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Degrao
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Posted - 2010.06.15 22:00:00 -
[1]
All right, just finished logistics V and stocked up a couple of scimitars with the intent to learn. I've never flown a logistic ship before, so I would appreciate any advice on fits and tactics.
[Scimitar, solologi] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
10MN MicroWarpdrive II ECCM - Ladar II Cap Recharger II Invulnerability Field II Large Shield Extender II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter 250mm Light Artillery Cannon II, Tremor S
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Hammerhead II x4 Hobgoblin II x1
A fit I've made after looking at eve-kill on scimitar losses. Should be somewhat cookie cutter.
I will be running this either solo or with one more scimitar with less than ten people in gang, roaming low-sec and 0.0.
So what I am asking is:
1. Is this a good fit? 2. Can someone give me some pointers on how I should fly/tactics I should use? 3. Is it viable solo? 4. Is one worthwhile or do I need a buddy to make a difference in a 10 v 10 fight?
Thanks!
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Kismo
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Posted - 2010.06.15 22:33:00 -
[2]
Depends where you want to fly your skimitar, but I would not fly a skimitar fit that way. In low sec an afterburner fit is definitely viable, but in 0.0 I imagine you'd want a microwarp drive.
1. No I do not think this is a good skimitar fit since its speed and agility are so bad. It can't even do anything cool like tank gate guns. 2. I hang around 50k from a fight and rep whoever needs it. Encourage your friends to fly with a bit more resists than raw buffer because this is a BDEAL for their own survivability when you are on the field. 3. Yes, but not with that fit. 4. A skimitar can make a difference in a 10v10, but not if all 10 of them are shooting 1 of you. But you can delay the inevitable long enough to make the other side lose the fight.
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Max Tux
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Posted - 2010.06.15 23:25:00 -
[3]
Edited by: Max Tux on 15/06/2010 23:25:17 not the best fit, but its certainly better than that
Quote:
[Scimitar, login 5] Capacitor Power Relay II Capacitor Power Relay II Nanofiber Internal Structure II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II ECCM - Ladar II Cap Recharger II Cap Recharger II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter [empty high slot]
Medium Ancillary Current Router I Medium Capacitor Control Circuit I
Warrior II x5
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hesameno
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Posted - 2010.06.15 23:33:00 -
[4]
Well about the tactics of flying a scimitar, in FW (lowsec) we would use active tanked AB scimmys to great effect. The one thing our scimmy pilots would preach about was staying close to the gate. Once they were being over whelmed they would jump through the gate since repping does not give you the 60 sec aggression cool down. And rejoin the fight with their shields back. Now we would do this is pairs so it is not like all of our logistics left the field. But this forces they other fleet to keep swapping primarys and if your causing confusion that's always a good thing. But in short if your on a gate your almost unkillable and the more they keep trying to keep you down that's just the less DPS they apply else where. and hell they might forget about you when you come back from the other side, you can always hope. But somehow i do not think this would cut it in 0.0 since the majority of the fleets actually know what they are doing.
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Max Tux
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Posted - 2010.06.15 23:42:00 -
[5]
Edited by: Max Tux on 15/06/2010 23:44:48 if you are staying on a gate, just use basilisks, at least 2. more repping power, ( 4/5 reps vs 3) also can give energy.
Scimi's really shine with fast moving Hac / recon gangs, less repping, but more speed.
care to post the "active scimi" fit?
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Socio Stan
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Posted - 2010.06.16 02:03:00 -
[6]
If you want to fly an AB scimmy at gate, you can do that. If you do it a lot you might want to train for a Basilisk instead. It's much better at that sort of thing, especially with a 2nd Basi.
I fly with x2 nanofibers, very similar to the fit above. And I usually fit a cloak too, cause scimis are the new Falcon. They inspire much fear into gangs that are not setup to deal with them effectively.
Small gang Scimmy lives or dies by its speed and your situational awareness. Inties and Vagas are the only things you should be really concerned about, because you can outrun everything else. And with 2x nanos, you're only slightly slower than the average Vaga. |

Saulc Neslo
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Posted - 2010.06.16 06:00:00 -
[7]
IMO your meds are way to valuable to use cap rechargers.
