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Tippia
Sunshine and Lollipops
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Posted - 2010.08.22 16:18:00 -
[91]
Originally by: Elena Vherokia Troll is Troll :) For the tip pot: learn to read next time before you make yourself look as stupid as you did :)
So, tell me again, what exactly was it you didn't say that I said you did?
You're referring to this bit, in case you forgot: Originally by: You If you got a nice list you can look up of what might be in system and which sig is a candidate for something - you dont know for sure from a DS; and drone sites, WHs, grav sites, ladar sites,... are trash to someone not hunting for those - ya know?
Originally by: Me àwhich is why you want to be able to sort them out at a single click. Which DSes let you do if you actually have some player skill and don't expect the game to do it for you the way the old easy-mode system did.
Now. what in this quote didn't you say? Try to actually answer this time. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ashira Twilight
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Posted - 2010.08.22 16:33:00 -
[92]
Originally by: Elena Vherokia
dear ccps,
i is mad cause i dont gots monopolies on xplorations no mores. i dun wan to competes for de lewtz. plz giv back awful gutwrenching xplorations systems, cuz i has diabilities, n stuffs
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 20:53:00 -
[93]
Originally by: Ashira Twilight
Dear Life,
I dont have one, so I try to look and appear intelligent.
Yours
Ashire
fixed it for ya
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 20:58:00 -
[94]
Edited by: Elena Vherokia on 22/08/2010 20:59:15
Apart from the Trolling (which my blunt style provokes) we should have a look at what exactly some fanbois/fangurlzz defend...
I am an ingame screen, I was not made up, but my user just saw me exactly this way.
Question: Where are the two hits of the same sig in this screen?
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Vaal Erit
Science and Trade Institute
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Posted - 2010.08.22 21:20:00 -
[95]
You have to click on the result in order to show the red dot/circle/sphere. Also according to that picture you are doing it wrong, no wonder you think scanning sucks.
No one is saying that the UI in the new scanning system is perfect and there aren't any bugs in the new system. Of course the new scanning system has bugs and bad things that make it annoying. The shadow you get that makes probes all dark and hard to see makes me crazy. But the mechanic change from 40 minutes of click once -> wait 2 minutes -> click once -> wait 2 minutes to one where you have to be active is a good change. Lastly, neither system is harder than the other. Once you figure out how to scan it is the same thing over and over again, there are no new challenges or new possibilities. The new system is faster but faster is not the same as easier, both systems are easy. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |

Elena Vherokia
Silent Service Limited
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Posted - 2010.08.22 21:23:00 -
[96]
Edited by: Elena Vherokia on 22/08/2010 21:25:09
Originally by: Vaal Erit You have to click on the result in order to show the red dot/circle/sphere. Also according to that picture you are doing it wrong, no wonder you think scanning sucks.
No one is saying that the UI in the new scanning system is perfect and there aren't any bugs in the new system. Of course the new scanning system has bugs and bad things that make it annoying. The shadow you get that makes probes all dark and hard to see makes me crazy. But the mechanic change from 40 minutes of click once -> wait 2 minutes -> click once -> wait 2 minutes to one where you have to be active is a good change. Lastly, neither system is harder than the other. Once you figure out how to scan it is the same thing over and over again, there are no new challenges or new possibilities. The new system is faster but faster is not the same as easier, both systems are easy.
a. it might be hard to see for you, but it actually is clicked (you see the grey underline color of the hits?) - the hit is close to the upper center 4 spheres together
b. of course it is wrong and you are perfect ;) and since you know it better you can for sure tell whats wrong sweetheart :) ? In case you refer to the lower right spheres hun: those are remaints of a previous scan I eliminated. Dont assume too fast mmmmkay? Rule of thumb: with 8 spheres you can scan 2 hits at once...
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Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.08.22 22:31:00 -
[97]
I used to use the old system, many years ago, but mainly for scanning down ships to kill. I remember it being rather easy in terms of finding ships.
I've recently started exploration, and I like the ease of the new system. However, I completely understand and agree with people that have certain bugbears about it. It would be nice if some things were fixed in the UI.
- The bright backgrounds.
- Trying to select a probe's plane when it's near planets/gates/etc. The little drop down icon gets annoying.
Other than that, I'd like to be able to set up my probes in a pattern, and then have an option to have them focus inwards as I reduce the range.
