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OVERCOPES 1
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Posted - 2005.03.01 04:56:00 -
[61]
4x125mm proto's 1xnamed launcher
2xeutreic cap rechargers (or what ever there called:/)
1x400mm rolled tungsten plate 1xmicro aux 1xexplosive hardener 1xsmall tech 2 armour rep.
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Niki Silver
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Posted - 2005.03.01 06:02:00 -
[62]
Edited by: Niki Silver on 01/03/2005 06:24:34 Edited by: Niki Silver on 01/03/2005 06:11:17 Edited by: Niki Silver on 01/03/2005 06:03:23
Originally by: Gary Goat I notice a lot of people are using energized reative plates when they could fit a 50% active explosive hardner. You need electronics, engineering and weapons upgrades all at V though. Mabey you could do it with weapons upgrades IV but not sure.
Yeah the hardener would be a lot nicer to have but 90 cap per minute to run it is a bit steep for the stuff listed for the set up (Jeni Silver post). With only one relay and no nos, was trying to keep the cap usage down as much as possible. Maybe change out the AB for a MWD too. Dunno. With the T2 mag field stab, the 4 rails will be pumping out about 109 rounds per minute so ~213 cap per minute or so with controlled burst 4. Another 120 cap per minute for the Web (new ew nubmers) Then another 100ish or so for the AB/MWD. Already burning over 400 cap a minute on a cap that only has about 330 capacity. Figuring peak recharge rate will be around 345 per minute based on skills and modules, so am going in the hole by 60 cap a minute. Not even figuring in any armor rep use. So adding the Hardener would put me out of cap in 2 minutes or less. =(
Prolly be better off ditching the mag field stab to reduce cap use a lil bit via reduced rate of fire, and replace it with another relay, try to balance out some of that 60.
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Gary Goat
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Posted - 2005.03.01 16:36:00 -
[63]
My setup is almost exactly the same a jeni's one. Cap isnt a problem if you only use the repair in short boosts. Its not like you need it on auto with the resistances of this ship.
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Shayla Sh'inlux
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Posted - 2005.03.02 15:26:00 -
[64]
Edited by: Shayla Sh''inlux on 03/03/2005 12:04:59 I'm tempted to simply NOT use the explosive hardner at all. As said, trying to sustain a 50% active one isn't really an option, and a t2 Passive doesn't really cut it anyway. A mere 37% from the passive would bring your resistance to 43%, which is IMO not really worth it.
The only things using explosive damage that are actually a threat are Minmatar Assault frigs and the Enyo pretty much shreds both. If a missile spammer is using explosive missiles, you gotta bugger out anyway; 43% resistance or not.
With that in mind, I just ditched the whole hardner and added a MagStab II in its place. After the EW changes I'll probably end up sticking a backup Array II there tho, but it's still good to be able to do so without losing the MagStab.
Setup looks like this now:
4 x 125mm Rail II 1 x Std Launcher
1 x 1mn AB II 1 x Webber (or Warp Scrambler)
1 x Small Repairer II 1 x Cap Relay 2 x Magstab II (or 1x MagStab II, 1x Backup Array)
For PvE just use
4 x Light Neutron II 1 x Std Launcher
1 x 1mn AB II 1 x Cap Recharger (t2 is you really want)
1 x Small Rep II 1 x Cap Relay 1 x Micro Power Core 1 x Mag Stab II (or passive explosive if you need explosive resistance) ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Eyeshadow
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Posted - 2005.03.02 15:47:00 -
[65]
4x125 rails 1xrocket with defenders or normal rocks
1xMWD II 1x20k disruptor
1xsmall rep II 1xCPR 1xmicro-aux 1xsommat, cant remember, mebbe dmg mod or PDU
Can solo cruisers quite easily in this. Rely on the natural base resistances and stop trying to tank the hell out of every ship u fly. active hardners are a no no, passives are crap. I can think of atleast 10 things that would be more useful in the low slot than a passive hardner. 125 rails have no problem hitting an orbiting interceptor unless he gets under 1k but how many ceptors do that? a taranis? great, uve got high enuf resistances not to worry about it
P.S. this is a pvp setup, not a pve. Similar sorta setup works well on wolf with 280 artilleries
Forums: Sharks - MC |

Gary Goat
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Posted - 2005.03.16 19:57:00 -
[66]
Quote: As said, trying to sustain a 50% active one isn't really an option
Have you tried it? I use my enyo for lvl 3 missions with 1 active hardner depending on the rats and have no cap trouble. Here's me setup
4x 125mm II's 1x Named Launcher (cant remember the name, Begins with a T)
1x 1mn AB II 1x Webber
1x Small Repairer II 1x 50% active hardner 1x CPR 1x Magnetic Field Stabiliser II
With this i can run guns/launcher, AB, webber and hardner forever and my cap holds at about 45%. When my armour drops a bit i give one or 2 bursts of the repairer to boost it up. You can normally boost more then u are being hit with this method. If not then you can kill enough npc's to reduce the damage your taking to levels where you can. Only problem i've had is the angels suprise mission which is tough but doable with a warpout or so.
