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Thread Statistics | Show CCP posts - 1 post(s) |

Im Blue
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Posted - 2010.07.09 21:32:00 -
[91]
Originally by: CCP Eris Discordia Because the game allows me too and I don't experience the same inhibitions about the destruction of virtual property vs real property. (regardless of the amount of time invested in the virtual side of things)
Also industrial are like giant flying pinatas 
what if the item was paid for by real life money?
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Analissa Fiora
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Posted - 2010.07.09 21:44:00 -
[92]
me personaly? the pain and suffereing it causes others its funny to see others upset for loosing virtual propoerty.
i think its funny they think this game is real so i laugh very hard and show them this is only a game. i play for fun but their tears are delicious.
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Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2010.07.09 21:47:00 -
[93]
Originally by: Im Blue
Originally by: CCP Eris Discordia Because the game allows me too and I don't experience the same inhibitions about the destruction of virtual property vs real property. (regardless of the amount of time invested in the virtual side of things)
Also industrial are like giant flying pinatas 
what if the item was paid for by real life money?
The moment it was converted to a virtual item, it ceased to represent any cash value. Move along, don't troll the interesting threads.
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The Condemned
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Posted - 2010.07.09 21:57:00 -
[94]
Why do i PvP? As far as i can see making isk is the boring part in eve, spending the isk on a ship to compete with all those other pvpers and any other people who are willing to risk their ship in lowsec is the fun part. Eve without pvp would never appeal to me, what else is there to strive for in eve than to prove your skill as a pilot? And what better way to prove this than by actually competing against other people?
He might not have said it but it seems obvious that the OP is against piracy, so do you really think everyone in eve should fly around in highsec, not risking anything with the eventual goal to pilot a big, expensive ship that you can't do anything with except spin it in a station, or shoot some dumb NPC over and over again. i think it would be fun for around.... 5 minutes.
It would just be... so pointless
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Thrasymachus TheSophist
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Posted - 2010.07.09 22:01:00 -
[95]
What an interesting thread - it even includes a developer saying they dont mind blowing other people's work up, even if it took a substantial time investment on their part.
My personal view: Consensual PvP? Who cares. Its no different than chess, football, or any other competitive enterprise. There are winners and losers. Deal.
Non-consensual PvP? In a vacuum, I'd have a serious problem with it. Even if its only a time investment you're destroying. Time and money are, after all, substitutes. There is no logical reason to say taking someones $50 that it took them 5 hours to make is different than their internet spaceship that took them 5 hours to make.
But Eve is not a vacuum. Eve is a "cold, harsh universe" where you are never safe. For many, its part of the thrill. Its knowing that you're never safe, or knowing that nothing is offlimits (in game, of course). Once you accept this basic premise - that by logging in and playing at all, you are putting your time, money, character, ship, ingame assets,e tc. -- at risk, then it makes sense. And its pointless to criticize the ethical position here, because Eve is a game. No one makes you play. If you don't want to risk 5 hours of your time, simply don't play.
Now, despite the above, I personally think it would be a better game if there were "safe" areas, where you could play with 100% safety assured. There should obviously be conequences (less profits, etc.) but having such areas imparts many advantages: More subscribers (you capture the player base who has no interest in being ganked or taking steps backwards, they just enjoy spaceships and gabbing in an MMO) and you avoid the problem of brand new players getting ganked before they even understand what is, one of if not, the most complex games and simply quitting without ever really learning the game. I see little to no downside, other than less "noob" targets to be ganked. Thats an acceptable tradeoff in my view.
Interesting thred however. I'm always curious about what gives people such pleasure to **** up other people's days ..... And in EVE, people love ***ing other people's days up like in no other MMO I've seen.
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Midori Tsu
Haters Gonna Hate
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Posted - 2010.07.09 22:40:00 -
[96]
it's a game, what other reason would you need?
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.07.09 22:44:00 -
[97]
Originally by: Ick Ickagami Serious question, looking into the mind and psyche of the 'pirate'.
Are you more prone to attack a specific type of ship/player/asset?
What motivates you? What is your drive to do uninvited destruction?
Do these tendencies carry over to/from real life, or is this game more of a release valve for real life frustrations?
I find the entire concept................fascinating.
I blow up people in eve because they are there and I can.
I hold doors open for people because I was through the door first!
I helped a friend move out of his house because he is a friend and I could!
I helped my parents get their crap organized for retirement and got their condo sold for them so now they only own one home and are less financially strapped because I'm awesome.
I hooked a friend up who is on rough times after losing his job because I'm the bomb.
I'll pod anyone I can in EVE if the lock timer isn't to slow because why not?
I hope this helps you understand more. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Kizz Rules
Red Federation
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Posted - 2010.07.09 22:48:00 -
[98]
Originally by: Ick Ickagami Serious question, looking into the mind and psyche of the 'pirate'.
Are you more prone to attack a specific type of ship/player/asset?
What motivates you? What is your drive to do uninvited destruction?
Do these tendencies carry over to/from real life, or is this game more of a release valve for real life frustrations?
I find the entire concept................fascinating.
Somebody is trying to be all subtle with his insults. ______________________________
Gene Simmons knows Derek! |

