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Lord Amentia
Deep Core Mining Inc.
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Posted - 2010.08.20 14:04:00 -
[61]
I agree with the op.
Generally the system is clumsy made and the handling needs alot of improvement. It is making my poor head spin :D
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Dorotent
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Posted - 2010.08.20 15:28:00 -
[62]
Originally by: Tippia Edited by: Tippia on 20/08/2010 11:43:05
Originally by: Elena Vherokia Since you fail at scrolling one page back:
Since you fail at understanding the new system: Astro 5 in makes sense because it lets you assess the value of a system at a glance.
...how? Not trolling, genuinely curious since training for Deep Space probes and finding that I wasn't able to 'glance' at a system in the way I'd heard about (from the old rules I assume).
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.20 15:32:00 -
[63]
Originally by: Dorotent ...how? Not trolling, genuinely curious since training for Deep Space probes and finding that I wasn't able to 'glance' at a system in the way I'd heard about (from the old rules I assume).
You build up a database over what signal strengths correspond to what kind of site, toss out a DSP (or eight) to cover the entire system and hit scan, and compare the hits you get to what you've recorded. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Dolm De'Mourne
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Posted - 2010.08.20 15:39:00 -
[64]
Edited by: Dolm De''Mourne on 20/08/2010 15:50:26 Edited by: Dolm De''Mourne on 20/08/2010 15:47:21
Originally by: Elena Vherokia Edited by: Elena Vherokia on 19/08/2010 22:49:55
Originally by: SurrenderMonkey
Additionally, allow me to burst your bubble: Feel free to spare us any more of your idiotic and disingenuous elitism. There was nothing difficult about the old system. Not even a little bit. Time consuming? Sure. Difficult? Only if you're the type of person who struggles with tying their own shoelaces.
Moving around your probes inside spheres aka bubbles - thats exactly what you do in the "new exploration" system.
Dont complain at my bursting bubbles when its yours - mmkkay?
---
We now heard those for the most part who made it obvious they need "easy mode". Now maybe a sane answer?
Why oh why?
You still haven't actually answered any part of my question, save that you seem to not understand the concept of finding something based on spacial reasoning instead of chance, making those "bubbles" rather relevant.
I'm still not seeing how a static configuration of probes with a long wait for a chance based result is better. As far as the interface goes, I could see some minor control improvements but personally can't figure too much better of a way to manipulate object in a 3d space using a 2d interface/control set.
To make my question more clear, are you stating that the waiting in the old system, either for the scan completion or the skills to train, counts as skill? Maybe the initial placement of the probes (which now has to be done several times to account for deviation)? What am I missing here?
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Salvage Contractor
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Posted - 2010.08.20 15:58:00 -
[65]
Originally by: Tippia You build up a database over what signal strengths correspond to what kind of site, toss out a DSP (or eight) set at max range to cover the entire system and hit scan, and compare the hits you get to what you've recorded.
This type of approach works fine without DSP though I agree that it may take you approximately 13.4946943659646 seconds longer to do it without. |
Wolfcheck
Pack o' Wolves
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Posted - 2010.08.20 16:38:00 -
[66]
Edited by: Wolfcheck on 20/08/2010 16:38:50 It's pretty easy to perceive oneself as the only one who "gets it" if you claim that the simple fact of thinking differently means "wanting it easy". By disqualifying any disagreement "a priori", it's obvious that only agreement has any value. But it's a logical fallacy.
I haven't used the old system, but the simple fact that a vast majority of people NOW use it that did not before defines it as "better". Can be easier. Can be "dumbed down". Can even be "easy mode". Doesn't matter in the slightest.
So now, if Deadspace stuff were lying in piles in jita, then prices would've dropped crazily. Yet I still see I can't afford to deadspace fit my ship, no matter what. I might not be rich but I could buy an orca and a pos tomorrow... yet I can't fit my battleship with deadspace gear. So much for "piled up stuff".
The OP states:
Quote: Note: - This post esspecially applies to exploration as in exploration site: Radar, Ladar, Unknown-non-WH-sites. - This post specifically is not aimed at WHs sites, where I have no additinal experience.
So, you basically take out half or more of the scanning system and say the other half is stupid. You say you don't care about 10/10 sites, and you don't care about WH, and thus the system is broken.
