Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dorotent
|
Posted - 2010.07.05 12:21:00 -
[1]
Deep Space Probes - I'm confused about how they work under the new exploration system, and searching brings up conflicting answers. Could someone using them under the new system please let me know if they'll help me in either of these cases:
1) I live near some Unusually Large Systems, and covering them with core probes gets boring. I want to scan large volumes quickly. Deep Space Probes should have the range I want, but will I need to change back to core probes to actually get a warpable (& thereby have to wait 10 seconds)?
2) I want to quickly find out what type of site all those cosmic sigs are early; ie, only spend time hitting mag/radar and not scanning down endless WHs and starting again. Will training for DSPs help me here?
Astrometrics V isn't the quickest thing to train up, so advice appreciated.
|

Narfas Deteis
|
Posted - 2010.07.05 12:27:00 -
[2]
After exploration changes, then after Deep Space Probe nerf and finally after removal of deep spots/deep space they are practicaly obsolete.
BTW: there's no need of maximizing exploration skills after Apocrypha and that's not a profession anymore. Train some gunzzz instaed.
|

Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.07.05 12:38:00 -
[3]
In response to number 1, In most cases you are going to have to swap back. It's possible to launch 4 deep space and 4 core probes and work with that; it suits some people to do so.
You can get a general idea of the signature types surrounding celestials but it's not a single scan to report on all signatures type any more.
I've found it more valuable in a scouting / intel role where you can maintain warp-ins on 2 locations at once by keeping 2 sets of 4 combat probes over, say a gate and a station, and then keeping your ship in a third spot. This can be very handy in several situations.
As the poster above indicates, they really devalued deep safe probes with lowered scan strength, removal of deep safes (when it is fully implemented), removal of idle ships in space over time etc etc.
Unless you are maxing out a cov-ops alt you won't get the full benefit you are hoping for in question 2 because they don't have the scan strength to easily pull signature types any more.
|

Narfas Deteis
|
Posted - 2010.07.05 12:54:00 -
[4]
Edited by: Narfas Deteis on 05/07/2010 12:55:56 Yes, I agree that using 2 sets of probes is comfortable in several situations, especially in combat scanning.
Also, I use sometimes 2 sets of probes when there's large amount of signatures in system (over 15 or so). It's rather rare situation anyway and using 8 core probes is faster, more effective and more comfortable then 4 x Deep Space and 4 x core. You can do almost same thing using 7 probes, so unless you are hardcore combat scanning alt you don't need Astro on 5.
And definitely you do not need Deed Space Probes.
|

Dorotent
|
Posted - 2010.07.05 13:11:00 -
[5]
Originally by: Gladys Pank
You can get a general idea of the signature types surrounding celestials but it's not a single scan to report on all signatures type any more. [...] Unless you are maxing out a cov-ops alt you won't get the full benefit you are hoping for in question 2 because they don't have the scan strength to easily pull signature types any more.
Drat, I was hoping I'd actually be rewarded for specializing. I wasn't aware DSPs had been nerfed that hard, I thought they'd just changed.
So far exploration has (unfortunately) been the least rewarding activity I've tried; I love the idea, but without being in a more active corp/having more time/0.0 access I just can't make enough isk to even pay for the cov-ops, sister's gear etc! :-)
Thanks to all on thread for the input.
|

Benco97
Gallente Carpe Diem inc.
|
Posted - 2010.07.05 13:59:00 -
[6]
The best thing about exploration is finding the site you really wanted, killing the rats and then opening the cans to find all of them empty except one, which contained garbage.
That makes me very happy.
______________________________________________
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

|

Dorotent
|
Posted - 2010.07.05 15:30:00 -
[7]
Originally by: Benco97 The best thing about exploration is finding the site you really wanted, killing the rats and then opening the cans to find all of them empty except one, which contained garbage.
Oh, yes, I love that too. So to run even basic sites, I trained up multiple skill trees - combat, retrained to armor tank to get mids back, scanning, hacking, arch, salv, high nav, cloaking, cov ops, etc - and in return for all that time invested, and all the extra risks run, I get ... empty containers.
Sigh.
|

Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.07.05 20:19:00 -
[8]
You could always go run plexes in low sec or null where there's decent stuff to be found.
High sec is a training ground, although if you know what you are doing you can still make some alright ISK.
|

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2010.07.05 21:21:00 -
[9]
Yeah, they're pretty much only useful for really large systems now. I trained Astrometrics V shortly after Apocrphya and then got nerfed about a week afterwards.  -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
|

XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
|
Posted - 2010.07.05 23:10:00 -
[10]
Edited by: XXSketchxx on 05/07/2010 23:11:38
Originally by: Dorotent
2) I want to quickly find out what type of site all those cosmic sigs are early; ie, only spend time hitting mag/radar and not scanning down endless WHs and starting again. Will training for DSPs help me here?
I'll address this because apparently people don't really know the true power of DSP.
All signatures have specific base strengths. DSP probes allow you to quickly identify the base strength of all of the signatures in a specific system (with your skills applied of course) and thus help you decide if you want to pinpoint any of the signatures.
For instance, I know that in high sec, wormholes usually show as .40% to .42% when I drop a DSP at 256 AU. If you can figure out the general trend for signature types, you can find specific sites much easier than normal, forgoing probing each and every signature you come across. Its not 100% foolproof, but it is definitely advantageous.
Using this method you can easily make very good isk in high sec, and even more so in low/null where the competition is thinner.
|
|

Skydell
Umbrella Amarr
|
Posted - 2010.07.06 01:45:00 -
[11]
Astrometrics 5 is a prerequisite for something in the Black Ops skill sets otherwise you dont need it. I dont think any of my Scanning skills are over 4 and I can lock everything in high sec down in a few hrs. Often times scanning to under 10K km with 99.99% but they always go to 100% eventually..
Very few are worth it either. |

Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.07.06 02:17:00 -
[12]
Originally by: Skydell Astrometrics 5 is a prerequisite for something in the Black Ops skill sets otherwise you dont need it. I dont think any of my Scanning skills are over 4 and I can lock everything in high sec down in a few hrs. Often times scanning to under 10K km with 99.99% but they always go to 100% eventually..
Very few are worth it either.
High-sec... Locking sigs in a few hours... stop trolling decent threads.
Surprise surprise! The good stuff is not in high sec.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |