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Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 16:16:00 -
[1] - Quote
I had this idea a while ago and I threw it at CCP Manifest a few months ago, but I don't know if it got anywhere.
So the idea was to have a ship that did bonus damage to structures. This would be used full for small alliances and corporations that can't field 70-300 man fleets like the other nullsec power houses.
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Stoogie
Cadre Assault Force
37
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Posted - 2012.07.19 16:18:00 -
[2] - Quote
Its an interesting concept but it'll need to have some serious downside. |

Mallak Azaria
342
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Posted - 2012.07.19 16:19:00 -
[3] - Quote
Dreads are already pretty good for this. |

James Amril-Kesh
4S Corporation RAZOR Alliance
385
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Posted - 2012.07.19 16:19:00 -
[4] - Quote
Zalgo13 wrote:I had this idea a while ago and I threw it at CCP Manifest a few months ago, but I don't know if it got anywhere.
So the idea was to have a ship that did bonus damage to structures. This would be used full for small alliances and corporations that can't field 70-300 man fleets like the other nullsec power houses.
And large alliances would be able to steamroll that much more effectively. EVE's 4th of July Fireworks |

Alara IonStorm
2704
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Posted - 2012.07.19 16:20:00 -
[5] - Quote
Zalgo13 wrote: This would be used full for small alliances and corporations that can't field 70-300 man fleets like the other nullsec power houses.
It would also benefit nullsec powers that can field 70-300 man fleets of structure supermelters.
Paging Malc to the thread.
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Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 16:23:00 -
[6] - Quote
James Amril-Kesh wrote:Zalgo13 wrote:I had this idea a while ago and I threw it at CCP Manifest a few months ago, but I don't know if it got anywhere.
So the idea was to have a ship that did bonus damage to structures. This would be used full for small alliances and corporations that can't field 70-300 man fleets like the other nullsec power houses.
And large alliances would be able to steamroll that much more effectively.
Well it would be but the larger alliances still use Dreads, SC's and the occasional titans, but mainly Maelstrom fleets. So the new ship would just have top be less effect than all of these but still effective enough for small groups of people to use. |

Jafit
Dreddit Test Alliance Please Ignore
305
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Posted - 2012.07.19 16:28:00 -
[7] - Quote
So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought. |

highonpop
Void.Tech Fatal Ascension
145
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Posted - 2012.07.19 16:30:00 -
[8] - Quote
Mallak Azaria wrote:Dreads are already pretty good for this.
You can't use a dread to shoot at a large POS tower in high sec.
I can attest that shooting a POS in high sec with a small wardec corp fielding 10-15 BS takes a very very very very very long time. SEE YOU IN 319 STATION!!! WOOO HOOOO!!!!! |

baltec1
Bat Country
1657
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Posted - 2012.07.19 16:33:00 -
[9] - Quote
highonpop wrote:Mallak Azaria wrote:Dreads are already pretty good for this. You can't use a dread to shoot at a large POS tower in high sec. I can attest that shooting a POS in high sec with a small wardec corp fielding 10-15 BS takes a very very very very very long time.
I hear officer fiteed nightmare are the way forwards. |

Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 16:34:00 -
[10] - Quote
Jafit wrote:So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought.
I'm trying to address the fact that when you're in a small alliance, that only fields about 20-30 people, and you go to a POS bash in stealth bombers, and it takes about 2-3 hours to take down a large pos, there should be an alternative, a ship that is more efficient than what there is now.
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baltec1
Bat Country
1658
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Posted - 2012.07.19 16:36:00 -
[11] - Quote
Zalgo13 wrote:Jafit wrote:So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought. I'm trying to address the fact that when you're in a small alliance, that only fields about 20-30 people, and you go to a POS bash in stealth bombers, and it takes about 2-3 hours to take down a large pos, there should be an alternative, a ship that is more efficient than what there is now.
pulse apocs/geddons |

Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 16:43:00 -
[12] - Quote
baltec1 wrote:Zalgo13 wrote:Jafit wrote:So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought. I'm trying to address the fact that when you're in a small alliance, that only fields about 20-30 people, and you go to a POS bash in stealth bombers, and it takes about 2-3 hours to take down a large pos, there should be an alternative, a ship that is more efficient than what there is now. pulse apocs/geddons
Even with battleships it still takes a very long time. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1421
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Posted - 2012.07.19 16:46:00 -
[13] - Quote
Zalgo13 wrote:I had this idea a while ago and I threw it at CCP Manifest a few months ago, but I don't know if it got anywhere.
So the idea was to have a ship that did bonus damage to structures. This would be used full for small alliances and corporations that can't field 70-300 man fleets like the other nullsec power houses.
And what would stop the not-so-small alliances from fielding bigger fleet of these ships? also, dreads? Don't like spaceships sandbox? then this is not the game for you. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

dkbjitawhore
Riftside Breach
4
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Posted - 2012.07.19 16:53:00 -
[14] - Quote
You don't need an entire new ship. Simply Release new battleship guns with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target.
Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity. |

Kyle Ward
Caldari Provisions Caldari State
250
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Posted - 2012.07.19 17:01:00 -
[15] - Quote
Mallak Azaria wrote:Dreads are only good for this. FTFY
The Sandbox, you're playing it wrong! |

Jafit
Dreddit Test Alliance Please Ignore
306
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Posted - 2012.07.19 17:09:00 -
[16] - Quote
Zalgo13 wrote:Jafit wrote:So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought. I'm trying to address the fact that when you're in a small alliance, that only fields about 20-30 people, and you go to a POS bash in stealth bombers, and it takes about 2-3 hours to take down a large pos, there should be an alternative, a ship that is more efficient than what there is now.
There is. They're called DREADNOUGHTS |

Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 17:43:00 -
[17] - Quote
Jafit wrote:Zalgo13 wrote:Jafit wrote:So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought. I'm trying to address the fact that when you're in a small alliance, that only fields about 20-30 people, and you go to a POS bash in stealth bombers, and it takes about 2-3 hours to take down a large pos, there should be an alternative, a ship that is more efficient than what there is now. There is. They're called DREADNOUGHTS
Not everyone has a dread. Small alliances dude, this idea is geared towards them.
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Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 17:44:00 -
[18] - Quote
dkbjitawhore wrote:You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.
Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity.
Agreed, it doesn't have to be a new ship, maybe just a added bonus to a stealth bomber so guerrilla tactics can still be used.
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Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 17:50:00 -
[19] - Quote
Sarah Schneider wrote:Zalgo13 wrote:I had this idea a while ago and I threw it at CCP Manifest a few months ago, but I don't know if it got anywhere.
So the idea was to have a ship that did bonus damage to structures. This would be used full for small alliances and corporations that can't field 70-300 man fleets like the other nullsec power houses.
And what would stop the not-so-small alliances from fielding bigger fleet of these ships? also, dreads?
Again, not everyone has a dread.
As for "not-so-small alliances" fielding them, there is nothing to stop them. But the ship, as I said before, could be better for pos bashing than a battleship, less than a dread, but more than a bomber. Also if a large alliance did attack a pos with these, a full fleet of them, it wouldn't be a good idea because the group being attacked could just come over and retaliate. I'm thinking the ship would be like a frigate or maybe a cruiser, maybe just an added bonus to bombers or something. |

Zalgo13
Eve Defence Force Fatal Ascension
0
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Posted - 2012.07.19 17:50:00 -
[20] - Quote
Also Jafit, dreads can't go into highsec. |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
121
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Posted - 2012.07.19 17:52:00 -
[21] - Quote
Cool concept, but that'd make null sec alliances win that much faster. |

hedge betts Shiyurida
State Protectorate Caldari State
68
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Posted - 2012.07.19 18:59:00 -
[22] - Quote
You could give this bonus to a destroyer. That way if the owner retaliate, they have a better chance of stopping the pos bash.
Cup the balls, and work the shaft |