Now, I can take exhumers and say I haven't ever met any ship that is less useful. They are so bad that despite what FANBOYS will say, no one in their sane mind will ever buy one. This sentence is not aimed at miners.
This has been explained to you so many times it's not even funny anymore. Yet you still have that question in yer mind eh? "why oh why"?
Cuz the vast majority of eve likes it this way. We're noobs? We're tards? We're a bunch of whiny guys? Yeah, maybe. So whAT?
HTFU, or GTFO. That's your choice.
EDIT: for spelling.
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Svekke
Minmatar The Shepards
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Posted - 2010.08.20 18:57:00 -
[67]
Edited by: Svekke on 20/08/2010 19:03:50
Originally by: Elena Vherokia Edited by: Elena Vherokia on 20/08/2010 06:06:03
Then there was a mentally 13-year old, who thinks he knows the correct drawer for each player...
If you want to Troll do it - but do it right.
Well I sure know your drawer. It's so obvious! I'm not even going to respond on that age estimate, but I do agree to the other reply on this fact that if this is the only counter argument you can come up with you just fail at argumentation.
Someone got pumped in the butt with the new exploration system, leaves out more than half of the content and then blames those that counter his arguments by saying they are newbies or lack experience. What I am visualizing now is a scary emo-rage boy living with his mom, lacking social skills, projecting everything he is on other people in his only defense.
Well I have news for you kiddo, making a 'I don't like this feature because the parts that can be run solo are too easy for the majority of people, and now I make lower profits from it' does not make you a sudden expert in the subject. I am pretty confident that most people who gave a decent response have way more on hands experience with the game and exploration in general, in the whole context.
And maybe, a few tips about how mmo games are designed:
1. Solo content is for the newer players to get started and learn the ropes. So it is supposed to be easy for everyone. On exploration it already was easy, but the redesign just made the profession a whole lot more accessible to this target crowd and make more sense.
2. The harder more difficult content is there to give groups of players a great challenge, but does not necessarily have to lead to a greater profit per person ratio. It is all about planning and beating the encounter, acquiring goals of the tram you are playing with.
3. The content I describe in nr2 is everything you left out in your original post. So do you have any clue what you are talking about. Sorry to break it to you, but no.
4.Games that do provide easy content from beginning to end, where you can compete with the hardcore gamers at an almost unfair level without any need of skill. Well I know only one: World of Warcraft. Lord of the Rings Online also falls in this area, yet in there without any interest in the actual story it will become even more boring than WoW.
With all due respect to WoW players, it's a choice, it's a lifestyle. So is being gay and I have no problems with those people either.)
Now.. you want to be a solo player, fine. Just don't come crying that everybody can do what you can do and things are too easy.
And just if you are one of those who does not give up because he is not open for any other opinion but his own I would like to state: "You can not win this argument, ever. You lost it at the second you started calling people names etc." And before you get in in your head looking up every name or incorrect judgment I used on you...well never mind, please, make my day
But then again, I'm just a mental 13 year old "NewBie". (I like the way you spell it though, makes it look a bit German).
Greetings and kind regards, Svekke
(edit: wow statement just popped in my head the second I clicked submit, also sentence construction and spelling)
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Daergaar
Caldari Yama Seki
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Posted - 2010.08.20 21:13:00 -
[68]
Originally by: Svekke
With all due respect to WoW players, it's a choice, it's a lifestyle. So is being gay and I have no problems with those people either.)
Don't you dare even bring that into this thread. Just don't.
As to the other player who was laughing at the fact that me and my friends made only 37 million in an hour in W-space...it was fun for us and our first time in there. I'm sure that W-space is significantly more profitable than that if you have the proper skills/fleet/setup. If it weren't, would people be trying to set up POSs in there otherwise instead of just running 10/10 complexes?
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khazak mokl
Black Viper Nomads
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Posted - 2010.08.21 07:48:00 -
[69]
I have used both the old system and the new system and I feel the new way is alot better in general. I am also colour blind and have no problem scanning stuff out. I live in a C5 WH and I do most of the scanning(PvP or PvE) for my corp if I am online. I have skills at 3 or 4 and no implants and use a covert ops with grav rigs and can get pretty much any sig in 5 or 6 scans. Once you have half decent skills and a good ship its more down to method than any thing else. I admit it would be good to have a feature where u can save standard probe configurations but it isnt a hardship to not have it.
