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Helgur
Steel Soldier's
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Posted - 2010.07.12 11:57:00 -
[1]
Edited by: Helgur on 12/07/2010 11:59:10 I'm not here to whine, well I am actually, but also to give some constructive criticism. I am very tempted to go ballistic because PI had really good potential but have strained my patience to the max.
When I log into a game which I pay a subscription for every month I want to have an enjoyable time. Since starting with P.I eve has gone downhill for me. I have subscribed to 3 accounts which I have trained 8 alts for P.I. Thats 40 planets w/ extractors and processors. Doing the 5 hour cycle time I am spending several hours each day just clicking on pixels. It feels like I am wasting my time/life on something ridiculous.
What I feel are enjoyable is actually producing goods, planning the logistics etc not this mundane clicking. I am going to produce my last 30.000 units of nanite repair paste for the corp then I am going to leave my planets dead. I was also leading a project within the corp building large amarr towers, I am going to send out a corp mail where I will state my intentions and probably everyone else in my corp is also going to leave this horrible mini game dead, if offcourse CCP doesn't fix it, like implementing a simple mechanic where you can drag/select several extractors and survey/start them at once saving me and other players thousands of man hours clicking pixels.
PI is not worth it. I am not wasting several hours a day of my life clicking pixels. Sorry CCP.
Edit: FYI all my alts have trained Planetology to lvl 4 and Advanced planetology to lvl 3
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Helgur
Steel Soldier's
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Posted - 2010.07.12 12:39:00 -
[2]
Edited by: Helgur on 12/07/2010 12:46:46 You are missing the point I am making entirely.
My point is no matter what you do there is way too much needless clicking with P.I. My point is the UI is forcing the player to waste hours which would otherwise be saved if CCP put some more effort into polishing Tyrannis a bit. But as it stands I am quite sure the devs already are working on the next expansion and put this one behind them. This offcourse follows the usual CCP trend with expansions.
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Helgur
Steel Soldier's
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Posted - 2010.07.12 13:04:00 -
[3]
My post was about how CCP could make the process 10x more time efficient by implementing some simple fixes, not asking for advice on what to do/not to do with PI. But thank you for stating the obvious.
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Helgur
Steel Soldier's
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Posted - 2010.07.12 13:39:00 -
[4]
Then you need to take your reading glasses on, let me quote my suggestion since you obviously have trouble reading a post with more than 8 sentances:
Quote: if offcourse CCP doesn't fix it, like implementing a simple mechanic where you can drag/select several extractors and survey/start them at once saving me and other players thousands of man hours clicking pixels.
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Helgur
Steel Soldier's
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Posted - 2010.07.12 14:26:00 -
[5]
Follow up
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Helgur
Steel Soldier's
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Posted - 2010.07.12 15:15:00 -
[6]
Originally by: Nobzy Edited by: Nobzy on 12/07/2010 14:33:38 Edited by: Nobzy on 12/07/2010 14:32:00
You are looking at the problem the wrong way.
PI was intended to be a long chain of production with loadsa steps to the end product (assuming you're after the bigger fishes and not just coolant or something). This means that CCP tried to force people to accept a part of their choosing along the production line.
The problem is actually you trying to be the entire production line. The problem is not the time consuming nature of PI, but the greedy nature of the player. PI was intended to be low profit, low entry-bar income maker for newer players (hence the low skill requirements).
Please cite CCP where they say that planetary interaction is mainly "low profit, low entry-bar income maker for newer players". There are a lot of game dependent items that previously where seeded by NPC that now are left over to the devices of PI manufacturing. I highly doubt CCP intended the production and market for those items to be mainly driven by newer players.
Originally by: Nobzy
You are just going against the design, thinking the design is flawed, when it's your approach to it.
When you cite me where the clicking process individually of every processor is a deliberate mechanic implemented by CCP to prevent "over production" from individuals, I will believe you. Until then it appears you are just making stuff up as you go.
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Helgur
Steel Soldier's
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Posted - 2010.07.13 12:57:00 -
[7]
Originally by: Lutz Major
Originally by: Olleybear
cool story bro
But did any of you consider this: once the 'click-fest' stops and you only need to group your extractors and survey/mine all with one click, everybody will come back to PI *hurray*
And profits will drop.
Deep.