Anyway... I like the new system as a whole, and exploration can be fun and rewarding, even in High sec. And even with Astro 5, and all other skills at 4, using Sisters launcher/probe and a T3 electronic subsystem... I still rarely find a radar site that I cannot narrow down. So no, you still need high skills/items to get some sites.
-G
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Shinshi Casoyako
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Posted - 2010.08.23 06:50:00 -
[98]
Originally by: Elena Vherokia
- The current system puts the physically disabled on a huge disadvantage (rl).
Sorry man, but do we have cars for the blind? no well lets nerve the driving system so that the blind can drive cars. Its hard to be disabelled (me being colorblind, nearsighted, dyslectic) but I scan down sites in under 4 minutes.
And laziness aint a disabillity . Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Daergaar
Caldari Yama Seki
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Posted - 2010.08.23 07:23:00 -
[99]
Originally by: Elena Vherokia
a. it might be hard to see for you, but it actually is clicked (you see the grey underline color of the hits?) - the hit is close to those 4 spheres together. Actually both hits are app. 15 pixels above the middle sphere.
I'm sure you already know that two hits of the exact same percentage are almost guaranteed to be the same object, right? If you used two of the 4 probes you left off to the side and increased their scan ranges, and intersected them around those 2 dots of the same percentage, you'd get a red ring, showing you the plane the object is in. Then you centre your probes on it (recall them first, it's easier that way), and then use the arrows to pull 1 to each side. Pull a 5th above. Use more probes to make it easier if you have higher Astrometrics. You can have a larger probe overlap everything to make sure you don't lose a signature.
With 8 probes, you should be VERY fast at scanning something down. Someone with Astrometrics 2 (like me) has to work a lot harder because I have less flexibility on how I place my probes.
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Wolfcheck
Pack o' Wolves
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Posted - 2010.08.23 07:58:00 -
[100]
Edited by: Wolfcheck on 23/08/2010 07:59:20 No one said the system is perfect.
Yet you of course ignored at least one post that highlighted your total inability to understand logic, and proceeded to troll and call names, which is exactly the behaviour that one would expect given your answers in this thread.
Originally by: Elena Vherokia a. it might be hard to see for you, but it actually is clicked (you see the grey underline color of the hits?) - the hit is close to those 4 spheres together. Actually both hits are app. 15 pixels above the middle sphere.
If you clicked ONE it would've been highlighted.
Also, if you zoomed in the sphere widget wouldn't cover 80% of the sphere interior, making it easier to spot the hits and to move them around.
Originally by: Elena Vherokia And about easy: creating proper scan points in the old system was - an art. Clumsy too, a grind, but nonetheless an art and it ensured you are good in your home systems. There was a lot more to it, but at 2 min scan time I doubt you ever experienced it.
Tough luck. They made it so that kids like it and you don't. Better move on to better games that cater to 1337 players like you and leave us grunts in the mud. And no, I don't want your stuff.
Choice is still the same: HTFU or GTFO. I suggest GTFO.
EDIT: Daergaar has it right. Very much so.
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Mizar Amatali
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Posted - 2010.08.23 09:19:00 -
[101]
Ok first of i would like to say my skills are pretty good - with 5 in astro and 4 in all suport skills.
Second id like to point out i did TONS of scaning under old system mostly in 0.0 (omist at that time)
Thirdly as im not disabled or color blind (to my knowledge) i cant really comment on that issues.
All that said heres what i think - OP makes it seems worse than it really is but actualy has made valid points. In old system scanning itself was boring and easy - but getting it done efficently required thinking and much work making probing BMs (i still have around 300 for omist alone). All you people who point out to "scan and wait" method as all there was to probing are plainly wrong. Aditionaly,in the old system skills did matter and equipement you used also did matter. Harder sites (DED 8/10 up) were AT THE limit of my skills, granted i spent 10,s of hours by planing and making probing BMs in neighobring constelations and as far as i know getting PERFECT coverage for them. So no old system was not only about waiting for scan to end up as before you had to put much work in it, surely it wasnt mindless.
So actually getting better skills and sisters equipement allowed you acces to sites otherwise un-probale. So yes there is a lot of difference.
