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Thread Statistics | Show CCP posts - 15 post(s) |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
101
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Posted - 2012.07.19 16:42:00 -
[1] - Quote
Great dev blog both content-wise and style-wise  The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
101
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Posted - 2012.07.19 17:51:00 -
[2] - Quote
Maybe the passive alliance income from moons should be made dependent on player activity. For example, a tech moon will still produce technetium, but the production rate is determined by how many members of the holding alliance are active in the system. A moon in a system where nobody really lives, or where people live who are not members of the moon-owning alliance, would produce less moon goo.
This way there'd still be a strategic incentive for alliances to conquer territory, but the worth of them would be tied to the number and activity of their players. No alliance could rake in trillions by just stomping pos-attackers with their supercap fleet in their otherwise unused systems. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
101
|
Posted - 2012.07.19 18:18:00 -
[3] - Quote
Abdiel Kavash wrote:Terrorfrodo wrote:Maybe the passive alliance income from moons should be made dependent on player activity. For example, a tech moon will still produce technetium, but the production rate is determined by how many members of the holding alliance are active in the system. A moon in a system where nobody really lives, or where people live who are not members of the moon-owning alliance, would produce less moon goo.
This way there'd still be a strategic incentive for alliances to conquer territory, but the worth of them would be tied to the number and activity of their players. No alliance could rake in trillions by just stomping pos-attackers with their supercap fleet in their otherwise unused systems. Yes, so instead of fleet battles alliance income would depend on who can choke a system with the most alts. Truly a brilliant idea, you sound just like you already work at CCP.
That's an obvious danger, yes. I was not thinking "logged in alt" when I said "active members". It would have to be real pilots doing real stuff: Mining, ratting, plexing, pvping. If people want to create and pay new accounts just for creating activity... all the better for CCP.
Measuring this kind of activity may not be easy. Or maybe it is. Why not just count number of pilots undocked, outside of pos shields and uncloaked? That way people couldn't just remain logged-in all day doing nothing just to fake activity.
edit: People in shuttles and noob ships wouldn't count either. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
102
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Posted - 2012.07.19 19:10:00 -
[4] - Quote
Well you can't keep playing and winning EVE for years and not become l33t in the process can you? If Goons kept saying they are terribad I'd call them liars.
The large alliances need to have taken a large portion of their income away, imho. Not because I hate them but for the good of the game and their own good. When an alliance suffers a string of major defeats in battle, they should be in dire fiscal straits. If a major bloc sits on trillions on cash then what does it really mean to lose a war? If you lose half your territory your alliance should be beggared and ruined, like a country would be after it is invaded. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
102
|
Posted - 2012.07.19 19:14:00 -
[5] - Quote
Rivver wrote:
So you want people to take your stuff? Is that what you are saying?
I'm not in an alliance... but I'd say the same if I were, so basically yes. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |
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