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Loka
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Posted - 2004.12.21 11:54:00 -
[31]
Originally by: Jazz Bo Any armor-tanked ship (including the Raven) except maybe the Blasterthron.
agree.
But also Scorp could sacrifice 2 med slots, if you armor tank it. I mean Scorp for dmgdealing anyway 
Only 6 Med needed for effective Jamming _____________________________________ Dead or Alive
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Loka
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Posted - 2004.12.21 11:54:00 -
[32]
Originally by: Jazz Bo Any armor-tanked ship (including the Raven) except maybe the Blasterthron.
agree.
But also Scorp could sacrifice 2 med slots, if you armor tank it. I mean Scorp for dmgdealing anyway 
Only 6 Med needed for effective Jamming _____________________________________ Dead or Alive
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Kcel Chim
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Posted - 2004.12.21 12:53:00 -
[33]
first of all the reasons for my suggestions again:
- Cpu increasements to make the sacrify harder (30 cpu is just laughable in most ships) - Limit the max amount to 3-4 ( to give every chance the equal opportunity to escape and preventing ppl from using runaway setups)
The ppl who argue for the current setup of wcs are those who are generally just interested in swift ganks of weak targets and a cheap invulnerability. why ? A battleship in mass fleetbattles is often enough scrambled by -6 as there is plenty of support with 60 vs 60 fighting. As many ppl said sactifing the slots would bring a weakness which is replaced by the chance to get out against a smaller number of foes.
I for one dont advocate huge battles, lag and general "sitting at 80km and 40 ppl shooting the same dude" with a killratio of maybe 4-6 is not my thing. My point is the ppl who want to fit warpcore stabs are travelers not gankers or opportunity pvpers who only fight if the situation fits them and still gives them a high survival time when i.e. flying solo.
take the scorp, it could with jammers escape up to 3 scramblers (-2) without problems same would go for a gankageddon. Long fights might be not its thing but a swift gank and a swift run....
In the end Wcs should still be an option, hey you are putting 100 mil + equipment on the line, but they should be no "second life button" or "run away" module.
PPl trying to pick holes, how is in a 5 vs 5 a group supposed to kill someone when the other side all fits 4+ warpcores and you do not land just "within 20km"? Ive seen quiet some ravens and scorps with similar setups already alligning and preparing to warp whenever their overview told them more ppl were running in their 20km or 7.5km radius. And keep in mind, they only need to kill -1- guy and they will run, because they are not really up for the fight (unless it goes really well for them) but instead just for a quick kill.
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Kcel Chim
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Posted - 2004.12.21 12:53:00 -
[34]
first of all the reasons for my suggestions again:
- Cpu increasements to make the sacrify harder (30 cpu is just laughable in most ships) - Limit the max amount to 3-4 ( to give every chance the equal opportunity to escape and preventing ppl from using runaway setups)
The ppl who argue for the current setup of wcs are those who are generally just interested in swift ganks of weak targets and a cheap invulnerability. why ? A battleship in mass fleetbattles is often enough scrambled by -6 as there is plenty of support with 60 vs 60 fighting. As many ppl said sactifing the slots would bring a weakness which is replaced by the chance to get out against a smaller number of foes.
I for one dont advocate huge battles, lag and general "sitting at 80km and 40 ppl shooting the same dude" with a killratio of maybe 4-6 is not my thing. My point is the ppl who want to fit warpcore stabs are travelers not gankers or opportunity pvpers who only fight if the situation fits them and still gives them a high survival time when i.e. flying solo.
take the scorp, it could with jammers escape up to 3 scramblers (-2) without problems same would go for a gankageddon. Long fights might be not its thing but a swift gank and a swift run....
In the end Wcs should still be an option, hey you are putting 100 mil + equipment on the line, but they should be no "second life button" or "run away" module.
PPl trying to pick holes, how is in a 5 vs 5 a group supposed to kill someone when the other side all fits 4+ warpcores and you do not land just "within 20km"? Ive seen quiet some ravens and scorps with similar setups already alligning and preparing to warp whenever their overview told them more ppl were running in their 20km or 7.5km radius. And keep in mind, they only need to kill -1- guy and they will run, because they are not really up for the fight (unless it goes really well for them) but instead just for a quick kill.
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Joshua Foiritain
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Posted - 2004.12.21 13:17:00 -
[35]
Originally by: Negotiator move them to medslots. no ship in game can spare a medslot without really sacrificing alot in combat.
Id rather drop a T1 Cap Recharger (15% cap recharge) on my apoc then a Shield Power Relay (20% cap recharge) ---------------------------
[Coreli Corporation Mainframe] |

