,000 Sold 10 * LCC @ 900K = +9,000,000 Sold 7 * LCC @ 1 mill = 7,000,000 Profit = 3,270,000
Still have 2 LCC left.
Pucrhased 2 * Space Port @ 900K = -1,800,000 Purchased 15 * Extractors @ 45K = -675,000
Did a combination of 30 minute, 5 hour, and 23 hour cycles over roughly 24 hours.
Taxed for export of raw materials = -87,000 Sold materials = +2,336,000
Material profit = -226,000
This time tomorrow I should be 2 mill or more in the black for material profit. Doesn't matter though, I'm already +3 mill from buying more command centers than I needed. I've actually bought and sold a lot more command centers for a profit of roughly 250K each, but I only wanted to include the original numbers before I figured out how profitable the command centers are at the moment.
// Edit -- Actually, I forgot to figure in the 2 command centers I'm using in to the profit, so I'm actually already in the black on material profit.
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