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Pottsey
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Posted - 2004.12.20 18:10:00 -
[1]
Has anyone stopped to think about how this is going to effect passive shield setups like I use? Can you ask the balancing people to make sure they donÆt break passive tanking and donÆt make it to powerfull. A 100% shield boost with better large shield extenders is going have a large impact on us passive shield tankers. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.20 18:10:00 -
[2]
Has anyone stopped to think about how this is going to effect passive shield setups like I use? Can you ask the balancing people to make sure they donÆt break passive tanking and donÆt make it to powerfull. A 100% shield boost with better large shield extenders is going have a large impact on us passive shield tankers. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.20 19:37:00 -
[3]
Edited by: Pottsey on 20/12/2004 19:40:29 Edited by: Pottsey on 20/12/2004 19:38:34 ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
If the aim is to boost the length of combat Gallente need a bigger shield boost then 50%.
For a pure passive tanking I got 112 hitpoints a second on the test server. On the main server I get 102 hitpoints per second.
So 10 points extra damage per second. How much are you planing on extending combat by? Are the large shield extenders going to be changed on the test server?
"Whatever it is,ö on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank... i recon she can get 300shield/sec increase in recharge when shields hit 30% ö give it a read and make sure you test the ship hp changes on Singularity." Not tested yet as I donÆt have the skills, Gallente ships only for me. Might try and train them up on Singularity if thatÆs possible.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.20 19:37:00 -
[4]
Edited by: Pottsey on 20/12/2004 19:40:29 Edited by: Pottsey on 20/12/2004 19:38:34 ôWhatever it is, give it a read and make sure you test the ship hp changes on Singularity.ö 81.9 hit points per second on test server with my passive shield setup. Total shields 10718 hitpoints with a Dominix.
On main server with same setup I am on 73.5 hitpoints per second and 9625 hitpoints
The change hardly seems worth it an extra 1093 shield hitpoints extra is not going to extend combat more then 10 or 30 seconds. Unless you also change large shield extenders.
If the aim is to boost the length of combat Gallente need a bigger shield boost then 50%.
For a pure passive tanking I got 112 hitpoints a second on the test server. On the main server I get 102 hitpoints per second.
So 10 points extra damage per second. How much are you planing on extending combat by? Are the large shield extenders going to be changed on the test server?
"Whatever it is,ö on the other hand, im shure Pottsey will be happy to test out her new Scorpion Passive shield tank... i recon she can get 300shield/sec increase in recharge when shields hit 30% ö give it a read and make sure you test the ship hp changes on Singularity." Not tested yet as I donÆt have the skills, Gallente ships only for me. Might try and train them up on Singularity if thatÆs possible.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 07:02:00 -
[5]
Edited by: Pottsey on 21/12/2004 07:13:23 ôallow only ONE shield booster at a time (like propulsion mods) and remove the shield amplifier since its useless... we have shield rechargers and shield flux coils instead... xl shield booster: + 80% shield recharge rateö That would make ships invincible along with your hitpoint adjustment. Everyone would be tanking 400 to 700 damage per second without using hardeners. No one would ever die.
Everyone needs to start thinking about passive shield tanking. I know a lot of people think its rubbish but its not and half the changeÆs on here would make passive tanking far to over powered. Even if you donÆt like passive shield tanking you need to think about how the changes are going to effect it.
Anything that makes passive tanking tank over 500 damage per second without hardeners is unbalanced.
ôGallente: 35% shield/65% armorö 35% is far to low it needs to be above 50%. Currently at 50% I only tank 10 hitpoints extra per second. 35% would also put Gallente from the best passive shield tankers to behind others. DonÆt you think its wrong to make a race thats been the best at something for over a year to no longer the best. All the millions spent on module would be wasted as no other race can use that many low slots and passive tank. Its just not me anymore lots of people passive tank now.
