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Thread Statistics | Show CCP posts - 14 post(s) |

Raze Zindonas
Asgard. Exodus.
12
|
Posted - 2012.07.23 22:06:00 -
[31] - Quote
Cheaper cyno ships! |

Hoshi
Paxton Industries Gentlemen's Agreement
21
|
Posted - 2012.07.23 22:28:00 -
[32] - Quote
Alystin Wyndyl wrote:The Velator at Cynosural Field Theory III (140 m3 of LO), the Ibis and Reaper at Cynosural Field Theory IV (120m3 of LO), and finally, the poor Amarrian noobship the Impairor at Cynosural Field theory V.
Of course any of them can be used at lower levels with a cargo expander or two. Compared to the cost of the generator, those are essentially free.
Just think, cyno locations can be seeded with some generators and LO, and cyno toons just need to dock up in their pod, strip ship, add cargo and generator, and they're ready to go. No more hunting about for a suitable replacement ship. You can do this as they are now. I almost only use noobships for my cynos these days. Just need a Micro Auxiliary Power Core as well which these changes make unnecessary. So while this does make it a bit easier it's not a huge change. "Memories are meant to fade. They're designed that way for a reason." |

Mechael
Ouroboros Executor Collective
181
|
Posted - 2012.07.23 23:04:00 -
[33] - Quote
Gilbaron wrote:i wonder about the missing neut bonus on the amarr noobship
Neuts are a secondary form of EWar. Kind of like webbers for Minmatar or Disruptors for Gallente. It's the sort of thing that every race can be expected to use, but certain races have a slight edge in that they have a very small handful of ships that are bonused for them.
The primary racial forms of EWar are:
Amarr - Tracking Disruption Caldari - ECM (they actually do not have a secondary form) Gallente - Sensor Dampers Minmatar - Target Painters
There are always exceptions, such as Golems with Target Painter bonuses, but those are exceptions. Not rules. Whether or not you win the game matters not. -áIt's if you bought it. |

Kenpachi Viktor
Gradient Electus Matari
191
|
Posted - 2012.07.23 23:31:00 -
[34] - Quote
CCP Fozzie wrote:mkint wrote:When you say "useful" and "versatile" and stuff, what exactly do you mean in this case? What performance should we expect out of the new noob ships? Tutorials only? lvl 1 missions? lvl 2's? PVP vs T1 frigs? These frigates should be capable of running level 1 missions and career agents
When I started playing Eve, this is how I thought it worked, I was wrong. Good to see it's being fixed
What is the point if every race has an Jam/Damp/Disruptor/ ship etc? Not every race has to be a fluffy little mirror of each other, it's seriously not needed. Things like Gallente having the only drone BS and Caldari having the only ECM BS are incredibly cool distinctions that only add to EVE in both game play value and flavour. |

Deena Amaj
Native Freshfood Minmatar Republic
9
|
Posted - 2012.07.23 23:50:00 -
[35] - Quote
Holy.... ONE LINER O_O! confirthisposmed
"When I'm through with you, there won't be anything left..." |

mkint
810
|
Posted - 2012.07.24 00:32:00 -
[36] - Quote
As a counter to all the "rookies will be confused by the role bonuses," I'd have to point out that a rookie probably won't really know what any of the bonuses do anyway, if they even realize there are bonuses at all. Rookies tend to be overwhelmed, and unless the career tutorials (not just the crash course tutorial) are being significantly changed, the noobships will only be used for 3 tutorial missions and then thrown away when they get their first free T1 ship with the career agents. Which brings up another point: why bother updating the noobships anyway, when they are only every flown for the first 30 minutes of anyone's EVE career? |

Mechael
Ouroboros Executor Collective
181
|
Posted - 2012.07.24 00:37:00 -
[37] - Quote
mkint wrote:As a counter to all the "rookies will be confused by the role bonuses," I'd have to point out that a rookie probably won't really know what any of the bonuses do anyway, if they even realize there are bonuses at all. Rookies tend to be overwhelmed, and unless the career tutorials (not just the crash course tutorial) are being significantly changed, the noobships will only be used for 3 tutorial missions and then thrown away when they get their first free T1 ship with the career agents. Which brings up another point: why bother updating the noobships anyway, when they are only every flown for the first 30 minutes of anyone's EVE career?
:( Rookies get free ships these days. Makes me sad. I don't think new players are as attached to the noob ships as us vets are, because "back in the good ol' days" all we got was a reaper, 5,000 ISK, and a slap on the ass. And we liked it!
Basically, what I'm saying here is that I agree with mkint, and that while giving noobs better instruction on how to play is a good idea, giving them free stuff might not be.
Edit: Also, Aura used to be cool and make jokes about "thumb" rules. Now she doesn't have much personality at all. Whether or not you win the game matters not. -áIt's if you bought it. |

