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Xavier Cardde
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Posted - 2004.12.21 06:15:00 -
[1]
Anyone have a standard PVP set-up for the Enyo assuming that I have top level hybrid and tracking skills?
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Xavier Cardde
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Posted - 2004.12.21 06:15:00 -
[2]
Anyone have a standard PVP set-up for the Enyo assuming that I have top level hybrid and tracking skills?
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ZelRox
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Posted - 2004.12.21 08:35:00 -
[3]
tech 2 blasters and small armor repair. i cant wait to be able to fly the little bugger. 2 more days. ----------------------
I wanna tuc tuc .. |

ZelRox
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Posted - 2004.12.21 08:35:00 -
[4]
tech 2 blasters and small armor repair. i cant wait to be able to fly the little bugger. 2 more days. ----------------------
I wanna tuc tuc .. |

Shadowsword
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Posted - 2004.12.21 10:09:00 -
[5]
Putting blasters in an Enyo is the worst thing you can do: if an interceptor find you, it can orbit you at 7.5km or further (there's some who can use warp disruptors and webbers for a long, long time) and you're as good as dead.
My setup: 4*prototype 125mm rails (AM, Thorium and Iridium in cargo) 1 Arbalest rocket launcher (rockets and defenders in cargo) X5-Webbifier Disruptor small armor rep II Adaptative nano membrane II Reactive membrane II cap relay.
That's a costly setup for a costly ship, don't use it if you're afraid to lose it.
With that setup, any interceptor coming for you will be comitting suicide, same for destroyers, a lot of cruisers will think twice about engaging, and you should have ample time to warp out if a BC or BS show up.
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Shadowsword
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Posted - 2004.12.21 10:09:00 -
[6]
Putting blasters in an Enyo is the worst thing you can do: if an interceptor find you, it can orbit you at 7.5km or further (there's some who can use warp disruptors and webbers for a long, long time) and you're as good as dead.
My setup: 4*prototype 125mm rails (AM, Thorium and Iridium in cargo) 1 Arbalest rocket launcher (rockets and defenders in cargo) X5-Webbifier Disruptor small armor rep II Adaptative nano membrane II Reactive membrane II cap relay.
That's a costly setup for a costly ship, don't use it if you're afraid to lose it.
With that setup, any interceptor coming for you will be comitting suicide, same for destroyers, a lot of cruisers will think twice about engaging, and you should have ample time to warp out if a BC or BS show up.
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blood red
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Posted - 2004.12.21 11:26:00 -
[7]
why do people think you need a webber and a scrambler to be pvp? anyways, i run
4 ion 2, 1 nos, 1mn ab2, web, small repairer, energized adaptive 2, mag stab 2, pdu 2.
and get someone else to scramble, but if an interceptor comes in web range he will be vapor in 2 seconds, cause thats what it takes to fire 2 volleys.
and this ship can tank a thorax pretty easily, and i made a scorpion run once.
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blood red
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Posted - 2004.12.21 11:26:00 -
[8]
why do people think you need a webber and a scrambler to be pvp? anyways, i run
4 ion 2, 1 nos, 1mn ab2, web, small repairer, energized adaptive 2, mag stab 2, pdu 2.
and get someone else to scramble, but if an interceptor comes in web range he will be vapor in 2 seconds, cause thats what it takes to fire 2 volleys.
and this ship can tank a thorax pretty easily, and i made a scorpion run once.
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Xtreem
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Posted - 2004.12.21 11:39:00 -
[9]
Edited by: Xtreem on 21/12/2004 11:39:53 i only use mine for missions atm, but heres my setup
1x Arbalest rocket launcher 3x 150mm prototypes 1x 125mm prototype
2 x cap recharger 2
1x mag votex stab 1 2 x tech 2 armour reps 1x cap charger
i used to have 2 damamge mods and 1 rep, bue due to deadspae and the likes iv had to change it about
with maxed cap skills u can run the 1 rep forever, and can run both reps for quite a while, but not sure if forever as never needed to
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Xtreem
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Posted - 2004.12.21 11:39:00 -
[10]
Edited by: Xtreem on 21/12/2004 11:39:53 i only use mine for missions atm, but heres my setup
1x Arbalest rocket launcher 3x 150mm prototypes 1x 125mm prototype
2 x cap recharger 2
1x mag votex stab 1 2 x tech 2 armour reps 1x cap charger
i used to have 2 damamge mods and 1 rep, bue due to deadspae and the likes iv had to change it about
with maxed cap skills u can run the 1 rep forever, and can run both reps for quite a while, but not sure if forever as never needed to
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ponieus
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Posted - 2004.12.21 13:58:00 -
[11]
I use mine for all my lvl3 kill missions.. Here is my setup
High: 4 tech2 125 rails(plut or am ammo) 1 arb rocket laucher(defenders)
Mid: Named 1mnAB 18% cap charger
Low: Mag stab2 MAPC Cap relay Overdrive Small tech2 armor repair
Works fine.
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ponieus
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Posted - 2004.12.21 13:58:00 -
[12]
I use mine for all my lvl3 kill missions.. Here is my setup
High: 4 tech2 125 rails(plut or am ammo) 1 arb rocket laucher(defenders)
Mid: Named 1mnAB 18% cap charger
Low: Mag stab2 MAPC Cap relay Overdrive Small tech2 armor repair
Works fine.
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Olivin
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Posted - 2004.12.21 14:12:00 -
[13]
Edited by: Olivin on 21/12/2004 15:05:36 Edited by: Olivin on 21/12/2004 15:05:15 4 X 150 mm Rails II 1 X Rocket launcher ( with defenders)
1 X 1 MN AB II
1 X Stab II 1 X Tracking II 1 X Armor Rep
use Med and Low slot to fit your specific needs and get yourself a small, but nasty killing machine. ;)
Olivin
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Olivin
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Posted - 2004.12.21 14:12:00 -
[14]
Edited by: Olivin on 21/12/2004 15:05:36 Edited by: Olivin on 21/12/2004 15:05:15 4 X 150 mm Rails II 1 X Rocket launcher ( with defenders)
1 X 1 MN AB II
1 X Stab II 1 X Tracking II 1 X Armor Rep
use Med and Low slot to fit your specific needs and get yourself a small, but nasty killing machine. ;)
Olivin
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Shayla Sh'inlux
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Posted - 2004.12.21 15:19:00 -
[15]
Originally by: ponieus I use mine for all my lvl3 kill missions.. Here is my setup
High: 4 tech2 125 rails(plut or am ammo) 1 arb rocket laucher(defenders)
Mid: Named 1mnAB 18% cap charger
Low: Mag stab2 MAPC Cap relay Overdrive Small tech2 armor repair
Works fine.
WTB: Enyo with 5 lowslots. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
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Posted - 2004.12.21 15:19:00 -
[16]
Originally by: ponieus I use mine for all my lvl3 kill missions.. Here is my setup
High: 4 tech2 125 rails(plut or am ammo) 1 arb rocket laucher(defenders)
Mid: Named 1mnAB 18% cap charger
Low: Mag stab2 MAPC Cap relay Overdrive Small tech2 armor repair
Works fine.
WTB: Enyo with 5 lowslots. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