You actually fail to understand that some of us don't necessarily do this out of own profits, but actually are doing this to supply the people we play with (i.e the corp and alliance) with nanitepaste, POS fuel etc. This is actually a mechanic you need to work with if you want to keep things running
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Helgur
Steel Soldier's
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Posted - 2010.07.13 21:36:00 -
[8]
Edited by: Helgur on 13/07/2010 21:36:58
Originally by: Lutz Major
Originally by: Helgur You actually fail to understand that some of us don't necessarily do this out of own profits, but actually are doing this to supply the people we play with (i.e the corp and alliance) with nanitepaste, POS fuel etc. This is actually a mechanic you need to work with if you want to keep things running
Dude, what I'm trying to tell you is: if activity A generates you X ISK/hour and activity B earns you Y ISK/hour and Y >> X then there are two reasons to stick with activity A: 1) it is fun 2) you don't know what to do else
Apparently it is not 1)
So why don't you go missioning in the 'several hours each day' or play the market? If you can make more money/hour than skip PI and buy those things for your 'alliance'. And you are sure not the only one, who can do PI!
Comparing PI to ratting/playing the market? Thank you for proving you got absolutely nothing constructive to bring into this discussion.
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Helgur
Steel Soldier's
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Posted - 2010.07.13 22:39:00 -
[9]
Edited by: Helgur on 13/07/2010 22:40:12 The very reason I said it is useless to bring in any other form of moneymaking into this discussion as a comparison is because I am arguing the faults of PI (and its UI) as a mechanic, i.e the number of clicks you have to perform in order to set off your extractors not the easiest way of making money. I am very well aware that I could be doing other types of activity to compensate and exceed my moneymaking potential. The reason I went into this is because 1) it is a semi-passive income (lol). After you set off your extractors, as advertised, you just check up on the planets every now and then to keep the production up and running. And 2) PI is a part of an expansion, like everyone else I wanted to try out new aspects of the game to break the routine. By the way JPC, your numbers are way off.
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Helgur
Steel Soldier's
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Posted - 2010.07.13 22:59:00 -
[10]
Let me also clarify the alt situation. As I said I have 3 accounts. My main I only do PvP with, my second account I use for hauling, sometimes dualboxing to support my main in pvp (scouting, logistics, capitals etc) the third one I created just to test out the waters with other aspects of eve without interrupting the training of my other two accounts.
Now with those three accounts I had naturally also had a lot of slots available that where unused. I find it somewhat amusing that people are pointing fingers at me using those for PI when CCP encourage the use of multiple accounts and alts. Reading between the lines of some of the posters you can hear the words "Greedy bastard" as it is like someone thinks it is borderline exploiting the game using the alts available to do one activity in eve better than a person who only subscribes with less accounts.
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Helgur
Steel Soldier's
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Posted - 2010.07.13 23:08:00 -
[11]
Edited by: Helgur on 13/07/2010 23:11:35
Originally by: Henri Rearden
Originally by: Helgur Edited by: Helgur on 13/07/2010 22:40:12 The very reason I said it is useless to bring in any other form of moneymaking into this discussion as a comparison is because I am arguing the faults of PI (and its UI) as a mechanic, i.e the number of clicks you have to perform in order to set off your extractors not the easiest way of making money. I am very well aware that I could be doing other types of activity to compensate and exceed my moneymaking potential. The reason I went into this is because 1) it is a semi-passive income (lol). After you set off your extractors, as advertised, you just check up on the planets every now and then to keep the production up and running. And 2) PI is a part of an expansion, like everyone else I wanted to try out new aspects of the game to break the routine. By the way JPC, your numbers are way off.
So, let me see if I can clarify my understanding of what you're saying. You aren't complaining that you want to produce more PI goods for less time spent actively playing, you're stating your displeasure that the mechanism used to limit the productivity of the playerbase (and thus support prices) is the cumbersome "clicky" nature of the interface rather than anything that requires skill or thought... yes? If so, I ardently, completely, 100% agree with you that clicking is a sub-optimal mechanism for limiting productivity. And actually, CCP agrees with you too, since they have said that the clickfest is unacceptable as it stands and will be revised in the next patch. However, at the present time, simply changing the interface without fundementally changing other core aspects of PI isn't an option since it would be the equivalent of quadrupling the yield of strip miners.
Just did a price check for Nanite repair paste (the commodity I am producing) with an alliance mate that happened to be in Gallente space as we speak. Pr unit, the cheapest ones go for 14K a piece, 9.7K a piece in Amarr space (domain). Pre tyrannis those went out for 1.5K NPC sell orders a piece. It is pretty ironic that people say that I want to make the most money possible out of this by changing the mechanics when actually the prices of some commodities out there are artificially high.