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Furb Killer
Gallente
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Posted - 2010.06.16 07:45:00 -
[8]
Despite what others claim, your scimi fit is fine in general.
However if you fit PG rig you can switch two pdus for CPRs, then get rid of your cap recharger.
I personally like to have some armor rep bots with me, so you can also restore armor of ships.
Tactics are either staying away from everyone, or orbitting gate at close range, last one works especially well with AB, but also with mwd (then disable it). Which you do depends mainly on what your fleet does, if they hug gate, i rather hug gate with them too. If enemy is hugging that fleet it might not be the best idea to be on that gate. But if they got sniper hacs and some dramiels there is no way you dont get tackled and killed if you stay at range, nanos wont help you then.
Cloak on a logi is definately no-go imo, hurts your locking speed which means that ceptor explodes before you lock it.
How much of a difference you make depends on ships used, if they are all shield BS you wont do that much, in general the smaller the ships the larger the difference you make.
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Daniqq
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Posted - 2010.06.16 08:46:00 -
[9]
Edited by: Daniqq on 16/06/2010 08:56:35 Edited by: Daniqq on 16/06/2010 08:55:08 I like the Dual Propulsion Scimi, as it gives maximum versatility and chances to live at the expense of a little ehp and cap. (Replacing one PDS and AB for DCU and Cap Recharge). The alternate RCU + DCU fit, is too low on cap recharge for my tastes (also lower shield recharge wich is offset by higher resists, but getting you down a little faster may let the enemy keep on you instead of shooting something which could die ;) )
You have much better speed tank at gates with ab and can still burn off with mwd if needed. + the AB helps to survive if scramed (running back to gate at a camp).
Solo you got a nice shield recharge with the 4 pdus + speed tank. If they primary you, tank them till 25% shield abouts, jump out and get back in, by the time the shoot at you again your shield is back at least at 50% abouts.
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
10MN MicroWarpdrive II 10MN Afterburner II ECCM best named Invulnerability Field II Large Shield Extender II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Salvager
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Ec-300 x 5 (chance of escape in case tackled by inty) Small Armor rep Drone x4 (to rep ppl after fight)
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Hatsumi Kobayashi
D00M. RED.OverLord
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Posted - 2010.06.16 09:24:00 -
[10]
Originally by: Degrao
1. Is this a good fit? 2. Can someone give me some pointers on how I should fly/tactics I should use? 3. Is it viable solo? 4. Is one worthwhile or do I need a buddy to make a difference in a 10 v 10 fight?
1. Good but not optimal. Drone bay should be nine light drones (5-4 of warriors, ecm hornets or armor bots). Two invulns are better than one and a damage control; you shouldn't be put in armor. Full cap stability is overrated; rarely will you ever need to run your MWD, hardeners and transfers for more than a full minute without pause.
2. There are too many factors to give a single strategy viable for every encounter. Unless the fight is static on a gate, keep your friends between you and the hostiles, keep an eye on hostiles that can scram, damp, jam or neut you and stay away from them. If jams hit often, remember you can overload your eccm for a really long time. Remember to yell at dumb people in your gang that request shields when they a) don't need any and/or b) other people need them more. Overloading is your best friend.
3(4). By solo I assume you mean only logistics in fleet? Because a scimitar doesn't have enough firepower to seriously threaten many things in common fight scenarios, especially not with this fit. As a single scimi in a fleet you can save some lives, but you won't always change the outcome of a battle since you can and will be chased off the field eventually. Having just one partner can make a huge difference.
Hope this helped, flying a logistics is a completely different experience from "normal" combat ships and it's really, really fun if you don't mind ungrateful people every once in a while. _____
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Lugalzagezi666
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Posted - 2010.06.16 09:36:00 -
[11]
Edited by: Lugalzagezi666 on 16/06/2010 09:44:17 Always fit damage control - it gives you additional buffer and unstacked resists for rr.
Avoid fitting useless things in last highslot like salvager or kmwhoring gun. Use neut - small protection when you are scrammed off gate or autotargeter - in small gang you will be able to prelock all of your gangmates /greatly increases their survivability, especially for smaller ships/.