I know the original thread was started for PVP but i'm sure this would work no problems.
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MAcheTT3
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Posted - 2005.03.28 21:38:00 -
[67]
Unless I've miscalculated, this should all fit. I'm pretty sure about the high slot setup, the Meds I have no MWD/AB and only a 7,500m Scram, which I'm unsure about. Lows I'm reasonably happy with, apart from the active hardener, which I'm not 100% on...
The NOS will pretty much feed the hardener, web, scrambler and 1 gun forever, meaning only 3 guns and the armor rep are sucking the ships Cap.
[H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] Small Diminishing Power System Drain I - 9 PG / 15 CPU
[M] Faint Epsilon Warp Prohibitor I - 1 PG / 24 CPU [M] X5 Prototype I Engine Enervator - 1 PG / 21 CPU
[L] Small Armor Repairer II - 7 PG / 5 CPU [L] N-Type Explosive Hardener I - 2 PG / 32 CPU [L] N-Type Adaptive Nano Membrane I - 2 PG / 20 CPU [L] N-Type Reflective Membrane I - 2 PG / 20 CPU
Any thoughts?
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Dianabolic
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Posted - 2005.03.28 21:53:00 -
[68]
I don't understand all this "tank tank tank" business. I'm with the fricks pilot, stop tanking the life out of them guys, you could be doing so much more damage than you are doing and the ships natural resistances are amazing.
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Letifer Deus
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Posted - 2005.03.28 22:14:00 -
[69]
Edited by: Letifer Deus on 28/03/2005 22:19:44 4x 150mm 2 1x rocket launcher
1x 20km scrambler 1x recharger
1x small armor rep 2 2x mag stab 2 1x coproII
I am the OG PIIIIIMP |

kessah
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Posted - 2005.03.30 03:55:00 -
[70]
Edited by: kessah on 27/05/2005 12:00:47 Update,
4x t2 125mm 1x std missle (arb if pos)
1x web (best you can get) 1x mwd t2
2x cpr 1x small repper t2 1x wcs
this is an excellent solo killer. -------------------------------------------------------- Im Your Huckleberry ;-)
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Julien Derida
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Posted - 2005.03.30 04:01:00 -
[71]
4x Proto Gauss 125mms (I seem to remember this won't fit with T2s, plus the lower cap use is nice.) 1x Arbalest Rocket Launcher
1x Cat Cold Gas MWD 1x X5 Web
2x Mag Stab 1x Small Rep II 1x CPR
You can tank nicely against everything but explosive, and you kill intys VERY quickly. Cap is dicey, but with careful management you'll be fine. Some people would advise against a MWD, but frankly I can't live without one in PvP. ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Max Payne
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Posted - 2005.04.22 04:22:00 -
[72]
ok explosive you bug out ... my thoughts were do you also bug out if you see amarr intie/assault - I mean thermal resistance isn't all that good at 67 and EM is 60 so at least 40% or so of all their damage goes through... anyway your thoughts?
