
Isbe
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Posted - 2010.08.04 21:04:00 -
[1]
I read most of the posts, pretty standard stuff. Since everyone else chimed in, here's my three cents' worth:
Cent 1) If you enjoy mining but can't afford the plex/month on your current income, figure out that other pursuits can also be fun and are likely more profitable. I am all geared up for mining, but grinding L4 missions makes me a lot more ISK/hr, and therefore I'm also all geared up for soloing L4s. It doesn't take a whole lot of time to get properly skilled to run L4s, or manufacture ships and ammo, or play the market on the side, or take advantage of PI, etc. For me, if I want to make money, I run missions, done. Maybe you should give it a whirl.
Cent 2) Folks suggest a lot of ways to "improve" or "fix" highsec mining, or make it more difficult, etc., and thus worth a higher reward. All the ways suggested are interesting, but there's an even better way, one which is already part of the game but perhaps CCP hasn't properly utilized/balanced/implemented. Now, we know that 0.0 mining (ABC ores, etc.) is way more profitable than highsec, but also a whole lot harder to get established in (especially the part about being pals with a 0.0 alliance to be able to mine in relative safety). Highsec mining is just fine as it is, no issues with it. Instead of making it more profitable and also more dangerous, leave it alone, but finally actually do something for real to make lowsec worth entering. Do something to increase lowsec ore types (other than the trick with hemorph), which makes the non-bots actually have to move into lowsec to make their plexes.
First, it makes mining more interesting. Second, it makes it more dangerous (a macro deterrent). Third, if CCP makes necessary changes, it will be more profitable. The progression OUGHT to be highsec (safe, relatively low ISK) < lowsec (somewhat dangerous (non-macro), and decent ISK) < null (hard to get established, but way more profitable, WH in here too). But since lowsec isn't at all worth mining in, the "next step" when highsec ceases to fill your wallet's needs isn't there, resulting in this kind of thread. Focus on lowsec for your solutions, CCP.
3) Other than making lowsec the stepping stone it ought to be but isn't, I can tell you CCP's already-in-place response to the glut of miners and its resultant flush market: sandbox. Listen. Too many miners? Macro miners or otherwise? Protect your investment, look out for your own interests. This game is designed from the ground up with a solution built-in, which requires no "fixing" from CCP. They've already fixed it; they've already given you your answer: PVP.
If you don't like the glut of miners, get angry and do something about it. Either train up your PVP skills and start harassing your competition, or join a corp/alliance that will do it for you, or else stop whining. If you're not willing to protect your mining interests, not willing to stand up for your piece of the pie, not willing to claim your piece of turf by growing a backbone, showing some claws, and actually doing something about your competition, then I'm afraid you've decided to reject the solution that CCP has provided all along. Too many miners flooding the market with minerals? Roll up your sleeves and do something about it.
That's our opinion; we welcome yours.
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