Shield drones are very useful /full bandwidth can bring addition 300dps tank, if they are set on mse inty or af they make it pretty epic tackler/, but if you are planning to go off gate, ALWAYS take flight of ecm drones.
E: Also if you are solo logi, ask your gangmates to bring some shield bots and set them to rr you. Their shield rep amount might look very low, but if you consider that scimis sig is really low /and you have ab/, it will actually give you pretty decent tank /ofc it will not save you from 6 canes that are on top of you/.
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Qui Shon
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Posted - 2010.06.16 09:42:00 -
[12]
The name has been changed to Skimitar, only noobs use the old name anymore. Please correct your post accordingly.
-Cheers Qui
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Furb Killer
Gallente
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Posted - 2010.06.16 13:21:00 -
[13]
Armor bots are useful for repping after fights. Shield bots on inties dont work, first time they hit their mwd the shield bots go idle.
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Lugalzagezi666
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Posted - 2010.06.16 14:55:00 -
[14]
Furb is right with rr drones, i just tested it and they failed horribly. Sad is, that i used them for months in guardian and i thought they work properly - i never thought about checking if they actually do rr, i just set them on target and didnt care.
Now i know they absolutely fail to rr fast ships - around 10-15s after prop mode was activated drones stopped repping and returned to me. Must be some bug, because they were as fast as mwd crow and much more faster than ab crow i used, so they SHOULD keep up with them.
Ofc you can set them manually on your target again, they will activate mwd and target will get some rep cycles, but after 10-15s they will go idle again. I have no idea what is border velocity for them to go idle or if it has something to do with activation of prop mod /or their activation range/ and cba to try it now.
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hesameno
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Posted - 2010.06.17 02:29:00 -
[15]
Originally by: Max Tux Edited by: Max Tux on 15/06/2010 23:44:48 care to post the "active scimi" fit?
[Gate hugger] [High Slots] Large S95a Partial Shield Transporters Large S95a Partial Shield Transporters Large S95a Partial Shield Transporters (what ever you want)
[Mid Slots] 10Mn Afterburner t2 Large Shield Booster t2 Invulnerability Field t2 Cap Recharger t2 Medium Cap Battery[ t2
[Low Slots] Damage Control t2 Power Diagnostics System t2 Power Diagnostics System t2 Power Diagnostics System t2
[Rigs] Capacitor control circuit t1 Capacitor control circuit t1
Notes: 776m/s (991m/s w/heat) Cap Stable w/out booster running (51sec w/booster) Cap Stable booster+1 remote shield (1min 31 sec 2 remote) 254 dps tank (320 w/heat) 64m Sig
Now before you all start tearing this fit to bits, this was mainly used in FW(low sec) to some great effect. All of the stats are with my skills (logistics 4). So this fit might not be practical for nano gangs or 0.0 roaming/blobing but it fit in quite well with FW.
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Worc
Amarr Void-Wolf
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Posted - 2010.06.17 06:55:00 -
[16]
[Scimitar, Scimitar ab] Damage Control II LADAR Backup Array II Capacitor Power Relay II Capacitor Power Relay II
10MN Afterburner II Invulnerability Field II Invulnerability Field II Large Shield Extender II ECCM - Ladar II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter 200mm AutoCannon II, Republic Fleet EMP S
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Warrior II x5 Medium Armor Maintenance Bot I x2
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saango0
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Posted - 2010.06.17 08:50:00 -
[17]
Your fit isn't bad but I recommend:
[Scimitar, New Setup 1] Nanofiber Internal Structure II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Invulnerability Field II ECCM - Ladar II Invulnerability Field II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter 125mm Gatling AutoCannon II, Barrage S
Medium Ancillary Current Router I Medium Capacitor Control Circuit I
Warrior II x5 Hornet EC-300 x4
Yes you can easily do this solo (assuming you mean solo logi), make sure to stay away from the enemy fleet, sort enemies by distance to see if tackle gets too close.
Scimi is also faster than all cruiser and above sized ships other than vaga/cynabal/stabber, use this to your advantage to stay on the field even with overwhelming numbers.
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Mr ClickClickDurk
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Posted - 2010.06.17 12:58:00 -
[18]
My skimitar goes SKIM SKIM SKIM!
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