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Thread Statistics | Show CCP posts - 14 post(s) |

Smoole
Red Federation RvB - RED Federation
7
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Posted - 2012.07.26 12:54:00 -
[91] - Quote
Buffed n00bships yay! RVB is going to have soo much fun with these! |

Garviel Tarrant
Beyond Divinity Inc
19
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Posted - 2012.07.26 18:55:00 -
[92] - Quote
Looking forward to being permajammed by a troll ibis! |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.26 20:28:00 -
[93] - Quote
Garviel Tarrant wrote:Looking forward to being permajammed by a troll ibis!
LOL it needs more mids though for that with its lack of strength and 2 slots and its popability if it doesn't use AB |

Galphii
Sileo In Pacis THE SPACE P0LICE
56
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Posted - 2012.07.27 01:38:00 -
[94] - Quote
Shereza wrote:Just out of curiosity, what would everyone who doesn't want the Ibis to receive an ECM role bonus suggest that it gets to introduce Caldari players into electronic warfare?
On a separate note. Was there any discussion about logistics bonuses? In some respects the rookie ships are already looking to be "get your feet wet in everything"/JoaT style ships so seeing an energy transfer bonus on the impairor, shield transfer bonus on the ibis, remote armor repair bonus on the velator, and tracking link bonus on the reaper might not be too out of place in the grand scheme of things. Nothing major, just say a 25% reduction in capacitor consumption of the first three modules and a 7.5% boost to the effectiveness of tracking links. The bonus arrangement would, to a degree, mimic the setup of the T1 "logistics" cruisers while not actually competing with them. The tristan is being converted into a full missile boat, so that every race has one. Plus, I'm sure CCP want to show off their missile effects right from the start 
On an unrelated note, is it still possible to move the hull fire effect on the ibis? Currently, it's situated on the nose, so when you're flying along, most of the flame is lost inside the hull. Just pop it onto an engine housing if you could. Yes, I did some ratting in lowsec with my ibis and managed to escape in structure; couldn't have done that with the old versions 
Any possibility of an extra high slot for the rookie ships? It'd be good for a salvager or probe launcher, mini-professions that players might want to look at. |
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CCP Fozzie
C C P C C P Alliance
860

|
Posted - 2012.07.27 10:29:00 -
[95] - Quote
To be fully clear, all the bonuses on these ships do not scale with level, they are fixed. We'll look at changing the text in the ship info to make that more clear in a later release as it's obviously been a source of confusion.
A few more tweaks:
IMPAIROR: -0.8 Inertia (agility buff) -2km lock range -2 signature radius
IBIS: -0.65 Inertia (agility buff) -2km lock range -2 signature radius
VELATOR: -1.13 Inertia (agility buff) -1.5km lock range -2 signature radius
REAPER: -0.8 Inertia (agility buff) -0.5km lock range -2 signature radius |
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Harvey James
Prospero's Sight
7
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Posted - 2012.07.27 10:58:00 -
[96] - Quote
CCP Fozzie wrote:To be fully clear, all the bonuses on these ships do not scale with level, they are fixed. We'll look at changing the text in the ship info to make that more clear in a later release as it's obviously been a source of confusion.
A few more tweaks:
IMPAIROR: -0.8 Inertia (agility buff) -2km lock range -2 signature radius
IBIS: -0.65 Inertia (agility buff) -2km lock range -2 signature radius
VELATOR: -1.13 Inertia (agility buff) -1.5km lock range -2 signature radius
REAPER: -0.8 Inertia (agility buff) -0.5km lock range -2 signature radius
these buffs are far too small to be of any real effect you need to go further with these changes and also improve the ships in general including at least more mid slots |
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CCP Fozzie
C C P C C P Alliance
862

