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RaTTuS
BIG Majesta Empire
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Posted - 2010.07.02 07:34:00 -
[31]
I'll bite ... you wont be making any money before you get into a tempest basic add tempest to evemon and some basic certificates 133days down to 76 with learnings
25mil of skill books and as you will have not done any missions in that time as yoou cannot fly anything else the you will loose the tempest about 2 mins after your 1st mission.
so instead of cheesing at ccp why do't you play the game, sure add the learning s but do those while you sleep, train some levels of others while you play,
[in fact the leanings suggested will only take 6 days - or is that 3 with double speed]
... in fact pfft
2 of the noobs I introduced are having a great time , flying and killing stuff, I've shown them evemon but they cannot use it yet as their api's are not available, but in general they semm more than happy playing with what they've found in the last 2 days ... --
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Ay'a
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Posted - 2010.07.02 09:57:00 -
[32]
learnings 4/3 Hull Upgrades 5 Drones 5 Scout Drone Op 5 Learnings 5/4 or whatever Profit.
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Kal Shakai
Appetite 4 Destruction
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Posted - 2010.07.02 10:05:00 -
[33]
Originally by: Zergliing So put in a plan to use the tempest
Here is the first mistake. I have 72M sp and I almost never fly anything bigger than a BC. If I had a dime for every new player that wanted to get in a BS right away...
You should be more concerned with shorter term goals like finding the right corp and being effective in frigate size ships. The smaller ones are usually more fun anyway.
Learning skills may suck. However, they sure suck a whole lot less than when you needed level 5 to get the advanced learning skills. And this double training speed thing is just another bonus I wish I had when I was new.
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McRoll
Minmatar Heatseekers
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Posted - 2010.07.02 10:52:00 -
[34]
When I was a newbie, I solved the problem by training the learnings to 4, which doesnt take that long, then squeezed in some basic skills for a frigate, then alternated between skilling the advanced to 4 and other skills like salvaging- gave me something to do and learn the game while wait for the skills. This was pretty inefficient in retrospect but I had fun and that is what counts. I am still rolling with only 4/4 learnings so I skill slower than most other players but I could fly the shiny stuff faster and have fun earlier. That was the trade off which I was willing to take. After a while, it doesn't matter that much if you have to wait a day or two longer for a skill, not for me at least.
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David88x77
Galactic Express
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Posted - 2010.07.02 23:58:00 -
[35]
The 100% bonus to learning speed for 1.6 mil sp is new actually. When I started you got 800k sp with a little bit in learning, and then had to train learning skills at a slow speed.
By the way, as soon as you get lvl 1 learning skills to 4 and lvl 2 learning skills to 3(this is only a few hundred thousand skill points in you are training at almost full speed.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.07.03 03:01:00 -
[36]
Originally by: Baneken Whne I started 3 or was it 4 years ago (with trinity anyway) all we had was 800k of skills picked by race, bloodline and profession (gallente gallente, immigrant, black ops in my case) and none of this 100% speed and remapping crap and attributed had to be decided on the spot when you made the character.
And before that, advanced learning skills required basic learnings to 5. There's no way I would voluntarily have Empathy 5 and Presence 3 when Empathy 4/Presence 4 gives exactly the same bonus. And I doubt I'm the only one laid out exactly that way.
So woot. Now you can pick all the attributes you want, you pick the skills you want from the get go, you're given items and skills during newb arcs at a frankly astonishing rate, and you get a double training speed period.
Surely you can think of a way to use all that to your advantage?
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Tau Cabalander
Caldari
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Posted - 2010.07.03 04:29:00 -
[37]
I sometimes wonder after reading posts like the OP's if I'm the only one that actually plays EVE rather than trying to game it (i.e. min/max training).
Really, if you are training learning skills from day one or spinning in a station until then, you are either an alt or doing it wrong. I should know, as I have four accounts now.
I have about 26.5 million SP now, and I still don't have enough SP for what I want, and I know I never will. But you see, I also know that it will never stop me from still doing lots of stuff and having fun.
Stop playing with the skill queue and start playing EVE.
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FireT
Gallente Royal Advanced Industries Imperial Crimson Legion
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Posted - 2010.07.03 12:07:00 -
[38]
World of Whinecraft is that way --------------->
Honestly loltroll
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Kaspar Zenkk
Caldari Crimson Umbra
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Posted - 2010.07.03 16:24:00 -
[39]
As an older player, I think the current system is excellent... any alt you need can be trained up to usefullness in about 2 weeks... research, hauler, salvage, planeteer, marketeer and all without interfering with your training plan...