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Celia Therone
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Posted - 2010.08.21 09:30:00 -
[70]
I think that both systems are/were flawed.
The new system really does not give you much incentive to train up to level 5 in the scanning skills or fit scanning implants. The old system really did and that's a good thing. Just like getting BS 5 is desirable, getting pinpointing 5 should be too after all real life time based skill training is one of the ways that CCP encourages people to keep giving them money.
The new system isn't really skill based. It's a repetitive strain inducing time sink. It'd be much better if it replaced some of the clicking and dragging with thinking. Right now I just tune my brain out when I have a lot of scanning to do. To be fair there was almost no skill in the old system either after safespot placement. Although there were a couple of times as a noob when I didn't have the skills to get a warpable hit within 1000km yet I got to the site anyway by manually triangulating several hits and using warp to 100km to move my ship to where I thought the site would be.
They really ought to have done a loot re-balance for radar sites. Nearly all the value has shifted from encryption books, bpcs and bpc components to decryptors and it just keeps getting worse. It's classic market fail - you can't control what a can drops so you can't choose to concentrate on high value items (lowering production of low value, thus raising the price whilst increasing production of high value items, lowering their price.) The same design flaw that broke sleeper salvage and wormhole gas prices only even worse because you only need to read each race's book once per manufacturing character and acquire one of each interface. And for magnetometrics and gravs too, for different reasons, probably myko ladars but those are a lot more complicated.
The lack of contrast in some systems is lamentable. Having to switch the view from top down to bottom up because you moved your probes down a pixel and now they're on the other side of the system 'shadow' median? Even then some systems (exacerbated by some graphics cards I think) are completely horrible to scan.
The probe widget arrows still aren't thick enough.
It'd be nice if you could group probes so that when you're adjusting all of group A it doesn't move/resize the probe bubbles on group B.
Ship combat probing needs a complete re-work. No un-scannable ships, but the defender needs to be able to defend. The d-scan spam is rsi bs.
I'm sure there's more that I'm forgetting.
(Note, though, that they have been subtly fixing things in the new probing interface like launchers auto-re-loading all stacks of probes in your bay at once and being able to multi-select and ignore in the probe hit box.)
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Kaian Voskhod
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Posted - 2010.08.21 09:52:00 -
[71]
With the news system, i can hunt mission runner i just war deced. All that soloable. Yummi marauders.
And with the 10% tax, more and more are in a corp.
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Mara Rinn
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Posted - 2010.08.21 10:26:00 -
[72]
My main gripes with probing (separately to any issues with exploration in general) are the way that the spheres overlap each other, and the nasty interaction when probes have to be placed below the system's plane and thus under the useless shadow. Then there are the probes that disappear off into the distance when you click their movement boxes, move in the wrong axes or cause other probe ranges to change.
Off I go to do more probing on my own and remember to bug report every UI problem rather than just shrugging it off as another instance of "windows programmer syndrome." -- [Aussie players: join ANZAC channel] |
JitaPriceChecker2
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Posted - 2010.08.21 10:38:00 -
[73]
I like the old system becuase you could scan someone else probes and smartbomb them.
Scanning PVP.
Now its impossible so its sucks.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 10:14:00 -
[74]
Originally by: DNightmare
PS: Won't talk about the problem for disabled people cause, sad but true,that's kinda found everywhere in eve and OP just used it to support his raging.
Not really, but do understand where that impression comes from.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 10:20:00 -
[75]
Originally by: Naomi Wildfire
Since i'm a 10/10 runner and run those in around 30 minutes, i can say "the return and/or revenue of 10/10s compared to other sites" is pretty good. If you dont have a clue how to do it right, i wouldnt mind if you just be silent
a. if you ar ein an alliance b. if you got one of the soloable 10/10 plex factions c. if you are on low risk to be busted (aka loads of friends near) d. if you gota faction with nice drops (not armor tank since those prices are just dropping down low) e. ...
then you might hold true, that 10/10 income is ok. Whereas 6/10, 7/10 and 8/10 can be run easier, faster, found easier, faster and plain bring more return in the same time.