Then there is issue with interface itself - as OP pointed out astro 5 allows you to probe 2 sites at a time - this is theory. In practice the interface makes it inefficent - your better of, in terms of time, scanning one site after another because the time (and pain) of setting 8 probes is not worth it. That is a real issue as UI does not allow you to use skills you trained. This issue is even more valid when probing ships - they are not static and time needed to set probes (whatever system you try to use - scouting/pinning) makes scaning ships hard unless its mission runner/afk.
So in my opinion new system could use some touches - im not claiming the right to judge which was better i just want to point out that there are flaws in new system: 1. bad interface 2. too easy scaning 3 you can scan pretty much everything with medicore skills
Of course you may disregard point 2 and maybe because i may be biased because of tons of people scanning out "my" sites but consider work/profit thing. Of course better skills allow you too probe a little faster (skiping ranges by two or even three steps). Thing is that people who trained skills higher than usual 4/3 get almost no benefit from them. This was mostly on sites scan - ship scan benefits more from higher skills efficency so the problem is less visible here (unless interface problems pointed out above are discussed). Flame On
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Soldarius
Independent Coalition OWN Alliance
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Posted - 2010.08.23 09:35:00 -
[102]
Wow. I've never seen so many people who don't know how to use the new system properly. I won't say my way is the best. But it works for me. I will also allow that I never used the old system. But from what I've read so far,I know that I wouldn't care to spend an hour warping around making safes just to drop a motionless probe.
I would however, like to have different probes for different sites (mag/radar/grav/ladar). Multispecs too. As the system is now, you cannot filter between them without scanning to a significant strength.
As for the skills, I think it does need some tweaking. With level 3/4 skills, properly fitted/rigged covert ops and standard probes, I can scan small drones. But just barely. To date, since my last sp went into scanning, I have never failed to scan a site of any kind. Proper ship+rigs helps with that. But clearly the harder sites need to be even harder. There needs to be a benefit to train those skills up to 5. I find no need for more than 4 probes. I can use 5. But never do. Again, I don't see the point.
I think multispectrals (current probes) should be weaker. Make the special ones I proposed above better. They are more specialized.
The dark glass at the ecliptic needs to go. It just interferes with scanning. Sure, you can rotate the view to look up. But why bother? Just loose it. It serves no purpose and only gets in the way.
The probes do sometimes get lost in the background. Again, you can rotate to compensate. But in some systems its about useless. You'd think our on-board computers would be smart enough to choose a color set that would always contrast well with the background.
As long as the hit is highlighted (you can highlight more than one and they are all highlighted upon initial display of results) and the point is within a scan bubble, it will show up brightly. I would keep the highlight system, except in relation to the hit having to be inside an active scan bubble. Clicking on the hit in the results should be sufficient to keep it illuminated.
2 hits of the same percentage do not indicate the same object. However, 2 hits of the same ID are always the same object. That is by design. It is only by coincidence that those 2 results are almost always the same strength. The percentage is actually irrelevant at this point. Its the ID you need to watch.
If you have issues with the "clumsy" interface, you're doing it wrong. In every instance of incorrect actions occurring, it has always been a result of me clicking on the wrong spot. Zooming in always fixes this.
The only issue I have with the interface is the labels sometimes get in the way. Rotating/zooming usually fixes this. I have never had a probe zoom anywhere I didn't tell it to. Hell most systems aren't even as big as the jumps you describe. Perhaps you should examine what you are doing to make it do that?
Split-screen 2-D interface? Barf... This is the modern world. I like my 3-D rotating world.
"When you have to shoot, shoot. Don't talk." |

Elena Vherokia
Silent Service Limited
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Posted - 2010.08.23 09:59:00 -
[103]
Originally by: Soldarius Wow. I've never seen so many people who don't know how to use the new system properly. I won't say my way is the best.
<snip text wall>
a. Why comment on the old system if you dont know it?
b. Dark glass and shadow of spheres actually serve a purpose. They need to be changed but cant go.
PS: Bring the comments on my screenshot and how you believe you can scan better and its all wrong - didnt have such a good laugh by ppl outing themselves as n00bs.
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Wolfcheck
Pack o' Wolves
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Posted - 2010.08.23 10:03:00 -
[104]
Originally by: Elena Vherokia
Originally by: Soldarius Wow. I've never seen so many people who don't know how to use the new system properly. I won't say my way is the best.