mkint
810
|
Posted - 2012.07.24 00:52:00 -
[38] - Quote
Mechael wrote:mkint wrote:As a counter to all the "rookies will be confused by the role bonuses," I'd have to point out that a rookie probably won't really know what any of the bonuses do anyway, if they even realize there are bonuses at all. Rookies tend to be overwhelmed, and unless the career tutorials (not just the crash course tutorial) are being significantly changed, the noobships will only be used for 3 tutorial missions and then thrown away when they get their first free T1 ship with the career agents. Which brings up another point: why bother updating the noobships anyway, when they are only every flown for the first 30 minutes of anyone's EVE career? :( Rookies get free ships these days. Makes me sad. I don't think new players are as attached to the noob ships as us vets are, because "back in the good ol' days" all we got was a reaper, 5,000 ISK, and a slap on the ass. And we liked it! Basically, what I'm saying here is that I agree with mkint, and that while giving noobs better instruction on how to play is a good idea, giving them free stuff might not be. Edit: Also, Aura used to be cool and make jokes about "thumb" rules. Now she doesn't have much personality at all.
It would be pretty cool if the noobships can do all the tutorial missions just as well as the current T1 lineup (with noob skills), and then just not give them the freebies any more (including cutting back the isk... I understand by the end of the tutorials or into the epic arc, you should have enough isk to buy a cruiser, which sucks a big one.) As far as updating the tutorials go, do any of the responsible devs ever hang out in rookie help chat? Because it's always the same 3 questions and 2 complaints. And they are a direct result of problems with the tutorials. But I guess my beef with the tutorials is off-topic for this thread. :( |

None ofthe Above
302
|
Posted - 2012.07.24 00:54:00 -
[39] - Quote
Nova Fox wrote:Well just saying they wouldnt be naval editions just like Ibis is a civilian version while the egbert (a crane like waterfowl in the US) is the militarized one with matching tech 1 performance to boot. Then there could be a caldari navy Egbert you get the idea.
Then we can give all the civillian ships thier own paint schemes to detract from current miltiary standard ones such as the old gallente orange and white for the velator whiel military edition gets the standard tech 1 colors.
Well either way.
For some reason the idea of Navy Noobships really amuses me.
International safety orange noobships that go beep when moving and have STUDENT PILOT emblazoned on them also amuses (you didn't say that but what you said inspired that thought).
Nova Fox, I unironically thank you. You are the inspiration of much entertainment today. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Mechael
Ouroboros Executor Collective
181
|
Posted - 2012.07.24 00:59:00 -
[40] - Quote
mkint wrote:Mechael wrote:mkint wrote:As a counter to all the "rookies will be confused by the role bonuses," I'd have to point out that a rookie probably won't really know what any of the bonuses do anyway, if they even realize there are bonuses at all. Rookies tend to be overwhelmed, and unless the career tutorials (not just the crash course tutorial) are being significantly changed, the noobships will only be used for 3 tutorial missions and then thrown away when they get their first free T1 ship with the career agents. Which brings up another point: why bother updating the noobships anyway, when they are only every flown for the first 30 minutes of anyone's EVE career? :( Rookies get free ships these days. Makes me sad. I don't think new players are as attached to the noob ships as us vets are, because "back in the good ol' days" all we got was a reaper, 5,000 ISK, and a slap on the ass. And we liked it! Basically, what I'm saying here is that I agree with mkint, and that while giving noobs better instruction on how to play is a good idea, giving them free stuff might not be. Edit: Also, Aura used to be cool and make jokes about "thumb" rules. Now she doesn't have much personality at all. It would be pretty cool if the noobships can do all the tutorial missions just as well as the current T1 lineup (with noob skills), and then just not give them the freebies any more (including cutting back the isk... I understand by the end of the tutorials or into the epic arc, you should have enough isk to buy a cruiser, which sucks a big one.) As far as updating the tutorials go, do any of the responsible devs ever hang out in rookie help chat? Because it's always the same 3 questions and 2 complaints. And they are a direct result of problems with the tutorials. But I guess my beef with the tutorials is off-topic for this thread. :(
Agreed. I'd love to see something like that implemented. Whether or not you win the game matters not. -áIt's if you bought it. |