We could start nitpicking now about records in completion and income, which is pointless since both incomes are good and sometimes excel on a lucky drop.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 10:24:00 -
[76]
Edited by: Elena Vherokia on 22/08/2010 10:24:52
Originally by: Tippia
Originally by: Elena Vherokia Since you fail at scrolling one page back:
Since you fail at understanding the new system: Astro 5 in makes sense because it lets you assess the value of a system at a glance. If you feel this makes for "low" usefulness, you're not really interested in exploration for profit, so the fact that there are more people competing for the sites make no difference for you.
Yada, yada, yada please just dont bs people because you think you might know more about deep space probes. Arrogant kid that is.
1. You can assess which sigs are in a system with a DS 2. If you got a nice list you can look up of what might be in system and which sig is a candidate for something - you dont know for sure from a DS; and drone sites, WHs, grav sites, ladar sites,... are trash to someone not hunting for those - ya know? Mkaay? Reading? Reading = good for you. kthxbye
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 10:37:00 -
[77]
Edited by: Elena Vherokia on 22/08/2010 10:38:28
Originally by: Dolm De'Mourne
You still haven't actually answered any part of my question, save that you seem to not understand the concept of finding something based on spacial reasoning instead of chance, making those "bubbles" rather relevant.
There is no need to answer you, simply because you assumed of what I am asking instead of reading what I posted.
You know: reading makes it possible to answer what was asked for. For your assumptins I suggest you create a new topic.
Anyways here the part you most likely stumbled upon in more detail: 1. Elena: the old system was a grind, but not clumsy - still it direly needed a change 2. Elena: the new system is so clumsy, that its barely better than the old system if at all 3. Elena: Hence my question: Why not improve the old system and make a 2.0 or 3.0 version of the old?
From here my personal opinion: - the new system behaves so clumsy that it wasnt worth the effort to create it anew in the first place - reading the Dev Blogs about it, it seems - when reading between the lines - that it was only about makign it easier. Making it easier without telling aka "Easy" in the disguise of "Better".
As a result thats the attitude CCP imho shows here and thats what I consider bs. Its brown, its laying on the ground, its warm and it stinks - something like that got a name - and thats exactly what the new system imho is. Swapping a bs grind for a clumsy bs doesnt bring it.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 10:41:00 -
[78]
Originally by: Celia Therone I think that both systems are/were flawed.
Thats what this is about.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 11:27:00 -
[79]
Originally by: Elena Vherokia Yada, yada, yada please just dont bs people because you think you might know more about deep space probes.
Yes, please stop doing that.
Quote: If you got a nice list you can look up of what might be in system and which sig is a candidate for something - you dont know for sure from a DS; and drone sites, WHs, grav sites, ladar sites,... are trash to someone not hunting for those - ya know?
àwhich is why you want to be able to sort them out at a single click. Which DSes let you do if you actually have some player skill and don't expect the game to do it for you the way the old easy-mode system did. Of course, not being all that familiar with the new system (such as not seeing the benefits of the skills and not actually having used it in its real environment), you wouldn't know this. Until you do, stop feeding people nonsense based on your own inexperience.
Quote: Anyways here the part you most likely stumbled upon in more detail: 1. Elena: the old system was a grind, but not clumsy - still it direly needed a change 2. Elena: the new system is so clumsy, that its barely better than the old system if at all 3. Elena: Hence my question: Why not improve the old system and make a 2.0 or 3.0 version of the old?
And here's what you've failed to explain: what's clumsy about the new one? If it's so clumsy, why do you call it "easy mode"? Have you considered what the system needs to do in the new exploration environment? If this is truly how you feel, all of your hollering and posturing basically boils down to a simple matter of UI: you don't like working in 3D space.
As for #3: they did improve the old system by removing the AFK in favour of actual gameplay and active player involvement, by removing randomness in favour of player input, by ditching static placement and equipment restrictions on dynamic and player-selectable mechanics. That's why we have what we have now. In fact, can you name a single thing from the old system you would want back and explain why? What is there to save? And, again: what do feel is actually wrong with the new system ù saying it is "clumsy" is a thoroughly inadequate and void of any kind of useful information. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 11:34:00 -
[80]
Edited by: Elena Vherokia on 22/08/2010 11:34:22
Originally by: Tippia àwhich is why you want to be able to sort them out at a single click.