<snip text wall>
a. Why comment on the old system if you dont know it?
b. Dark glass and shadow of spheres actually serve a purpose. They need to be changed but cant go.
PS: Bring the comments on my screenshot and how you believe you can scan better and its all wrong - didnt have such a good laugh by ppl outing themselves as n00bs.
Cool story, bro.
1/10 as a troll attempt.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.23 10:06:00 -
[105]
Edited by: Elena Vherokia on 23/08/2010 10:06:24
Unfortunately a text wall followed directly to a well thought out and good post. So here a quote from one of the few gems in this thread :)
Originally by: Mizar Amatali
<snip>
OP makes it seems worse than it really is but actualy has made valid points.
In old system scanning itself was boring and easy - but getting it done efficently required thinking and much work making probing BMs <snip>
All you people who point out to "scan and wait" method as all there was to probing are plainly wrong.
Aditionaly,in the old system skills did matter and equipement you used also did matter. Harder sites (DED 8/10 up) were AT THE limit
<snip>
So no old system was not only about waiting for scan to end up as before you had to put much work in it, surely it wasnt mindless.
So actually getting better skills and sisters equipement allowed you acces to sites otherwise un-probale. So yes there is a lot of difference.
Then there is issue with interface itself - as OP pointed out astro 5 allows you to probe 2 sites at a time - this is theory. In practice the interface makes it inefficent - your better of, in terms of time, scanning one site after another because the time (and pain) of setting 8 probes is not worth it.
That is a real issue as UI does not allow you to use skills you trained.
<snip>
there are flaws in new system: 1. bad interface 2. too easy scaning 3 you can scan pretty much everything with medicore skills
Of course you may disregard point 2 and maybe because i may be biased because of tons of people scanning out "my" sites
<snip>
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Mizar Amatali
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Posted - 2010.08.23 11:16:00 -
[106]
Also as a side note this thread would surely use less hostility and less "me better than you" and "you dont get it argumrents" 
May people make valid points supporting both systems most seem to agree both systems were/are lacking. Whats to argue about. To people doing DS argument - sure you are right but most systems can be covered with "normal" probes so whats the point ? This is a serious question not to troll or say "youre wrong stfu". Flame On
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TheMahdi
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Posted - 2010.08.23 11:30:00 -
[107]
Edited by: TheMahdi on 23/08/2010 11:32:32 Edited by: TheMahdi on 23/08/2010 11:31:31 Theres bigger problems with Exploration then the scanning system, thats the last thing that should be getting any attention.
For example, 1) DED plexs are just so weak now, if they wanted to curb the ISK gain from infrastructure spwaned DEDs, why not just create seperate instances of those plexs - instead, they got lazy and nerfed all DED plexs even those rare few you find through normal exploration. Increase the rate of OPEs to what it was before, the rate of OPEs is so low now, when before you could get an OPE in every room and now you only guaranteed one in the last room.
2) The loot from Radars and Mags (for some factions) needs to be looked at. Personally, even just removing the dreaded "empty cans" and guaranteeing all cans yield something will go a long way. But personally I'd like to see much more consistent rate of T2 salvage. And much more consistent rate of decryptors from Radars.
3) Increase the rate at which unrated plexs spawn, so that real exploring actually has a good chance at faction spawns and escalations more regularly. If you could find twice as many unrated plexs as there is now, it would actually be worth it to explore as opposed to just run missions or anomalys in an upgraded system.
The way it stands, exploration is a very low ISK/hr profession surpassed by almost everything else. I don't want it to be the best but atleast lets make 0.0 and low sec exploration compareble to other professions that have much less risk!
Come on CCP, exploration is a great feature of EVE, it's the only interesting form of PvE where you can actually feel like your in a living universe.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.23 11:58:00 -
[108]
Originally by: Mizar Amatali To people doing DS argument - sure you are right but most systems can be covered with "normal" probes so whats the point ? This is a serious question not to troll or say "youre wrong stfu".
The point is that unless the system is <20AU across, chances are that a normal probe will taint your results due to being too close to the potential hits. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Mizar Amatali
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Posted - 2010.08.23 12:07:00 -
[109]
Tippia- right and why do you need less varied results achieved by weeker more distant probes (variables with lesser impact on the result) when you can get better and more accurate hits on first scan with normal probes ?
