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fairimear
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Posted - 2004.12.21 02:32:00 -
[1]
the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
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Posted - 2004.12.21 02:32:00 -
[2]
the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Weirda
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Posted - 2004.12.21 02:40:00 -
[3]
Originally by: fairimear the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
What a wonderfully well thought out nerf - because modules don't have enough nerfs... 
Maybe there should be a minimum of three nerfs per one bonus?
On less sarcastic note though Losing a low slot seem like a good enough nerf IWHO - you sure as hell never find one on Weirda's corpse...
Also - as far as blocade running go - not everyone have a station at their destination to refit...  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.12.21 02:40:00 -
[4]
Originally by: fairimear the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
What a wonderfully well thought out nerf - because modules don't have enough nerfs... 
Maybe there should be a minimum of three nerfs per one bonus?
On less sarcastic note though Losing a low slot seem like a good enough nerf IWHO - you sure as hell never find one on Weirda's corpse...
Also - as far as blocade running go - not everyone have a station at their destination to refit...  -- Thread Killer
<END TRANSMISSION> |

Kcel Chim
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Posted - 2004.12.21 02:43:00 -
[5]
Originally by: fairimear the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
Way to go would be to increase their requirements and make a max stack amount of maybe 4. Atm a battleship only needs to sacrify very little to get a "2nd life" in most small or medium sized engagements, now if wcs stabs would need maybe 80/100 cpu ppl would think twice to make 4 wcs scorps or similar setups. Also it would give the hunter a chance again, a 6 - 8 wcs ship, even for travel will run your first blockade and log off without giving your "gang" even if its a 10 ppl gang, time to catch up. 3-4 wcs maximum would allow 2-3 hunters to tie down a ship and get it, the whole purpose of camping (which gets abit tired if you see ppl passing by in a minutely fashion, only fitted with warpcores, instant jumps and some light tanking (dual mwd were thank god removed)
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Kcel Chim
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Posted - 2004.12.21 02:43:00 -
[6]
Originally by: fairimear the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
Way to go would be to increase their requirements and make a max stack amount of maybe 4. Atm a battleship only needs to sacrify very little to get a "2nd life" in most small or medium sized engagements, now if wcs stabs would need maybe 80/100 cpu ppl would think twice to make 4 wcs scorps or similar setups. Also it would give the hunter a chance again, a 6 - 8 wcs ship, even for travel will run your first blockade and log off without giving your "gang" even if its a 10 ppl gang, time to catch up. 3-4 wcs maximum would allow 2-3 hunters to tie down a ship and get it, the whole purpose of camping (which gets abit tired if you see ppl passing by in a minutely fashion, only fitted with warpcores, instant jumps and some light tanking (dual mwd were thank god removed)
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Kcel Chim
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Posted - 2004.12.21 02:52:00 -
[7]
Originally by: Weirda ..
Alot of ships have a few lowslots spare in most setups or can sacrify them. The question is often enough "2 caprelays or a chance to get out" and for some ships its even worse.
4 wc stab scorps with cm / hvy nos and ecm/shieldbooster/whatever leaves just a bad taste, same would go for a raven and apocs.
The sacrify is simply too low to outweigh the chance of losing a ship and it takes the fun out of the battle if you see your enemy run every time how well or bad you fight, simply because you dont have the needed numbers on scrambling him (-4 or more i actually consider insane) and thats neither the ppl who dont wanna fight nor the ppl who are just passing by.
Especially with high insurance payouts you should grant the winner his price in a battle. a 17k item shouldnt have such a big influence. If you compare it, why fit a 320 mil armor repper + hardeners when 4 wcs basically gurantee you survive ( for less pg and same amount of cpu) and just cost 60k....
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Kcel Chim
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Posted - 2004.12.21 02:52:00 -
[8]
Originally by: Weirda ..
Alot of ships have a few lowslots spare in most setups or can sacrify them. The question is often enough "2 caprelays or a chance to get out" and for some ships its even worse.
4 wc stab scorps with cm / hvy nos and ecm/shieldbooster/whatever leaves just a bad taste, same would go for a raven and apocs.
The sacrify is simply too low to outweigh the chance of losing a ship and it takes the fun out of the battle if you see your enemy run every time how well or bad you fight, simply because you dont have the needed numbers on scrambling him (-4 or more i actually consider insane) and thats neither the ppl who dont wanna fight nor the ppl who are just passing by.
Especially with high insurance payouts you should grant the winner his price in a battle. a 17k item shouldnt have such a big influence. If you compare it, why fit a 320 mil armor repper + hardeners when 4 wcs basically gurantee you survive ( for less pg and same amount of cpu) and just cost 60k....
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Hellspawn666
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Posted - 2004.12.21 06:09:00 -
[9]
WCS's are fine its still possiblee to get the target anyone fitting WCS is gonna have to seriously change his setup they are very high on CPU usage and losing a low slot often means weakening ure offence/defence by a fair amount. It is very difficult to get 2 on with a fighting setup that is effective. I just hope tech2 ones dont come out they are unfair if any module for not much more cpu can give 2 power. a geddon with 8 warp core stabs will stil die if caught in a mobile warp disruptor i would just like to see the bugs with mobile warp disruptors fixed they are a perfect comprimise.
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Hellspawn666
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Posted - 2004.12.21 06:09:00 -
[10]
WCS's are fine its still possiblee to get the target anyone fitting WCS is gonna have to seriously change his setup they are very high on CPU usage and losing a low slot often means weakening ure offence/defence by a fair amount. It is very difficult to get 2 on with a fighting setup that is effective. I just hope tech2 ones dont come out they are unfair if any module for not much more cpu can give 2 power. a geddon with 8 warp core stabs will stil die if caught in a mobile warp disruptor i would just like to see the bugs with mobile warp disruptors fixed they are a perfect comprimise.
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Alowishus
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Posted - 2004.12.21 07:03:00 -
[11]
Edited by: Alowishus on 21/12/2004 07:03:43 I'd like a Raven with 5x WCS, 6x Siege Launchers and crapload of sensor damps and warp disruptors. I call it the "hit and run". Lame? Yes.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.12.21 07:03:00 -
[12]
Edited by: Alowishus on 21/12/2004 07:03:43 I'd like a Raven with 5x WCS, 6x Siege Launchers and crapload of sensor damps and warp disruptors. I call it the "hit and run". Lame? Yes.
Raven 4TW! Rank(1) SP: 243745/256000 |

Hellspawn666
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Posted - 2004.12.21 07:59:00 -
[13]
a scorp wud beat it easy or a smartbombapoc tons of setups can beat it although i will admit that i guessed ravens/scorp setups can incorpet them but its still not gonna be that successful no abilty to catch the enemy since most people fit mwd hes not gonna have any trouble avoiding u.
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Hellspawn666
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Posted - 2004.12.21 07:59:00 -
[14]
a scorp wud beat it easy or a smartbombapoc tons of setups can beat it although i will admit that i guessed ravens/scorp setups can incorpet them but its still not gonna be that successful no abilty to catch the enemy since most people fit mwd hes not gonna have any trouble avoiding u.
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Negotiator
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Posted - 2004.12.21 08:08:00 -
[15]
move them to medslots. no ship in game can spare a medslot without really sacrificing alot in combat.
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Negotiator
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Posted - 2004.12.21 08:08:00 -
[16]
move them to medslots. no ship in game can spare a medslot without really sacrificing alot in combat.
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Loka
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Posted - 2004.12.21 08:18:00 -
[17]
let them how they are. Using WCS in a fight is like gambling. If your enemy has enough tackler they are useless and more tanking would have been better. If he dont have enough tackler you deserve to escape.
Its like the dual MWD. Sacrifice firepower for speed. In this case sacrifice firepower/tanking for a not 100% posibility to escape.
To Negotiator. I would gladly sacrifice 2 Medslots for 2 WCS. Imo low slots hurt much more. _____________________________________ Dead or Alive
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Loka
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Posted - 2004.12.21 08:18:00 -
[18]
let them how they are. Using WCS in a fight is like gambling. If your enemy has enough tackler they are useless and more tanking would have been better. If he dont have enough tackler you deserve to escape.
Its like the dual MWD. Sacrifice firepower for speed. In this case sacrifice firepower/tanking for a not 100% posibility to escape.
To Negotiator. I would gladly sacrifice 2 Medslots for 2 WCS. Imo low slots hurt much more. _____________________________________ Dead or Alive
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Negotiator
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Posted - 2004.12.21 10:26:00 -
[19]
btw, 2 mwds were a retarded feature, so are mass-warpcores. also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
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Negotiator
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Posted - 2004.12.21 10:26:00 -
[20]
btw, 2 mwds were a retarded feature, so are mass-warpcores. also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
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Iratus Caelestis
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Posted - 2004.12.21 10:43:00 -
[21]
I like the idea of them being midslot, the penalties would be equivelent to the gain if that were the case as. If you really want to fit 4 then you can't fight but you can travel real well. Perfect.
Personally I don't know why people love fitting them so much. It's basically advertising the fact that you are a girl and will run away given half the chance.
I'd rather go down in a righteous gank and get a gg from my opponent.
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Iratus Caelestis
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Posted - 2004.12.21 10:43:00 -
[22]
I like the idea of them being midslot, the penalties would be equivelent to the gain if that were the case as. If you really want to fit 4 then you can't fight but you can travel real well. Perfect.
Personally I don't know why people love fitting them so much. It's basically advertising the fact that you are a girl and will run away given half the chance.
I'd rather go down in a righteous gank and get a gg from my opponent.
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Liquid Metal
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Posted - 2004.12.21 11:01:00 -
[23]
mobile warp disrupters?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.12.21 11:01:00 -
[24]
mobile warp disrupters?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Shirei
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Posted - 2004.12.21 11:03:00 -
[25]
Edited by: Shirei on 21/12/2004 11:03:19
Originally by: Negotiator btw, 2 mwds were a retarded feature, so are mass-warpcores. also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
E.g. Arma or any ship that mainly gets its strength from stacked dmg mods? 
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Shirei
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Posted - 2004.12.21 11:03:00 -
[26]
Edited by: Shirei on 21/12/2004 11:03:19
Originally by: Negotiator btw, 2 mwds were a retarded feature, so are mass-warpcores. also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
E.g. Arma or any ship that mainly gets its strength from stacked dmg mods? 
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Jazz Bo
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Posted - 2004.12.21 11:07:00 -
[27]
Originally by: Negotiator also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
Any armor-tanked ship (including the Raven) except maybe the Blasterthron.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Jazz Bo
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Posted - 2004.12.21 11:07:00 -
[28]
Originally by: Negotiator also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
Any armor-tanked ship (including the Raven) except maybe the Blasterthron.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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huong alt
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Posted - 2004.12.21 11:47:00 -
[29]
while your at it then ban the use of multiple sensor boosters, sensor dampeners, multispectrals, etc, etc honestly you guys, your not meant to get a 100% success rate and your supposed to have to work at it, not get it on a plate.
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huong alt
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Posted - 2004.12.21 11:47:00 -
[30]
while your at it then ban the use of multiple sensor boosters, sensor dampeners, multispectrals, etc, etc honestly you guys, your not meant to get a 100% success rate and your supposed to have to work at it, not get it on a plate.
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