ponieus
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Posted - 2004.12.21 15:47:00 -
[17]
Originally by: Shayla Sh'inlux
Originally by: ponieus I use mine for all my lvl3 kill missions.. Here is my setup
High: 4 tech2 125 rails(plut or am ammo) 1 arb rocket laucher(defenders)
Mid: Named 1mnAB 18% cap charger
Low: Mag stab2 MAPC
Overdrive Small tech2 armor repair
Works fine.
WTB: Enyo with 5 lowslots.
err sry.. wasnt paying attention.. mind was a woundering.. droped the cap relay.. 
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ponieus
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Posted - 2004.12.21 15:47:00 -
[18]
Originally by: Shayla Sh'inlux
Originally by: ponieus I use mine for all my lvl3 kill missions.. Here is my setup
High: 4 tech2 125 rails(plut or am ammo) 1 arb rocket laucher(defenders)
Mid: Named 1mnAB 18% cap charger
Low: Mag stab2 MAPC
Overdrive Small tech2 armor repair
Works fine.
WTB: Enyo with 5 lowslots.
err sry.. wasnt paying attention.. mind was a woundering.. droped the cap relay.. 
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Namelesz
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Posted - 2004.12.21 16:50:00 -
[19]
Originally by: Xavier Cardde Anyone have a standard PVP set-up for the Enyo assuming that I have top level hybrid and tracking skills?
Xav, why you non ask me? hehe 
-Namelesz
"I never run away. I merely advance in the opposite direction." -Judicator "She was so dumb, the smartest thing to ever come out of her mouth was my *****." |