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.23 12:15:00 -
[110]
Originally by: Mizar Amatali Tippia- right and why do you need less varied results achieved by weeker more distant probes (variables with lesser impact on the result) when you can get better and more accurate hits on first scan with normal probes ?
Because you're not looking for "better" or "accurate" hits ù you're looking for normalised ones. Based on what you see, you can choose to hunt down the ones you're interested in or move on to a more valuable system. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Mizar Amatali
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Posted - 2010.08.23 12:19:00 -
[111]
Ok seems everyone has a system of his own - thanks for the answer.
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Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.08.23 12:20:00 -
[112]
Like Tippia, I use the DSP to isolate what I want.
I keep a notepad open ingame to track the hits, and as a reference. Means I can travel fast and find more sites.
-G
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Wolfcheck
Pack o' Wolves
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Posted - 2010.08.23 14:20:00 -
[113]
Originally by: Brannor McThife Like Tippia, I use the DSP to isolate what I want. I keep a notepad open ingame to track the hits, and as a reference. Means I can travel fast and find more sites. -G
Ok must be stupid cuz I don't get the point in this and tippia's systems. You mean the hit "code" depends on how strong the signal is when you first find it? I don't really understand so if you can enlighten me that'd be appreciated.
Also, Mizar: nice analysis. This topic, tho, has started and has been conducted by the OP as a "me better than you" rant. There has been a number of people trying to reason and discuss and they've been answered with petty name calling or ignored. All in all we'd be better moving to another topic and let this childish rant die. IMNERHO.
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Celia Therone
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Posted - 2010.08.23 19:20:00 -
[114]
Originally by: Wolfcheck
Ok must be stupid cuz I don't get the point in this and tippia's systems. You mean the hit "code" depends on how strong the signal is when you first find it? I don't really understand so if you can enlighten me that'd be appreciated.
Every site has an inherent signal strength. More difficult sites have a lower inherent strength, which makes them harder to scan down. What this means is that if your probe is far enough away from the site you can tell something about the site from the strength of the hit that you get on it. (If your probe gets close enough to a site then the proximity of the site results in an increase in its detected signal strength, that's why you want your probe to be pretty far away.)
So if, say, you figure out that every site with a base strength of 0.14 is something that you aren't interested in doing (as a random example this might include haunted yard, large gneiss, ransacked serpentis demolished station, regional serpentis data mining, Celadon Nebula) then simply doing one scan with a deep space probe potentially allows you to decide that a system isn't worth scanning even if you get multiple hits. If you decide that you're only interested in sites with a base strength of 0.02 then you can rapidly discard most systems without having to spend an appreciable mount of time in them.
Note that I don't actually do this myself under the new system so the above sites are random examples not actual values. I originally saw the mechanics under the old system, where you tended to spend a lot more time looking at signal strengths and because you didn't know how many sites were in a system (only their types) it could be pretty significant if you got a hit on a site with an unexpected signal strength.
So, anyway, the idea is that you can cycle through a lot of systems very quickly looking for rare high isk sites and then hit the jackpot whereas the schlub that's scanning every site has just found a bunch of junk in the same amount of time.
I suspect that most people that use this method trained Astrometrics V under the old system. You can approximate this method using regular core probes but you waste some time dropping more of them (depending on the system) and moving them around and possibly scanning a couple of times to get the same outcome.
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Zilberfrid
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Posted - 2010.08.23 19:56:00 -
[115]
I like the new probing system. I have not tried the old though. ------------------------------------- I like to fly around and shoot stuff. |

Mizar Amatali
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Posted - 2010.08.23 22:05:00 -
[116]
Celia nice write up - and yes its true in old system you knew what you are scaning on first hit. And that was because scanning itself was more time consuming so there was actually a reason to analyze more (ye im lazy bastard)to save up a reasonable quantity of time. Now i dont feel like it - im around 15 seconds away from knowing what kind of site it is anyway - im not sure that looking it up by sig str takes less time. Flame On
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.23 23:00:00 -
[117]
Originally by: TheMahdi
Theres bigger problems with Exploration then the scanning system, thats the last thing that should be getting any attention.
Its not seperate, those are all connected.
Originally by: TheMahdi
For example, 1) DED plexs are just so weak now,...
