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Lunhara Darkblade
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Posted - 2010.06.21 11:46:00 -
[1]
Dear All,
I was wondering if you could me with the following question.
I run Level 4 missions to earn money for PvP and I was wondering what peoples opinion was on the ship that is able to run all missions with the fastest average time. I am assuming some ships will better at different missions and that it does not include looting. Looting is done by an IRL friend and looting/salavage fit ship.
I am currently using a Raven Navy Issue and have reached a point where I have no more skills to train to improve that particular ships ability to run missions any faster. This includes maxing all related skills, however it still seems to take sometime to kill the higher bounty Battleships even when maxing damage with BCU's and missile rigs.
I was wondering is there a better ship to use that can do the job faster? I am looking for just one ship and a fit (fitting skills maxxed) to run all the missions you can get no looting or salvaging to be done and no crazy expensive officer or deadspace mods. Normal faction Sansha, Amarr Navy etc at the most and not using faction ammo. I am trying to run the missions as quick as possible but not waste isk on expensive ammo.
Any faction or pirate ship suggestion would be welcome and I will then look at training the required skills.
At the moment I am thinking a Nightmare with Tachs maybe the best option but I have little experience with turret ships and how well they cope with cruiser size ships at all ranges hence I have come here looking for advice.
Thanks in advance
Luhnara
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tehSiner
Abnormal Experience
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Posted - 2010.06.21 11:52:00 -
[2]
for which faction are you doing mish? cruise raven? use torp golem? or better yet, keep both and switch them based on mish.
abnormal behavior of abnormal brain makes me normal |

Xiozor
Tyrans d'Or Umbrella Chemical Inc
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Posted - 2010.06.21 12:42:00 -
[3]
Paladin is pretty dirty with mega pulse lasers, Hits cruisers harder than a torp raven ever would and with a TC can track them at pretty close range. ----------------------------------------------- Mr.Kippling just launched a nuclear holocaust at third world countries! ... But he does make exceedingly good cakes. |

Kyo Haku
Minmatar Murientor Tribe
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Posted - 2010.06.21 12:53:00 -
[4]
Lot of people in my corp use stealth bombers. Basically warp in, take out target, get out. -- "Far be it from me to stand in judgment. I prefer to sit." -Stephen Colbert |

Arazel Chainfire
Dissolution Of Eternity
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Posted - 2010.06.21 21:56:00 -
[5]
If you are running missions for caldari navy, you are going to want a ship that does plenty of kinetic damage. This means that lasers are out (EM/Therm, even with 1000dps nightmare, will be less effective than an 800dps CNR). Hybrids might work well, but you would have to find a fit that does good damage at the right ranges. Missiles are of course, very nice. And projectiles suffer the one limitation that is that they don't do too much kinetic with their high damage ammo.
Personally, I would look at going with either a missile ship or a hybrid ship. If you want, a projectile ship can work (especially if you plan to run missions anywhere else), but probably won't be as effective.
Missiles: Cruise CNR - a cruise CNR can do 700dps with CN BCU's, launchers, and missiles (not counting drones). Using regular missiles though, it only does 600 damage. An extra 100dps + 500 volley damage isn't anything to shrug at. Speaking from personal experience, if you do over 500 dps at range, it is generally profitable to use faction ammo, especially if you are in a region where lots is sold. Torp CNR or Golem - these can break 1200dps with faction torps, and faction BCU's. The downside is the higher explosion radius and such. That being said, I feel that is a definate improvement over cruises in most missions - the only real downside are in worthless ones like buzz kill... Just fit a minimum of 2 TP Tengu - A tengu can do similar damage with heavy missiles as a cruise CNR. The advantage is using the smaller missiles, it smashes through the cruisers significantly faster.
Hybrids: Rohk - it keeps your caldari BS training. The downside - with 4 t2 magstabs and regular antimatter, it only does 510 dps (not counting drones). Upgrading to Federation Navy magstabs will bring that up to 543. Using CN antimatter will only bring it up to 624dps. In general, it is worse than a raven at mission running. Hyperion - With 3 magstabs and 8 425 2's, using regular ammo, this does 601dps with guns. That said, once you have that, how will you tank it? Generally not a good mission runner Megathron - worse DPS than a hyperion, though it does have better tracking. More drone bay might make up for it, but generally the second best t1 gallente mission runner imo. Dominix - use 6 350's and sentries, and a pure t2 setup can push out 800+ dps. This is the best t1 mission runner imo. Kronos - no improvement over the hyperion/megathron - ignore this ship Navy dominix - The domi's few problems are in fitting it. Not so with the navy domi. Fit a shield tank, a full rack of 425 2's, FN magstabs, and use faction ammo and guarde 2's, and this thing spits out 1000+ kinetic/thermal DPS at 40km. Best hybrid mission runner IMO. Vindicator - this can match the navy domi if you fit it right. Doing so is very fitting intensive. Best pure hybrid damage ship in the lineup.