Namelesz
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Posted - 2004.12.21 16:50:00 -
[20]
Originally by: Xavier Cardde Anyone have a standard PVP set-up for the Enyo assuming that I have top level hybrid and tracking skills?
Xav, why you non ask me? hehe 
-Namelesz
"I never run away. I merely advance in the opposite direction." -Judicator "She was so dumb, the smartest thing to ever come out of her mouth was my *****." |

Xavier Cardde
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Posted - 2004.12.21 18:35:00 -
[21]
suppose i will nam.
anyway folks so rails are wiser than blasters on this boat?
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Xavier Cardde
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Posted - 2004.12.21 18:35:00 -
[22]
suppose i will nam.
anyway folks so rails are wiser than blasters on this boat?
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Niaski Zalani
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Posted - 2004.12.21 18:45:00 -
[23]
yes rails > blasters on the enyo.
i run 4x 125mm rail II's, 1x arabal launcher. 1x 1mn mwd II. 1x 20km scram. 1x small armor rep II, 2x cpr, 1x dmg mod.
im thinking of re-tooling it so i can run 150mm rails...havnt tried anything tho.
yarr? |

Niaski Zalani
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Posted - 2004.12.21 18:45:00 -
[24]
yes rails > blasters on the enyo.
i run 4x 125mm rail II's, 1x arabal launcher. 1x 1mn mwd II. 1x 20km scram. 1x small armor rep II, 2x cpr, 1x dmg mod.
im thinking of re-tooling it so i can run 150mm rails...havnt tried anything tho.
yarr? |

Shayla Sh'inlux
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Posted - 2004.12.21 19:20:00 -
[25]
For PvP go with rails. I'm toying with a 150mm setup currently but I still have to figure out the lowslots.
For PvE, I think blasters are the way to go simply because they kill faster.
I'll update my Enyo setup thread to reflect the propulsion changes somewhere next week. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
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Posted - 2004.12.21 19:20:00 -
[26]
For PvP go with rails. I'm toying with a 150mm setup currently but I still have to figure out the lowslots.
For PvE, I think blasters are the way to go simply because they kill faster.
I'll update my Enyo setup thread to reflect the propulsion changes somewhere next week. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Xavier Cardde
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Posted - 2004.12.21 20:32:00 -
[27]
im thinking the 125s might be superior because of their tracking... would come in handy in a fight on a interceptor
the MID slots are a huge problem though...
what should be fitted?
MWD and scrambler or scrambler and webber? the MWD and Webber are of huge value on a ship like this... but deciding which one to fit is a problem.
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Xavier Cardde
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Posted - 2004.12.21 20:32:00 -
[28]
im thinking the 125s might be superior because of their tracking... would come in handy in a fight on a interceptor
the MID slots are a huge problem though...
what should be fitted?
MWD and scrambler or scrambler and webber? the MWD and Webber are of huge value on a ship like this... but deciding which one to fit is a problem.
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Shayla Sh'inlux
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Posted - 2004.12.21 20:50:00 -
[29]
I know what you mean; I'm not too excited over 150mm rails either. You can't fit tech II due to cpu issues and I think that 125mm with a Mag Stab II deal more damage over time, mostly because of better tracking.
It feels like such a waste though, fitting 125mm rails, since you'll end up with so much grid leftover.
------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
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Posted - 2004.12.21 20:50:00 -
[30]
I know what you mean; I'm not too excited over 150mm rails either. You can't fit tech II due to cpu issues and I think that 125mm with a Mag Stab II deal more damage over time, mostly because of better tracking.
It feels like such a waste though, fitting 125mm rails, since you'll end up with so much grid leftover.
------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shadowsword
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Posted - 2004.12.21 21:26:00 -
[31]
Originally by: blood red why do people think you need a webber and a scrambler to be pvp?
I always use a web to prevent an inty to orbit me at really close range (500m-1km) where I couldn't ripost due to tracking issues. But with the recent propulsion changes, I'm not so sure anymore that it's necessary. I'll have to test out a little more. As for the disruptor of my setup, You can't kill an inty in a single salvo, so if you can force it to break off first before warping, you will probably be able to land of 2 or 3 salvoes, which will probably at least cripple it.
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Shadowsword
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Posted - 2004.12.21 21:26:00 -
[32]
Originally by: blood red why do people think you need a webber and a scrambler to be pvp?
I always use a web to prevent an inty to orbit me at really close range (500m-1km) where I couldn't ripost due to tracking issues. But with the recent propulsion changes, I'm not so sure anymore that it's necessary. I'll have to test out a little more. As for the disruptor of my setup, You can't kill an inty in a single salvo, so if you can force it to break off first before warping, you will probably be able to land of 2 or 3 salvoes, which will probably at least cripple it.
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Xavier Cardde
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Posted - 2004.12.21 22:17:00 -
[33]
still it begs the question
scrambler or disrupter is needed for SURE...
however go with the webber or go with the MWD?
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Xavier Cardde
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Posted - 2004.12.21 22:17:00 -
[34]
still it begs the question
scrambler or disrupter is needed for SURE...
however go with the webber or go with the MWD?
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Soulhunter
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Posted - 2005.01.19 20:29:00 -
[35]
... why not Small Neutron Blaster II? With this weapons, close range and a little bid time, you can fight against 2 BS and 4 Cruiser (NPC) to the same time ... - only you and your ENYO. I love this ship 
And in PvP ... why use all only Rails?
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HostageTaker
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Posted - 2005.01.19 20:38:00 -
[36]
/laughs at these setups