I phail - to see where I stated that one... simply because I didnt.
Is it a disease of yours or are imputations what you consider a discussion or argument?
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 11:43:00 -
[81]
Edited by: Tippia on 22/08/2010 11:46:48
Originally by: Elena Vherokia
Originally by: Tippia àwhich is why you want to be able to sort them out at a single click.
I phail - to see where I stated that one... simply because I didnt.
In Post #76, you said you didn't want to probe for "trash" sites. My answer to that was that a DS lets you. Now, was that really so hard to follow?
edit: I guess you aren't familiar with the general use of "you" ù it has more uses that simply referring to you, personally, you knowà
Oh, and why can't you answer the actual questions? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 11:54:00 -
[82]
Originally by: Tippia
Originally by: Elena Vherokia
Originally by: Tippia àwhich is why you want to be able to sort them out at a single click.
I phail - to see where I stated that one... simply because I didnt.
Stated what exactly? In Post #76, you said you didn't want to probe for "trash" sites. My answer to that was that a DS lets you.
Nice you linked the post because I didnt write what you told - not there, not anywhere else. Instead in that post I summarized the current state of the game as is - in my typical blunt style.
Seriously - out of curiosity, do you suffer from "a congenital lack of capacity for reasoning, or a temporary state of daze or slow-mindednes"?
Wikipedia - Stupidity
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Hitoshi Yamadori
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Posted - 2010.08.22 11:59:00 -
[83]
There is only one thing I want to change is the color
It often makes me sit a few inches in front of the screen, to identify the probes out of the gray in gray.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 12:01:00 -
[84]
Originally by: Elena Vherokia Nice you linked the post because I didnt write what you told
What are you on about? I didn't say you wrote anything (aside from the bit I quoted, which is straight out of post #76).
Quote: Seriously - out of curiosity, do you suffer from "a congenital lack of capacity for reasoning, or a temporary state of daze or slow-mindednes"?
Do you suffer from delusions of grandeur, or are you just completely unfamiliar with the generalised "you"?
Again: you said some sites are trash. I said that this is why you (=one) want to sort out before hand what's there, and that a DS lets you (=one) do exactly that. I then said that you (=you, Elena) apparently aren't familiar enough with the new system to understand how.
Ohà and those questions ù you've still left them unanswered. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 12:17:00 -
[85]
Originally by: Tippia In Post #76, you said you didn't want to probe for "trash" sites.
You lil whiney lieing worm. Above is exactly what you claimed and I never wrote it. Slime elsewhere.
CBA'd to answer fools like you (in other threads you were just called a "Troll")...
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 12:22:00 -
[86]
Edited by: Elena Vherokia on 22/08/2010 12:26:31
Originally by: Hitoshi Yamadori There is only one thing I want to change is the color
It often makes me sit a few inches in front of the screen, to identify the probes out of the gray in gray.
How about: - You move probes to hits and cant find them (the hits from the last scan) after you turned down scan range? (since hits grey out, when not inside a sphere - this is a severe issue when you have 8 probes available and try to scan 2 hits at once)
- Probes suddenly jet away? ( fine tune with arrow, grabbed an arrow, but system "misplaces" the sphere by 100-200 au)
- "Tilted systems" - even though all celestials are in one plane, one encoutners "tilted solar systems" where the probes are not on the solar system plane?
- Fine adjustment of probes with arrows - arrow is blue (for dragging) but system still readjusts the scan range of another probe?
- Nebular systems with partially extremly light (white) background and you dont see your stuff?
- Dark systems, where the background is so dark that you cant find your probes center?
- ...
A lot more - how about that? Or never encountered it?
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 12:33:00 -
[87]
Edited by: Tippia on 22/08/2010 12:36:18
Originally by: Elena Vherokia
Originally by: Tippia In Post #76, you said you didn't want to probe for "trash" sites.
You lil whiney lieing worm. Above is exactly what you claimed and I never wrote it. Slime elsewhere.
Quote: you dont know for sure from a DS; and drone sites, WHs, grav sites, ladar sites,... are trash to someone not hunting for those - ya know?
Your words. Btw, it's "lying" (I think this hints at the problem you're having here), and by your very own admission, you're the whiner, so stop projecting.
Quote: CBA'd to answer fools like you (in other threads you were just called a "Troll")...
