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SurrenderMonkey
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Posted - 2010.07.27 01:02:00 -
[1]
Originally by: Travesty T there is no way to get all the miners to stop mining for any amount of time and even if they did they probably have minerals stored up that they are just waiting to sell.
There is an overabundance of miners because mining is ludicrously easy. It requires close to no attention. It's trivial to macro it, and if you're unwilling to do that, you can still spend the bulk of the time completely AFK. It takes what, a month or so to get a new character into a Hulk?
Minerals are selling for what they're worth. If that's a problem for you, I recommend finding another profession. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

SurrenderMonkey
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Posted - 2010.07.27 01:19:00 -
[2]
Originally by: Travesty T i think the only real solution would be to double or even triple the amount of minerals from high sec needed for production.
So that would mean it would take about 3 freighters full of minerals to make a single carrier, effectively punishing manufacturers for the fact that miners are too stupid to get into a more lucrative profession.
Yeah, no. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

SurrenderMonkey
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Posted - 2010.07.27 14:44:00 -
[3]
Edited by: SurrenderMonkey on 27/07/2010 14:45:13
Originally by: Zenon Mu I also understand that mining is an underpaid profession.
Mining is not underpaid. Mining pays what it is worth.
Originally by: SencneS
Reduced Concord Response, No, I think it needs to be high because this would effect EVERYONE not just miners. After all, if I knew I could pop someone and get away from concord in time I'd pop anyone that bumped me.
"Reduced Concord response" does not mean "time to escape from concord". You cannot escape from concord. Doing so is considered an exploit. A slower response time would simply increase the probability of the other guy going kaboom before concord pops you. It would not allow you to escape.
--------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

SurrenderMonkey
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Posted - 2010.07.28 02:24:00 -
[4]
Originally by: Urich VonWolfenstein
I think this is the only logic answer to this problem.
I am pretty sure that it isn't actually established to be a problem - at least, not one that needs to be addressed in the game's design.
It's ridiculous that people seem to think they are entitled to a certain level of income, and entitled to have that level be reachable by their profession of choice.
If a given activity isn't paying out as much as you want it to, do what the rest of us do: Find a new activity. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
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