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slothe
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Posted - 2005.01.19 20:56:00 -
[37]
Edited by: slothe on 19/01/2005 20:56:50 my support setup (assuming your with other ships)
4x150mm rails standard launcher
afterburner cap recharger
t2 repairer ex active hardner thermic plating mag stabiliser 2
you can only fit a tackler setup effectively on an ishkur, but thats another story
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Papermate
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Posted - 2005.01.19 21:04:00 -
[38]
Med slots: 1mn abII(500m/sec+)+ 1 webber.
"Master of Papercuts" |

siim
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Posted - 2005.01.19 21:07:00 -
[39]
Originally by: blood red why do people think you need a webber and a scrambler to be pvp? anyways, i run
4 ion 2, 1 nos, 1mn ab2, web, small repairer, energized adaptive 2, mag stab 2, pdu 2.
and get someone else to scramble, but if an interceptor comes in web range he will be vapor in 2 seconds, cause thats what it takes to fire 2 volleys.
and this ship can tank a thorax pretty easily, and i made a scorpion run once.
simple...
that sucks
Crow will orbit you all day and kill you
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Shayla Sh'inlux
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Posted - 2005.01.19 21:40:00 -
[40]
Quote:
simple...
that sucks
Crow will orbit you all day and kill you
Don't be so sure about that. I was NPC hunting the other day with a blaster setup and I got caught by a crow pirating. He did the scramble/web thing and demanded 10 mil IIRC.
I told him to suck it up and tanked his missiles for over 10 minutes until he finally ran out of ammo and gave up.
That said, I've been playing around some more with setups and with the new propulsion changes, using blasters actually becomes viable. I'm currently fitted with modal neutrons, but have ample grid and cpu left for tech II. With the Assault frig's range bonus, I can get to 5000m optimal plus some 3000m falloff. That's quite a lot of range for a blaster. Sure you'll be shooting iron, but hey, how often DO you end up webbed vs something that is faster than you and like more than 8km optimal.
High: 4x Neutron, Standard Launcher (or rocket launcher) Mid: tech II AB, Scrambler (or webber, I prefer a webber) Low: Micro Core, Mag Stab II, Small repper, Cap Relay (or hardner, or tracking enhancer)
Works like a charm in PvE on top of it and has quite some PvP kills under its belt, including another Enyo and a Prophecy (although I was with a mate in a Malediction).
This thing has absolutely gorgeous DPS, especially with Antimatter. I prefer Lead Ammo for PvE (gets the optimal to 3200 m I believe) and with good cap skills you can run everything for a *long* time.
------------------------------------------------------- "Do you really think that's air you're breathing?" |

Alex Harumichi
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Posted - 2005.01.19 23:08:00 -
[41]
My semi-standard setup:
high: 4 x 125mm II, named rocket (defenders/rockets) med: named webber, 1mn AB II low: small armor rep II, cpr, nano membrane II, magfield stab II
Tanks well, nice damage. I've soloed 750k bs + support spawns with this. Should work pretty nicely in pvp, too, though haven't tested that yet.
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Hamatitio
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Posted - 2005.01.20 00:09:00 -
[42]
Edited by: Hamatitio on 20/01/2005 00:09:19 Mines a lot like 3rd poster.
4x 125 2 1x Standard launcher w/ Pir.
1x disruptor 1x web
1x small armor rep 2 1x Energized thermic (Or a second reactive, depending on sit) 1x Energized Reactive 1x Cap relay...or it might have been a pdu...lol I forget :( --
Director of Ganking: Death Row Inc. |

