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Qlippothia
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Posted - 2004.12.19 16:29:00 -
[31]
Originally by: drunkenmaster (by the way, the circular menu can be switched off via the esc menu (and it's not a bug, either ))
Woo Hoo!
Thanks m8. I have overlooked this a million times already. Now playing is sane again!
(You can now ignore my thread requesting this feature)
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Qlippothia
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Posted - 2004.12.19 16:29:00 -
[32]
Originally by: drunkenmaster (by the way, the circular menu can be switched off via the esc menu (and it's not a bug, either ))
Woo Hoo!
Thanks m8. I have overlooked this a million times already. Now playing is sane again!
(You can now ignore my thread requesting this feature)
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Glatze
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Posted - 2004.12.19 22:19:00 -
[33]
if you talk to two agents at once, the two conversation windows are melted together and only the second conversation can be continued... just try and you will understand it :)
i think the following is nothing new, but i thought i write it anyway :) some missing "clickable" locations in mission descriptions. "in operation gone wrong" and at least one other i cant recall
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Glatze
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Posted - 2004.12.19 22:19:00 -
[34]
if you talk to two agents at once, the two conversation windows are melted together and only the second conversation can be continued... just try and you will understand it :)
i think the following is nothing new, but i thought i write it anyway :) some missing "clickable" locations in mission descriptions. "in operation gone wrong" and at least one other i cant recall
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Pehma Hess
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Posted - 2004.12.20 13:24:00 -
[35]
In the ASSETS menu, the items no longer list alphabetically and no longer show values of how many of each item there are.
Cargo bays are frequently showing incorrect values of space occupied, both in space and in station.
Minor glitch... when undocking, the ship is traveling straight, but the ship is pointing left so that it appears the ship is skidding out of the station. Alignment corrects once you select a direction or give some type of move order.
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Pehma Hess
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Posted - 2004.12.20 13:24:00 -
[36]
In the ASSETS menu, the items no longer list alphabetically and no longer show values of how many of each item there are.
Cargo bays are frequently showing incorrect values of space occupied, both in space and in station.
Minor glitch... when undocking, the ship is traveling straight, but the ship is pointing left so that it appears the ship is skidding out of the station. Alignment corrects once you select a direction or give some type of move order.
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Alvar
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Posted - 2004.12.20 13:35:00 -
[37]
When ejecting and re-entering ship, sometimes (frequently) launchers (don't know about other weapons) revert to a basic unmodified fire rates.
so my 6 cruise launchers have 28 sec ROF instead of 14.74, although all modules are apparently functioning.
Only way to correct this appears to be a session change (dock or jump)
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Alvar
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Posted - 2004.12.20 13:35:00 -
[38]
When ejecting and re-entering ship, sometimes (frequently) launchers (don't know about other weapons) revert to a basic unmodified fire rates.
so my 6 cruise launchers have 28 sec ROF instead of 14.74, although all modules are apparently functioning.
Only way to correct this appears to be a session change (dock or jump)
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Imhotep Khem
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Posted - 2004.12.20 14:10:00 -
[39]
No option to replace CEO present. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.12.20 14:10:00 -
[40]
No option to replace CEO present. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.12.20 16:01:00 -
[41]
Originally by: DeathAndTaxxes Couple more for you 6) Sometimes the cargo hold blanks out and shows 0 cargo. When that happens you also can't reload because your guns think you have 0 ammo.
I just experienced this. in the middle fight my guns wouldnt reload and i knew i had ammo. Only difference is my cargo is empty to view but still shows its size as being "137.3/600m3" and while im collecting loot since i luckly still had some cruise missiles in the launchers, each time i add to cargo the space is not changing... ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.12.20 16:01:00 -
[42]
Originally by: DeathAndTaxxes Couple more for you 6) Sometimes the cargo hold blanks out and shows 0 cargo. When that happens you also can't reload because your guns think you have 0 ammo.
I just experienced this. in the middle fight my guns wouldnt reload and i knew i had ammo. Only difference is my cargo is empty to view but still shows its size as being "137.3/600m3" and while im collecting loot since i luckly still had some cruise missiles in the launchers, each time i add to cargo the space is not changing... ____ If your not dyin' your not tryin'. |