So let's sum up:- You can't think of anything you want to keep from the old system.
You can't specify anything that's wrong with the new one. ← Corrected, you have UI issues, but nothing is apparently wrong with the scanning mechanic as such.- You think it's too easy now ("easy" being the standard code for "I can't compete").
- You have no arguments and therefore have to resort to ad hominems.
You're quite right: this makes you a troll.
Quote: - You move probes to hits and cant find them (the hits from the last scan) after you turned down scan range? (since hits grey out, when not inside a sphere - this is a severe issue when you have 8 probes available and try to scan 2 hits at once) - Probes suddenly jet away? - "Tilted systems" - even though all celestials are in one plane, one encoutners titled systems where the probes are not on the solar system plane? - Fine adjustment of probes with arrows - arrow is blue but system still readjusts the scan range of another probe? - Nebular systems with partially extremly light (white) background and you dont see your stuff? - Dark systems, where the backgroudn is so dark that you cant find your probes center?
See? Was that really so hard? UI issues. Ok. These we can agree on. So why do we need to trash the probing system and go back to the old player-irrelevant AFK grind? Why not just fix these (surface polish) issues? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 12:54:00 -
[88]
Edited by: Elena Vherokia on 22/08/2010 12:56:31 Edited by: Elena Vherokia on 22/08/2010 12:55:29
Originally by: Tippia See? Was that really so hard? UI issues.
...
yada
You know you deserve a headbang for that one - and a PM ingame for the lie above would be in order if you have a spine.
Apart from that we now complete the tour of understanding of my posts since UI is only the start:
1. Interface (UI issues) "kills" the benefit of high end skills (8 probes offer low benefit in scanning 2 hits since moving those 8 probes together with sites greying out is a killer). 2. High end skills offer diminishing return for the player, who has them ( I do consider the DS probe "effect" low). 3. High value unknown sites with DS-items are too easy to find (this is bad - not only for my pocket but in fact a killer for the existing player-run economy in the long run).
Solution - suggestion: - fix UI asap, since it sucks - scannign on lower skills must be harder, more difficult and take longer
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 13:43:00 -
[89]
Edited by: Tippia on 22/08/2010 13:45:20
Originally by: Elena Vherokia[:D You know you deserve a headbang for that one - and a PM ingame for the lie above would be in order if you have a spine.
Here's a tip: if you want to call something a lie, make sure it's not true first. You made the claim, then said the exact quote of that claim wasn't something you said.
àthat, or you just don't understand what "you" means. Take your pick.
Either way, you've become very confused over what you yourself has said, and even more so what I've said. I would suggest that you read through the exchange again and think very very hard about what is written there. I'm sure you'll figure it out. Just remember "you" can refer to more things than Elena Vherokia ù this is an important lesson for you to learn.
Quote: 1. Interface (UI issues) "kills" the benefit of high end skills (8 probes offer low benefit in scanning 2 hits since moving those 8 probes together with sites greying out is a killer).
High skills have benefits of their own ù you're just not seeing them because you're not at the high end of exploration. In addition, what you're describing is a matter of player skill being able to compensate for character skill. This is a good thing.
Quote: 2. High end skills offer diminishing return for the player, who has them ( I do consider the DS probe "effect" low).
Same argument, same answer.
Quote: 3. High value unknown sites with DS-items are too easy to find.
That's because they're not the high end any more. Again: you're simply confused over the fact that the exploration environment has changed while you were gone ù it's not just a new system, but a new world, and it's your assumptions that things are still the same that trip you up, not some flaw with the system.
Quote: - scanning on lower skills must be harder, more difficult and take longer
Aforementioned perspective issues aside (ie. you're thinking lower skills makes no difference simply because you have no experience with the sites and situations where the difference is huge), why? Why shouldn't player skill be able to compensate?
Still, you deserve a pat on the head and some candy for actually, finally being able to articulate an answer to one of the questions. Only two more to goà
*Pat* *Candy* ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 16:07:00 -
[90]
Edited by: Elena Vherokia on 22/08/2010 16:08:16
Originally by: Tippia Here's a tip: if you want to call something a lie, make sure it's not true first.
Troll is Troll :) For the tip pot: learn to read next time before you make yourself look as stupid as you did :)
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