Shizuken
Venerated Stars
75
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Posted - 2012.07.19 19:05:00 -
[23] - Quote
Arkturus McFadden wrote:Cool concept, but that'd make null sec alliances win that much faster.
I can just see them hot dropping a zerg swarm of them to hit the pos and then run.
What this game actually needs if for capital ships to take more materials and more time to build.
The same should go for POSs too... |

Arkon Olacar
Imperial Guardians
92
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Posted - 2012.07.19 19:07:00 -
[24] - Quote
I think the OP is asking for a ship that only alliances with less than 100 people in can use.
And I don't see how being in a small alliance means people won't have dreads, that has nothing to do with the alliance size, it just means you are in a **** alliance. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
533
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Posted - 2012.07.19 19:07:00 -
[25] - Quote
Shizuken wrote:Arkturus McFadden wrote:Cool concept, but that'd make null sec alliances win that much faster. I can just see them hot dropping a zerg swarm of them to hit the pos and then run. What this game actually needs if for capital ships to take more materials and more time to build. The same should go for POSs too...
There are enough capital ships to waste this game, just search some capital friends. brb |

Ranger 1
Ranger Corp
2277
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Posted - 2012.07.19 19:14:00 -
[26] - Quote
dkbjitawhore wrote:You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.
Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity.
Bunker Buster bombs. No area of effect, merely a shaped charge that is tremendously useful against stuctures but useless against anything else (Unless the target is sitting perfectly still, and if you don't want them to be affected have a mass requirement in place that must be met or the bomb won't detonate). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Taran Summers
PwnCo
21
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Posted - 2012.07.19 19:23:00 -
[27] - Quote
Two command ships that work in unison to weave a giant energy field, a web even, around the target structure. After an amount of time determined by the ehp of the target structure, it gets completed and pulls inward, destroying everything in its path.
Oh wait, that's Star Trek, nvm. |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1185
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Posted - 2012.07.19 19:27:00 -
[28] - Quote
Ranger 1 wrote:dkbjitawhore wrote:You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.
Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity. Bunker Buster bombs. No area of effect, merely a shaped charge that is tremendously useful against stuctures but useless against anything else (Unless the target is sitting perfectly still, and if you don't want them to be affected have a mass requirement in place that must be met or the bomb won't detonate).
How about a battleship-sized gun with lousy tracking that deals damage on a %-base? You know, like the sorceress in Diablo II...don't remember how that skill was called, but it zapped about 15% off the total hitpoints of the target with each use. Of course this would be totally OP against supercapitals...so you could screw the tracking so much that it wouldn't even hit a titan. Or you could welcome it as an opportunity to reduce supercap population.
-.- |

Tuireann Naari
Science and Trade Institute Caldari State
0
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Posted - 2012.07.19 19:31:00 -
[29] - Quote
I'm invoking Malcanis' law on this one. |

Ranger 1
Ranger Corp
2277
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Posted - 2012.07.19 19:31:00 -
[30] - Quote
Zimmy Zeta wrote:Ranger 1 wrote:dkbjitawhore wrote:You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.
Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity. Bunker Buster bombs. No area of effect, merely a shaped charge that is tremendously useful against stuctures but useless against anything else (Unless the target is sitting perfectly still, and if you don't want them to be affected have a mass requirement in place that must be met or the bomb won't detonate). How about a battleship-sized gun with lousy tracking that deals damage on a %-base? You know, like the sorceress in Diablo II...don't remember how that skill was called, but it zapped about 15% off the total hitpoints of the target with each use. Of course this would be totally OP against supercapitals...so you could screw the tracking so much that it wouldn't even hit a titan. Or you could welcome it as an opportunity to reduce supercap population.
The latter. 
But you realize such a weapon would only require 7 ships to mount it to be able to one shot anything that it hits. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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