|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Crunchmeister
THORN Syndicate THORN Alliance
325
|
Posted - 2012.07.19 15:02:00 -
[1] - Quote
Sister Bliss wrote:Congratulations on finally getting round to fixing one of the most cirtically game-breaking SNAFU's after over 2 and half years of doing God knows what.
Seconded.
I'm glad to see this being addressed finally, although I'm skeptical to how much of an effect it will have. It's going to take a hell of a lot more than this change to fix the damage already done to the game. One way or another, I don't think it'll change much of anything, because they who control the Tech that currently is the "problem item" also happen to control the vast majority of the other moons that can be used as alternatives to Tech moons. In the end, it's just the status quo and I don't see this doing much of anything except be a nerf to some of the smaller entities that happen to hold a Tech moon or two.
I know the voices in my head aren't real, but they have some really great ideas sometimes. |
Crunchmeister
THORN Syndicate THORN Alliance
331
|
Posted - 2012.07.20 13:06:00 -
[2] - Quote
R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea?
I've been saying this for a while now. To me this would be a much simpler solution to this problem than alchemy. It seems to me like someone is missing the point here and curing the disease by killing the patient. The real issue isn't the existence of Tech or the fact it can only be gained from moon mining. It's the fact that it's concentrated into only a limited few regions of space that's the real issue.
Randomizing the locations of tech is one way to deal with this ongoing issue. Spreading the resource out across the universe would balance things a lot more. But I also that that introducing depletion mechanics into moon mining in general would be another way of dealing with this. Make it so that moons have a finite amount of resources. Give a cap of say 2 month or so (of course, that number is just thrown out there - balancing would be needed) worth of materials. Once depleted, resourceswould 'respawn' on another moon in another random region, would have to be found via moon probes, etc.
Realistic? Nope. But neither are magically respawning asteroid belts or planetary resources.... I know the voices in my head aren't real, but they have some really great ideas sometimes. |
Crunchmeister
THORN Syndicate THORN Alliance
331
|
Posted - 2012.07.20 13:20:00 -
[3] - Quote
Lord Zim wrote:YES LET'S GO FOR DEPLETING MOONS BECAUSE SCANNING MOONS IS SO MUCH FUN FOO DIGGITY LET'S DO THIS ****
EvilweaselSA wrote:If you try to make moon minerals move around and keep that scanning interface im kidnapping you and making you scan an entire region before letting you go
Must agree with this. The current moon scanning systems is .... well... utter garbage. If that could be made better, then scanning moons for new resources would be an option. Under the current scanning system, not so much. I know the voices in my head aren't real, but they have some really great ideas sometimes. |
|
|
|