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Nemiona
|
Posted - 2004.12.17 09:29:00 -
[31]
Originally by: Cobracure Theres a few things causing players to leave.
Gate campers in 0.4 - 0.1 0.0 Chokepoints Escrow scamming (improved with new market) Ore thieving (being fixed soon_tm)
not many gatecampers in 0.4-0.1 anymore more... 7 months - 1 year ago there was alot more campers and pirates camping newbie mission areas... (I still remember you mikesnail :P)
escrow scamming seems to have increased again lately, but how hard can it be to inspect what youre buying ? a window even pop up now telling you what you buy.. no such thing a year ago..
Ore thieving... well.. if they steal from a bs mining in .5-1.0 its ok in my eyes.. I hoped there would be no ice fields in .9, but there is... goahead macrominers...
There have been released alot of good games lately, so for eve not to be getting alot of new people is not a big suprize.. I myself was away 2-3 months to play other games and some personal stuff, thank God for lvl 5 skills ;)
Shiva however is a very nice patch, new missions, ships, minerals, pos etc.. Its a good game, and Ill be here for a long time. Not many games in the world is still interesting to play after a year.. some only lasts for a day..
------ The future, according to some scientists, will be exactly like the past, only far more expensive. John Sladek |

Nemiona
|
Posted - 2004.12.17 09:29:00 -
[32]
Originally by: Cobracure Theres a few things causing players to leave.
Gate campers in 0.4 - 0.1 0.0 Chokepoints Escrow scamming (improved with new market) Ore thieving (being fixed soon_tm)
not many gatecampers in 0.4-0.1 anymore more... 7 months - 1 year ago there was alot more campers and pirates camping newbie mission areas... (I still remember you mikesnail :P)
escrow scamming seems to have increased again lately, but how hard can it be to inspect what youre buying ? a window even pop up now telling you what you buy.. no such thing a year ago..
Ore thieving... well.. if they steal from a bs mining in .5-1.0 its ok in my eyes.. I hoped there would be no ice fields in .9, but there is... goahead macrominers...
There have been released alot of good games lately, so for eve not to be getting alot of new people is not a big suprize.. I myself was away 2-3 months to play other games and some personal stuff, thank God for lvl 5 skills ;)
Shiva however is a very nice patch, new missions, ships, minerals, pos etc.. Its a good game, and Ill be here for a long time. Not many games in the world is still interesting to play after a year.. some only lasts for a day..
------ The future, according to some scientists, will be exactly like the past, only far more expensive. John Sladek |

