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Thread Statistics | Show CCP posts - 15 post(s) |

UtamaDoc
State War Academy Caldari State
0
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Posted - 2012.07.31 11:02:00 -
[1] - Quote
Goon Tears are best Tears.
I don't think it's rocket science, there are a number of arguements to come up with here.
CCP stepping in is not a player driven game... point taken, but when said players spew countless, POS farms across their space and into space not owned by them including low sec that to me is wrong.
it does nothing but promote blob warfare and although yes this game is incredibly social not everyone can spend 23/7 playing the game. Back in 2006 the game was exciting, there were things that small hit and run groups could do. Take a look now and everything points towards blob and alliance whoring memberships.
Ring mining moon goo does not appeal to me in the slightest, just like having industry level 5 and not being able to capture hulks and orca's mining anoms.... Again another mechanic designed to make - creating ISK safe.
Technetium and all moon goo should be seen as oil, eventually it runs out and a new source is found, it really depends on how CCP view null sec....
Do they want eco systems? where people in null sec GTFO out of Jita and live in THEIR space or do they want regions to import and export between each other - in that case the regions need more Differientiation. What will drive conflict is the ability to distrupt each regions activities, I have tried to phrase this next sentence in a way that points to in game mechanics being responsible for the seeminlgy stagnation. this does not include goons going to delve becuase "Weeze can" becuase lets face it they have by far, too much influence in the game becuase "they can".
Everything about null sec requires massive fleets. to me the Fun scale starts at: 1 - 20 man Fleets = Hell fun 21 - 50 man Fleet = fun but the screw is turning 51+ = Eye candy for a bigger blob
With most alliances and corps being several hundred not Thousands then creating activities that "can disrupt SOV holding alliance" would be what causes conflict. Eve news 24 writes a very good post on how everything in game is adding to the stagnation. I remember the days of 10 man fleets being able to disturpt isk making fairly effectively when ISK making in null sec was just anoms and belt ratting.
The point here is that moon goo is a fairly safe ISK activity unless you have a whole lot of people and resource yourself. What I would like to see is CCP return to the days of giving players the ability to easily disrupt ISK making in null sec.
I would have a fair bet that the majority of people who play eve want more choice in PVP, including ways for small gangs to really do some damage. Dominion promised it but the incredibly boring game mechanic of TCU shooting and 3 timers meant for me i'd rather sit in a AFK cloaky. Having a fairly low HP complex that if destroyed effected the bounty on rats or value of ore or caused pos's to go temporily offline (5 minutes tops lets be honest an hour is a lot of time )...that for me would bring back the 10 man hit and run squads and give them a reason to pvp or not just to get a fleet up to " gate camp" or to be caught by a hot drop of 10 man carriers and what other I-win buttons there are. |

UtamaDoc
State War Academy Caldari State
0
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Posted - 2012.07.31 17:53:00 -
[2] - Quote
corestwo wrote:Sigras wrote:EvilweaselSA wrote:Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. im sorry but the game needs all the isk sinks it can get . . . The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75 T is removed per month. That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error.
Show me where it says removal of moon mining
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UtamaDoc
State War Academy Caldari State
0
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Posted - 2012.08.01 09:31:00 -
[3] - Quote
corestwo wrote:UtamaDoc wrote:corestwo wrote:The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75T is removed per month.
That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error. Show me where it says removal of moon mining CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI). This goes hand in hand with "Ring Mining" though perhaps they'll do something different. Still, if it's not feasibly taxable, then CCP is completely eliminating that as an income source.
I can't see CCP doing that - whats the point in having moons.
From what my understanding of Ring Mining was it was to keep you Goons from monopolosing the market like you have done.
Does't Fozzie say somewhere that once a limit is reached these rings appear for people to mine? |

UtamaDoc
State War Academy Caldari State
0
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Posted - 2012.08.01 11:36:00 -
[4] - Quote
Quote:There are more problems with our current system of moon mining and tech two production than just the price of Technetium, which is why we now have a comprehensive plan to address these issues over multiple releases. The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. A responsible first step in this plan is to ensure that as much as possible the tech two components market is shielded from unnecessary price shocks.
Says it right there.
Moon mining looks to be on the chopping board which to me is a shame since the act of moon mining isn't where the problem is; its the monopoly of having the bottle neck in one area of the game and having complexes that only 100 man fleets can disrupt.
I have to wonder there are so many moons out there that surely running reaction pos'es on them and buying everything off the market - whether that still will be worth the effort after Frozzie has dug his teeth into this. |

UtamaDoc
State War Academy Caldari State
0
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Posted - 2012.08.02 09:31:00 -
[5] - Quote
So can Fozzie give more details on where moon mining is going please?
and also reactions?
I wonder if Foozie has taken into account that tech 2 is produced primiarly by only 5% of players, those that live in null sec if the collection of moon goo becomes a group activity (mining rings pfffffft) surely that is going to play havoc on the markets? |

UtamaDoc
State War Academy Caldari State
0
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Posted - 2012.08.02 10:34:00 -
[6] - Quote
rodyas wrote:Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more.
Can't we just go shoot things without the constant grind.
I already spend 4 hours a week scrapping together just enough isk to buy a new ship every so often...I don't want even more grinding.
and yes i do it by complex reactions on dead moons buying everything off the market. |
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