If you want some actual fits to back any of this up, I or someone else will happily provide. Your best bet though - drop your objections to using faction ammo. It really is worth it.
-Arazel |

RentableMuffin
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Posted - 2010.06.22 04:22:00 -
[6]
get a Machariel for the angels/serp/gurista missions, and a nightmare for the em/therm type missions
not sure what would be best for mercs,
tach nightmare has very little problem with cruisers, many die to a 2 gun alpha. if they get into a close orbit you can always just fly the ship to lower transversial and then kill them quite well. probably switch to megapulse for merc missions
for the macha not sure to use ac or arty, ac does huge dps and has awesome tracking + falloff, where arty has good range and super duper alpha. vs gurista/serp I think the arty may be better. but vs angels or mercs I'd go with ac all the way.
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Voggles
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Posted - 2010.06.22 06:56:00 -
[7]
If you have good droneskills, a Rattlesnake might be an option. T2 Torps fly 45km on it, so there are few ships that orbit higher.
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Lunhara Darkblade
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Posted - 2010.06.22 09:05:00 -
[8]
Edited by: Lunhara Darkblade on 22/06/2010 09:07:59 Can a Tengu with Heavy Missile Launchers really do as much damage compared to BS's using Cruise, Torps or Large Turrets, I know its T3 but.....
I considered the Rattlesnake though its reliance on drones in missions I find a pain because drones always seem to get targeted so you have to keep pulling them in and out and sentries are lacking if you have to travel to an acceleration gate. I like to start moving to the next gate as soon as I warp in to save time.
I am surprised the big turret ships cannot compete as they seem to bring big dps numbers though I guess the damage types for most Caldari missions do not favour them.
I guess the quickest way is to have specific ships for specific missions as was suggested above expensive but will be beneficial in the long run.
Something like?
Nightmare - Blood Raider / Sansha Machariel - Angels / Mercs Raven Navy Issue - Serpentis / Gurista
Would that be the best way to go? There seem to be many people on the forums talking about using T3 for level 4 missions are they really the best ships to use ie fastest to complete a mission or are people using them just because they are T3?
I also take the point about using Faction / T2 ammo and will take your advice on that.
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Trebizon Dante
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Posted - 2010.06.22 10:39:00 -
[9]
Firstly I suspect the CNR is probably the best you are going to get for the moment. The issue which makes it likely beat the pirate ships is that some sansha missions drop enemies at 100km away from you and very few of the other battleships can handle that situation that well(nightmare and paladin are the only ones iirc).
On the tengu : it is capable of putting out 834 dps cnr with rage kinetic HAMs at 40km with 605m/s with an AB on it. While I am not sure if it is better than a CNR per se , it is easily a contender for the position and about 200mil less last I checked the prices. Also that is with a pretty much all t2 and not uber faction gear(with that you can hit 1000 dps according to eft).
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Newbi McNublette
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Posted - 2010.06.22 12:07:00 -
[10]
Originally by: Lunhara Darkblade Edited by: Lunhara Darkblade on 22/06/2010 09:07:59 Can a Tengu with Heavy Missile Launchers really do as much damage compared to BS's using Cruise, Torps or Large Turrets, I know its T3 but.....
My Main is getting 730 DPS from a Tengu with Furies. I switch to T1 for Frigs.
4 CNBCS,+5% Damage and ROF implants, Rapid Launch V. HML spec and Warhead Upgrades are at 3 right now. With all relevant skills at level 5 is just off 800DPS.
Obviously it hits cruisers just fine :)
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Zaphod Frogmouth
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Posted - 2010.06.22 19:45:00 -
[11]
Originally by: Lunhara Darkblade Edited by: Lunhara Darkblade on 22/06/2010 09:07:59 I considered the Rattlesnake though its reliance on drones in missions I find a pain because drones always seem to get targeted so you have to keep pulling them in and out and sentries are lacking if you have to travel to an acceleration gate. I like to start moving to the next gate as soon as I warp in to save time.
Well - you can fit an impressive passive shield tank on it, so what I usually do with a Rattler is pulling full pocket aggro using cruises, launch drones (aggressive setting) and go do something else - not the fastest way to do a mission, but you don't really have to pay a lot of attention ;).