Andrue
|
Posted - 2004.12.17 10:24:00 -
[33]
I think this is the old problem with Eve that still haunts the game:Motivation.
I know, I know, not having a treadmill like most MMORPGs has its good points but it also has one major downside.
In pretty much every other game (and even Eve in the early stages of character development) there are things you can aspire to do or to own or mysteries you can solve. In effect someone sets the goals for you.
That's what holds people's interest. Either solving a mystery/investigating the unknown or being able to lord it over others by having a demonstrably better character.
Eve has precious few mysteries so that option is out.
Lording it over others? There's almost nothing in this game that you can't get without time. Even combat is pretty lame in this respect. Destroying someone's ship doesn't demonstrate skill or the ownership of some special, unique item. Even if it did it's pretty much a one-off event that is forgotten after five minutes.
POS offered the first ever chance for players to actually strive for something and to make their mark on the game. To actually have a lasting effect that they could point to and say "look at that, I helped make that".
Unfortunately POS are currently only for the elite and that pretty much rules them out.
The usual comment of "you make your own goals in this game" just doesn't wash. Very few people are self-motivated in this respect. Anyone who has a job and has lost a manager knows this problem. Sure we get annoyed with our bosses occasionally but just you try spending a few weeks without someone telling you what is needed.
It all comes down to one question:What do I achieve by logging into Eve and, frankly, what the hell is the point?
I still think that some form of league table would help here. Give us access to stats for all the major professions and give us the chance to compete against other people in a public way.
On a more personal level I'd like to be able to create my own little POS. Nothing spectacularly useful just a glorified hangar somewhere I can call my own. Eve has such a large playing area that just knowing I had a little shack of my own in some backwater no-one else knew about would be kind of cool. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.12.17 10:24:00 -
[34]
I think this is the old problem with Eve that still haunts the game:Motivation.
I know, I know, not having a treadmill like most MMORPGs has its good points but it also has one major downside.
In pretty much every other game (and even Eve in the early stages of character development) there are things you can aspire to do or to own or mysteries you can solve. In effect someone sets the goals for you.
That's what holds people's interest. Either solving a mystery/investigating the unknown or being able to lord it over others by having a demonstrably better character.
Eve has precious few mysteries so that option is out.
Lording it over others? There's almost nothing in this game that you can't get without time. Even combat is pretty lame in this respect. Destroying someone's ship doesn't demonstrate skill or the ownership of some special, unique item. Even if it did it's pretty much a one-off event that is forgotten after five minutes.
POS offered the first ever chance for players to actually strive for something and to make their mark on the game. To actually have a lasting effect that they could point to and say "look at that, I helped make that".
Unfortunately POS are currently only for the elite and that pretty much rules them out.
The usual comment of "you make your own goals in this game" just doesn't wash. Very few people are self-motivated in this respect. Anyone who has a job and has lost a manager knows this problem. Sure we get annoyed with our bosses occasionally but just you try spending a few weeks without someone telling you what is needed.
It all comes down to one question:What do I achieve by logging into Eve and, frankly, what the hell is the point?
I still think that some form of league table would help here. Give us access to stats for all the major professions and give us the chance to compete against other people in a public way.
On a more personal level I'd like to be able to create my own little POS. Nothing spectacularly useful just a glorified hangar somewhere I can call my own. Eve has such a large playing area that just knowing I had a little shack of my own in some backwater no-one else knew about would be kind of cool. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Vernn
|
Posted - 2004.12.17 11:40:00 -
[35]
I think CCP and Simon and Schuster haven't done a very good job of promoting and advertising this game. I would have been playing this game since launch if I would have known more about it. The only things I ever heard were casual mentions of it from other players in games I played, and the occassional mention of it on game boards.
This game really is a great alternative to the majority of games that suck in the kiddies these days. Its more of a thinking mans game and not so much of a hack n' slash.
I think they could draw in alot more players than they have now if they would just advertise more, and clean up the front page of their website. Compared to most game websites, information on theirs really isn't organized well and isn't easily accessible. Also they don't go into near enough depth when describing their game on thier website. I think I came here and looked at their site about 6 months ago (I just started playing a week ago), and it seemed esoteric and confusing. The website didn't really give an accurate potrayal of the game or its mechanics.
Most of the time in games the companies usually over exagerate how good their game is, where as here its the opposite. They need to get a really slick talker to write up some emotional descriptions of the game and stick it on the front page. I would also do away with the continuing Eve story on the front page. Thats not really something thats gunna draw in new players. It just makes the site confusing in my opinion.
When people come to www.eve-online.com for the first time, you want them to be able to quickly get a feel for what the game is, how its played, and what different aspects it has in it. You also want them to leave your site excited about all the possibilites for wealth and power in the game. Thats what makes people try it out.
Best quote ever = "Needless to say, the wedding couldn't happen with the bride dead." |