Mishi Bangbang
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Posted - 2004.12.20 23:55:00 -
[43]
Like someone suggested before, if the cargo disappears, drag the ammo from the turrets/launchers to the cargo hold and select "stack all" - the remaining stealth ammo will add up. Handy if caught with the pants down...
bang
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Mishi Bangbang
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Posted - 2004.12.20 23:55:00 -
[44]
Like someone suggested before, if the cargo disappears, drag the ammo from the turrets/launchers to the cargo hold and select "stack all" - the remaining stealth ammo will add up. Handy if caught with the pants down...
bang
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Ishihiro tanaka
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Posted - 2004.12.21 02:07:00 -
[45]
When ejecting from my shuttle to swap ships with a corpmate (bestower), i boarded the bestower and found the jammers he had fitted not there and the cargo was gone, 1 can was ejected and in it was a module that was previously fitted to the bestower! No other cargo in the can. We tried to relog, jump, dock and so on, nothing worked.
Bugreport and petition filed.
Those who aim at nothing, will most certainly hit that!
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Ishihiro tanaka
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Posted - 2004.12.21 02:07:00 -
[46]
When ejecting from my shuttle to swap ships with a corpmate (bestower), i boarded the bestower and found the jammers he had fitted not there and the cargo was gone, 1 can was ejected and in it was a module that was previously fitted to the bestower! No other cargo in the can. We tried to relog, jump, dock and so on, nothing worked.
Bugreport and petition filed.
Those who aim at nothing, will most certainly hit that!
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Ticondrius
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Posted - 2004.12.21 03:46:00 -
[47]
Pehma, Assets isn't bugged, it's now list format by default. Expand the window and see that you can click the colklumn names to sort it however you want. :)
It got an UPGRADE. :P
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Ticondrius
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Posted - 2004.12.21 03:46:00 -
[48]
Pehma, Assets isn't bugged, it's now list format by default. Expand the window and see that you can click the colklumn names to sort it however you want. :)
It got an UPGRADE. :P
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Imhotep Khem
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Posted - 2004.12.21 03:52:00 -
[49]
Originally by: Mishi Bangbang Like someone suggested before, if the cargo disappears, drag the ammo from the turrets/launchers to the cargo hold and select "stack all" - the remaining stealth ammo will add up. Handy if caught with the pants down...
bang
lets hope all guns don't run out of ammo at the same time...Which they do. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.12.21 03:52:00 -
[50]
Originally by: Mishi Bangbang Like someone suggested before, if the cargo disappears, drag the ammo from the turrets/launchers to the cargo hold and select "stack all" - the remaining stealth ammo will add up. Handy if caught with the pants down...
bang
lets hope all guns don't run out of ammo at the same time...Which they do. ____ If your not dyin' your not tryin'. |

Wensicia Corrino
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Posted - 2004.12.21 10:53:00 -
[51]
Also the impossibility to turn off the sound. My mates and I, even if we put main volume to 0, the sound is as high as if I haven t touched anything. Very annoying too the bug with the cargo which doesn t show what it hold
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Wensicia Corrino
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Posted - 2004.12.21 10:53:00 -
[52]
Also the impossibility to turn off the sound. My mates and I, even if we put main volume to 0, the sound is as high as if I haven t touched anything. Very annoying too the bug with the cargo which doesn t show what it hold
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Pehma Hess
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Posted - 2004.12.21 14:37:00 -
[53]
Originally by: Ticondrius Pehma, Assets isn't bugged, it's now list format by default. Expand the window and see that you can click the colklumn names to sort it however you want.
Aha! So it is! Scratch that bug report.
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Pehma Hess
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Posted - 2004.12.21 14:37:00 -
[54]
Originally by: Ticondrius Pehma, Assets isn't bugged, it's now list format by default. Expand the window and see that you can click the colklumn names to sort it however you want.
Aha! So it is! Scratch that bug report.
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Jygar
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Posted - 2004.12.21 22:51:00 -
[55]
Subscribe to mail list problem:
You can subscribe but if you unsubscribe and forget list it doesnt work. When you log back on it still thinks u subscribe.
Chat problems:
Doesnt always send messages. Doesnt always display who you are chatting to in private messages.
Thats enough moaning from me, hope the cargo problem is fixed asap.
Jygar
Download Firefox |

Jygar
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Posted - 2004.12.21 22:51:00 -
[56]
Subscribe to mail list problem:
You can subscribe but if you unsubscribe and forget list it doesnt work. When you log back on it still thinks u subscribe.
Chat problems:
Doesnt always send messages. Doesnt always display who you are chatting to in private messages.
Thats enough moaning from me, hope the cargo problem is fixed asap.
Jygar
Download Firefox |

Drilla
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Posted - 2004.12.23 18:59:00 -
[57]
Originally by: Drahcir Nasom If you auto-target more than one NPC for example, when they are targetted, the right hand one is automatically the default target, not a problem so far. BUT, if you click on one of the other targets to make it the default target it automatically opens the "Current Target" box on the Overview. As I never have the "Current Target" box open, I find this very annoying, because it moves my drones down so they are mixed up with the modules. Please stop this from happening.
Drahcir
If you change anything please let it change target in current target box just not open the overview as we are many who use the current target like it is.
yarr  - *** pure moinage ***
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Drilla
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Posted - 2004.12.23 18:59:00 -
[58]
Originally by: Drahcir Nasom If you auto-target more than one NPC for example, when they are targetted, the right hand one is automatically the default target, not a problem so far. BUT, if you click on one of the other targets to make it the default target it automatically opens the "Current Target" box on the Overview. As I never have the "Current Target" box open, I find this very annoying, because it moves my drones down so they are mixed up with the modules. Please stop this from happening.
Drahcir
If you change anything please let it change target in current target box just not open the overview as we are many who use the current target like it is.
yarr  - *** pure moinage ***
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Drilla
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Posted - 2004.12.23 19:00:00 -
[59]
We're still missing the 'reload all button' - kthnx.
yarr  - *** pure moinage ***
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Drilla
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Posted - 2004.12.23 19:00:00 -
[60]
We're still missing the 'reload all button' - kthnx.
yarr  - *** pure moinage ***
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