Mao TseTung
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Posted - 2005.01.22 03:18:00 -
[43]
LvL 3 Mission Setup
2X 125mm Rails 2X 150mm Rails 1X Rocket Launcher w/ Defenders
1X Webifier 1X 1mn ABII
1X Energized Reactive (T2) 1X Adaptive Nano (T2) 2x Small Armor Repairer ---------
The pen and the sword are inexorably linked. |

Jona Mae
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Posted - 2005.01.22 03:35:00 -
[44]
4x 125mm Prototype (Antimatter) 1x Arbalest Standard (Explosive)
1x T2 Cap Battery 1x Afterburner
1x T2 small armor repairer 1x T2 Energized Reactive 1x T2 Energized Thermal 1x Capacitor Power Relay
Orbit @ 12km and any frigate, cruiser or assault will have a tough time. The enyo is vulerable to explosive damage wich can become problematic against a caracal.
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Odet
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Posted - 2005.01.28 23:34:00 -
[45]
Originally by: HostageTaker /laughs at these setups

worst setups ever..... my suggestion is find a good one on your own, keep it to yourself.
=This podding has been brought to you by Odet, the only way to fry.= |

Sangxianc
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Posted - 2005.01.30 12:36:00 -
[46]
Edited by: Sangxianc on 30/01/2005 12:42:13 My NPC (Serpentis) setup:
4x Light Ion Blaster II QE-5200 Rocket Launcher 1mn AB II x5 Prototype 1 Engine Enervator Small Armour Repairer II Energized Adaptive Nano Membrane Magnetic Field Stabilizer II Cap Power Relay
This is the biggest spawn I have found, I managed. It was: Guardian Commodore (1.5M) Guardian Elder (1M) 3x Guardian Defender (25k)
First I blew up the Defenders, then the Elder, then the Commodore. Killing the Commodore took a while though, because I only had defenders in my rocket launcher. You have to take some defenders though, because when you're double webbed and have the two battleships shooting you, it's good not to have to worry about cruise missiles. Interestingly, the next time i ran upon this spawn, the Commodore died more easily, so maybe it was just bad luck. With Foxfires, I think I could have killed the Commodore much quicker.
Defenders are also handy incase you get attacked by a player. Once a Hawk and a Caracal shot at me, but I just spammed defenders like there was no tomorrow and flew to the stargate, then found out I wasn't allowed through because I'd shot back, waited 20 seconds, tried again, and jumped.
As for real PvP, I don't do it that much. I fought a Harpy once, but we got bored after about 4 minutes because we couldn't hurt eachother. He told me later that he had a Gistii A-type shield booster though, and that he would have died easily with only a normal one, so I am confident I could kill one. Again, I only had defenders. If I was expecting PvP I would bring Gremlins.
I think I would take 125mm Rails if I was looking for PvP, because otherwise I'm afraid an Interceptor would orbit me at 5km+ and kill me eventually. Also, I'd swap the damage mod for an Energized Reactive Membrane, because everyone knows that Enyos are crappy against explosive damage. I will try it out in more PvP some time soon, because I have a spare one in my hangar, and a spare Ishkur.
The repairer and weapons don't run indefinately together, but they go for long enough to keep me alive. I load the blasters with Plutonium.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Neon Genesis
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Posted - 2005.01.30 15:47:00 -
[47]
Edited by: Neon Genesis on 28/02/2005 23:14:49 pvp:
4x 150mm 2 1x standard launcher
1x x5 web 1x cap rehcarger
1x small rep 2 1x active explosive hard 2x cap relays
With this setup i have stomped on anything i hav met, dont think ther is a better one for solo personally. __
There, i just contributed nothing to your thread
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Sangxianc
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Posted - 2005.01.30 16:33:00 -
[48]
Originally by: Neon Genesis pvp:
4x 150mm 2 1x standard launcher
1x x5 web 1x cap rehcarger
1x med rep 2 1x active explosive hard 2x cap relays
With this setup i have stomped on anything i hav met, dont think ther is a better one for solo personally.
Do the 150mm's hit interceptors?
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