Vernn
|
Posted - 2004.12.17 11:40:00 -
[36]
I think CCP and Simon and Schuster haven't done a very good job of promoting and advertising this game. I would have been playing this game since launch if I would have known more about it. The only things I ever heard were casual mentions of it from other players in games I played, and the occassional mention of it on game boards.
This game really is a great alternative to the majority of games that suck in the kiddies these days. Its more of a thinking mans game and not so much of a hack n' slash.
I think they could draw in alot more players than they have now if they would just advertise more, and clean up the front page of their website. Compared to most game websites, information on theirs really isn't organized well and isn't easily accessible. Also they don't go into near enough depth when describing their game on thier website. I think I came here and looked at their site about 6 months ago (I just started playing a week ago), and it seemed esoteric and confusing. The website didn't really give an accurate potrayal of the game or its mechanics.
Most of the time in games the companies usually over exagerate how good their game is, where as here its the opposite. They need to get a really slick talker to write up some emotional descriptions of the game and stick it on the front page. I would also do away with the continuing Eve story on the front page. Thats not really something thats gunna draw in new players. It just makes the site confusing in my opinion.
When people come to www.eve-online.com for the first time, you want them to be able to quickly get a feel for what the game is, how its played, and what different aspects it has in it. You also want them to leave your site excited about all the possibilites for wealth and power in the game. Thats what makes people try it out.
Best quote ever = "Needless to say, the wedding couldn't happen with the bride dead." |

Viper SF
|
Posted - 2004.12.17 11:51:00 -
[37]
Wake up and smell the coffee ...
The reason people are leaving this game is because CCP is making it nothing more than a mining sim with a little bit of combat.
Gone ....... the Empire fighting
Gone ...... Piracy
Gone ..... varied ship setups.
The game was "awesome" 1 year ago but now it's nothing special.
|

Viper SF
|
Posted - 2004.12.17 11:51:00 -
[38]
Wake up and smell the coffee ...
The reason people are leaving this game is because CCP is making it nothing more than a mining sim with a little bit of combat.
Gone ....... the Empire fighting
Gone ...... Piracy
Gone ..... varied ship setups.
The game was "awesome" 1 year ago but now it's nothing special.
|

Grisham
|
Posted - 2004.12.17 11:57:00 -
[39]
Other than the technical problems Exodus has caused I quite like the patch/expansion.
It is a busy time of year for many though and people do tend to spend more time out and about so I wouldn;t worry too much. There are many more MMO's though on the market then there was a year ago but EVE is quite unique and shouldn't suffer too much.
|

Grisham
|
Posted - 2004.12.17 11:57:00 -
[40]
Other than the technical problems Exodus has caused I quite like the patch/expansion.
It is a busy time of year for many though and people do tend to spend more time out and about so I wouldn;t worry too much. There are many more MMO's though on the market then there was a year ago but EVE is quite unique and shouldn't suffer too much.
|

Andrue
|
Posted - 2004.12.17 11:58:00 -
[41]
Originally by: Viper SF Wake up and smell the coffee ...
The reason people are leaving this game is because CCP is making it nothing more than a mining sim with a little bit of combat.
Gone ....... the Empire fighting
Gone ...... Piracy
Gone ..... varied ship setups.
The game was "awesome" 1 year ago but now it's nothing special.
I think that's partly true as well.
The other thing is that games will always struggle to keep their audience based purely on content. People get bored with the same old thing day in day out. Eve is not bad or wrong in suffering from this. Other MMORPGs get around this by offering regular content update but that is expensive and CCP are wise to be trying to avoid that.
Unfortunately as I wrote in my previous posting that leaves nothing to hold the medium to long term player. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.12.17 11:58:00 -
[42]
Originally by: Viper SF Wake up and smell the coffee ...
The reason people are leaving this game is because CCP is making it nothing more than a mining sim with a little bit of combat.
Gone ....... the Empire fighting
Gone ...... Piracy
Gone ..... varied ship setups.
The game was "awesome" 1 year ago but now it's nothing special.
I think that's partly true as well.
The other thing is that games will always struggle to keep their audience based purely on content. People get bored with the same old thing day in day out. Eve is not bad or wrong in suffering from this. Other MMORPGs get around this by offering regular content update but that is expensive and CCP are wise to be trying to avoid that.
Unfortunately as I wrote in my previous posting that leaves nothing to hold the medium to long term player. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Basileus
|
Posted - 2004.12.17 12:03:00 -
[43]
Edited by: Basileus on 17/12/2004 12:03:49
Originally by: Dave Day Any thoughts?
My thought for the day is: quite a large proportion of players are trial only players. I've tried to introduce quite a few people to Eve. The all say it's a great game. Then they won't continue because of the high price. Lower the prices and more people will play |

