
Shereza
Center for Advanced Studies Gallente Federation
14
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Posted - 2012.07.24 22:14:00 -
[1] - Quote
I'm not a PvP'er and I rather abhor "dueling" in most MMOs (well, technically all MMOs since I haven't found one where "dueling" is useful much less fun), but I would like to see some methods implemented for structured PvP that don't rely solely on player interaction. I'm sure that a bunch of the anarchist fruitcakes in this topic are going to bash me for suggesting that, and by calling them the anarchist fruitcakes that they are I probably guaranteed it, but adding options to the game to encourage more and more varied PvP is not a bad thing.
Making suggestions about introducing structured PvP environments and scenarios into the game isn't about taking PvP out of low-sec or null-sec, it isn't about forcing CCP to balance the game or even individual ships around 1v1 combat, and it isn't about keeping people "safe" from the consequences of their actions. It's about getting more people to PvP period. People who don't engage in low or null-sec PvP because either they can't or won't fly in blobs, regardless of whether or not they actually need to, and won't engage in high-sec PvP because war-decs are too free-for-all and "dueling" as-is is usually, in their opinion, a scam. People who might want to engage in a constellation-wide game of laser tag with real lasers and 2-3 5-man fleets without CONCORD or other people interfering. People who might otherwise hide out in high-sec or protected null-sec being carebears until their eyes bleed and they quit EVE because the current "pretty much all or nothing with absolutely no rules ever anywhere" methods of PvP don't provide any real ground for PvP that's midway between intra-corp "practice" PvP and what goes on in the rest of the game.
/shrugs. I probably wouldn't participate in any of that, I'm straight up a carebear, but I still think that seeing structured PvP introduced into the game can't help but be an overall positive influence by encouraging people who currently don't PvP for various reasons to re-evaluate their stance on the subject and perhaps eventually even get into "real" PvP.
Hell, at the very least it could introduce another economic factor into the game. If betting and sponsoring were thrown in as well folks could sponsor small-scale PvP tournaments to look for new recruits, and individuals or groups could engage in structured PvP in a betting-enabled environment to make a portion of the bet money as profit. If they win of course.
Of course I'd also like to see assassination contracts introduced as well where you pay a hefty bribe (say 250m) to CONCORD to look the other way when the contract holder attacks the target along with a standard contract fee for the assassin's work. Place a 500m assassination contract on someone and CONCORD gets their 250m cut and upon completion of the hit the assassin gets 250m. Hell, for that matter just skip the CONCORD permission part and just leave it as "any losses due to CONCORD interference are your responsibility." |