omgevenmoarfreemoniez
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Posted - 2010.07.09 23:01:00 -
[99]
Killing people for the thrill of the kill is absolutely what EVE is about.
However, some people kill for "tears and rage and ruining peoples day". If the end result you are trying to achieve is that, then EVE is just used as a means to that end. Bullying someone IRL would achieve exactly the same end. Why is there a double-standard here?
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Ivorr Bigun
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Posted - 2010.07.09 23:01:00 -
[100]
Originally by: Thrasymachus TheSophist I personally think it would be a better game if there were "safe" areas, where you could play with 100% safety assured.
quoting minority of 1
Originally by: CCP Shadow bodily fluid
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Rikeka
Amarr Ministry of War
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Posted - 2010.07.09 23:09:00 -
[101]
The yarr! --------------------------
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Indimiel
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Posted - 2010.07.09 23:40:00 -
[102]
I shoot player ships to safeguard the economy.
If players didn't lose ships, inflation would skyrocket, and there is a chance the economy will break. Since Eve is a game so very fundamentally based on the economy, fighting inflation is fighting to protect Eve, giving me a chance to continue enjoying playing the game.
Of course what I enjoy in the game is shooting other player's ships, so it's a bit of an egg/chicken situation.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.07.09 23:47:00 -
[103]
I enjoy discussions about this sort of thing. So I'll bite.
Originally by: Ick Ickagami
Are you more prone to attack a specific type of ship/player/asset?
Nothing specific. I'll generally attack what I can get away with provided that I have the sec status to burn (I don't like to go below -2.5). When I'm flying in an FW fleet the sec-status issue is removed and it boils down to what I may or may not be able to kill and what is beyond my abilities.
Originally by: Ick Ickagami
What motivates you? What is your drive to do uninvited destruction?
Competition and ISK. I find it far more challenging to engage other players as they will behave far more... irrationally?... compared to NPCs. Even Sleepers are easy to beat once you are dimly aware of how they attack. As far as ISK is concerned... I'm a far better a combat pilot than I am a miner, industrialist, or scammer. As such, attacking richer people than myself is really the only way I can generate an income.
Originally by: Ick Ickagami
Do these tendencies carry over to/from real life, or is this game more of a release valve for real life frustrations?
More of a release than anything else. In real life I'm known by friends and family to be "sweet guy." I tutor High School students by day and care for my pre-adolescent cousins while off work.
In general, I've noticed that those who are "****s" in-game tend to be very nice people in real life. Those who are possessive of their things and playstyle and don't like it when things don't work the way they want them to, those people tend to be the REAL pricks. Of course... there are exceptions to everything.  _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |

Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2010.07.10 02:46:00 -
[104]
Sorry if it's been linked already. Four pages is too many when I am this drunk.
This is why I do it. ___
Chaotic Dreams - An IC Blog Experiment |

