
Mioelnir
Cataclysm Enterprises Ev0ke
77
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Posted - 2012.07.19 16:15:00 -
[1] - Quote
papamike wrote:This system you mention is not the 'traditional' system of alliance management. It is a product of the moon and sov changes of the last 3-4 years.
'Traditional' alliance structures were far more fuedalistic in nature where your right to access the wealth of a region, blue standings and infrastructure was gained by essentially declaring feality towards your corp ceo and upwards to alliance leadership through your corp leadership. The right to access the wealth (traditionally 0.0 ratting, mining and 10/10 plexes) was gained by ensuring that you arrived to fight to defend it when the banners are called.
Good examples of these types of alliances still exist in the majority of 0.0 alliances that dont hold tech moon cartels but the originals were the likes of Stain Alliance and Stain Empire.
The second evolution IMO was the introduction of a slave system where alliances began incorporating renters or pets to help finance supercapital programs.
Therefore the system of alliances owning moon goo cartels is by no means the 'traditional' allaince structure, nor is it the only way alliances can generate wealth to help subsidise pvp ventures. What you will probably see is a return to renter alliances and the need for larger pvp focused alliances to protect industrially based corps or renters incorporated into their space.
It wont mean you cant keep on pvping and getting paid for it through ship replacements. What it does mean is that large fleet losses will be far more painful to an alliance, and far less sustainable. I dont see a problem with this.
The system he describes did however not only come from those changes. There were other realizations involved as well. For example that the people that pay you for access to a 0.0 system are generally not the people you want to have to call upon for its defense; they are usually rather useless. Additionally you will need some sort of bidirectional communication channel over which you will leak bits of critical information into corporate structures that are probably much easier to infiltrate than your own.
And you did not address his main point, that from conquering the towers to the protection of the supply routes, moon mining is player-driven pvp income. And it is to be converted into stupid plex carebear ****, further removing EvE from its once proud pvp core. And if you take the 1500 players that regularly show up for tech timers (both sides combined), average the form up, actual fight etc at 4 hours and take 80m isk/h as base for PVE activities in 0.0, those people could actually have earned 480billion ISK. New ISK, not ISK aquired from other players via market. In the end, this means that the tech moon needs to be uncontested for over 40 months, to generate more income than the people that fought over it could have earned instead.
The economy would be lying weeping in a corner, were it not for the fact that these fights over tech towers occur with all their ship losses, instead of those players doing something else.
That said, the t2 production system in the days of dysprosium and promethium was broken. And the fixed technetium system is broken even more. It is just sad, that more and more sandbox content gets replaced with themepark **** as that is easier to balance. |