Basileus
|
Posted - 2004.12.17 12:03:00 -
[44]
Edited by: Basileus on 17/12/2004 12:03:49
Originally by: Dave Day Any thoughts?
My thought for the day is: quite a large proportion of players are trial only players. I've tried to introduce quite a few people to Eve. The all say it's a great game. Then they won't continue because of the high price. Lower the prices and more people will play |

Davinius
|
Posted - 2004.12.17 12:09:00 -
[45]
You are so right about Trial players.. Nearly everyone i click on now is under 20 days old. Majority around 2 days. Very strange also the corp chat is full of trial players. Most wont stay its freebie for them to play. I do hope this changes though be nice to get some of the warfare and fun back into game instead of log in do the same thing.
|

Davinius
|
Posted - 2004.12.17 12:09:00 -
[46]
You are so right about Trial players.. Nearly everyone i click on now is under 20 days old. Majority around 2 days. Very strange also the corp chat is full of trial players. Most wont stay its freebie for them to play. I do hope this changes though be nice to get some of the warfare and fun back into game instead of log in do the same thing.
|

darth solo
|
Posted - 2004.12.17 12:20:00 -
[47]
A have no real interest in all the new stuff TBH.. a dont crave new stuff all the time or threaten to quit like most folks...
The bugs pee me off a wee bit... but most of u folks are like wee kids, they get their toy, and want something else rite away....
give me red squares to shoot at, and all is good.....
d santa solo.
|

darth solo
|
Posted - 2004.12.17 12:20:00 -
[48]
A have no real interest in all the new stuff TBH.. a dont crave new stuff all the time or threaten to quit like most folks...
The bugs pee me off a wee bit... but most of u folks are like wee kids, they get their toy, and want something else rite away....
give me red squares to shoot at, and all is good.....
d santa solo.
|

NewbieOne
|
Posted - 2004.12.17 12:28:00 -
[49]
Well played Diablo 2 for nearly 4 years none stop, completely loved it, near ever come close to playing a game for that long before ever.
The reason I and so many players found it so addictive was cos there was a degree of randomness involved not with the game itself but with the items you could find, every item had a random % of what mods you could get on it ranging from very poor to very good. This kind of aspect is sorely missing in eve.
So in eve basically the way you could implement this could be,
Basic module: MWD 500% increased speed (which we currently have)
Random modifiers: 1: Additional speed modifier from 1-50% (550% being max) 2: Random to ûcap % up to a minimum of 10% ( so instead of MWD having a 25% cap penalty could get one with up to only 15% penalty. 3: Random shield recharge rate from 1-10% 4: Random 1-5% less cap drain when used
Unique item: MWD 650% speed increase 5% increased shield recharge 5% EM resistance 10% thermal resistance
So basically you have 3 types of item drop, basic, rare and unique
Drop rate, current mwd drop rate in cans from rats and agent missions, for every 500 mwdÆs dropped in cans 1 with have up to 1 of the random mods up to the max of 4 of the random mods on that item. And the unique mwd drops with ever 50000 mwd dropped.
As it currently stands every one can have the exact same set up quite easily with a little money, if you where to get hold of a unique mwd would you sell it? I doubt it which gives you a distinct advantage in pvp
If ship is destroyed which has the unique mwd 80% chance Mwd will be destroyed (donÆt want everyone with them, meant to be unique)
After all that ramble, currently really enjoying Eve, played for about 4 months now I think but dosnt have the addiction ive had for other games by a long way due to the lack of randomness in the game and the items.
|