kessah
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Posted - 2005.01.31 16:49:00 -
[49]
ok ive got
4x 125mm rails 1 rocket.
1xweb 1xt2ab
1xexplosive active hardener 1xnano mem 1xsmall rep t2 1xcap-relay
its sorta a combo of all the idea's here - its a pvp'in set-up
wanted to put a mag stab t2 but i dun think i wana scarifice cap recharge -------------------------------------------------------- Im Your Huckleberry ;-)
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Harlequin01
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Posted - 2005.01.31 20:00:00 -
[50]
Originally by: Sangxianc
Originally by: Neon Genesis pvp:
4x 150mm 2 1x standard launcher
1x x5 web 1x cap rehcarger
1x med rep 2 1x active explosive hard 2x cap relays
With this setup i have stomped on anything i hav met, dont think ther is a better one for solo personally.
Do the 150mm's hit interceptors?
With the web, they should.
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HatePeace LoveWar
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Posted - 2005.02.11 04:07:00 -
[51]
Originally by: Neon Genesis pvp:
4x 150mm 2 1x standard launcher
1x x5 web 1x cap rehcarger
1x med rep 2 1x active explosive hard 2x cap relays
With this setup i have stomped on anything i hav met, dont think ther is a better one for solo personally.
150mm and a medium rep II?
Does that even fit on the enyo?
Honest question btw, as ive not got around to buying one yet.
Former Member of Omega Corp |

Cobalt Wyvern
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Posted - 2005.02.11 04:34:00 -
[52]
Edited by: Cobalt Wyvern on 11/02/2005 04:36:54 This is a PvE setup. For PVP I'd suggest the previous rail setups for PvE I find that blasters rock. I've killed a 2.5mil Serpentis BS Spawn and Escorts with this:
HI 4 T2 Light Neutron Blasters 1 Named Rocket Launcher
MEDIUM 1 T2 1mn AB 1 Named Tracking Mod
LOW 1 T2 Small Armour Repairer 1 T2 Mag. Stabalizer 1 Cap Power Relay 1 Micro Power Aux
Use Antimatter and switch to Uranium or Irridium if your cap is getting low. Keep defenders on hand if you are having problems with missiles.
-Cob (\_/) (O.o) (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination. |

Kunming
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Posted - 2005.02.11 08:08:00 -
[53]
Use blasters only if you are not flying solo, like others said even a ceptor can take you out.
In a group a frigate is rarely primary target, so u can lurk up to ur target and do alot of dmg with blasters. Its a great ship to take out support craft, fit an MWD with light ions, you'll be hopping from cruiser to cruiser, though cruisers are a rare sight these days. So best to fit rails and use it as anti-ceptor ship.
Intercepting since BETA |

xEntriq
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Posted - 2005.02.11 09:52:00 -
[54]
Originally by: slothe Edited by: slothe on 19/01/2005 20:56:50 my support setup (assuming your with other ships)
4x150mm rails standard launcher
afterburner cap recharger
t2 repairer ex active hardner thermic plating mag stabiliser 2
you can only fit a tackler setup effectively on an ishkur, but thats another story
So how do you fit all of that stuff? Do you have any PG or CPU shortages?
|

Dust Puppy
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Posted - 2005.02.11 09:59:00 -
[55]
Originally by: xEntriq
Originally by: slothe Edited by: slothe on 19/01/2005 20:56:50 my support setup (assuming your with other ships)
4x150mm rails standard launcher
afterburner cap recharger
t2 repairer ex active hardner thermic plating mag stabiliser 2
you can only fit a tackler setup effectively on an ishkur, but thats another story
So how do you fit all of that stuff? Do you have any PG or CPU shortages?
I tried to fit four 150mm rails and I didn¦t have the grid or the cpu for it. __________ Capacitor research |

