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Thread Statistics | Show CCP posts - 82 post(s) |
van Uber
Swedish Aerospace Inc
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Posted - 2010.07.20 16:47:00 -
[1231]
Originally by: Windjammer
Originally by: van Uber According to CCP Chronotis in the "correct rocket explosion speed"-thread over at Test Server Feedback, balancing issues usually gets done in the summer. Why is that? Why is not balance a prioroty all year?
Be fair. He didn't say all balancing usually gets done in the summer. He said this particular balancing would be done this summer and that we could expect word sometime in September.
Windjammer
He kind of did, but my bad, it was in a thread about Assault Frigs:
Originally by: CCP Chronotis
Historically, we tend to do most of our game balancing work during the summer generally as things are quieter then for the teams, especially design. Internally we have done some work on assault frigates and rockets with discussion on EAF and Black ops or tech II ammo closely following it to give an indicator of our balancing backlog.
So the question still stands: why is game balancing limited to the summer? Isn't it of a higher prioroty than it has to wait for "quiet" periods? .
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Dr Lebroi
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Posted - 2010.07.20 16:48:00 -
[1232]
I guess they'll get around the leaving the pod problem by just having you jump your conscience into a rentable station clone?
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CCP Explorer
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Posted - 2010.07.20 16:49:00 -
[1233]
Originally by: Noun Verber I've noticed that the CCP version of 'by design' is different to the general usage of the term.
General usage is 'we want it like that' but the CCP version has a slight modification: 'we wanted it like that when we made it'. By design means working as intended but whether the intention was wrong or needs reviewing is another issue, which probably needs a different process at CCP.
This is a very correct observation, "by design" only means that the feature is behaving in accordance with the latest design documents and does not preclude that those documents might be reviewed.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Spaceman Jack
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Posted - 2010.07.20 16:51:00 -
[1234]
Thanks for the update guys - Info is always gold.
However, after 7 years I have to come to the agreement that I would like CCP to focus on getting some current things we have in game up and out of the (just born and introduced) stage they are in.
As to Incarta - I don't know if I agree that EVE players need it to feel better about laying EVE. Why the hell do I want this game to start looking like very other game out there.
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Cosmic Rainbow
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Posted - 2010.07.20 16:52:00 -
[1235]
Originally by: Jade Constantine Well IÆve been having a less active summer with Eve than some in the past myself, but felt I should write a few words too. I think the most striking thing about this thread is the degree to which a good majority of the player base responding seems absolutely united behind the principle of excellence and completing current content as espoused by the current CSM team in Iceland and recounted in the minutes.
This leads CCP to a pretty hard decision to make: either the CSM concept (and player feedback in general) is something that can be considered a mistake and surplus to the professional business development environment (Scrums and Agile methodology etc etc.) or, the big important guys at the company probably need to sit down and listen to the feedback they are being given here by all sides. And itÆs productive and positive feedback!
CSM members have posted very well here expressing a clear and attractive business case for committing development teams to working through the backlog of abandoned content and fixing stuff we all like but want improved. Eve online is a great game and it needed to be to keep us all subscribing all these years but there does come a time when credibility is stretched to breaking point and weÆre shown a blanket ônoö to the CSM backlog of issues, and asked to be patient for 18 months before our current content can be fixed and improved while waiting for new content that weÆre promised will be handled differently on release.
And thatÆs the big issue here. ItÆs not rocket-balancing and rubbish hybrid performance. ItÆs Empyrean Age and the abandoned Faction Warfare. ItÆs Apocrypha and the missing 5th subsystems. ItÆs Dominion and unfinished treaties and alliance content, and its Tyrranis and planetary colonies without people, morale, tax rates, political ideologies or any form of cooperative or collaborative interaction on these shiny new planets.
I think the Eve player base is losing faith in CCPÆs commitment to excellence because content is being left unfinished and half-done. ItÆs not complicated really, if you buy a computer game off steam and it promises to give you 20 levels of first-person shooter action with class-based multiplayer and online ranking systems and you fork over your money to discover its 10 levels of single player only content then you feel justifiably robbed.
And 18 months without a proper commitment to finish existing content is a VERY long time. IÆve got 4 accounts on the go currently. ThatÆs what, 40 quid a month, so in 18 months time IÆll have contributed ú720 towards the development effort. And thatÆs quite a lot of money for a computer game!
IÆve got to put my hands up also and say that though I can see possibilities with Incarna IF it is done right. IÆm not currently holding my breath because I think past experience is now showing that CCP does not finish expansions correctly. And I think it will be very disappointing to see a beautiful new 3d full body avatar engine implemented only to see it suffer from feature chop and delivered as primarily eye-candy without substance.