Kesta Sovek
Minmatar Republic Military School
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Posted - 2010.07.10 03:56:00 -
[105]
Edited by: Kesta Sovek on 10/07/2010 04:04:08
Originally by: Ick Ickagami Serious question, looking into the mind and psyche of the 'pirate'.
Are you more prone to attack a specific type of ship/player/asset?
What motivates you? What is your drive to do uninvited destruction?
Do these tendencies carry over to/from real life, or is this game more of a release valve for real life frustrations?
I find the entire concept................fascinating.
Real people are (usually) smarter than the AI. It's more of a challenge. The NPCs don't fight back very well and can't get away. Even mining barges are harder to kill than NPC's. The miners at least try to get away, which is more than you can say about the NPC's. Plus, e-pirates are all cold unfeeling monsters IRL and carebear tears taste like honey to us.
Originally by: Larg Kellein And of course, never underestimate the fun in seeing people complain after a loss, though that's more likely in empire and lowsec as most people in 0.0, even when they're carebearing, know that you consent to pvp by undocking.
You consent to PvP by owning an Eve account. There are no safe zones. There are only varying degrees of danger.
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Downtym
Amarr Ajo Heavy Industries
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Posted - 2010.07.10 05:33:00 -
[106]
Originally by: Im Blue
Originally by: CCP Eris Discordia Because the game allows me too and I don't experience the same inhibitions about the destruction of virtual property vs real property. (regardless of the amount of time invested in the virtual side of things)
Also industrial are like giant flying pinatas 
what if the item was paid for by real life money?
Then it's really fun.
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Jhagiti Tyran
Invicta.
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Posted - 2010.07.10 06:35:00 -
[107]
Originally by: Ick Ickagami Do these tendencies carry over to/from real life, or is this game more of a release valve for real life frustrations?
The other day I was driving down the street and saw a van at the traffic lights, I couldn't resist such a juicy hauler so I grabbed a sledgehammer from the boot of my car and smashed the wheels of the van and dragged the driver out and hit him in the head and then took the TVs and DVD players from the van. It was no biggy the driver probably had his clone updated and I don't mind the sec status because I have fast talk level four trained.
/end sarcasm
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Wrayeth
Sharks With Frickin' Laser Beams
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Posted - 2010.07.10 15:59:00 -
[108]
Originally by: CCP Eris Discordia Because the game allows me too and I don't experience the same inhibitions about the destruction of virtual property vs real property. (regardless of the amount of time invested in the virtual side of things)
Also industrial are like giant flying pinatas 
This is one of the most epic dev posts in recent memory. Especially since the pinata analogy is so apt - loot drops are like candy for pirates/PvPers, after all.  -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Ioci
Gallente Morrigna Order
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Posted - 2010.07.10 16:43:00 -
[109]
I've been NRDS from day one. If a red shows up in an Indy, its a very pointed attempt to get assets in 'my space' and use them to launch hostile actions against me. The question of why is very easy to answer there. It is a defence measure. I understand the NBSI principal and the restrictions of EvE enough to respect that they do it for the same reason. Players who say 'its EvE, that's what you do' are full of it. Devs who point out they made ships in a game that cant survive in a game insult me. When I pay thier wage to play thier product, then be told that product was flaw designed to fail and my time is meaningless to them? Thats not cool.
I can also be capable as NRDS of going to red space and just blowing stuff up because its there. It's hatefull and I admit it. I dont try and pretend it isn't like the other shoot anything that moves people. Then there are anarchists and they can try all they want to convince me they are anything but idiots but its pointless to do so. If they are fine with it? So be it. Dont waste time trying to convince me you are anything but what you are though. |

Ressiv
Cooperative Freelance Navigators Association
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Posted - 2010.07.10 18:05:00 -
[110]
Originally by: Ick Ickagami stuff & more stuff & more stuff
Please, do stop with the very bad Spock immitation will ya ?
People blow stuff up because:
1. It's a game designed to blow stuff up 2. It's fun, specialy when people start emoraging over it 3. To gain an advantage over the in-game competition 4. Cuz if noone did that, everybody would be filthy rich and the game would be called SimCity online 5. (rare) to test skills in flying an internet spaceship
It is not uninvited tho, it's part of the game, and encouraged a great deal... I cant be bothered to look up the quote, but as CCP stated: EVE is not designed to look harsh and unforgiving, it is designed to be that. ========================== Nothing is true, everything is permitted. ========================== |

Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.07.10 18:14:00 -
[111]
I blame CCP for putting all of these guns in the game NAPS: forcing you to play 'their' game |
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