<grumble> Now in the old days when basic learnings had to go to 5 and we started with a pitance of skills, scrambled atts and the starter missions didn't pay very well... </grumble>

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Martin Lefouret
Real Nice And Laidback Corporation Black Core Alliance
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Posted - 2010.07.03 21:30:00 -
[40]
When i first started, i got lucky on the things i chose when creating ym character, i started with a whopping 80k sp(wich was 50k moer then what people got on average) and didn't have a training bonus.
CCp already admitted on several occasions that they regret ever creating them. I would be happy if they add +11 to all atributes and i can put those skill points into something else. Don't just learn now all the learning skill at once. if you play for a long time it realy doesn't matter that a you're skill plan will finish in 135 instaed of 136(just an example).
train what you need to do things in between learning skill, if you need 1 to use a module train the skill to l1, then retunr to the learning skills, it will tkae you're plan a few days longer then what evemon sais, but you can get into the game faster and get somehitng you're gonna need, expirience
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Bernard Schuyler
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Posted - 2010.07.04 19:32:00 -
[41]
Personally I think the real tragedy is letting new players have access to EveMon. What is the point of creating a skill plan for T2 fitted Battleships when you are in the trial period? You wouldn't know what to do with one anyway.
Maybe its just the general MMO mentality of games like WoW or EverQuest where it was believed that game really "starts" when you reach max level. In Eve the game is equally enjoyable and playable at ALL points that you are playing it.
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Svetdana
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Posted - 2010.07.04 23:25:00 -
[42]
The best way to work around this, is to use your alternate slots. Make your 1st char the way you like, ignore the learning skills, get em doing lvl 2 missions, or mining or whatever you want to do. When ready, stop training, and make your "main". while training up your "Main"'s learning skills, play your 1st pilot. When ready, switch! It is not ideal, but it is what I eventually figured out to work best. If you have any support from corp / friends, your 1st character could easily be a tackler / ECM PVP'r. You might actually play that pilot more than just while waiting for your main's learning skills.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.07.05 02:25:00 -
[43]
Originally by: RaTTuS you wont be making any money before you get into a tempest
Confirming that this is indeed a very valid assumption to base your analysis on.
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Kesta Valkorin
Minmatar Republic University
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Posted - 2010.07.05 02:55:00 -
[44]
On my other character I had basic learnings at 4, advanced learnings at 3, most gunnery and drone support skills at 3, cap skills at 4, engineering and electronics 4 and skills to use almost any module I wanted including a few T2 ones. I could also fly destroyers, industrials, cruisers and battlecruisers. I could use large guns too, although I ran out of bonus before I could train battleships to put them on. 1.6 million is plenty.
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OT Smithers
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Posted - 2010.07.05 06:02:00 -
[45]
My take:
Forget the first few weeks and the learning skills, those are nothing more than a preview of what will likely be your entire (brief) Eve experience. It is going to take you somewhere around ten months to a year to even begin to compete, and even then you will still be at a considerable disadvantage.
It sucks. This could be a really cool game. But there it is.
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Jalabaster
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Posted - 2010.07.05 11:13:00 -
[46]
I'm new too, here's my view:
So let's say you log in tomorrow and you have the skills to fly the ship that you want to fly. You still don't have the ISK to buy the ship, and you don't have the ISK to fit the ship. And you certainly don't have the ISK to fit the ship for pvp, or to replace the ship once you lose it PVPing (which would probably come rather swiftly) And most importantly, you sitting at your keyboard don't "know" how to fly the ship properly.
The ship you want to be in should be your long term goal. That's great, you know what ship you want to be flying 4 months from now - you're a step ahead of most rookies. Now you just need to see what other ships your training plan will allow you to fly while working towards that goal. Practice using smaller ships so that when you do get blown to pieces, it doesn't cost much to replace your losses and get back out there.
Have some patience man. Figure out a short term and medium term goal that fits within your longterm dreams.
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Jalabaster
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Posted - 2010.07.05 11:23:00 -
[47]
PS: If you decide to quit, you should sell me your Primae.
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Maximillian Dragonard
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Posted - 2010.07.05 11:47:00 -
[48]
Edited by: Maximillian Dragonard on 05/07/2010 11:47:20 This need for instant gratification is starting to wear thin. What the hell ever happened to working towards a goal? Give a poor man a million dollars, and he'll end up poor again. Teach a poor man to earn a million dollars, and he'll always be rich (until the govt. comes along).
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Macvombat
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Posted - 2010.07.05 16:57:00 -
[49]
Originally by: Zergliing
I havent found anything like I really like yet, but I love getting into new ships, and if new toys are your fun then you are limited by SP, and training skills slower means fewer toys that I can fly. So skills points are the barrier between me and the 'fun'.
