| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Pehma Hess
|
Posted - 2004.12.17 16:09:00 -
[1]
1) Drones are now moving onto next target after current target is destroyed (yeah!) but now occassionally they are changing targets mid-attack after I've issued a specific target to attack.
2) Drone speeds are weird, one moment they're zooming along, next they've slowed WAY down. I've had moments where my heavies went faster than my medium drones. This was not the "stuck together" bug that has popped up before.
3) I've had an occassional bug where the "LOOK AT" feature did not work on another players ship. Worked fine on other objects.
4) Personal/Corp cans don't get flagged icons since the patch. No appropriate check box for them in the overview options. Currently, they look like every other can floating around you, tough to find in an ocean of destroyed rat droppings when you're mining.
5) Many corp mates and friends are complaining about they are unable to reload weaps/missiles or exchange laser crystals. I haven't had this problem myself as yet, so something weird there. 
|

Pehma Hess
|
Posted - 2004.12.17 16:09:00 -
[2]
1) Drones are now moving onto next target after current target is destroyed (yeah!) but now occassionally they are changing targets mid-attack after I've issued a specific target to attack.
2) Drone speeds are weird, one moment they're zooming along, next they've slowed WAY down. I've had moments where my heavies went faster than my medium drones. This was not the "stuck together" bug that has popped up before.
3) I've had an occassional bug where the "LOOK AT" feature did not work on another players ship. Worked fine on other objects.
4) Personal/Corp cans don't get flagged icons since the patch. No appropriate check box for them in the overview options. Currently, they look like every other can floating around you, tough to find in an ocean of destroyed rat droppings when you're mining.
5) Many corp mates and friends are complaining about they are unable to reload weaps/missiles or exchange laser crystals. I haven't had this problem myself as yet, so something weird there. 
|

Eothain
|
Posted - 2004.12.17 17:33:00 -
[3]
"5) Many corp mates and friends are complaining about they are unable to reload weaps/missiles or exchange laser crystals. I haven't had this problem myself as yet, so something weird there."
I noticed something similar to this. When reloading several weapons at once, I'll lose the 'reload' option, even though I still have 700 rds. in my cargo. Once the other weapons finish reloading the 'reload' option reappears.
Glad to hear that drones move on to next target. Haven't had a chance to put them through their paces yet myself.
|

Eothain
|
Posted - 2004.12.17 17:33:00 -
[4]
"5) Many corp mates and friends are complaining about they are unable to reload weaps/missiles or exchange laser crystals. I haven't had this problem myself as yet, so something weird there."
I noticed something similar to this. When reloading several weapons at once, I'll lose the 'reload' option, even though I still have 700 rds. in my cargo. Once the other weapons finish reloading the 'reload' option reappears.
Glad to hear that drones move on to next target. Haven't had a chance to put them through their paces yet myself.
|

Elrathias
|
Posted - 2004.12.17 17:45:00 -
[5]
#1 annoying circlish menu pops up whenever you try and orient your ship while doubleclicking somewhere. remove pls mmkay? --------------------------
|

Elrathias
|
Posted - 2004.12.17 17:45:00 -
[6]
#1 annoying circlish menu pops up whenever you try and orient your ship while doubleclicking somewhere. remove pls mmkay? --------------------------
|

DeathAndTaxxes
|
Posted - 2004.12.17 21:13:00 -
[7]
Couple more for you 6) Sometimes the cargo hold blanks out and shows 0 cargo. When that happens you also can't reload because your guns think you have 0 ammo.
7) CAP Bug. I had 4370 capped left and was getting the crap beat out of me and warp scrambled so I tried to MWD away. I get error speed boost requires 280 cap you only have 127. I recheck the cap is 90% full well over 4370. Luckily my drones killed the warp scrambler and I was able to jump. I removed all cap enhancing mods and the error went away. Reloaded my normal setup and error returns. So likely the problem is in on of the mod effects. A nearly deadly bug.
|