I would say 75% shield boost for Gallente after testing on the test server. In fact why not do a 75%/75% boost for eveyone?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 07:02:00 -
[6]
Edited by: Pottsey on 21/12/2004 07:13:23 ôallow only ONE shield booster at a time (like propulsion mods) and remove the shield amplifier since its useless... we have shield rechargers and shield flux coils instead... xl shield booster: + 80% shield recharge rateö That would make ships invincible along with your hitpoint adjustment. Everyone would be tanking 400 to 700 damage per second without using hardeners. No one would ever die.
Everyone needs to start thinking about passive shield tanking. I know a lot of people think its rubbish but its not and half the changeÆs on here would make passive tanking far to over powered. Even if you donÆt like passive shield tanking you need to think about how the changes are going to effect it.
Anything that makes passive tanking tank over 500 damage per second without hardeners is unbalanced.
ôGallente: 35% shield/65% armorö 35% is far to low it needs to be above 50%. Currently at 50% I only tank 10 hitpoints extra per second. 35% would also put Gallente from the best passive shield tankers to behind others. DonÆt you think its wrong to make a race thats been the best at something for over a year to no longer the best. All the millions spent on module would be wasted as no other race can use that many low slots and passive tank. Its just not me anymore lots of people passive tank now.
I would say 75% shield boost for Gallente after testing on the test server. In fact why not do a 75%/75% boost for eveyone?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 07:29:00 -
[7]
ö Caldari shield, we will try and have a look at shield recharge in the way.ö Shield recharge is perfect it does not need changing. Just get the T2 shield relays and T2 shield flux modules out and everythingÆs ok.
ôGallente: 25%Shield 75%Armor 300%Structureö 25% is far to low it has no impact on how long I live. Gallente have always been the best passive shield tankers and this means they are no longer best. 5 hitpoints extra per second is not enough. I would try a 75% shield boost.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 07:29:00 -
[8]
ö Caldari shield, we will try and have a look at shield recharge in the way.ö Shield recharge is perfect it does not need changing. Just get the T2 shield relays and T2 shield flux modules out and everythingÆs ok.
ôGallente: 25%Shield 75%Armor 300%Structureö 25% is far to low it has no impact on how long I live. Gallente have always been the best passive shield tankers and this means they are no longer best. 5 hitpoints extra per second is not enough. I would try a 75% shield boost.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 17:50:00 -
[9]
Edited by: Pottsey on 21/12/2004 17:54:38 What I donÆt want to happen is finding out Gallente are no longer the best passive shield tankers. It seems unfair to take a race that was the best at something for over a year and making it so they are no longer the best.
Caldari should have the most shield hitpoints and best active shield boosters.
Gallente should have the best passive shield tanking but overall less shield hitpoints then Caldari. Perhaps boost Caldari hitpoints by 100% but boost Gallente shield recharge more by 30% and shield hitpoints by 50%.
öbut sadly my first post is too long and noone is bothered to read so much these days... cuz except that you complain about a few numbers which CAN be tuned you bring up nothing yourself which would be a reasonable change..ö. I already posted a reasonable change a while back but I was just pointing out how powerful your setup would have been. When you said ôshield recharge??? mulitply it with the same amount as you would mulitply the shields...ö did you mean make shield recharge faster or slower? I think thatÆs where I got confused. Also you two post donÆt match up and you lost me with your number in the 2nd post. First you said multiply shield recharge by the same as you would shield then you said shield recharge is 10,000 seconds. But 2000 x 15 = 30,000. Did I misunderstand you somewhere?
You also picked a Raven thatÆs bad at passive tanking. Run your numbers with a Scorp or Dominix thatÆs when it becomes unbalanced those two ships would become invincible in fact your number make a Scorp more powerful then a Raven.
ôall this with one xl shield booster... +60%... base recharge: 31,25hp/sec maximum recharge at 35%: = 78,125 hp/sec
with 3 more 10% rechargers we are up to 107,17 hp/secö
Well your first post said +80% not +60% for a XL shield booster and what would happen if you swapped out the 3, 10% shield recharges for 3, 15% shield rechargeÆs? Or worse 3 shield relays at 20% or 3 T2 relays at 27.5% each?