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Posted - 2012.07.27 11:02:00 -
[97] - Quote
Harvey James wrote:CCP Fozzie wrote:To be fully clear, all the bonuses on these ships do not scale with level, they are fixed. We'll look at changing the text in the ship info to make that more clear in a later release as it's obviously been a source of confusion.
A few more tweaks:
IMPAIROR: -0.8 Inertia (agility buff) -2km lock range -2 signature radius
IBIS: -0.65 Inertia (agility buff) -2km lock range -2 signature radius
VELATOR: -1.13 Inertia (agility buff) -1.5km lock range -2 signature radius
REAPER: -0.8 Inertia (agility buff) -0.5km lock range -2 signature radius these buffs are far too small to be of any real effect you need to go further with these changes and also improve the ships in general including at least more mid slots
We're not trying to have the real effect you're looking for here, sorry.
Goals are for them to be fun for very new players to fly, give new players a look at the combat philosophy of their chosen race, and be useful until they decide to upgrade to a tech one frigate.
I'm also looking forward to comedy fleets and gank nights using these new frigs but flying a rookie frigate should never be a strictly better option than a tech one frigate for players over a week old. |
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Pipa Porto
526
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Posted - 2012.07.27 11:06:00 -
[98] - Quote
CCP Fozzie wrote:players over a week old.
Isn't the minimum age to play 18 years old or something?
Can week old players really use the mouse with the precision necessary to play the game?
Anyway, aside from my little cargo annoyance (I think you could easily demostrate the "Amarr need less space" by giving them all another 5m3 bump, but whatever), the changes look fantastic. I look forward to many comedy fleets of these for DPS and Skiffs for heavy tackle/Cynos. EvE: Everyone vs Everyone
-RubyPorto |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.27 11:27:00 -
[99] - Quote
[quote]We're not trying to have the real effect you're looking for here, sorry.
Goals are for them to be fun for very new players to fly, give new players a look at the combat philosophy of their chosen race, and be useful until they decide to upgrade to a tech one frigate.
I'm also looking forward to comedy fleets and gank nights using these new frigs but flying a rookie frigate should never be a strictly better option than a tech one frigate for players over a week old.[quote]
I understand just disappointed as i thought all ships were going to be useful no matter how old our char is. These are essentially the tier1 of frigs like the attack frigs are on TQ atm at the very least half the size of their ridiculous sig radius. |

Lord Helghast
Dirty Old Bastards Nulli Secunda
104
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Posted - 2012.07.27 11:38:00 -
[100] - Quote
[quote=Harvey James]Quote:We're not trying to have the real effect you're looking for here, sorry.
Goals are for them to be fun for very new players to fly, give new players a look at the combat philosophy of their chosen race, and be useful until they decide to upgrade to a tech one frigate.
I'm also looking forward to comedy fleets and gank nights using these new frigs but flying a rookie frigate should never be a strictly better option than a tech one frigate for players over a week old.[quote]
I understand just disappointed as i thought all ships were going to be useful no matter how old our char is. These are essentially the tier1 of frigs like the attack frigs are on TQ atm at the very least half the size of their ridiculous sig radius. FAIL QUOTE
lol, but come on dude their called ROOKIE SHIPS, the "any ship useful for any playerage" is only gonna scale to real ships not freebie crap ships... and even then, the ship is technically useful, for LOL fleets
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CCP Fozzie
C C P C C P Alliance
863

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Posted - 2012.07.27 11:40:00 -
[101] - Quote
Harvey James wrote:
I understand just disappointed as i thought all ships were going to be useful no matter how old our char is. These are essentially the tier1 of frigs like the attack frigs are on TQ atm at the very least half the size of their ridiculous sig radius.
Yeah the rookie frigs have to be an exception to that rule since they are spawned out of nothingness instead of being part of the player economy. We don't want them supplanting anything manufactured by players. Rookie frigs are essentially a separate ship class from other frigates rather than a different tier.
We have a ton of cool stuff coming for the manufactured tech one frigates though. |
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Hannott Thanos
Notorious Legion
86
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Posted - 2012.07.27 13:42:00 -
[102] - Quote
CCP Fozzie wrote:Harvey James wrote:
I understand just disappointed as i thought all ships were going to be useful no matter how old our char is. These are essentially the tier1 of frigs like the attack frigs are on TQ atm at the very least half the size of their ridiculous sig radius.
Yeah the rookie frigs have to be an exception to that rule since they are spawned out of nothingness instead of being part of the player economy. We don't want them supplanting anything manufactured by players. Rookie frigs are essentially a separate ship class from other frigates rather than a different tier. We have a ton of cool stuff coming for the manufactured tech one frigates though. Oh you tease you |

Duchess Starbuckington
Starbuckington Manor
242
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Posted - 2012.07.27 15:35:00 -
[103] - Quote
Harvey James wrote:in what way is ecm broken do you know what you are talking about how many ecm ships have you used? All of them, including the pre-nerf 200km range ROFLFALCON. So kindly shut the **** up, kid.
Overall the numbers look good though, minus that ECM bonus.
Quote:We have a ton of cool stuff coming for the manufactured tech one frigates though. DO WANT. |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.27 17:13:00 -
[104] - Quote
Duchess Starbuckington wrote:Harvey James wrote:in what way is ecm broken do you know what you are talking about how many ecm ships have you used? All of them, including the pre-nerf 200km range ROFLFALCON. So kindly shut the **** up, kid. Overall the numbers look good though, minus that ECM bonus. Quote:We have a ton of cool stuff coming for the manufactured tech one frigates though. DO WANT.
you still didn't tell me in what way ecm is broken :P |