If new ships is the only fun part in eve for you, then eve is not for you. After battlecruisers (perhaps battleships if your attentionspan is that long) there's literally (mostly) months between new ships. there are tons of other skills that you need to train to make these new toys usefull, dont think for a minute that you can efficiently pilot a ship just by having the prerequisites for said ship.
P.S - ranting in posts make people aggrovated and results in slightly arrogant answers as the above posted
/arrogance
The Mac has arrived |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.05 21:46:00 -
[50]
Originally by: Macvombat
Originally by: Zergliing
I havent found anything like I really like yet, but I love getting into new ships, and if new toys are your fun then you are limited by SP, and training skills slower means fewer toys that I can fly. So skills points are the barrier between me and the 'fun'.
If new ships is the only fun part in eve for you, then eve is not for you. After battlecruisers (perhaps battleships if your attentionspan is that long) there's literally (mostly) months between new ships. there are tons of other skills that you need to train to make these new toys usefull, dont think for a minute that you can efficiently pilot a ship just by having the prerequisites for said ship.
P.S - ranting in posts make people aggrovated and results in slightly arrogant answers as the above posted
/arrogance
I get a bunch of new ships every few weeks or so. Capital ships are for suckers.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Kharylien
Gallente Masked Rider Project
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Posted - 2010.07.05 23:55:00 -
[51]
Originally by: OT Smithers My take:
Forget the first few weeks and the learning skills, those are nothing more than a preview of what will likely be your entire (brief) Eve experience. It is going to take you somewhere around ten months to a year to even begin to compete, and even then you will still be at a considerable disadvantage.
It sucks. This could be a really cool game. But there it is.
Clearly I'm doing it wrong. I've been playing this game for less than six months, and I was having fun from day 1, and still am. I have plenty of isk for my own needs, and I'm an efficient manufacturer with a researched BPO for every ship I want to fly, so I'm pretty set for affordable PvP too.
I thought this was a really cool game.
Guess I was wrong oh wait, clearly I'm just better at EVE than you are.
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Solistalia
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Posted - 2010.07.06 05:45:00 -
[52]
I like the system as it stands. I was chomping at the bit to find a game that gives me something to do for longer than two months (Yes, I did the nearest thing to beating an MMO in 2months in the last 5 MMOs....I became known on my server as a prick). To become known in EVE...Its going to take me AT LEAST 6months and thats with considerable help and some Corp friends to pvp alongside of. I am sick and tired of instant gratification games.
Hello EVE, My name is Jackass #...what number would I be? O_o Anyways, how are you, I subbed on the 1st of July and I had fun about 2hrs later after reading some tutorials and forum information to figure things out (a bit >_> so much to learn...brain hurt >_< ).
Anyways....Have fun dude/dudette/unisex. Don't bust your balls leveling learning to 5/5 or 4/3 straight up...LEARN the GAME by PLAYING the GAME. Not jerking off in a hanger over a plan that lets you fly what you think is badass....and can get shotdown/popped/blownup/creamed/owned/schooled by a Frigate with some jammers onboard :)
P.S. In two or three months when you have your tempest...PM me on the forums when you go low-sec/0.0 so I can frigate smash you ..Its a glorious day when I make someone cry over a game or get hate mail in game. Don't disappoint me :)
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.06 09:50:00 -
[53]
Originally by: OT Smithers My take:
Forget the first few weeks and the learning skills, those are nothing more than a preview of what will likely be your entire (brief) Eve experience. It is going to take you somewhere around ten months to a year to even begin to compete, and even then you will still be at a considerable disadvantage.
It sucks. This could be a really cool game. But there it is.
Who are you competing against?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Qalix
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Posted - 2010.07.06 13:41:00 -
[54]
Here's a tip: stop relying solely on what evemon gives you and start thinking for yourself. If you actually compare the time savings of the low level learning skills vs just training up for whatever basic profession you want to do, its not that much. Its only if you KEEP playing and training that it adds up. FYI if you don't have the patience for learning skills, EVE is not for you. |

Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.07.06 13:49:00 -
[55]
I'll save you over a years worth of gameplay with this piece of advice:
Dont play EVE with the intention of making as much isk as you can. Find what you enjoy and do that regardless. If you turn EVE into a struggle of maximum SP learning and isk grinding you will never enjoy yourself.
While as a zero SP character the 'unfairnesss' of it all, having to learn at a slower rate then other pilots, may seem annoying. Remember that these pilots went through the same things that you are doing right now. In fact, as a beginner pilot you've never had it so easy.
Chill, take it all in at your own pace, and before you decide to go straight for a Battleship, i advise trying to get comfortable in a frigate first, then a cruiser, and then your Battleship.