NewbieOne
|
Posted - 2004.12.17 12:28:00 -
[50]
Well played Diablo 2 for nearly 4 years none stop, completely loved it, near ever come close to playing a game for that long before ever.
The reason I and so many players found it so addictive was cos there was a degree of randomness involved not with the game itself but with the items you could find, every item had a random % of what mods you could get on it ranging from very poor to very good. This kind of aspect is sorely missing in eve.
So in eve basically the way you could implement this could be,
Basic module: MWD 500% increased speed (which we currently have)
Random modifiers: 1: Additional speed modifier from 1-50% (550% being max) 2: Random to ûcap % up to a minimum of 10% ( so instead of MWD having a 25% cap penalty could get one with up to only 15% penalty. 3: Random shield recharge rate from 1-10% 4: Random 1-5% less cap drain when used
Unique item: MWD 650% speed increase 5% increased shield recharge 5% EM resistance 10% thermal resistance
So basically you have 3 types of item drop, basic, rare and unique
Drop rate, current mwd drop rate in cans from rats and agent missions, for every 500 mwdÆs dropped in cans 1 with have up to 1 of the random mods up to the max of 4 of the random mods on that item. And the unique mwd drops with ever 50000 mwd dropped.
As it currently stands every one can have the exact same set up quite easily with a little money, if you where to get hold of a unique mwd would you sell it? I doubt it which gives you a distinct advantage in pvp
If ship is destroyed which has the unique mwd 80% chance Mwd will be destroyed (donÆt want everyone with them, meant to be unique)
After all that ramble, currently really enjoying Eve, played for about 4 months now I think but dosnt have the addiction ive had for other games by a long way due to the lack of randomness in the game and the items.
|

Danton Marcellus
|
Posted - 2004.12.17 13:01:00 -
[51]
If you killed the map and made resources and spawns less static smaller corporations would be roving deep space, scouting and evading the mob but as is now CCP have handed us too much information, taking away much of the fun about going out into 0.0.
Kill the map already!
Convert Stations
|

Danton Marcellus
|
Posted - 2004.12.17 13:01:00 -
[52]
If you killed the map and made resources and spawns less static smaller corporations would be roving deep space, scouting and evading the mob but as is now CCP have handed us too much information, taking away much of the fun about going out into 0.0.
Kill the map already!
Convert Stations
|

Heero Yuy
|
Posted - 2004.12.17 13:24:00 -
[53]
Originally by: Basileus Edited by: Basileus on 17/12/2004 12:03:49
Originally by: Dave Day Any thoughts?
My thought for the day is: quite a large proportion of players are trial only players. I've tried to introduce quite a few people to Eve. The all say it's a great game. Then they won't continue because of the high price. Lower the prices and more people will play
Doubt it...the demand of this game is quite inelastic.... people like it and are willing to pay or people dont like it and wont.....
One point i think a lot of people never mention is that what proportian of the online gaming market has Eve captured? For example of the market is only 24k peeps strong playing online games (not including command and conqour etc)and ccp owns 60% of this market then ccp would need to look at either creating new customers via making non online people aware or start playing.
As far as i am aware i have seen no advertisements for Eve out of computer mags etc... I dont read the mags and i dont play any other online game... I found it by chance and have played ever since.
Sounds silly but it eve ran a 1 week 1 campaign on tv with one of the lovely videos they make, im sure they could double their customer base....imo |

Heero Yuy
|
Posted - 2004.12.17 13:24:00 -
[54]
Originally by: Basileus Edited by: Basileus on 17/12/2004 12:03:49
Originally by: Dave Day Any thoughts?
My thought for the day is: quite a large proportion of players are trial only players. I've tried to introduce quite a few people to Eve. The all say it's a great game. Then they won't continue because of the high price. Lower the prices and more people will play
Doubt it...the demand of this game is quite inelastic.... people like it and are willing to pay or people dont like it and wont.....
One point i think a lot of people never mention is that what proportian of the online gaming market has Eve captured? For example of the market is only 24k peeps strong playing online games (not including command and conqour etc)and ccp owns 60% of this market then ccp would need to look at either creating new customers via making non online people aware or start playing.
As far as i am aware i have seen no advertisements for Eve out of computer mags etc... I dont read the mags and i dont play any other online game... I found it by chance and have played ever since.
Sounds silly but it eve ran a 1 week 1 campaign on tv with one of the lovely videos they make, im sure they could double their customer base....imo |