I disagree with your DED arguing since it is plain not true: - Every lowsec region has at least 1 high end and 2 low end DED plexes. In fact it is hard to avoid stumbling upon them. - Every nullsec region (except drones) has at least one high end DED (10/10) and 2 low end DED (6,7,8/10) plexes. - The effects in the low end rooms were crap compared to the rest. Except as for 5/10 + I personally didnt even bother to grab em. And even for 6/10 the effects are 17th and 18th tire - compared to what drops it doesnt matter. - DED plexes are scanned too easily, too fast with too low skill requirements.
To make it worse: Some DED plexes are easy mode by now. Meaning that in one plex a whole room dps is gone, another plex apparently had its dps tuned down, my beloved Crimson Sentinel doesnt know when he wants to spam missiles and webbers and when not.
Bottom line: its a mess with those DEDs and by far too easy. In case you need it easier, there is still mining Veldspar in Amarr...
Originally by: TheMahdi
2) The loot from Radars and Mags (for some factions) needs to be looked at. Personally, even just removing the dreaded "empty cans" and guaranteeing all cans yield something will go a long way. But personally I'd like to see much more consistent rate of T2 salvage. And much more consistent rate of decryptors from Radars.
I take your word on that one since I never bothered to compare factions 1 by 1 for Mag and Radar.
Originally by: TheMahdi
3) Increase the rate at which unrated plexs spawn, so that real exploring actually has a good chance at faction spawns and escalations more regularly. If you could find twice as many unrated plexs as there is now, it would actually be worth it to explore as opposed to just run missions or anomalys in an upgraded system.
It is worth it - I assume you are in nullsec? Seriously get a friend who is expert in exploration you definitly miss in one or several areas.
Originally by: TheMahdi The way it stands, exploration is a very low ISK/hr profession surpassed by almost everything else. I don't want it to be the best but atleast lets make 0.0 and low sec exploration compareble to other professions that have much less risk!
That statement holds true with exploration in low- and nullsec being too easy as it is now and therfore the market being flooded with stuff.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.24 07:07:00 -
[118]
Edited by: Elena Vherokia on 24/08/2010 07:08:38
Originally by: Mizar Amatali im not sure that looking it up by sig str takes less time. Flame On
Ohhhh yes it takes way less time. In a cov ops or similar you can do "fly-by-scanning". Meaning you can plot a course through a whole constellation or more and scan in the time it takes you to fly to the next gate. When you reach the next gate you already know if it is worth it scanning more in this system or not.
Once you started it you will see that it is somehow like our good ol Multispec probe (not really but sometimes feels that way).
Still this benefit is void if you run most signatures in a system (Radar, Mag, some Ladar and unknown) since in that case any group of sig strengths interests you (except 1.25+ %).
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Killerjock
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Posted - 2010.08.24 07:39:00 -
[119]
Originally by: Celia Therone Every site has an inherent signal strength. <snip>
Makes perfect sense. Thanks. I had not thought of making a DB (probably cuz my scanning skills AND ship bonuses kept changing while I trained thus making it kinda pointless) but this is about the same approach i used... and that everyone used I assume.
Quote: You can approximate this method using regular core probes but you waste some time dropping more of them (depending on the system) and moving them around and possibly scanning a couple of times to get the same outcome.
Tippia's claim that this might be "contaminated" by a probe being too close to one sig has merit, tho.
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Elena Vherokia
Silent Service Limited
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Posted - 2010.08.24 10:15:00 -
[120]
Edited by: Elena Vherokia on 24/08/2010 10:16:06
Originally by: Killerjock
Originally by: Celia Therone Every site has an inherent signal strength. <snip>
Makes perfect sense. Thanks. I had not thought of making a DB (probably cuz my scanning skills AND ship bonuses kept changing while I trained thus making it kinda pointless) but this is about the same approach i used... and that everyone used I assume.
Quote: You can approximate this method using regular core probes but you waste some time dropping more of them (depending on the system) and moving them around and possibly scanning a couple of times to get the same outcome.
Tippia's claim that this might be "contaminated" by a probe being too close to one sig has merit, tho.
Nice you learned something - my congratulations. Still this thread is not about you and learning probing. It would be kinda cool if you were constructive to the thread.
Apart from that: None stops you from messaging your heros of this thread - ingame.
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