If 3 of the worst shield rechargeÆs give you 107 hp/sec then the best ones are going give over 500 per sec. Try running your number with a Domi and 7 shield relays T1 or T2 either would be 500 per second I bet and you still have the mid slots for hardeners and the 1 xl shield booster for another 60 or 80% boost.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 17:50:00 -
[10]
Edited by: Pottsey on 21/12/2004 17:54:38 What I donÆt want to happen is finding out Gallente are no longer the best passive shield tankers. It seems unfair to take a race that was the best at something for over a year and making it so they are no longer the best.
Caldari should have the most shield hitpoints and best active shield boosters.
Gallente should have the best passive shield tanking but overall less shield hitpoints then Caldari. Perhaps boost Caldari hitpoints by 100% but boost Gallente shield recharge more by 30% and shield hitpoints by 50%.
öbut sadly my first post is too long and noone is bothered to read so much these days... cuz except that you complain about a few numbers which CAN be tuned you bring up nothing yourself which would be a reasonable change..ö. I already posted a reasonable change a while back but I was just pointing out how powerful your setup would have been. When you said ôshield recharge??? mulitply it with the same amount as you would mulitply the shields...ö did you mean make shield recharge faster or slower? I think thatÆs where I got confused. Also you two post donÆt match up and you lost me with your number in the 2nd post. First you said multiply shield recharge by the same as you would shield then you said shield recharge is 10,000 seconds. But 2000 x 15 = 30,000. Did I misunderstand you somewhere?
You also picked a Raven thatÆs bad at passive tanking. Run your numbers with a Scorp or Dominix thatÆs when it becomes unbalanced those two ships would become invincible in fact your number make a Scorp more powerful then a Raven.
ôall this with one xl shield booster... +60%... base recharge: 31,25hp/sec maximum recharge at 35%: = 78,125 hp/sec
with 3 more 10% rechargers we are up to 107,17 hp/secö
Well your first post said +80% not +60% for a XL shield booster and what would happen if you swapped out the 3, 10% shield recharges for 3, 15% shield rechargeÆs? Or worse 3 shield relays at 20% or 3 T2 relays at 27.5% each?
If 3 of the worst shield rechargeÆs give you 107 hp/sec then the best ones are going give over 500 per sec. Try running your number with a Domi and 7 shield relays T1 or T2 either would be 500 per second I bet and you still have the mid slots for hardeners and the 1 xl shield booster for another 60 or 80% boost.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
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Pottsey
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Posted - 2004.12.21 22:32:00 -
[11]
"Longer battles = Amarr win, lasers don't use any ammo." It think the devs said they will look at makeing larger ammo stacks. This might fix that problem. I do like this idea of more hitpoints I just hope we find something that eveyone is happy with. Thats going be a hard job. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.21 22:32:00 -
[12]
"Longer battles = Amarr win, lasers don't use any ammo." It think the devs said they will look at makeing larger ammo stacks. This might fix that problem. I do like this idea of more hitpoints I just hope we find something that eveyone is happy with. Thats going be a hard job. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.26 16:22:00 -
[13]
ôgive shield extenders 10x their hp bonus... with way more shield HPs eg. up to 50 000 hp for a BS we could change the shield booster to actually boost the shield rechargeö For that to work you would have to make shield recharge x8 or x9 longer other wise at the current rate it would be to powerful. But not a bad idea. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.12.26 16:22:00 -
[14]
ôgive shield extenders 10x their hp bonus... with way more shield HPs eg. up to 50 000 hp for a BS we could change the shield booster to actually boost the shield rechargeö For that to work you would have to make shield recharge x8 or x9 longer other wise at the current rate it would be to powerful. But not a bad idea. _________________________________________________ Gallente defensive innovation comes from unexpected source. |
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