Casiella Truza
Void.Tech Fatal Ascension
21
|
Posted - 2012.07.24 01:03:00 -
[41] - Quote
Count me as another voice for T2 and faction (e.g. pirate faction) rookie ships!
Also, in general I'm in favor of buffing the existing rookie ships. I don't know about the specific numbers, but Up With This Sort Of Thing. |

None ofthe Above
302
|
Posted - 2012.07.24 01:04:00 -
[42] - Quote
mkint wrote:Mechael wrote:mkint wrote:As a counter to all the "rookies will be confused by the role bonuses," I'd have to point out that a rookie probably won't really know what any of the bonuses do anyway, if they even realize there are bonuses at all. Rookies tend to be overwhelmed, and unless the career tutorials (not just the crash course tutorial) are being significantly changed, the noobships will only be used for 3 tutorial missions and then thrown away when they get their first free T1 ship with the career agents. Which brings up another point: why bother updating the noobships anyway, when they are only every flown for the first 30 minutes of anyone's EVE career? :( Rookies get free ships these days. Makes me sad. I don't think new players are as attached to the noob ships as us vets are, because "back in the good ol' days" all we got was a reaper, 5,000 ISK, and a slap on the ass. And we liked it! Basically, what I'm saying here is that I agree with mkint, and that while giving noobs better instruction on how to play is a good idea, giving them free stuff might not be. Edit: Also, Aura used to be cool and make jokes about "thumb" rules. Now she doesn't have much personality at all. It would be pretty cool if the noobships can do all the tutorial missions just as well as the current T1 lineup (with noob skills), and then just not give them the freebies any more (including cutting back the isk... I understand by the end of the tutorials or into the epic arc, you should have enough isk to buy a cruiser, which sucks a big one.) As far as updating the tutorials go, do any of the responsible devs ever hang out in rookie help chat? Because it's always the same 3 questions and 2 complaints. And they are a direct result of problems with the tutorials. But I guess my beef with the tutorials is off-topic for this thread. :(
That would be interesting to eliminate the freebies. I remember being a bit shocked that you got a Destroyer out of the tutorial.
Otherwise the noobships should probably be able to do all but the final two military missions. Those last two should still probably require the Combat Frigate and Destroyer that they give you. (Actually you can do the Destroyer mission in the combat frig if you know what you are doing, but don't think it should be compatible with the noobships.) EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

None ofthe Above
302
|
Posted - 2012.07.24 01:08:00 -
[43] - Quote
Casiella Truza wrote:Count me as another voice for T2 and faction (e.g. pirate faction) rookie ships!
Also, in general I'm in favor of buffing the existing rookie ships. I don't know about the specific numbers, but Up With This Sort Of Thing.
Don't forget T3 with subsystems! (Okay, now I am being silly.) EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Mechael
Ouroboros Executor Collective
181
|
Posted - 2012.07.24 01:14:00 -
[44] - Quote
None ofthe Above wrote:mkint wrote:Mechael wrote:mkint wrote:As a counter to all the "rookies will be confused by the role bonuses," I'd have to point out that a rookie probably won't really know what any of the bonuses do anyway, if they even realize there are bonuses at all. Rookies tend to be overwhelmed, and unless the career tutorials (not just the crash course tutorial) are being significantly changed, the noobships will only be used for 3 tutorial missions and then thrown away when they get their first free T1 ship with the career agents. Which brings up another point: why bother updating the noobships anyway, when they are only every flown for the first 30 minutes of anyone's EVE career? :( Rookies get free ships these days. Makes me sad. I don't think new players are as attached to the noob ships as us vets are, because "back in the good ol' days" all we got was a reaper, 5,000 ISK, and a slap on the ass. And we liked it! Basically, what I'm saying here is that I agree with mkint, and that while giving noobs better instruction on how to play is a good idea, giving them free stuff might not be. Edit: Also, Aura used to be cool and make jokes about "thumb" rules. Now she doesn't have much personality at all. It would be pretty cool if the noobships can do all the tutorial missions just as well as the current T1 lineup (with noob skills), and then just not give them the freebies any more (including cutting back the isk... I understand by the end of the tutorials or into the epic arc, you should have enough isk to buy a cruiser, which sucks a big one.) As far as updating the tutorials go, do any of the responsible devs ever hang out in rookie help chat? Because it's always the same 3 questions and 2 complaints. And they are a direct result of problems with the tutorials. But I guess my beef with the tutorials is off-topic for this thread. :( That would be interesting to eliminate the freebies. I remember being a bit shocked that you got a Destroyer out of the tutorial. Otherwise the noobships should probably be able to do all but the final two military missions. Those last two should still probably require the Combat Frigate and Destroyer that they give you. (Actually you can do the Destroyer mission in the combat frig if you know what you are doing, but don't think it should be compatible with the noobships.)
Hm. On further thought, I'm actually mostly against the idea of sending noobs straight into PvE as their introduction to EVE. I probably wouldn't have stuck around with the tutorial in its current state, now that I think about it. I'd have written it off as just another one of those games. Whether or not you win the game matters not. -áIt's if you bought it. |