Tiwaz
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Posted - 2005.02.11 11:24:00 -
[56]
only 1 cap thingy will will not last in a longer fight with another l33t frig IMO.
currently i use
High 4x 125mmT2 high 1x rocket launcer med Small T2 batt med 20km disruptor low small rep low 2xhardners(passive) low cap relay
Find it to be a good tank and i can run everything forever and ever. Abit slow, but if u travel by instas, it does matter much
There is no innocence, only degrees of guilt. Only we are Righteous.
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Myko
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Posted - 2005.02.28 22:46:00 -
[57]
my lvl 3 agent mission setup (electronics and engineering at 5)
3 x t2 150mm (antimatter) t2 125mm (antimatter) rocket launcher w/ defenders 1mn ab (named) cap recharger (named) mag stab II small inefficent armour rep energised adaptive nano cap power relay I (named)
if only i had another 2 PG, id be able to fit 4 x t2 150mm...but i'm pretty sure there is no way i can get that 2 pg without sacrificing something
231.5 wrecking shot with a 150mm...orbiting at 10km
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Neon Genesis
|
Posted - 2005.02.28 23:14:00 -
[58]
Originally by: HatePeace LoveWar
Originally by: Neon Genesis pvp:
4x 150mm 2 1x standard launcher
1x x5 web 1x cap rehcarger
1x med rep 2 1x active explosive hard 2x cap relays
With this setup i have stomped on anything i hav met, dont think ther is a better one for solo personally.
150mm and a medium rep II?
Does that even fit on the enyo?
Honest question btw, as ive not got around to buying one yet.
lol nah ofc not, honest typo meant small t2 of course. __
There, i just contributed nothing to your thread
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Jeni Silver
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Posted - 2005.03.01 00:00:00 -
[59]
How about:
4x 125mm T2 Rails (AM) 1x Rocket Lnchr (Foxfires / Defenders)
1x 1mn AB 1x Web
1x S Armor Rep 1x Energized Reactive Plate 1x Cap Realy 1x Mag Field T2
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Gary Goat
|
Posted - 2005.03.01 01:48:00 -
[60]
I notice a lot of people are using energized reative plates when they could fit a 50% active explosive hardner. You need electronics, engineering and weapons upgrades all at V though. Mabey you could do it with weapons upgrades IV but not sure.
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OVERCOPES 1
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Posted - 2005.03.01 04:56:00 -
[61]
4x125mm proto's 1xnamed launcher
2xeutreic cap rechargers (or what ever there called:/)
1x400mm rolled tungsten plate 1xmicro aux 1xexplosive hardener 1xsmall tech 2 armour rep.
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Niki Silver
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Posted - 2005.03.01 06:02:00 -
[62]
Edited by: Niki Silver on 01/03/2005 06:24:34 Edited by: Niki Silver on 01/03/2005 06:11:17 Edited by: Niki Silver on 01/03/2005 06:03:23
Originally by: Gary Goat I notice a lot of people are using energized reative plates when they could fit a 50% active explosive hardner. You need electronics, engineering and weapons upgrades all at V though. Mabey you could do it with weapons upgrades IV but not sure.
Yeah the hardener would be a lot nicer to have but 90 cap per minute to run it is a bit steep for the stuff listed for the set up (Jeni Silver post). With only one relay and no nos, was trying to keep the cap usage down as much as possible. Maybe change out the AB for a MWD too. Dunno. With the T2 mag field stab, the 4 rails will be pumping out about 109 rounds per minute so ~213 cap per minute or so with controlled burst 4. Another 120 cap per minute for the Web (new ew nubmers) Then another 100ish or so for the AB/MWD. Already burning over 400 cap a minute on a cap that only has about 330 capacity. Figuring peak recharge rate will be around 345 per minute based on skills and modules, so am going in the hole by 60 cap a minute. Not even figuring in any armor rep use. So adding the Hardener would put me out of cap in 2 minutes or less. =(
Prolly be better off ditching the mag field stab to reduce cap use a lil bit via reduced rate of fire, and replace it with another relay, try to balance out some of that 60.
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Gary Goat
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Posted - 2005.03.01 16:36:00 -
[63]
My setup is almost exactly the same a jeni's one. Cap isnt a problem if you only use the repair in short boosts. Its not like you need it on auto with the resistances of this ship.
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Shayla Sh'inlux
|
Posted - 2005.03.02 15:26:00 -
[64]
Edited by: Shayla Sh''inlux on 03/03/2005 12:04:59 I'm tempted to simply NOT use the explosive hardner at all. As said, trying to sustain a 50% active one isn't really an option, and a t2 Passive doesn't really cut it anyway. A mere 37% from the passive would bring your resistance to 43%, which is IMO not really worth it.
The only things using explosive damage that are actually a threat are Minmatar Assault frigs and the Enyo pretty much shreds both. If a missile spammer is using explosive missiles, you gotta bugger out anyway; 43% resistance or not.
With that in mind, I just ditched the whole hardner and added a MagStab II in its place. After the EW changes I'll probably end up sticking a backup Array II there tho, but it's still good to be able to do so without losing the MagStab.
Setup looks like this now:
4 x 125mm Rail II 1 x Std Launcher
1 x 1mn AB II 1 x Webber (or Warp Scrambler)
1 x Small Repairer II 1 x Cap Relay 2 x Magstab II (or 1x MagStab II, 1x Backup Array)
For PvE just use
4 x Light Neutron II 1 x Std Launcher
1 x 1mn AB II 1 x Cap Recharger (t2 is you really want)
1 x Small Rep II 1 x Cap Relay 1 x Micro Power Core 1 x Mag Stab II (or passive explosive if you need explosive resistance) ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Eyeshadow
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Posted - 2005.03.02 15:47:00 -
[65]
4x125 rails 1xrocket with defenders or normal rocks
1xMWD II 1x20k disruptor
1xsmall rep II 1xCPR 1xmicro-aux 1xsommat, cant remember, mebbe dmg mod or PDU
Can solo cruisers quite easily in this. Rely on the natural base resistances and stop trying to tank the hell out of every ship u fly. active hardners are a no no, passives are crap. I can think of atleast 10 things that would be more useful in the low slot than a passive hardner. 125 rails have no problem hitting an orbiting interceptor unless he gets under 1k but how many ceptors do that? a taranis? great, uve got high enuf resistances not to worry about it
P.S. this is a pvp setup, not a pve. Similar sorta setup works well on wolf with 280 artilleries
Forums: Sharks - MC |