Dust, I think itÆs deeply problematic concept because of the difficulty of writing for the console market but I was willing to put aside my scepticism after the success of the Apocrypha launch û up to the point it became obvious that even that got abandoned and tech3 was going the way of Faction Warfare all the way to abandoned featureville on the no-dev-time express.
What he/she said. Nice post btw. Both parts.
/signed.
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Genya Arikaido
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Posted - 2010.07.20 17:09:00 -
[1236]
It just occurred to me...
I applied to CCP for a programming position in early 2009. The whole process went well, if much slower than the usual. I completed the programming "test", had first round interview with CCP Explorer here...
...but then I made it rather clear I wanted to be working on Iceland, working on EVE. I didn't want to work in Atlanta or China on WoD/Dust. After that general statement, I was rather quickly turned down last fall.
So...new hires aren't even being applied to EVE it seems, just veteran coders or a "bare bones" maintenance group?
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
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Pennwisedom
Gallente Sublime.
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Posted - 2010.07.20 17:15:00 -
[1237]
Edited by: Pennwisedom on 20/07/2010 17:15:59
Originally by: Genya Arikaido It just occurred to me...
I applied to CCP for a programming position in early 2009. The whole process went well, if much slower than the usual. I completed the programming "test", had first round interview with CCP Explorer here...
...but then I made it rather clear I wanted to be working on Iceland, working on EVE. I didn't want to work in Atlanta or China on WoD/Dust. After that general statement, I was rather quickly turned down last fall.
So...new hires aren't even being applied to EVE it seems, just veteran coders or a "bare bones" maintenance group?
No, that just means you don't understand that when you are interviewing for a job you don't pick what you'd like to do, the constraints of the job you applied for do that.
Also, we see players like Selene and Soundwave who haven't been at CCP for that long who are working on Eve.
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Genetic Ultraviolence
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Posted - 2010.07.20 17:21:00 -
[1238]
Edited by: Genetic Ultraviolence on 20/07/2010 17:21:54 Account cancelled under category "Last patch and changes brought" with comment:
"Iterative development and what's happening in 2011: Read the customer feedback thread to understand why."
Would be useful for CCP to add another category to reflect customers dissatisfaction with the direction of the game.
Subscription successfully cancelled
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Durnin Stormbrow
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Posted - 2010.07.20 17:24:00 -
[1239]
Originally by: CCP Explorer
Originally by: Noun Verber I've noticed that the CCP version of 'by design' is different to the general usage of the term.
General usage is 'we want it like that' but the CCP version has a slight modification: 'we wanted it like that when we made it'. By design means working as intended but whether the intention was wrong or needs reviewing is another issue, which probably needs a different process at CCP.
This is a very correct observation, "by design" only means that the feature is behaving in accordance with the latest design documents and does not preclude that those documents might be reviewed.
Fleet lag aside, a large number of the things players have concerns with are working as intended pending design review. That leads to the question, is there anyone dedicated to reviewing EvE's design issues, or is that on hold until Incarta & Dust are released?
If there are designers activly reviewing EvE's gameplay concerns and making design changes, then I have zero issue with the 20% allocation of CCP's developer pool to resolving EvE's backlog issues.
If that's not the case, then the only backlog issues that will get resolved will be performance issues, meanwhile any design issues will always be closed as working as intended & tossed back into the pile.
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Vicar2008
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Posted - 2010.07.20 17:25:00 -
[1240]
Here I thought CCP and EVE players were a family, why are CCP leaving the Expansion's (aka illegitimate offspring) to the EVE player base and running away from it, not caring or nurturing there expansion's leaving us to pick up the broken parts and dealing with a screaming expansion needing Daddy to help and getting no maintenance, or very little :(
And then only to announce there knocking up another expansion and leaving us to pick up the aftermath again.
Generally if ya see where i am going with this CCP, there is only so much love we can give you! Before we all start to walk away.
I mean I feel sorry for the kids, Empyrean Aged 2 years, look into his puppy dog eyes, he needs some luv. Poor Apocrypha aged 1ish, she needs luv too. Dominion forget age needs the Nappy changed. Well the least said about Tyrannis the better, fell out the ugly tree and hit all the branches on the way down :(
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Raumsog
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Posted - 2010.07.20 17:33:00 -
[1241]
Edited by: Raumsog on 20/07/2010 17:35:40
Subscription successfully cancelled
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.20 17:36:00 -
[1242]
Originally by: CCP Explorer
Originally by: Noun Verber I've noticed that the CCP version of 'by design' is different to the general usage of the term.