Duchess Starbuckington
Starbuckington Manor
242
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Posted - 2012.07.27 20:32:00 -
[105] - Quote
Hideously overpowered in small gangs and extremely poorly implemented from a game mechanics point of view.
My corp are already coming up with ways to abuse the new Ibis for no purpose other than flat out trolling. This bonus is a huge mistake. |

Doddy
Excidium. Executive Outcomes
81
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Posted - 2012.07.30 14:36:00 -
[106] - Quote
Duchess Starbuckington wrote:Hideously overpowered in small gangs and extremely poorly implemented from a game mechanics point of view.
My corp are already coming up with ways to abuse the new Ibis for no purpose other than flat out trolling. This bonus is a huge mistake.
It has a whole 30% more jamming power than previously, why are there not swarms of jamibis on tq atm?
It has a third the potential jamming power of a frig 5 griffin
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Connall Tara
Blue Republic RvB - BLUE Republic
13
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Posted - 2012.07.30 15:30:00 -
[107] - Quote
so.. a griffin with a 15% bonus per level and 4 mid slots to play with is fine... but an Ibis with 2 slots and a FIXED 30% bonus is OMGWTF BROKEN! good to know ^_^ Fly reckless cohost and all round bad pilot o7 |

Nikko Jiangtibayan
Blue Republic RvB - BLUE Republic
15
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Posted - 2012.08.01 10:23:00 -
[108] - Quote
I think phrasing the velocity and resistance boosts as bonuses might be misleading. Bonuses compared to what? The ship's base velocity/resistances? That's just a larger base, not a bonus. Hello...mate. |

Johan March
Repercussus RAZOR Alliance
7
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Posted - 2012.08.01 14:00:00 -
[109] - Quote
I can't wait to do a noob ship roam with the new ships. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
589
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Posted - 2012.08.02 20:07:00 -
[110] - Quote
The 30% ECM bonus vs 10% Damp bonus makes me a sad panda. However these changes are great overall, rookie ships stronger and funnier to play means more dudes liking pewpew thus more friends to shoot at or fly with.
Except this little detail for EWAR that bothers me personally great +1 (buff my damps plz !!) brb |

Debir Achen
EVE University Ivy League
28
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Posted - 2012.08.05 07:28:00 -
[111] - Quote
Lin-Young Borovskova wrote:The 30% ECM bonus vs 10% Damp bonus makes me a sad panda. That's pretty much in-line with Griffin vs Maulus at racial frigate 2. Remember that most EW is somewhat effective without bonus, whereas ECM either needs a ship bonus or stupidly large numbers (see ECM drones).
I assume these guys still warp at 3 AU/s?
Thought on acquiring Rookie ships:
What if they were acquired via a button in-station (with a token timer to prevent people spamming vast numbers thereof), and the race of ship matched the host station rather than the pilot? It's always struck me as odd that the Gallente Federation has an endless supply of Ibises deep in Gallente space.
There might be a slight issue with minimal skills for the appropriate weapon systems, but it's not that hard to get to level 1, and racial frigate bonuses aren't relevant.
Alternatively, let the pilot choose the race of ship.
I like this new take: a jack-of-all-trades frigate, able to just about anything a tech 1 frig could do, but not nearly as well as a pilot with decent skills.
One concern: could pilots be led into thinking that racial frigate skill isn't relevant, and then find themselves unable to fly the T1 ships? Or will this be figured out quickly enough from the pre-reqs? Perhaps the revamped tutorial needs a section on "racial frigate skills", both as pre-req and as power multiplier. ("Your rookie ship uses limited autonomous systems. This means that any pilot can fly it at minimal effectiveness, but also prevents an expert pilot from fully exploiting their skills. Military grade frigates require specific skills to interface with the hull, and improving your skill improves the hull's effectiveness. ... ") Aren't Caldari supposed to have a large signature? |
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CCP Ytterbium
C C P C C P Alliance
861

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Posted - 2012.08.07 10:42:00 -
[112] - Quote
Unpinning this topic as well to make way for new design suggestions.
Thanks for your feedback peopel. |
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