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Julien Derida
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Posted - 2005.04.22 13:22:00 -
[73]
Any inty, Amarr included, will die far too quickly to be a problem. A Vengeance shouldn't cause any problems either, as it has an appalling damage output.
A Retribution could potentially be more of a problem, but I still wouldn't bug out without giving it a go. Remember, he probably isn't running a scrambler. ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

ponieus
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Posted - 2005.04.22 13:42:00 -
[74]
the only ship i have come accross that nearly took me enyo was a stileto.. I wasnt tanked for explosive he was spamming explosive.. it wasnt pretty but i one with 12% hull left..
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Aryth
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Posted - 2005.04.22 14:28:00 -
[75]
I see alot of ppl saying 125 II's and then others with 150II's. I am using 150's at the moment, and im gonna try to limit some of the tank and go for more dmg output. I understand 125's have better tracking, but when fighting inties/frigs/some cruisers, which guns would you reccomend and why? ___________________________________________ No... I must have my oven... My hot cakey treasures piping hot from their 40 watt. |

redfield
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Posted - 2005.04.22 14:35:00 -
[76]
125mm cuz of the superior tracking, much lower fitting reqirements also dot is roughly the same. The backdraw is less range but its worth it.
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Dezra
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Posted - 2005.04.22 14:47:00 -
[77]
I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
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DrunkenOne
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Posted - 2005.04.22 16:23:00 -
[78]
Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
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Felony Assualt
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Posted - 2005.04.22 17:36:00 -
[79]
Edited by: Felony Assualt on 22/04/2005 17:37:34
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
A maller can easily beat a AF, with the right setup almost any cruiser can beat a AF. You just have to be careful who you attack.
Those who can, do; Those who cant, teach |

DannyTheGreat
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Posted - 2005.04.24 15:00:00 -
[80]
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
quite possibly the dumbest thing i have ever heard on these forums... 150mm you wont hit jack **** under 10k? i had a taranis mwd past me coming past as close as 700m and i got a wrecking hit with my t2's. 150 mm hit best at around 10km with am ammo ship shud be tanked... id go with firepower over the tank.. if i see anything around or less than a cruiser i can kill it anything bigger and i can warp away before it has me locked.. its just fleets u have to watch out for... i have a small t2 armour repairer and no hardners and i can take out cruisers easily...
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DrunkenOne
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Posted - 2005.04.24 15:58:00 -
[81]
Originally by: Felony Assualt Edited by: Felony Assualt on 22/04/2005 17:37:34
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
A maller can easily beat a AF, with the right setup almost any cruiser can beat a AF. You just have to be careful who you attack.
Maybe prepatch. A Maller with med pulse IIs isn't going to do damage to me unless it comes like 6km away from me, which it wont. And a maller with cruiser guns wont hit me.
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siim
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Posted - 2005.04.24 16:44:00 -
[82]
Originally by: Felony Assualt Edited by: Felony Assualt on 22/04/2005 17:37:34
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
A maller can easily beat a AF, with the right setup almost any cruiser can beat a AF. You just have to be careful who you attack.
maller at 20km with radio crystals has NO change to go thru my enyo's tank or DrunkenOnes wolf 
and Cruisers are just easy targets for af's
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Dezra
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Posted - 2005.04.24 17:27:00 -
[83]
Originally by: DannyTheGreat
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
quite possibly the dumbest thing i have ever heard on these forums... 150mm you wont hit jack **** under 10k? i had a taranis mwd past me coming past as close as 700m and i got a wrecking hit with my t2's. 150 mm hit best at around 10km with am ammo ship shud be tanked... id go with firepower over the tank.. if i see anything around or less than a cruiser i can kill it anything bigger and i can warp away before it has me locked.. its just fleets u have to watch out for... i have a small t2 armour repairer and no hardners and i can take out cruisers easily...
Well good for you you got a wrecker, you must be really proud. 150 mm still suck, the xtra damage its not worth it. As for fire power over tank, yeah right. You can kill frigates really quick, yay for that. But you run at anything bigger, so whats the point?
