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Medianaa
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Posted - 2010.07.07 18:13:00 -
[31]
Originally by: ShahFluffers Whether its a motercycle or a 80 ton tank... a small monkey wrench in the engine will disable both equally.
Not supported.
Yes but what if the motorcycle is going 100mph and the tank has 3 inch thick steel with bolted down hatches and machine gun turrets? How do you get the wrench in the engine? I can imagine it will take much more effort and time than just throwing it. Not sure if you could even come out alive agaisnt the tank - at least with the motorcycle you dont have to worry about a cannon aimed at you.
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darius mclever
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Posted - 2010.07.07 18:17:00 -
[32]
Originally by: Medianaa
Originally by: ShahFluffers Whether its a motercycle or a 80 ton tank... a small monkey wrench in the engine will disable both equally.
Not supported.
Yes but what if the motorcycle is going 100mph and the tank has 3 inch thick steel with bolted down hatches and machine gun turrets? How do you get the wrench in the engine? I can imagine it will take much more effort and time than just throwing it. Not sure if you could even come out alive agaisnt the tank - at least with the motorcycle you dont have to worry about a cannon aimed at you.
EMP to kill the electronics. ;)
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Bene Gessie
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Posted - 2010.07.07 18:33:00 -
[33]
Edited by: Bene Gessie on 07/07/2010 18:35:36 gah Forum mechanics also need to be improved  |

Bene Gessie
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Posted - 2010.07.07 18:39:00 -
[34]
Originally by: darius mclever
EMP to kill the electronics. ;)
Tank runs on the dreams of dead babies, not electronics.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.07.07 19:53:00 -
[35]
Originally by: Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping.
Originally by: Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive.
Scram is a form of EW. It doesn't matter whether you're looking out a motorcycle helmet visor, or the windshield of a cruise ship... if you can't see where you're going, you can't get there.
Disruptors prevent the ship from resolving a lock on the destination. But MWD warp you a few meters ahead, so they aren't as heavily impacted. Scramblers are strong enough, they even prevent the navigational computer from seeing that far ahead of the ship.
Theoretically, a SeBo would help counter. But apparently they work on different sensor systems. Your combat sensors are not the same as your navigational sensors. Which would explain why you can't target lock a distant planet, but you can warp to it. |

suspisious
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Posted - 2010.07.07 20:46:00 -
[36]
Originally by: Marcus Gideon
Originally by: Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping.
Originally by: Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive.
Scram is a form of EW. It doesn't matter whether you're looking out a motorcycle helmet visor, or the windshield of a cruise ship... if you can't see where you're going, you can't get there.
Disruptors prevent the ship from resolving a lock on the destination.
Theoretically, a SeBo would help counter. But apparently they work on different sensor systems. Your combat sensors are not the same as your navigational sensors. Which would explain why you can't target lock a distant planet, but you can warp to it.
Warp Core Stabilizer I: When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.
So with stabilizers you can warp without navigation.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.07.07 20:57:00 -
[37]
Originally by: Medianaa
Originally by: ShahFluffers Whether its a motercycle or a 80 ton tank... a small monkey wrench in the engine will disable both equally.
Not supported.
Yes but what if the motorcycle is going 100mph and the tank has 3 inch thick steel with bolted down hatches and machine gun turrets? How do you get the wrench in the engine? I can imagine it will take much more effort and time than just throwing it. Not sure if you could even come out alive agaisnt the tank - at least with the motorcycle you dont have to worry about a cannon aimed at you.
Let me revise then: put a small charge on the wheel of a motorcycle or the treads of an 80 ton tank... both will come to a dead stop. _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |

Misanthra
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Posted - 2010.07.08 00:24:00 -
[38]
Originally by: Grarr Dexx Nobody gives a flying **** about realism. We are talking balance here, balance you would be ****ing up. Battleship pilots don't need additional strengths, they just need to grow a ****ing brain.
We getting some real winners from other games. But but...my tank in some other game can deal with melee dps why not here
In eve small ships actually do stuff. Embrace and enjoy it. Don't even want to know how the hell some of you went straight to BS in pvp without working the progression from t1/t2 tacklers and then bc support. Here you would appreciate this since...well its your damn job for weeks to months lol. Then when in BS and thinking about solo flying when you really don't need to with no intel...you got a little voice in your head going....wait, wait, I got lots of km's tackling and calling in my boyz to dps the crap out of ships flown by people doing this same thing.
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Roosterton
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Posted - 2010.07.08 03:14:00 -
[39]
Quote: I believe that the larger the capacitor/hull a ship has, the more powerful is their warp core (the warp core needs to ba able to propel a ship 10 times the mass).
Read the description of a warp disruptor. It disrupts a ship's navigation computer, thus preventing it from warping. It does NOT disrupt the warp core itself. Therefore, it doesn't matter how large or powerful the warp core is, if the navigation computer is disrupted, no commands can be relayed to the warp core.
See? I made it realistic and balanced at the same time.
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suspisious
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Posted - 2010.07.08 07:48:00 -
[40]
Originally by: Roosterton
Read the description of a warp disruptor. It disrupts a ship's navigation computer, thus preventing it from warping. It does NOT disrupt the warp core itself. Therefore, it doesn't matter how large or powerful the warp core is, if the navigation computer is disrupted, no commands can be relayed to the warp core.
See? I made it realistic and balanced at the same time.
Read the description of a warp core stabilizer. This device attempts to stabilize the WARP CORE. Therefore, it DOES matter how large or powerful the warp core is. So even if the navigation computer is disrupted, strengtening the warp core will still allow warp.
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Laina Delapore
Caldari Red Sun Industries
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Posted - 2010.07.08 12:01:00 -
[41]
Originally by: suspisious
Read the description of a warp core stabilizer. This device attempts to stabilize the WARP CORE. Therefore, it DOES matter how large or powerful the warp core is. So even if the navigation computer is disrupted, strengtening the warp core will still allow warp.
So...ergo, warp core stabilizers are in fact, completely useless against disruptors and scramblers? Since all they do is stabilize the warp core, which we have established is not the problem when warp scrambled. They offer no assistance or protection to the navigational computer and therefore fail to allow you to warp.
See? I can make CCP's notoriously inconsistent fluff-text work any way I want it, too. 
An extension of this logic would be that warp core stabilizers should have an increased effect on smaller ships (hey, if the module is so powerful it works on a battleship-size warp core it must give massive benefits to a much smaller ship, right?), or that warp stabs and points/scrams should come in small, medium and large sizes.
OR
Warp Stabs work exactly the same on every ship they are fitted to, and warp disruptors/scrams do as well. Bigger ships get more low slots and can thus, fit more stabs to counter these. This proposal will lead to either a) people just bringing MORE points to tackle or b) people ONLY using those specialist ships with bonuses to tackle.
Neither of which would be a good thing.
The proposal seeks to up-end a fundamental principle in EVE; that bigger is NOT better.
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Laechyd Eldgorn
Caldari Random Selection. Tactical Narcotics Team
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Posted - 2010.07.09 09:33:00 -
[42]
This idea is horrible.
It would make warp scrambling even more annoying for frigates.
It raises a point again that something should be done with warp scrambling/webs/drones against frigates!
kthxbai
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IcanhasyouStuff
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Posted - 2010.07.09 09:50:00 -
[43]
Originally by: suspisious
Originally by: IcanhasyouStuff
Originally by: TharOkha how about this: Small Warp scrambler (strengh +2, Powergrid usage 8MW) Medium Warp scrambler (Str. +4, , Powergrid usage 175MW) Heavy Warp scrambler (str+6, Powergrid usage 2000MW)
Interceptors (Role bonus - 99% reduced power need for heavy warp scrambler)
now every ship should have warp strengh: Frigates, destroyers - no warp strengh Cruisers, BCs - +2 Warp strengh BSs, Capitals - +4 Warp strengh
How about we don't try to fix what isn't broken.
Torches are good enough for me. I dont want your fancy electic lightbulb thingy.
Sarcasm aside, it's not fixing whats broken, this is improving what works.
There hasn't been a single idea here that actually "improves" scram/disrupt mechanics. The current system works fine. If you want to get away from a tackling frig in your BIG POWERFUL BATTLESHIP fit a heavy neut.
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