General usage is 'we want it like that' but the CCP version has a slight modification: 'we wanted it like that when we made it'. By design means working as intended but whether the intention was wrong or needs reviewing is another issue, which probably needs a different process at CCP.
This is a very correct observation, "by design" only means that the feature is behaving in accordance with the latest design documents and does not preclude that those documents might be reviewed.
I can't imagine a potential design document that says "rockets should be worthless" - this is a sure sign that there are not only code defects but design defects. I think it would be highly appropriate if game designers were assigned 20% of their time to deal with design defects.
I think right now I'd like to take a stab at tl;dr: - CCP: Nothing big is going to get done for the next 18-24 months. - CSM: Well how about something small? - CCP: We can't guarantee anything. /sadface - CSM: /sadface. You don't even care about your game - CCP: Sure we do. I mean, back when I played it was pretty awesome but who wants to play what they work on? - CSM: Lets tell the players and they'll nerdrage. Then maybe CCP will care about their game. /vengeance - CSM: Here's the minutes CCP. - CCP: Yeah yeah whatever. I think this dude was at that meeting though. - CSM: /releases minutes - Players: NOTHING FOR 18-24 MONTHS?!!?? - CSM: Yep. Nothing. Dust and Incarna are taking all their developers and nobody's left to work on Eve! - Players: /nerdrage - CCP: Um. ****. Quick, get a couple dudes to check the forums and see wtf is going on. - Players: /nerdrage - CCP: Zulu! The players are raging and we've seen a thousand accounts cancelled! Write a dev blog showing that we do have resources on Eve and their issues - Zulu: Um. Right. So there's these dudes working on... Hello? Yeah I'll be at the pub in a minute yo gotta finish this thing for the nerdragers. Um, anyway... these dudes work on that and so we aren't so bad amirite? #imrite - CCP: /reads dev blog. Whatever. Post it quick. - Players: Um. What. The. ****. /NERDRAGE! - CSM: teehee - Explorer: /on vacation. Oh dude, the forums are raging. I can answer that question. I shall help out! - Soundwave: Oh dude, the forums are raging. I can answer that question. I shall help out! - Chronitis: /eyeroll. Rockets eh. It'll take 30 seconds to fix - fine we'll move it up and I'll make some posts and look a hero. #epicwin - Players: WTF CCP, I'd like some excellence here. For instance $favorite_feature is still ****ed up. - Zulu: Hey Intern-Guy, this is what I'd like to say. Can you build a Damage Control II out of that? Thanks. /poasts - Players: Ummmm......... makes sense... I think? - CSM: But, what about this? See CCP is full of ****. Come on guys if we stay focused we can get a better game! - Players: /nerdrage - CCP: Ummm... Helmar? - Hellmar: I shall Poast! I will say: {} - Players: /nerdrage. Nerf Incarna! Nerf Dust! Who cares! My spaceshipz! - Explorer: /answers specific questions
POV Summaries: - CCP: We're working on Dust/Incarna. That won't change. We may or may not get to the small things that are broken about Eve, but yes we care and yes we know that a dozen small things out of place can make an entire house look messy. We are not committed to Excellence. - Players: **** Dust. **** Incarna. You have no right to work on those! SPACESHIPS! Also: Fix $enormous_issue. And all the @small_issues. /nerdrage, cancel accounts. - CSM: Listen to us because we can tame the players! Give us what we want!
I may have caricaturized just a little bit. Also:
A dozen smallish things out of place makes a whole house messy. Please clean the house.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.20 17:42:00 -
[1243]
I should apologize to Chronitis. I didn't mean for him to come off looking like an epic jackass for not fixing roflkets sooner. Its entirely possible that line should belong to Zulupark or some other producer/manager.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |
Cosmic Rainbow
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Posted - 2010.07.20 17:46:00 -
[1244]
Damn quote thingy b0rked, but
BHAHAHAHAHA! Loved that post Liang
10/10.
I lol'd at work more than once.
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riftzone
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Posted - 2010.07.20 17:48:00 -
[1245]
Originally by: Liang Nuren I should apologize to Chronitis. I didn't mean for him to come off looking like an epic jackass for not fixing roflkets sooner. Its entirely possible that line should belong to Zulupark or some other producer/manager.
Yes but wasn't he responsible for the epic ****up that resulted in the Technetium Scandal? And still we have nothing on what CCP is doing to redress what is possibly a bigger scandal than T20 and Dyspro printing combined. I guess no-one cares who manages to influence the design team so your faction ends up with all the gold.