DeathAndTaxxes
|
Posted - 2004.12.17 21:13:00 -
[8]
Couple more for you 6) Sometimes the cargo hold blanks out and shows 0 cargo. When that happens you also can't reload because your guns think you have 0 ammo.
7) CAP Bug. I had 4370 capped left and was getting the crap beat out of me and warp scrambled so I tried to MWD away. I get error speed boost requires 280 cap you only have 127. I recheck the cap is 90% full well over 4370. Luckily my drones killed the warp scrambler and I was able to jump. I removed all cap enhancing mods and the error went away. Reloaded my normal setup and error returns. So likely the problem is in on of the mod effects. A nearly deadly bug.
|

Hawk Firestorm
|
Posted - 2004.12.17 22:50:00 -
[9]
Edited by: Hawk Firestorm on 17/12/2004 22:52:33 Bookmark location drift.
It's pretty frequent that bookamrk cease to function correctly, where it appears the location of the bookmark has drifted, though not consistantly.
The left click menu on many larger Items fails to show unless you click right on the target icon box making it pretty useless.
Overview stills needs attention to decluter by moving ore selection and roid listing to a sepaate page on the scanner so it's NOT mixed in with contacts, especially true when mining, allowing the user to quickly declutter his display by minimising the info he temp needs, instead of constantly having to adjust the overviews settings which is a royal pain in the backside. lol
Alliance mail prob.
Many players get confused using allaince mail thinking it's actually personal or corp mail which drives alliance members insain with mail spam, as also many hit reply thinking they are just replying to the poster not the entire allaince.
They need to be separated and put on their own mail icons on the left menu bar.
CSPA charges/failure to notify when a person comes online even if they are in your buddy list, and you in theirs.
Confusion caused by chat often loosing current members in channel icon in right making people think people have left the channel etc, when indeed they are still there.
Overall new client is huge step forward good work, just keep a very tight rain on ya code and keep it running slick and fast. :)
Some graphical glitches which make planetary rings appear in their square bitmap frame with no transparency to hide the box. (minor bug) GEFMX dx9c current WHQL drivers, tried previous release still the same.
Cargo often not showing in space/docked, that is if loaded in dock it won't appear in space and vice versa.
|

Hawk Firestorm
|
Posted - 2004.12.17 22:50:00 -
[10]
Edited by: Hawk Firestorm on 17/12/2004 22:52:33 Bookmark location drift.
It's pretty frequent that bookamrk cease to function correctly, where it appears the location of the bookmark has drifted, though not consistantly.
The left click menu on many larger Items fails to show unless you click right on the target icon box making it pretty useless.
Overview stills needs attention to decluter by moving ore selection and roid listing to a sepaate page on the scanner so it's NOT mixed in with contacts, especially true when mining, allowing the user to quickly declutter his display by minimising the info he temp needs, instead of constantly having to adjust the overviews settings which is a royal pain in the backside. lol
Alliance mail prob.
Many players get confused using allaince mail thinking it's actually personal or corp mail which drives alliance members insain with mail spam, as also many hit reply thinking they are just replying to the poster not the entire allaince.
They need to be separated and put on their own mail icons on the left menu bar.
CSPA charges/failure to notify when a person comes online even if they are in your buddy list, and you in theirs.
Confusion caused by chat often loosing current members in channel icon in right making people think people have left the channel etc, when indeed they are still there.
Overall new client is huge step forward good work, just keep a very tight rain on ya code and keep it running slick and fast. :)
Some graphical glitches which make planetary rings appear in their square bitmap frame with no transparency to hide the box. (minor bug) GEFMX dx9c current WHQL drivers, tried previous release still the same.
Cargo often not showing in space/docked, that is if loaded in dock it won't appear in space and vice versa.
|

theRaptor
|
Posted - 2004.12.17 23:20:00 -
[11]
Originally by: Pehma Hess 5) Many corp mates and friends are complaining about they are unable to reload weaps/missiles or exchange laser crystals. I haven't had this problem myself as yet, so something weird there. 
This problem is related to the old bug where the contents of your cargo wouldnt show. If you get this bug check your cargo and you shouldnt be able to see anything in there. Docking and then undocking (and probably jumping) seem to fix this problem. A very nasty thing to happen in PvP. --------------------------------------------------
|

theRaptor
|
Posted - 2004.12.17 23:20:00 -
[12]
Originally by: Pehma Hess 5) Many corp mates and friends are complaining about they are unable to reload weaps/missiles or exchange laser crystals. I haven't had this problem myself as yet, so something weird there. 
This problem is related to the old bug where the contents of your cargo wouldnt show. If you get this bug check your cargo and you shouldnt be able to see anything in there. Docking and then undocking (and probably jumping) seem to fix this problem. A very nasty thing to happen in PvP. --------------------------------------------------
|

