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1. HAC or not - in Missions & Complexes [original thread]
Cedille Mureau wrote: is it worth investing time and money in gaining the skills needed for an HAC? Oh yes! I wish I'd trained for HACs earlier. I've not flown one, but the Ishtar has a good reputation.
- by Dorotent - at 2011.09.14 13:39:00
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2. Exploration Pilgrim ... with DSPs! - in Ships and Modules [original thread]
She Who Waits wrote: How close is it? Perhaps this is a stupid question but did you look at implants? (Gnome KZA) Have implants geared for main BS ships really, but the difference was much too large anyway. Looking at posts on this thread, I...
- by Dorotent - at 2011.09.10 16:55:00
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3. Exploration Pilgrim ... with DSPs! - in Ships and Modules [original thread]
mxzf wrote: I have three suggestions: First, I suggest C-Type ANPs and platings instead of T2 EANM or energized plates. There's 0.5% less resists, but 36 less CPU. Well, I have no idea what ANPs are (noobish with armour), but I think I'll hi...
- by Dorotent - at 2011.09.10 16:54:00
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4. Exploration Pilgrim ... with DSPs! - in Ships and Modules [original thread]
Leopold Caine wrote: You'll need Recon Ships V to be able to fit an Expanded Probe Launcher on a Pilgrim. Luckily, I do have Recon V. Needed it for the Rapier.
- by Dorotent - at 2011.09.10 16:44:00
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5. Torps are so buggy - in Ships and Modules [original thread]
Dorian Wylde wrote: FloppieTheBanjoClown wrote: Dracoliche wrote: I don't like to take special measures to make my $15/mo game work regularly for me. This. A "workaround" shouldn't be treated as a long-term fix to a problem in a product...
- by Dorotent - at 2011.09.09 13:09:00
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6. Exploration Pilgrim ... with DSPs! - in Ships and Modules [original thread]
I was using a Rapier to explore high/low sec. This fitted T2 versions of cov cloak, salvager, codebreaker, analyzer, and an expanded sisters launcher. Problem was it had tank and DPS of a wet noodle - 1 HML II and a PWNAGE. So I trained for a P...
- by Dorotent - at 2011.09.09 13:00:00
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7. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
+1 for the suggestion that smaller non-combat ships can enjoy high-end exploration content. I solo explore (real-life unpredictable play timeslot = solo), in a small cloaky ship packed with scanners, codebreakers, analyzers etc. There's not much ...
- by Dorotent - at 2011.08.15 12:31:00
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8. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Vector & Sig size should both be visible on tactical overview. Would even support new skills to enable this; possible a low-level electronics skill like "Targeting Analysis". I miss the information-at-a-glance from Elite!
- by Dorotent - at 2011.08.02 13:13:00
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9. [Proposal] Manual Flight Control Revisited - in Assembly Hall [original thread]
Eve is not a flight sim. -1
- by Dorotent - at 2011.08.02 13:10:00
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10. What's a good exploration ship? - in Missions & Complexes [original thread]
Originally by: Kozeck Is it better to use one ship to find a site, then bookmark it and come back with a combat ship? I was thinking of fitting a Drake, but taking out a few modules so it can fit an Analyzer, Salvager, and Codebreaker. ...
- by Dorotent - at 2010.10.17 16:40:00
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11. Got myself new toys... (warning: bragging in post) - in Out of Pod Experience [original thread]
Originally by: Phu Bar Originally by: Mashie Saldana Now if I want to show off EVE in its full glory I'll start up the client here as LCD has no chance in hell to compete with plasma regarding image quality. respect - not f...
- by Dorotent - at 2010.08.21 08:39:00
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12. Exploration - Apocryphia: why oh why? - in Missions & Complexes [original thread]
Originally by: Tippia Edited by: Tippia on 20/08/2010 11:43:05 Originally by: Elena Vherokia Since you fail at scrolling one page back: Since you fail at understanding the new system: Astro 5 in makes sense because it lets yo...
- by Dorotent - at 2010.08.20 15:28:00
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13. Deep Space Probes - in EVE General Discussion [original thread]
Originally by: Benco97 The best thing about exploration is finding the site you really wanted, killing the rats and then opening the cans to find all of them empty except one, which contained garbage. Oh, yes, I love that too. So to ...
- by Dorotent - at 2010.07.05 15:30:00
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14. Deep Space Probes - in EVE General Discussion [original thread]
Originally by: Gladys Pank You can get a general idea of the signature types surrounding celestials but it's not a single scan to report on all signatures type any more. [...] Unless you are maxing out a cov-ops alt you won't get the full...
- by Dorotent - at 2010.07.05 13:11:00
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15. Deep Space Probes - in EVE General Discussion [original thread]
Deep Space Probes - I'm confused about how they work under the new exploration system, and searching brings up conflicting answers. Could someone using them under the new system please let me know if they'll help me in either of these cases: 1) ...
- by Dorotent - at 2010.07.05 12:21:00
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16. Why lvl 5 missions are broken, and how to fix them - in Missions & Complexes [original thread]
Originally by: Axemaster 1) (The best option) Make the agent check your ship and sec status, and either not give you an undoable mission at all, or show it to you and give you a no-penalty decline on it (in case you wanted the mission and...
- by Dorotent - at 2010.07.01 16:39:00
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17. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
+1
- by Dorotent - at 2010.06.07 03:50:00
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18. How to solve the lowsec mission problem the right way. - in Assembly Hall [original thread]
Originally by: Mkah Mvet your solution creates the problem you're claiming would exist. If you can do N missions per day then people [... would ...] either HAVE to move to a big mission hub with multiple lvl 4's per station or you don't w...
- by Dorotent - at 2010.06.07 03:03:00
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19. How to solve the lowsec mission problem the right way. - in Assembly Hall [original thread]
Originally by: ihcn Agents have dynamic quality. I don't like this idea as it has a major impact on my sandbox. Here's the problem, and an alternate solution to discuss. A problem - one of my main Eve activities is missioning, and...
- by Dorotent - at 2010.06.05 15:05:00
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20. So why did "widescreen" go the way of "medium shader" again? - in EVE General Discussion [original thread]
Originally by: Tippia What did widescreen actually do aside from slap two black bars across the display? And that's why I liked it and used it on my widescreen monitor; I found it much easier to read HUD and targets locked etc on a b...
- by Dorotent - at 2010.05.29 10:58:00
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