Joshua Foiritain
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Posted - 2004.12.21 13:17:00 -
[36]
Originally by: Negotiator move them to medslots. no ship in game can spare a medslot without really sacrificing alot in combat.
Id rather drop a T1 Cap Recharger (15% cap recharge) on my apoc then a Shield Power Relay (20% cap recharge) ---------------------------
[Coreli Corporation Mainframe] |

fairimear
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Posted - 2004.12.21 13:30:00 -
[37]
the problem is the cost to a ships combat ability is alot less to the ship with 7 wcs than the ship sacrificing meds for the scrams to catch the wcs.
and so no matter if u have the full pvp or the scram setup the ship with wcs is either going to escape or win once scramed.
and thus the drastic step to no comabt ability with wcs is needed.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
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Posted - 2004.12.21 13:30:00 -
[38]
the problem is the cost to a ships combat ability is alot less to the ship with 7 wcs than the ship sacrificing meds for the scrams to catch the wcs.
and so no matter if u have the full pvp or the scram setup the ship with wcs is either going to escape or win once scramed.
and thus the drastic step to no comabt ability with wcs is needed.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Eneroth
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Posted - 2004.12.21 13:47:00 -
[39]
Originally by: Negotiator move them to medslots. no ship in game can spare a medslot without really sacrificing alot in combat.
Ye thats the old school stuff. when they were in med slots and were active modules = better.
-Any fool can pull a trigger.- |

Eneroth
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Posted - 2004.12.21 13:47:00 -
[40]
Originally by: Negotiator move them to medslots. no ship in game can spare a medslot without really sacrificing alot in combat.
Ye thats the old school stuff. when they were in med slots and were active modules = better.
-Any fool can pull a trigger.- |

ArcticWolf
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Posted - 2004.12.21 14:15:00 -
[41]
Theres nothing wrong with them, if u have WCS and your fighting agaisnt me, you have a 0% chance of winning, and im not*****y at all, they seriously gimp your setup. Even if i dont kill you, you will always have to run (your setup for running, not killing) So i still win, even if i dont have a monetary gain.
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ArcticWolf
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Posted - 2004.12.21 14:15:00 -
[42]
Theres nothing wrong with them, if u have WCS and your fighting agaisnt me, you have a 0% chance of winning, and im not*****y at all, they seriously gimp your setup. Even if i dont kill you, you will always have to run (your setup for running, not killing) So i still win, even if i dont have a monetary gain.
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Johnson McCrae
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Posted - 2004.12.21 14:52:00 -
[43]
Oh my God, somebody call the WAAAHmbulance case the Carebear Rats have a whine.
The answer is NO. Your not getting your way without YOU getting nerfed too.
Your suggested nerf will mean anybody mounting a scrambler/jammer won't be able to do anything either.
How does that sound. Don't like the shoe on the other foot? GOOD. Your a Rat. CCP is not going to do your job for you.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Johnson McCrae
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Posted - 2004.12.21 14:52:00 -
[44]
Oh my God, somebody call the WAAAHmbulance case the Carebear Rats have a whine.
The answer is NO. Your not getting your way without YOU getting nerfed too.
Your suggested nerf will mean anybody mounting a scrambler/jammer won't be able to do anything either.
How does that sound. Don't like the shoe on the other foot? GOOD. Your a Rat. CCP is not going to do your job for you.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Shintai
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Posted - 2004.12.21 15:23:00 -
[45]
Originally by: fairimear the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
It¦s it more likely the problem is within your ****ty bandwagon templates?
Asfar as I know scramblers do STACK. When warpcores was introduced in old days we started using 2-3 scramblers on fat indies.
Try think on how you counter more WCS instead of all the poo whines.
Bloody n00b wannabee PvPers
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Shintai
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Posted - 2004.12.21 15:23:00 -
[46]
Originally by: fairimear the only reasonable fix is that no ship with a WCS fitted can have a gun/missile or ECM online.
leaving pure blockade running intact.
It¦s it more likely the problem is within your ****ty bandwagon templates?
Asfar as I know scramblers do STACK. When warpcores was introduced in old days we started using 2-3 scramblers on fat indies.
Try think on how you counter more WCS instead of all the poo whines.
Bloody n00b wannabee PvPers
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Riddari
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Posted - 2004.12.21 15:44:00 -
[47]
Originally by: Negotiator btw, 2 mwds were a retarded feature, so are mass-warpcores. also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
Now this might be me going out on a limb but I would say... industrials!
Jeez guys, you are talking about WCS and battleships, spare some thought for the indies (who would actually benefit I guess since they can then mount expanders/stabilizers/overdrives in lows) and the other ships.
¼©¼ a history |

Riddari
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Posted - 2004.12.21 15:44:00 -
[48]
Originally by: Negotiator btw, 2 mwds were a retarded feature, so are mass-warpcores. also, which ship would be able to spare 2 meds for wcs if you don't mind me asking?
Now this might be me going out on a limb but I would say... industrials!
Jeez guys, you are talking about WCS and battleships, spare some thought for the indies (who would actually benefit I guess since they can then mount expanders/stabilizers/overdrives in lows) and the other ships.
¼©¼ a history |

Negotiator
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Posted - 2004.12.21 20:25:00 -
[49]
what would be so bad about having to work for killing indies?
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Negotiator
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Posted - 2004.12.21 20:25:00 -
[50]
what would be so bad about having to work for killing indies?
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