The endless joke rolls on...
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.07.20 17:55:00 -
[1246]
Fix rockets and everything will be OK. That's all you need to do CCP.
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van Ice
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Posted - 2010.07.20 17:56:00 -
[1247]
Fundamentally, my issue with the current development plan is, I can see nothing new and interesting in Eve, for me, for 2 years. (18 mo to finish current, 6 mo to create something new.)
Dust? I don't own a console, and that is not likely to change. Hiring Dusties to defend my PI setup? Getting involved with 13 yr old console players? Say what?
Incarna. Walking around a station in a system with 1 other person in it. Hmm... Sitting in a bar with NPCs. Or, attempting to get into Jita to sit in a bar with a crowd. Or, somehow defending my implants from being knifed in the back. Or, walk my avatar over to the refinery, and put the refine order in "personally". Or, picture the bridge of my ship, and walk around it. But I'm in a pod, how does this work? Fundamentally, I've never figured out how an Avatar would add much to the gameplay of Eve. I can see how some people need an Avatar to personalize the game for them, un-abstract it as it were, but the reason Eve didn't have Avatars from day one is because the game model doesn't need it.
Too many conflicting requirements from various stakeholders, I suspect. And starting too many projects.
I'm left with the thought that CCP senior management has essentially abandoned Eve for other developments. Eve has some fundamental problems like single shard, and probably has a definite hard limit on concurrent connections, which limits subscriber growth. (Picture doubling the number of users in the next year, which is the kind of thing investors like.) Not that you will ever get any confirmation of this. That is political suicide.
The chances of getting the current development plans changed in any meaningful manner is small. The decisions are not being made by the CCP people responding to this thread.
So, what other games are out there.....
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PropheticWarrior
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Posted - 2010.07.20 18:13:00 -
[1248]
Having played some MMOs where you hear nothing from a seemingly apathetic company, I'm grateful for information. I personally have reservations about linking Dust to Eve but I'll wait and see. As for Incarna, I'm definitely looking forward to seeing that in the near future. Hopefully 2010? Maybe?
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Kahn Waldemar
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Posted - 2010.07.20 18:19:00 -
[1249]
Unfortunately I feel, that I have no other choice but to vote in this way.
Subscription successfully cancelled
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Uicjhorra
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Posted - 2010.07.20 18:29:00 -
[1250]
Originally by: Kahn Waldemar Unfortunately I feel, that I have no other choice but to vote in this way.
Subscription successfully cancelled
There is one thing that really shows how serious this whole thing is getting - nobody was joking around asking "Can I haz your stuffs?". I dont have a subscription to cancel because i pay with PLEX, but if it goes in the direction it is going now - the market will have one potential PLEX buyer less.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.20 18:29:00 -
[1251]
3 accounts canceled. A month or so of casual ratting and talking with friends (just like the last 2 months, because it's all the game will support) and that's it. I'll be back if and when CCP start showing an interest in what their long term customers want. Right now, it looks like they dont even know how. I suppose I'm being naive for still hoping this might happen.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.07.20 18:37:00 -
[1252]
Originally by: Uicjhorra
Originally by: Kahn Waldemar Unfortunately I feel, that I have no other choice but to vote in this way.
Subscription successfully cancelled
There is one thing that really shows how serious this whole thing is getting - nobody was joking around asking "Can I haz your stuffs?". I dont have a subscription to cancel because i pay with PLEX, but if it goes in the direction it is going now - the market will have one potential PLEX buyer less.
Well - I think this is much-ado about nothing. He can have fun playing ... er ... something else I guess. If you have dice I've heard you can make a good roll-playing game using Excel spreadsheets They've said they're working on fixing 0.0 fleet lag, and to me it's the biggest "fix" that is needed. One can debate rockets and balance issues all day long, to which CCP has said they're currently working on those changes. You don't need 500 devs to do that. I'm really looking forward to Incarna and the future of planetary interaction. To be honest, I think this will be the best year for Eve yet.
This stress is just growing pains. Only if they fix 0.0 fleet issues soon though. If it's December and they still haven't figured what the issue is.....
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Tarasina
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Posted - 2010.07.20 18:40:00 -
[1253]
Originally by: PropheticWarrior Having played some MMOs where you hear nothing from a seemingly apathetic company, I'm grateful for information. I personally have reservations about linking Dust to Eve but I'll wait and see. As for Incarna, I'm definitely looking forward to seeing that in the near future. Hopefully 2010? Maybe?
AFAIK, Incarna is released in "iterations" (How I hate that word, it's all iterations, iteration that, iteration this). First avatars, you SHOULD get to design your avatars looks. To echo Soundwave, You COULD get to do that, not WILL. (BTW, Alliance tournament was great to watch, too bad it doesn't reflect everyday PVP in Eve at all.)
Cancelled both accounts, waiting for Plexes to run out.
I'm not satisfied with the amount of content in each patch (or expansion), nor the execution (buggy, missing things). Coming from EQ2 and WoW etc, which have as much content in their expansions as the original game shipped with (doubling it in effect). Yes, takes 1-2 years but it's well worth the wait. Have you considered charging for expansions and releasing less often? I know EQ2 made their dev time on expansions longer on purpose and I didn't mind at all (from 9 months -> 1 year, can't remember exactly...). Couple that with the "free" content they release...dungeons, bugfixes and you've got a winning formula.
I loved the apocrypha expansion since I'm an explorer but at the same time it nerfed the scanning difficulty to find mission runners/plexrunners, not good IMHO. Haven't cared for anything released since then.
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Dragon Greg
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Posted - 2010.07.20 18:45:00 -
[1254]
Too much PVE shiny focus, without even touching on what makes people fly around, and stick around.
Clusterf*ck: An orgy, as implemented by CCP. :-)
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.20 18:47:00 -
[1255]
Originally by: Malcanis 3 accounts canceled. A month or so of casual ratting and talking with friends (just like the last 2 months, because it's all the game will support) and that's it. I'll be back if and when CCP start showing an interest in what their long term customers want. Right now, it looks like they dont even know how. I suppose I'm being naive for still hoping this might happen.
I'll miss your good insights. Fly safe and be well. o7
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |
Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.20 18:50:00 -
[1256]
Originally by: Jim Luc They've said they're working on fixing 0.0 fleet lag, and to me it's the biggest "fix" that is needed.
Just an FYI: They've been "Aware of the problem" for nearly 6 months. Much good their "awareness" has done us.
Time to see some actual action.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Kragden
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Posted - 2010.07.20 18:51:00 -
[1257]
Unsubbed my one account, I'll keep plexing until I go broke to keep getting SP but the only vote that matters is voting with your feet.
The tyrannis expansion was what did it. The planets are a cool idea and I was thinking of picking up dust on the xbox (still might, I want planetside 2 ...), but after maintaining my colonies I can't imagine why anyone would want to invade my stuff or why I would want to attack someone else.
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HenkieBoy
Best Path Inc. Atlas Alliance
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Posted - 2010.07.20 19:03:00 -
[1258]
Nice read so far. Just curious, are the teams working 4 days a week at a new feature and 1 day a week for bugs/fixes? If so, I like to propose a change: 8 weeks working at the change and then 2 weeks working on bugs/fixes I can't imagen a dev can dive into a bug and fix it in a day
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Gyunther
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Posted - 2010.07.20 19:13:00 -
[1259]
Originally by: CCP Soundwave
We as developers have a responsibility to make sure we select a solid set of features this release. Yes, the CSM wanted an iteration of faction warfare, which we chose not to do this time around. I think it makes sense for us to do part iteration, part new features, which our lineup certainly reflects. We have my team making a new feature and a team iterating on PI and a team iterating on EVEgate. Could one of those teams have iterated on faction warfare? Certainly, but then you could have a crowd here justifiably questioning why we don't iterate on planetary interaction or EVEgate. At the end of the day, we need to pick our features and we can only pick so many.
I'd love to look at POSs, faction warfare, sov, empire warfare, assault frigates etc, but the issue isn't lazyness or lack of commitment, only that the list is long and we don't have unlimited teams. The meeting minutes are a failure on our part to communicate, something we can hopefully improve as well.
This is exactly the reason why excellence threadnaught is at the assembly hall. Because there is only limited number of teams, there is limited amount of work. That is why one expansion should be skipped to get more dev-time to fix existing things instead of greating new ones (with new and more problems/bugs ofc) |
Jason1138
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Posted - 2010.07.20 19:22:00 -
[1260]
"We have my team making a new feature and a team iterating on PI and a team iterating on EVEgate. Could one of those teams have iterated on faction warfare? Certainly, but then you could have a crowd here justifiably questioning why we don't iterate on planetary interaction or EVEgate."
the part of that quote where he says Evegate was deemed more important than FW and that if we hadn't gotten "all this work" on evegate we'd be up in arms is so ludicrous its hard to believe that he's being serious
but i'm afraid that he is. none of these guys still play this game, there is no way
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