Andrue
|
Posted - 2004.12.17 13:45:00 -
[55]
Originally by: Danton Marcellus If you killed the map and made resources and spawns less static smaller corporations would be roving deep space, scouting and evading the mob but as is now CCP have handed us too much information, taking away much of the fun about going out into 0.0.
Kill the map already!
You know there's something to be said for that. Suppose nowhere outside of Empire space showed on the map. At all. Nothing but the route line heading off from the Empire gate into a great blackness. Perhaps the region captions would remain but that's all.
Now suppose local didn't work either - or at least you could chat but it was anonymous.
Now remove the choke points or at least increase the number of them.
You might just get Empire residents sneaking out into the great unknown, reasonably safe in the hope that no one will gank them but also facing the great unknown of an unmapped area. You could find some quiet spot to mine for a couple of hours and reap quite a tidy reward. Or after fifteen minutes you could suddenly find yourself surrounded by hostile forces.
Heck, it's Friday. Why not push this even further 
Add in a few secret bonus spawns and you have an air of mystery and excitement with the possibility of reward that ISTM is currently missing from the game.
How about scattering mystery artifacts around 0.0. Make them worth something. Enough to encourage people to take a frigate or cruiser into 0.0 on an expedition.
If you really, really wanted to be clever you could produce a sequence of such artifacts. A trail that you could follow giving ever increasing reward but perhaps leading you deeper into 0.0 and thus greater risk. Maybe the artifact triggers a response from a gate when that gate will lead you toward another artifact.
Taking that further:How about the trail leads to a kind of arena? You could have several trails merge and then entry to the arena at a certain time. Perhaps another artifact that alerts its owner to the arena getting ready to open. Put a big prize inside where winner takes all.
Now you have dozens of pilots all heading for a consentual battle. No more log out exploiting - or who cares because that's one less person who can take the prize away from you. Everyone has fun. Or runs away and doesn't get the big prize.
And yet another possibly crazy idea:Why not have the gates in 0.0 malfunction. Sometimes you can't go through at all but other times they switch to a different target system. I think you'd need a core of gates with fixed working routes but if others could switch between different destinations it might make things a little more interesting. If you let the target systems be a long way away you might never be sure quite where you were going to come out.
Suppose the gate changes weren't random. You might find a way to get from one side of Empire to another in two or three jumps. Get it right and that becomes another source of choke points where the victims are likely to be well laden haulers trying to cash in on the market.
I just feel that 0.0 could be a bigger feature if only we could get more people in there and if only we could remove the ganking opportunities. I don't mind risking a ship in the great unknown but getting ganked by someone who has sat by a gate for three hours is just lame.
Plus exploration is fun for a lot of people. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.12.17 13:45:00 -
[56]
Originally by: Danton Marcellus If you killed the map and made resources and spawns less static smaller corporations would be roving deep space, scouting and evading the mob but as is now CCP have handed us too much information, taking away much of the fun about going out into 0.0.
Kill the map already!
You know there's something to be said for that. Suppose nowhere outside of Empire space showed on the map. At all. Nothing but the route line heading off from the Empire gate into a great blackness. Perhaps the region captions would remain but that's all.
Now suppose local didn't work either - or at least you could chat but it was anonymous.
Now remove the choke points or at least increase the number of them.
You might just get Empire residents sneaking out into the great unknown, reasonably safe in the hope that no one will gank them but also facing the great unknown of an unmapped area. You could find some quiet spot to mine for a couple of hours and reap quite a tidy reward. Or after fifteen minutes you could suddenly find yourself surrounded by hostile forces.
Heck, it's Friday. Why not push this even further 
Add in a few secret bonus spawns and you have an air of mystery and excitement with the possibility of reward that ISTM is currently missing from the game.
How about scattering mystery artifacts around 0.0. Make them worth something. Enough to encourage people to take a frigate or cruiser into 0.0 on an expedition.