Originally by: Olleybear stuff
I wholeheartedly agree with you. If Dust and Eve are going to work in a symbiotic relationship CCP will have to change this
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Helgur
Steel Soldier's
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Posted - 2010.07.13 23:29:00 -
[12]
Originally by: Henri Rearden That sounds like logical use of your alt resources to me, and the only monkey-wrench in the works is that clicking for a long time gets boring. Unless you're clamoring for changes that would reduce the amount of time you spend on each alt instead of simply making it more interesting or challenging, I'd say you're spot on what needs to be improved.
For the record, I don't like alts because of how they effect game RP and professions, and I don't have alts because I don't want to be a hypocrite, but I often wish I did have a second account for the same reasons you have them.
And don't feel too bad either way. Remember, in EVE "greedy bastard" is a compliment!
Well, I got to be honest with you. Reducing the time would be a relief in itself, but as I stated in one of my previous posts the challenges of planning the logistics, making everything come together is the fun part of this. The mundane clicking process takes the air out of it though. And offcourse seeing the happy faces of my corpmates when I dump a lot of paste in the corp hangar for everyone to use is a satisfaction for itself 
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Helgur
Steel Soldier's
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Posted - 2010.07.14 02:50:00 -
[13]
Originally by: Ari Chu Why are people still crying about an activity which no one is forcing them to do? Crying AND trying to do the activity with 15 bazillion alts? What the hell is wrong with people's brains that leads them to the conclusion that if they perform the task at 15 times the intensity that the next person does, that the developers will somehow make the task simpler to please them?
2/10 
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Helgur
Steel Soldier's
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Posted - 2010.07.14 12:41:00 -
[14]
Originally by: Sempress Kaye Edited by: Sempress Kaye on 14/07/2010 08:50:18 Stop overdoing it and its real easy to manage, and hardly ever tedious.
It is actually nothing about overdoing, see post post 53 as I am really getting tired of repeating myself to people that are not bothered to read the thread before they post half thought-out arguments.
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Helgur
Steel Soldier's
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Posted - 2010.07.14 13:10:00 -
[15]
Originally by: Ari Chu
Originally by: Quantessa If people can write macros to mine why would they not be able to write macros to extract?
In PI, the colony always centers on the CC, but macro's have to be individually written using mouse movement capture to go to each of the Extractors.
You know there are other ways of automating the client, right?
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Helgur
Steel Soldier's
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Posted - 2010.07.14 13:57:00 -
[16]
1/10
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Helgur
Steel Soldier's
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Posted - 2010.07.14 19:54:00 -
[17]
Originally by: Sempress Kaye
Originally by: Helgur Edited by: Helgur on 14/07/2010 13:13:04 Edited by: Helgur on 14/07/2010 13:07:07
Originally by: Sempress Kaye Edited by: Sempress Kaye on 14/07/2010 08:50:18 Stop overdoing it and its real easy to manage, and hardly ever tedious.
It is actually nothing about overdoing, see post post 53 as I am really getting tired of repeating myself to people that are not bothered to read the thread before they post half thought-out arguments.
I did read the entire thread and you merely evade the fact that you clearly STATE you're overdoing it. But in case you miss your own fine and obvious PI flaws that wear you down I'll quote you. Read:
Originally by: Helgur I have subscribed to 3 accounts which I have TRAINED 8 ALTS for P.I. Thats 40 PLANETS w/ extractors and processors. Doing the 5 HOUR CYCLE TIME I am spending SEVERAL HOURS EACH DAY just clicking on pixels.
There. I bolded the parts you seem to ignore. Tips granted to you before and some that havent been given:
1: - Bigger cycle times. 2: - Less alts. 3: - Bigger cycle times. 4: - Stop denying you're killing yourself by clicking for hours with this ridiculously overdone PI program you run.
It's you that makes the half thought-out arguments. Failing to recognize that makes it even more of a whine post.
You are reiterating this over and over, yet I have clearly stated that running several alts with PI is totally within the realm of what is intended in this game as with everything else, having a simplified mechanic for restarting your processors won't crash the market and having for example two characters doing PI won't be even marginally enough to produce anything meaningful in quantity.
As several others also have pointed out CCP has said they are going to improve the UI towards less clicking in the next patch, I don't have any sources here but I take their word for it, and if it is true it goes further to prove my point.
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Helgur
Steel Soldier's
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Posted - 2010.07.14 20:48:00 -
[18]
Originally by: Ivorr Bigun
I would favor a timer of some sort - similar to activating a cyno or /shudder a mining laser: no more clicking but you are at least required to wait the time out before moving on to the next planet. This is more in keeping with traditional "watching a movie while i do it" eve industry.
Thats a pretty good idea actually
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