Originally by: CCP Capslock
OH GOD THE TESTING
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Orewell
Caldari
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Posted - 2010.07.06 15:57:00 -
[56]
I think people forget that this IS an MMORPG. Look at a long list of them, no matter what one you get into, you start out as a noob. I think the big difference is... in games like EQ, WOW, and Aeon, people don't get strung out about having to "be a noob" because the high end stuff is CLEARLY not accessible due to a level restriction. So that "BS" is similar to say raid gear, and people know they can't access it until they've reached level cap, joined a guild, and put in some time raiding.
Just because you COULD pilot a tempest within your 1.6m skill points, doesn't mean that you SHOULD. In fact, level 1 and 2 missions would probably be faster in your frigate/destroyer/cruiser then in some battleship anyway. As well as the experience gained from running the missions or starting out in pvp as a noob with a noob ship.
Solution (sarcasm included), make "levels" of skill points, like tiers, 100k = 1 level or something like that, then put a level restriction on ships. so every 1mil SP's = 10 levels. and say to fly a BS, you have to be level 60. Maybe people would get it out of their heads that they can come into an MMORPG and go straight from noobness to POWA! People will always complain but it's no different then any other mmo.
The ONLY difference is that it's skill based instead of time spent based. So kids with NO life can't gain skill points faster by being online 19 hours a day and sleeping for 5, or taking shifts with their roomate so the toon is online 24 hours a day to grind all the super uber gear.
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Colinesk
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Posted - 2010.07.06 16:43:00 -
[57]
Gameplay != Skillpoints...
I play this game since 4 years and still there is more to learn, more to play... and if you think that a battleship is always better... well, I hope three frigates will show you soon that you are horribly wrong 
Being able to sit in a ship does not enable you to actually fly it well. Begin with frigs, then cruisers and then maybe a battleship. Helps a lot. And fly with others!
Cheers,have fun!
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kiki mo
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Posted - 2010.07.06 17:11:00 -
[58]
Originally by: Skippermonkey I'll save you over a years worth of gameplay with this piece of advice:
Dont play EVE with the intention of making as much isk as you can. Find what you enjoy and do that regardless. If you turn EVE into a struggle of maximum SP learning and isk grinding you will never enjoy yourself.
While as a zero SP character the 'unfairnesss' of it all, having to learn at a slower rate then other pilots, may seem annoying. Remember that these pilots went through the same things that you are doing right now. In fact, as a beginner pilot you've never had it so easy.
Chill, take it all in at your own pace, and before you decide to go straight for a Battleship, i advise trying to get comfortable in a frigate first, then a cruiser, and then your Battleship.
I'd also like to add that as a new player you CAN have a LOT of fun and can actually make some ISK as a secondary goal. Skippermonkey is right, don't play Eve as though it is a second job, making ISK as your goal, or grinding skillpoints/levels like you do in other MMO's. The 'real' game doesn't start becoming fun when you reach a certain level, it's fun at all levels if you make it fun. Contact me in-game if you want to know more.
Cheers
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Backho
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Posted - 2010.07.06 17:35:00 -
[59]
Your plan is silly and inefficient.
It is enough to get Cybernatics IV Learning IV Tier 1 stats IV Tier 2 stats III
which takes less then 500k SP.
This takes less then a week
Now lets take your plan. You waste two weeks getting perfect learning. Thats two weeks slower in a mission running Lv 4 ship.
Now this two weeks you can never ever get back in your life. two weeks of mission running at 20 hours a day at 50m isk/hour is 1b x 14 = 14 lost billions
That means your "perfect plan" have just lost you 14 billion iskies of time. Which is enough to buy 14 accounts with perfect learning.
1.6m SP is enough to pilot a raven, finish all caldari lv 4 missions has to offer within 30 minutes, and earn 35-50m isk/hour easily. Time is money. There is no such thing as "perfect learning skill importance" unless its your bajillionth account.
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Mael Sechnaill
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Posted - 2010.07.06 19:19:00 -
[60]
Originally by: OT Smithers My take:
Forget the first few weeks and the learning skills, those are nothing more than a preview of what will likely be your entire (brief) Eve experience. It is going to take you somewhere around ten months to a year to even begin to compete, and even then you will still be at a considerable disadvantage.
Erm, tell this to the interceptor pilot I shot down in a Punisher. Thank God, what you say is true for everyone. Older players are still human. High SP surely helps a lot, if it's in the right departments, but the skill to apply this advantage is at least as important. Everyone can compete on his /her own level, and have some fun. Don't wait to play in a year, play it now.
PS. I just came in to say that I am absolutely grateful for the 100% bonus.
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