If you really, really wanted to be clever you could produce a sequence of such artifacts. A trail that you could follow giving ever increasing reward but perhaps leading you deeper into 0.0 and thus greater risk. Maybe the artifact triggers a response from a gate when that gate will lead you toward another artifact.
Taking that further:How about the trail leads to a kind of arena? You could have several trails merge and then entry to the arena at a certain time. Perhaps another artifact that alerts its owner to the arena getting ready to open. Put a big prize inside where winner takes all.
Now you have dozens of pilots all heading for a consentual battle. No more log out exploiting - or who cares because that's one less person who can take the prize away from you. Everyone has fun. Or runs away and doesn't get the big prize.
And yet another possibly crazy idea:Why not have the gates in 0.0 malfunction. Sometimes you can't go through at all but other times they switch to a different target system. I think you'd need a core of gates with fixed working routes but if others could switch between different destinations it might make things a little more interesting. If you let the target systems be a long way away you might never be sure quite where you were going to come out.
Suppose the gate changes weren't random. You might find a way to get from one side of Empire to another in two or three jumps. Get it right and that becomes another source of choke points where the victims are likely to be well laden haulers trying to cash in on the market.
I just feel that 0.0 could be a bigger feature if only we could get more people in there and if only we could remove the ganking opportunities. I don't mind risking a ship in the great unknown but getting ganked by someone who has sat by a gate for three hours is just lame.
Plus exploration is fun for a lot of people. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Harisdrop
|
Posted - 2004.12.17 13:45:00 -
[57]
blah blah blah..
You guys dont get it. The past is done. What is history is gone. Eve is new. I have preaching to the unbelievers. I told you, you did not listen. The time is now. The time will be that the old scared veterans look at themselves and say if they want to fit in.
Eve is dynamic. No one part makes the game. When the first sense of specialization was brought out to the light I saw it. We need all parts of the game to function. We need everyone to play thier part.
Lets point to our numbers now. It was a small beginning when I was first a noob back in july of 2003. I first saw an indy flying at 6km. I said I want to be in a ship like that. When Kestrels flew 4 cruise launchers.. We had 1000 players. In the next couple months we topped off at 5k and we where excited. Today we run at 10k and top off at 12k. Those that left mean nothing. They will not be missed. The numbers will grow. By this time next year will be 30k strong. Say what you want but I have a feeling with the game becoming stable people will be come bored with killing goblins. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
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Posted - 2004.12.17 13:45:00 -
[58]
blah blah blah..
You guys dont get it. The past is done. What is history is gone. Eve is new. I have preaching to the unbelievers. I told you, you did not listen. The time is now. The time will be that the old scared veterans look at themselves and say if they want to fit in.
Eve is dynamic. No one part makes the game. When the first sense of specialization was brought out to the light I saw it. We need all parts of the game to function. We need everyone to play thier part.
Lets point to our numbers now. It was a small beginning when I was first a noob back in july of 2003. I first saw an indy flying at 6km. I said I want to be in a ship like that. When Kestrels flew 4 cruise launchers.. We had 1000 players. In the next couple months we topped off at 5k and we where excited. Today we run at 10k and top off at 12k. Those that left mean nothing. They will not be missed. The numbers will grow. By this time next year will be 30k strong. Say what you want but I have a feeling with the game becoming stable people will be come bored with killing goblins. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Oosel
|
Posted - 2004.12.17 13:59:00 -
[59]
you also have to factor into the equation what we in our corp refer to as eve burn out..........everyone knows this game can take up immense amounts of your time which the other half will only take so much of at which point you then have to knock eve on the head for a period or suffer the wrath so to speak
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Oosel
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Posted - 2004.12.17 13:59:00 -
[60]
you also have to factor into the equation what we in our corp refer to as eve burn out..........everyone knows this game can take up immense amounts of your time which the other half will only take so much of at which point you then have to knock eve on the head for a period or suffer the wrath so to speak
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