Thorjak
|
Posted - 2004.12.18 00:43:00 -
[13]
Opening the map while in space will probably not work and will kill the overview.
I'm still trying to find the time to test this in more detail
Thorjak
|

Thorjak
|
Posted - 2004.12.18 00:43:00 -
[14]
Opening the map while in space will probably not work and will kill the overview.
I'm still trying to find the time to test this in more detail
Thorjak
|

Thorin Bladeflash
|
Posted - 2004.12.18 01:44:00 -
[15]
Edited by: Thorin Bladeflash on 18/12/2004 01:44:45
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 17/12/2004 22:52:33 Overview stills needs attention to decluter by moving ore selection and roid listing to a sepaate page on the scanner so it's NOT mixed in with contacts, especially true when mining, allowing the user to quickly declutter his display by minimising the info he temp needs, instead of constantly having to adjust the overviews settings which is a royal pain in the backside. lol
The above can already be done by the player by creating and saving your own presets. I currently have 'ships' 'containers', 'ore'
|

Thorin Bladeflash
|
Posted - 2004.12.18 01:44:00 -
[16]
Edited by: Thorin Bladeflash on 18/12/2004 01:44:45
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 17/12/2004 22:52:33 Overview stills needs attention to decluter by moving ore selection and roid listing to a sepaate page on the scanner so it's NOT mixed in with contacts, especially true when mining, allowing the user to quickly declutter his display by minimising the info he temp needs, instead of constantly having to adjust the overviews settings which is a royal pain in the backside. lol
The above can already be done by the player by creating and saving your own presets. I currently have 'ships' 'containers', 'ore'
|

Haze Valentine
|
Posted - 2004.12.18 02:10:00 -
[17]
Edited by: Haze Valentine on 18/12/2004 02:11:51 Er, never mind... |

Haze Valentine
|
Posted - 2004.12.18 02:10:00 -
[18]
Edited by: Haze Valentine on 18/12/2004 02:11:51 Er, never mind... |

Drahcir Nasom
|
Posted - 2004.12.18 10:18:00 -
[19]
If you auto-target more than one NPC for example, when they are targetted, the right hand one is automatically the default target, not a problem so far. BUT, if you click on one of the other targets to make it the default target it automatically opens the "Current Target" box on the Overview. As I never have the "Current Target" box open, I find this very annoying, because it moves my drones down so they are mixed up with the modules. Please stop this from happening.
Drahcir
|

Drahcir Nasom
|
Posted - 2004.12.18 10:18:00 -
[20]
If you auto-target more than one NPC for example, when they are targetted, the right hand one is automatically the default target, not a problem so far. BUT, if you click on one of the other targets to make it the default target it automatically opens the "Current Target" box on the Overview. As I never have the "Current Target" box open, I find this very annoying, because it moves my drones down so they are mixed up with the modules. Please stop this from happening.
Drahcir
|

Mishi Bangbang
|
Posted - 2004.12.18 11:48:00 -
[21]
Edited by: Mishi Bangbang on 18/12/2004 11:50:18 Some bugs already posted but just to confirm them:
) Stealth cargo: ship cargo disappears if i close cargo before undocking or while in space - weapon systems don't reload once empty since they can't find any ammo in cargo. This is quite dangerous situation when in the middle of a fight. Once docked the cargo shows up again.
) Esc menu: music stops and sfx sounds increase in volume when accessing this menu - need to restart client to fix it.
) Circular navigation menu: it pops up everytime when trying to rotate view at close to medium zoom levels - my solution is to zoom out and rotate closer to the edge of the screen.
) Invisible entities: while in deadspace and clicking on a "empty" patch of space to rotate view, a circular menu pops up with the options "info and warp to" of invisible stations, wrecks.
) Drones speed: when using an AB and cruising at 440m/s heavy drones fall behind quite a bit. When returning to orbit they travel very slowly.
) Partial drone scooping: Can't scoop them if other drones are further away - have to wait till all drones are within range.
) Bouncing: When approching a cargo can with AB on the ship bounces back after reaching it.
) Weapons GUI: while in space, there are some faint squares around the modules - sometimes in launchers other in turrets.
) Ship GUI: while docked, only one or two turrets are visible on the ship when there are more fitted - in space, all turrets show up.
Most of the bugs were found in deadspace and the ship was a Tempest. More bugs to be posted once came across.
Regardless, a very nice patch - thanks.
bang
|