Galphii
Sileo In Pacis THE SPACE P0LICE
55
|
Posted - 2012.07.24 01:32:00 -
[45] - Quote
I was wondering how you were going to tackle improving these ships without overpowering them, and the role bonuses work perfectly in this regard. Good show! |

Casiella Truza
Void.Tech Fatal Ascension
21
|
Posted - 2012.07.24 01:34:00 -
[46] - Quote
Yeah, using agents as the basis for the introduction to EVE is fundamentally broken, I think. Usually I tell new players to do all 5 branches just to get an idea of what sort of gameplay they might like (if they don't already know). Even then, the total lack of grouping in a game that doesn't really shine until you socialize is problematic. Solo mining? BLECH. |

Nova Fox
Novafox Shipyards
4054
|
Posted - 2012.07.24 01:37:00 -
[47] - Quote
None ofthe Above wrote:Nova Fox wrote:Well just saying they wouldnt be naval editions just like Ibis is a civilian version while the egbert (a crane like waterfowl in the US) is the militarized one with matching tech 1 performance to boot. Then there could be a caldari navy Egbert you get the idea.
Then we can give all the civillian ships thier own paint schemes to detract from current miltiary standard ones such as the old gallente orange and white for the velator whiel military edition gets the standard tech 1 colors. Well either way. For some reason the idea of Navy Noobships really amuses me. International safety orange noobships that go beep when moving and have STUDENT PILOT emblazoned on them also amuses (you didn't say that but what you said inspired that thought). Nova Fox, I unironically thank you. You are the inspiration of much entertainment today.
You just painted the ibis with crash dummy decals and stripes in my head for some reason
|

DrysonBennington
Eagle's Talon's
7
|
Posted - 2012.07.24 02:05:00 -
[48] - Quote
I would expect to see alot more PVP with the upgraded Rookie Ship capabilties.
Could there also be training ships that they could use to skill certain skills up much faster that after a certain time lets say a few weeks the skill training bonus goes away reverting the ship to a regular rookie ship?
|

Mira Luhtanen
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.07.24 02:57:00 -
[49] - Quote
CCP Fozzie wrote: IBIS:
Role bonuses: 20% bonus to Small Hybrid Turret optimal range 10% bonus to missile kinetic damage 30% bonus to ECM Target Jammer strength 10% bonus to shield resistances
spacejesus, have mercy |

Kata Amentis
Re-Awakened Technologies Inc
62
|
Posted - 2012.07.24 07:19:00 -
[50] - Quote
Two step wrote:I like that they are all useful(ish) now, but I worry about the strange role bonus. New players might look at them and not realize their bonuses won't work the same as other ships do...
Easy way around this is to explicitly state the skill bonuses on the rookie ships.
Frigate skill bonus: None Role bonus: blah blah blah
then it'll contrast with things like
Quote: EXECUTIONER:
Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
(form the attack frigs thread) Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |

Kelsar Hemah
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.07.24 09:18:00 -
[51] - Quote
I think you need to rebalance the powergrid around what weapon system the ships is bonus for. Right now the reaper will have a easy time fitting while the Impairor wouldnt. These are supose to be used for level 1 missions so in my opinion the need to be able to fit the following mods with Engineering 3 Guns Repper (shield or Armor depending on bonus) Ab +2 powergrid for the last slots. |

Nevigrofnu Mrots
Goonswarm Federation
33
|
Posted - 2012.07.24 09:44:00 -
[52] - Quote
Richard Desturned wrote:cool you've made the velator the perfect cyno ship
free cyno frig ships forever!  |
|

CCP Fozzie
C C P C C P Alliance
781

|
Posted - 2012.07.24 11:28:00 -
[53] - Quote
A few tweaks:
IMPAIROR: +4 PWG, -5 CPU, +5 Cargohold
IBIS: +2 PWG, +10 CPU, -5 Cargohold
VELATOR: +3 PWG, -5 Cargohold
REAPER: +1 PWG, +5 CPU |
|

Pipa Porto
475
|
Posted - 2012.07.24 11:44:00 -
[54] - Quote
CCP Fozzie wrote:
IMPAIROR: Cargo capacity: 115 (-5)
That's a really annoying punishment for having an Amarr cyno alt. Everyone else can Noobfrig cyno at Cyno 4, but Amarr have to wait for Cyno 5?
Other than that, I think the changes are great. EvE: Everyone vs Everyone |
|

CCP Fozzie
C C P C C P Alliance
781

|
Posted - 2012.07.24 11:51:00 -
[55] - Quote
We're considering cyno usage a side issue for the rookie frigs in that we won't do anything to discourage it but we won't design specifically for it either. The best bet is probably to just stock cheap expanded cargoholds with your cynogens and ozone anyways so you can use cyno 3 alts for all of them. The fact that our changes will drop the requirement to stock MAPCs in your cyno hangers is one of those unintended but perfectly fine side effects.
The different size cargoholds is to account for holding ammo while doing the kind of missions we are building the frigs for. |
|

Pipa Porto
476
|
Posted - 2012.07.24 11:58:00 -
[56] - Quote
Fair enough, though the people who currently use noobships to cyno probably have their alts to cyno 4. It's just weird that where all of a sudden your initial race matters for the first time since remapping became available. EvE: Everyone vs Everyone |

Nevigrofnu Mrots
Goonswarm Federation
33
|
Posted - 2012.07.24 12:22:00 -
[57] - Quote
about noob frigs...
I live in 0.0 in a remote station and I have other ships in my hangar, so if I dock up CCP will never give me a noob ship, I have to travel to a nearby station were I have no ships to get one.
Can CCP put a "give one noob ship" button in each station?
to avoid abuse and accumulation, just give one if there is none in your inventory.
Also can you give us other racial noob ships if we have trained other frig racials, making our choice what frig we want to get?
Thanks |
|

CCP Fozzie
C C P C C P Alliance
786

|
Posted - 2012.07.24 13:11:00 -
[58] - Quote
Nevigrofnu Mrots wrote:about noob frigs...
I live in 0.0 in a remote station and I have other ships in my hangar, so if I dock up CCP will never give me a noob ship, I have to travel to a nearby station were I have no ships to get one.
Can CCP put a "give one noob ship" button in each station?
to avoid abuse and accumulation, just give one if there is none in your inventory.
This is something I would like to see at some point. |
|

Gevlin
SMANews.net SpaceMonkey's Alliance
174
|
Posted - 2012.07.24 13:16:00 -
[59] - Quote
I see the Velator gets a bonus to mining for drones.
I thought the major races were getting out of the mining business
Just don't want 1 newb always choosing Gellente because he wants to be a miner
I also thought that for the smaller ships like frigates the drone bonus would be focusing on speed vs HP and damage also a speed bonus to drones would also be a steath bonus to mining drones as the travel time from ship to roid would be reduced Some day I will have the internet and be able to play again. |

Harvey James
Prospero's Sight
7
|
Posted - 2012.07.24 13:52:00 -
[60] - Quote
why an increase in sig radius these are fragile enough to begin with. A shield boost bonus needs some buff to work these should have if anything smaller sig radius than normal t1 frigs being smaller makes them hard to use for pvp granted prob wont be with the new attack frigs/combat frigs but still... |
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