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.06.22 20:08:00 -
[12]
I've doen speed missioning recently to try and get a feel for the isk/hour to fund my pvp losses, and although I don't fly Caldari, by far the fastest are Angel missions with an AC Mael or a Vargur (don't fly Mach, so don't know), most of the Angel missions are over in 15 minutes or so (AEX of course takes longer). The big plus of using a Golem or Vargur is that you can salvage for parts (and, if you really want to, loot as well, but I think it's hardly worth it) while you're killing them. In the Angels missions you can usually do the whole thing by just sitting at the warp in point and they all come to you, which saves a lot of time having to either run towards them or away from them.
If you're experienced with the whole blitz mission thing, the idea would be to get 5 to 6 agents and accept as many Angel and decline as many others as you can.
I'm pretty sure you can do the equivalent with Caldari ships, especially the Golem. I would avoid the long range slugfests like the plague as they take too long and lower your isk/hour.
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Alexander Jade
Caldari Spec Pvpers Inducing Chaotic Yarrs
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Posted - 2010.06.22 20:27:00 -
[13]
I am in a similar spot and have stuck with the CNR/Golem
I think you are fine in the CRN. You could move to a Golem with cruse as it will do More Alpha damage then the CNR but the CNR will do more DPS. The problem with torps is that you need to have speed to cover ground to the NPCs that orbit at 50km and a lot of the missions do not allow a MWD to be used. AB's are almost pointless as its not enough of a speed boost to matter in most cases.
On the Golem fit a target painter to it for the smaller ships. In my Golem I can get most BC's in two volleys. Cruisers vary form 3 to 7 volleys. Once you learn how many volleys it takes just count that many launches then switch targets. When they are at long range i can have 3 or 4 volleys in the air. I use CN launchers and tech 2 BCS. I take out all the BS, BC, and cruisers. Then I have two flights of drons in the bay and send out the one that will do the most damage depending on the mission to take care of the frigs once I have all the aggro safely. Usually by the time I have all the biger ships down the drones have taken care of the frigs. Since its a missile boat just switch ammo for the mission. The Golem is also a money saver in the ammo department if you want to switch to faction ammo. Every 4 missiles in the Golem is like launching 8 in the CNR. I have not made the switch yet as i am running my stock pile down first.
The Raven and its variants is a jack of all trades mission ship. Other things may be better in this mission or that mission, but in the end missiles are best for missions IMHO Getting range on an NPC to do all that damage can take just as long as waiting for the missiles to do the job.
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DONJUAN v
Tarnak inc. The Kadeshi
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Posted - 2010.06.22 20:36:00 -
[14]
you pay to play . so try making your mission runnning fun . not fast . or else why play if not to enjoy?
i do mine in a gila , its not as quick as super faction bs with 4b fits but damn its fun . i afk them shield never goes down 60% and i let the sentry/heavy drones do the job for me . ill salvage a few large wrecks waiting for the drones to finish the npc
i dont even use tech 2 drones incase they get aggro on them (if you read eve survival they wont)
basicly i watch tv and my drones run some lvl4 missions 
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Seriously Bored
Minmatar
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Posted - 2010.06.22 21:38:00 -
[15]
Originally by: DONJUAN v you pay to play . so try making your mission runnning fun . not fast . or else why play if not to enjoy?
I don't know about you, but I don't pay to play anymore specifically because I run missions fast. 
There's also the matter that missioning isn't all that fun no matter how fast or slow you're doing it...running them quickly gives you the cash and the time to do other things that are more fun. But to each their own. If you enjoy running missions, more power to you.
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Zaphod Frogmouth
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Posted - 2010.06.22 22:28:00 -
[16]
Edited by: Zaphod Frogmouth on 22/06/2010 22:29:06
Originally by: DONJUAN v you pay to play . so try making your mission runnning fun . not fast . or else why play if not to enjoy?
Quote:
basicly i watch tv and my drones run some lvl4 missions 
Well - we seem to be running missions in a pretty similar way (except for the fact that I usually use Ogre II but don't lose them because I usually ensure every ship in the pocket including triggers is shooting at me and wont' switch).
Only thing I'm wondering about is the fact that you say you enjoy missions the way you do it and yet do something else whilst having so much fun, whereas I do exactly the same and consider l4 highsecs a terribly boring yet entirely risk-free way to make isk for pvp whilst being afk...
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Mike712
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Posted - 2010.06.23 00:54:00 -
[17]
Best all rounder by far is the Navy Raven with cruise launchers.
If you're only getting one ship I'd go for that.
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