Mishi Bangbang
|
Posted - 2004.12.18 11:48:00 -
[22]
Edited by: Mishi Bangbang on 18/12/2004 11:50:18 Some bugs already posted but just to confirm them:
) Stealth cargo: ship cargo disappears if i close cargo before undocking or while in space - weapon systems don't reload once empty since they can't find any ammo in cargo. This is quite dangerous situation when in the middle of a fight. Once docked the cargo shows up again.
) Esc menu: music stops and sfx sounds increase in volume when accessing this menu - need to restart client to fix it.
) Circular navigation menu: it pops up everytime when trying to rotate view at close to medium zoom levels - my solution is to zoom out and rotate closer to the edge of the screen.
) Invisible entities: while in deadspace and clicking on a "empty" patch of space to rotate view, a circular menu pops up with the options "info and warp to" of invisible stations, wrecks.
) Drones speed: when using an AB and cruising at 440m/s heavy drones fall behind quite a bit. When returning to orbit they travel very slowly.
) Partial drone scooping: Can't scoop them if other drones are further away - have to wait till all drones are within range.
) Bouncing: When approching a cargo can with AB on the ship bounces back after reaching it.
) Weapons GUI: while in space, there are some faint squares around the modules - sometimes in launchers other in turrets.
) Ship GUI: while docked, only one or two turrets are visible on the ship when there are more fitted - in space, all turrets show up.
Most of the bugs were found in deadspace and the ship was a Tempest. More bugs to be posted once came across.
Regardless, a very nice patch - thanks.
bang
|

Holi
|
Posted - 2004.12.19 11:19:00 -
[23]
Edited by: Holi on 19/12/2004 11:19:10 ?.) Overseer structures cannot be damaged with missiles, they just circle around it till they expire. Guns work just fine, didn't try drones. They could be damaged with missiles in 3007, so this is a new bug.
Bugreport submitted.
-- Holi
[ md5 checksum calculator ] |

Holi
|
Posted - 2004.12.19 11:19:00 -
[24]
Edited by: Holi on 19/12/2004 11:19:10 ?.) Overseer structures cannot be damaged with missiles, they just circle around it till they expire. Guns work just fine, didn't try drones. They could be damaged with missiles in 3007, so this is a new bug.
Bugreport submitted.
-- Holi
[ md5 checksum calculator ] |

Mishi Bangbang
|
Posted - 2004.12.19 13:11:00 -
[25]
) Implant slots: I have two Hardwiring sharing the same slot (7), before they use to be 6 & 7th slots.
bang
|

Mishi Bangbang
|
Posted - 2004.12.19 13:11:00 -
[26]
) Implant slots: I have two Hardwiring sharing the same slot (7), before they use to be 6 & 7th slots.
bang
|

drunkenmaster
|
Posted - 2004.12.19 13:43:00 -
[27]
When I undock in, say, a shuttle (no mods), and try to warp to the gate (35au) it says I do not have enough cap.
(by the way, the circular menu can be switched off via the esc menu (and it's not a bug, either )) .
|

drunkenmaster
|
Posted - 2004.12.19 13:43:00 -
[28]
When I undock in, say, a shuttle (no mods), and try to warp to the gate (35au) it says I do not have enough cap.
(by the way, the circular menu can be switched off via the esc menu (and it's not a bug, either )) .
|

Mishi Bangbang
|
Posted - 2004.12.19 13:52:00 -
[29]
It's not a bug ?... hmmmm, now i'm puzzled...
bang
|

Mishi Bangbang
|
Posted - 2004.12.19 13:52:00 -
[30]
It's not a bug ?... hmmmm, now i'm puzzled...
bang
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |