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![Shaalira D'arc Shaalira D'arc](https://images.evetech.net/characters/912630337/portrait?size=64)
Shaalira D'arc
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Posted - 2010.06.30 01:40:00 -
[1]
Edited by: Shaalira D''arc on 30/06/2010 01:40:14 The recent free ship (thank you!) has a rather attractive and unique model. To ensure that CCP gets the most mileage from its introduction, I suggest the same model be repurposed for additional, skill-based, utility ships.
Some of these ideas were gleaned off of forum discusions, and I in no way take credit for them.
Idea #1: Salvage Ship Despite the utility of salvagecanes and salvage catalysts, there is a distinct lack of dedicated salvage ships.
Skill-based Ability: Bonus to salvager / tractor beam length, and/or reduction in capacitor usage. Fitting: Large number of high slots, decent speed and cargo.
Idea #2: Gas-Harvesting Ship Gas harvesting ships see widespread use in w-space, nullsec, and even in certain regions of empire space. Because there are no specialized gas-harvesting ships, most people tend to just repurpose cruisers and battlecruisers for the task.
Skill-based Ability: Bonus to gas harvesting yield and/or reduction in gas harvester fitting requirements. Fittings: Enough High Slots and CPU to carry 5 tech 2 gas harvesters.
Idea #3: Better Primae A tech two version of this ship would have further reductions in sig radius, further increases in plating and tank potential, as well as a skill-based increase in planetary commodity holds.
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![Drake Draconis Drake Draconis](https://images.evetech.net/characters/588365301/portrait?size=64)
Drake Draconis
Shadow Cadre Xenogenesis Alliance
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Posted - 2010.06.30 02:34:00 -
[2]
Let's be honest here.
Yes... thanks for the new ship...
A useless ship.
It has no bonuses... its got too small of an overall cargo hold layout for the extreme PI... hell my Industrial ship would do better.... at least I could fit a cloak on it and do what I need to do for crying out loud.
Seriously... this ship screams in need of a MAJOR work-over. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
![Ambaseter Doggy Ambaseter Doggy](https://images.evetech.net/characters/113731262/portrait?size=64)
Ambaseter Doggy
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Posted - 2010.06.30 02:49:00 -
[3]
Yes, CCP Please make the primae better. honstaly id say just make 3 variations 1 for each of these ideas. the primae is to awsome looking to be a non replaceable ship.![Very Happy](/images/icon_biggrin.gif) Agent texas is a bit of a badass |
![Elektrea Elektrea](https://images.evetech.net/characters/827737012/portrait?size=64)
Elektrea
Sniggerdly Pandemic Legion
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Posted - 2010.06.30 03:46:00 -
[4]
needs more cargo space. Max 1k? Yeah right, not even close for PI. ----------
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![Scandal Caulker Scandal Caulker](https://images.evetech.net/characters/115278780/portrait?size=64)
Scandal Caulker
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Posted - 2010.06.30 05:11:00 -
[5]
Darn! You beat me to the first "Primae Boost" thread! I agree. The ship is useless beyond being a newbie industrial. I also think that a ship this pretty should not only be useful for newbies with low SP. I think CCP missed a great opportunity with this ship.
My Proposal: This ship should have been similar to T3 cruisers, obviously not T3 but have similar user reconfiguration through the use of subsystems. CCP could have given everyone the (Suggested rank 5) skill "Ore Industrial" to redeem and train.
Now the good bit. The Subsystems:
I don't think that the ships appearance should change, just the ships fitting and abilities. Also, only 3 Subsystems instead of 5 to force specialisation in certain fields.
Subsystem suggestions... I'll post some later when I figure out realistic stats but that doesn't stop everyone else posting their subsystem ideas
All these items (and the ship it self) should be seeded in the Ore LP store as items and BPC's. However, I would also suggest that they are able to be sold on the market, not just contracts.
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![Soapy5 Soapy5](https://images.evetech.net/characters/1416584467/portrait?size=64)
Soapy5
Eve University Ivy League
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Posted - 2010.06.30 06:30:00 -
[6]
Supported on both counts. Having a "free" hanger ornament is nice, but salvaging all that dev time used in creating that amazing model into something the playerbase has been asking for would be super-awesome.
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![Marcked Buggler Marcked Buggler](https://images.evetech.net/characters/947427535/portrait?size=64)
Marcked Buggler
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Posted - 2010.06.30 09:00:00 -
[7]
Edited by: Marcked Buggler on 30/06/2010 09:00:59
Originally by: Soapy5 Supported on both counts. Having a "free" hanger ornament is nice, but salvaging all that dev time used in creating that amazing model into something the playerbase has been asking for would be super-awesome.
That Hangar queen is good A usefull ship that looks cool is even better
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![Qoi Qoi](https://images.evetech.net/characters/498338451/portrait?size=64)
Qoi
New Eden Warriors
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Posted - 2010.06.30 09:30:00 -
[8]
Salvager and Gas Cloud Harvester don't need a turret hardpoint (of which the primae has none), so that should definitely be doable.
Not sure on the last part, T2 Industrials are already perfect for PI in dangerous areas. Maybe a "deployed" mode where the Primae acts as a Customs Office? It already looks like a baby rorqual.
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![Salyan Salyan](https://images.evetech.net/characters/1978731525/portrait?size=64)
Salyan
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Posted - 2010.06.30 09:45:00 -
[9]
Edited by: Salyan on 30/06/2010 09:47:55 Every single one of these free ships makes me end up feeling sad. Not that I'm ungrateful for the free gift, but, each one could have been so much more.
Making any of these into a "real" ship would be a much more fantastic gift to a. players, b. the artists that designed it.
Edit: clicking support button this time
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![Captain Organs Captain Organs](https://images.evetech.net/characters/763958938/portrait?size=64)
Captain Organs
ArmoredCore Armed Forces
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Posted - 2010.06.30 12:27:00 -
[10]
Edited by: Captain Organs on 30/06/2010 12:34:20 I like the idea of it being a good salvaging ship. I think a ship that is dedicated for the role of salvaging is something Eve would like to see.
Good bonuses would be a role bonus increased tractor beam range and speed and also a salvager bonus based on skill level (obviously). I don't even think a large number of hi-slots is necessary. Four should do the trick. Bring two wrecks over and salvage them. With the bonuses should still go faster than with a destroyer or salvage hurricane. Mid slots one would be enough (propulsion mod). Maybe 3 low slots for cargo expanders or warp core stabs?
I love the ship model. The best gift ship ever. Although in it's current form I won't ever bring it outside of station.
The reason I would like to see it as a salvaging ship and not any of the other ideas is the ship kind of reminds me of the Serenity (from Firefly TV show). The scene I think of off the top of my head is the crew outside opening that wreck up for some goodies then getting nearly caught by the Alliance.
Edited for Firefly comments.
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![Jada Maroo Jada Maroo](https://images.evetech.net/characters/587550132/portrait?size=64)
Jada Maroo
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Posted - 2010.06.30 12:29:00 -
[11]
Absolutely support on all counts, especially one and three. I don't know enough about gas harvesting for two but it's probably a good idea.
Personally I'd like a gas ship to use a modified model that looks more like a tanker though.
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![Tharill daSai Tharill daSai](https://images.evetech.net/characters/793240748/portrait?size=64)
Tharill daSai
Humanum Erectum Axiom Alliance
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Posted - 2010.06.30 12:43:00 -
[12]
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![Scandal Caulker Scandal Caulker](https://images.evetech.net/characters/115278780/portrait?size=64)
Scandal Caulker
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Posted - 2010.06.30 12:50:00 -
[13]
Originally by: Jada Maroo Absolutely support on all counts, especially one and three. I don't know enough about gas harvesting for two but it's probably a good idea.
Personally I'd like a gas ship to use a modified model that looks more like a tanker though.
Modular design through the use of subsystems is the way forward.
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![Mazzarins Demise Mazzarins Demise](https://images.evetech.net/characters/130598942/portrait?size=64)
Mazzarins Demise
Profit Development and Research Association
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Posted - 2010.06.30 13:34:00 -
[14]
/supported _________________________________________ Support the "Seed Primae on the market or ORE LP Stores" proposal! Click here! |
![Cimmerian Skye Cimmerian Skye](https://images.evetech.net/characters/1415543190/portrait?size=64)
Cimmerian Skye
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Posted - 2010.07.06 20:04:00 -
[15]
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![Lisa Waen Lisa Waen](https://images.evetech.net/characters/197692455/portrait?size=64)
Lisa Waen
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Posted - 2010.07.07 00:10:00 -
[16]
I like the idea. Will probably need work as far as required skills go, but thats the wunnerful thing about this game, infinite room for skill expansion!
Supported!
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![Raven Skye Raven Skye](https://images.evetech.net/characters/1785967908/portrait?size=64)
Raven Skye
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Posted - 2010.07.07 00:42:00 -
[17]
Edited by: Raven Skye on 07/07/2010 00:46:19 I was very happy when I read the ship description and it stated that it was a salvage vessel. I was very disappointed when I found it was mostly just hangar decoration. I figure leave it at its current mass (battlecruiser I think)and propulsion. Give it a cargo bay somewhere between 500-1000m3, 3 rigging points and a 4/3/4 slot layout with no weapon hardpoints. Put a role bonus for tractor beams. Maybe +50% range and velocity so it doesn't compete too directly with marauders or the orca. Give an on skill bonus for cap capacity or reduced salvage cycle duration. (or salvage chance) A max range of 45km or so with a weak scan res would keep it being used in its intended role without some extremes of creativity. And, of course, keep it unrestricted as far as mission gates are concerned. It wouldn't necessarily be "better" than using a destroyer for the same purpose, but it would make it not useless.
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![July83 July83](https://images.evetech.net/characters/1275651388/portrait?size=64)
July83
Styg Enterprise
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Posted - 2010.07.08 12:00:00 -
[18]
support
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![Orb Lati Orb Lati](https://images.evetech.net/characters/1053855774/portrait?size=64)
Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.07.15 03:20:00 -
[19]
Not supported for the simple reason that its pointless giving a useless ship a role if you don't also give the player base the ability to build them.
However I do agree the model is very good and would support a proposal to get the same model makers/designer to go through and redesign some of the older ship models.
"We worship Strength because it is through strength that all other values are made possible" |
![Shaalira D'arc Shaalira D'arc](https://images.evetech.net/characters/912630337/portrait?size=64)
Shaalira D'arc
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Posted - 2010.07.16 04:25:00 -
[20]
Originally by: Orb Lati Not supported for the simple reason that its pointless giving a useless ship a role if you don't also give the player base the ability to build them.
However I do agree the model is very good and would support a proposal to get the same model makers/designer to go through and redesign some of the older ship models.
I don't think that you read the proposal. The idea was that the primae model would be used for new ship types that fulfilled specialized roles that haven't already been filled. This would essentially be a reskin, allowing CCP to make the most use of the ship model.
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![Cyprus Black Cyprus Black](https://images.evetech.net/characters/1075621349/portrait?size=64)
Cyprus Black
4 wing Dara Cothrom
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Posted - 2010.07.16 06:51:00 -
[21]
Good looking ship. Bad stats.
Please CCP, next time you guys create a new ship model, make it at least worthy to fly. The Primae in its current state is a piece of crap. I can't even sell it at a decent price it's that bad. ___________________________________ "In the land of predators, the lion does not fear the jackal." -Dexter |
![Vaneshi SnowCrash Vaneshi SnowCrash](https://images.evetech.net/characters/1348211924/portrait?size=64)
Vaneshi SnowCrash
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Posted - 2010.07.16 14:41:00 -
[22]
I fully support the idea that the ships model is reused to form another Ore ship.
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![Keith Mc'Leroy Keith Mc'Leroy](https://images.evetech.net/characters/128565305/portrait?size=64)
Keith Mc'Leroy
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Posted - 2010.07.19 11:50:00 -
[23]
supported
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![Thrasymachus TheSophist Thrasymachus TheSophist](https://images.evetech.net/characters/364921007/portrait?size=64)
Thrasymachus TheSophist
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Posted - 2010.07.19 23:52:00 -
[24]
Best looking ship in game.
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![Ronin Nazuri Ronin Nazuri](https://images.evetech.net/characters/1280552848/portrait?size=64)
Ronin Nazuri
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Posted - 2010.07.21 22:47:00 -
[25]
When I was reading the back story on the Primae I was hoping they'd make a salvaging model too. The model is way to pretty to leave to just one ship.
Fully Supported!
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![vixeyy vixeyy](https://images.evetech.net/characters/959113752/portrait?size=64)
vixeyy
Imperial Trade Federation Intrepid Crossing
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Posted - 2010.07.22 02:42:00 -
[26]
Edited by: vixeyy on 22/07/2010 02:42:12 Yes please 1.) for god sakes yes..... I just recently moved to drone space and you have to pick, destroyer with many high slots but no cargo or industrial with next to no high slots and high ammounts of cargo. seeing as drones drop nothing but alloys picking between or using only 1 is a HUGE pain 2.) Decent cargo space too please, iv been struggling with a myrmidon or another BC just to fit the 5 harvesters and I can only use it in a fleet op unless I wanna jet can mine which isnt smart to began with no matter who you are or where you are. 3.) I dont agree to much with this last one sence unless you increase the cargo size to over 38K M3's my mark 5 no matter what you do is gonna hold more unless it can compress planet materials.
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![Aion Amarra Aion Amarra](https://images.evetech.net/characters/1683609001/portrait?size=64)
Aion Amarra
Real Nice And Laidback Corporation Black Core Alliance
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Posted - 2010.07.22 09:53:00 -
[27]
Supporting this so hard. D:
I love the Primae model, but the stats are so meh. D:
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![Henry Haphorn Henry Haphorn](https://images.evetech.net/characters/1628127044/portrait?size=64)
Henry Haphorn
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Posted - 2010.07.22 16:28:00 -
[28]
I agree. The Primae is a junker. The only thing it's actually good for is being a better shuttle. In fact, it's almost like the t2 version of a typical shuttle only that it has better cargo and a couple of slots. That's all it's good for at the moment.
I would recommend setting the ship up for its original purpose before ORE tried to scrap. Make it a more formidable salvage ship. Something that can out-salvage a Catalyst.
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![159Pinky 159Pinky](https://images.evetech.net/characters/1493773167/portrait?size=64)
159Pinky
Trans-Solar Works Rooks and Kings
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Posted - 2010.07.22 16:35:00 -
[29]
I like our second suggestion, at least the ship could be used for something. Now it'll omly collect dust.
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![Bagehi Bagehi](https://images.evetech.net/characters/609221625/portrait?size=64)
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.07.22 17:08:00 -
[30]
This. In a huge way. Cool ship. Definitely Idea #1.
This signature is useless, but it is red.
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