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Dezra
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Posted - 2005.04.24 17:29:00 -
[84]
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
Ever heard of cruisers with webs? Thorax with 8 heavy explosive drones + web, ure dead. Anyone can kill a badly outfitted thorax, but a pilot who knows how to fly it GL.
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DannyTheGreat
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Posted - 2005.04.27 08:02:00 -
[85]
Originally by: Dezra
Originally by: DannyTheGreat
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
quite possibly the dumbest thing i have ever heard on these forums... 150mm you wont hit jack **** under 10k? i had a taranis mwd past me coming past as close as 700m and i got a wrecking hit with my t2's. 150 mm hit best at around 10km with am ammo ship shud be tanked... id go with firepower over the tank.. if i see anything around or less than a cruiser i can kill it anything bigger and i can warp away before it has me locked.. its just fleets u have to watch out for... i have a small t2 armour repairer and no hardners and i can take out cruisers easily...
Well good for you you got a wrecker, you must be really proud. 150 mm still suck, the xtra damage its not worth it. As for fire power over tank, yeah right. You can kill frigates really quick, yay for that. But you run at anything bigger, so whats the point?
not only are you dumb but you cant read i dunno if u have ever used 150's or you getting mixed up with something else.. but quite frankly your wrong...
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Cracken
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Posted - 2005.04.27 08:19:00 -
[86]
Edited by: *****en on 27/04/2005 08:25:06 Hi's: as many 150mm rails as you can with 1 rocket launcher with defenders
Mid's: hmmz maybe try a racial ecm mod or cap rechargers in mids or 1x tracking comp. The best way too test is with a corpmate in an inty useing stnd. nty tactics and see if you need it or not.
Low's: 1x tech 2 small armour rep. Energised adaptive nanomembrane 2, Damage mod and 400mm plate or if you need it a cpr.
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Battlequeen Yavelin
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Posted - 2005.05.19 15:49:00 -
[87]
I wonder if 4 neutron II's would be the nice when the missile changes have been applied on tq...
So I were thinking about fitting my enyo like this:
High: 4x Light neutron II 1x Smartbomb/Launcher/Small nosferatu.
Med: 1x 1mn MWD II/Afterburner II 1x Web
Low: Armor repair II Maybe some rcu if they are needed and then cap power relays? And mag stabs II.
I don't have my enyo yet but this should at least do some dmg in missions like lvl4. The only threaths would probably be 20-30k frigs with MWD, the others won't get a hit. 
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David Goodwill
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Posted - 2005.05.19 16:17:00 -
[88]
Edited by: David Goodwill on 19/05/2005 16:19:13 Edited by: David Goodwill on 19/05/2005 16:17:40
Originally by: Shadowlord Putting blasters in an Enyo is the worst thing you can do: if an interceptor find you, it can orbit you at 7.5km or further (there's some who can use warp disruptors and webbers for a long, long time) and you're as good as dead.
I think the consensus is not to use blasters on an Enyo. 125 IIs are the way to go. I'm training for one now and that's the way I'm going.
Blasters might be good in group though, where you have some defense Vs ships that can stay out of your range.
Edit: That was directed to Battlequeen btw, the quote of shadowlord was just to illustrate to her why you don't want to use blasters on an enyo. 
Edit No 2: Just seen you are using it for missions. In which case, go for it...  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

Extreme Inferno
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Posted - 2005.05.19 17:51:00 -
[89]
Edited by: Extreme Inferno on 19/05/2005 17:54:16 You have not been playing much on sisi, have you? Well i couldn't break a armor tank of a enyo in my raven there. Sad missile changes.
And btw, I'm Yavelin
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Kur'Dekaija
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Posted - 2005.05.22 14:07:00 -
[90]
Ok here is what I got.
With my skills Im able to run everything without running out of cap. But this fitting is not intended for solo running.
Hi: 4x125mm II(Thorium), 1x arbalest rocket(defender)
Mid: 1xAB II, 1x Cap recharger II
Low: 1xSmall repairer II, 1xExplosive hardener, 1xMFS II, 1xCPR II |
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