Gary Goat
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Posted - 2005.03.16 19:57:00 -
[66]
Quote: As said, trying to sustain a 50% active one isn't really an option
Have you tried it? I use my enyo for lvl 3 missions with 1 active hardner depending on the rats and have no cap trouble. Here's me setup
4x 125mm II's 1x Named Launcher (cant remember the name, Begins with a T)
1x 1mn AB II 1x Webber
1x Small Repairer II 1x 50% active hardner 1x CPR 1x Magnetic Field Stabiliser II
With this i can run guns/launcher, AB, webber and hardner forever and my cap holds at about 45%. When my armour drops a bit i give one or 2 bursts of the repairer to boost it up. You can normally boost more then u are being hit with this method. If not then you can kill enough npc's to reduce the damage your taking to levels where you can. Only problem i've had is the angels suprise mission which is tough but doable with a warpout or so.
I know the original thread was started for PVP but i'm sure this would work no problems.
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MAcheTT3
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Posted - 2005.03.28 21:38:00 -
[67]
Unless I've miscalculated, this should all fit. I'm pretty sure about the high slot setup, the Meds I have no MWD/AB and only a 7,500m Scram, which I'm unsure about. Lows I'm reasonably happy with, apart from the active hardener, which I'm not 100% on...
The NOS will pretty much feed the hardener, web, scrambler and 1 gun forever, meaning only 3 guns and the armor rep are sucking the ships Cap.
[H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] 125mm Prototype I Gauss Gun - 7 PG / 9 CPU [H] Small Diminishing Power System Drain I - 9 PG / 15 CPU
[M] Faint Epsilon Warp Prohibitor I - 1 PG / 24 CPU [M] X5 Prototype I Engine Enervator - 1 PG / 21 CPU
[L] Small Armor Repairer II - 7 PG / 5 CPU [L] N-Type Explosive Hardener I - 2 PG / 32 CPU [L] N-Type Adaptive Nano Membrane I - 2 PG / 20 CPU [L] N-Type Reflective Membrane I - 2 PG / 20 CPU
Any thoughts?
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Dianabolic
|
Posted - 2005.03.28 21:53:00 -
[68]
I don't understand all this "tank tank tank" business. I'm with the fricks pilot, stop tanking the life out of them guys, you could be doing so much more damage than you are doing and the ships natural resistances are amazing.
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Letifer Deus
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Posted - 2005.03.28 22:14:00 -
[69]
Edited by: Letifer Deus on 28/03/2005 22:19:44 4x 150mm 2 1x rocket launcher
1x 20km scrambler 1x recharger
1x small armor rep 2 2x mag stab 2 1x coproII
I am the OG PIIIIIMP |

kessah
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Posted - 2005.03.30 03:55:00 -
[70]
Edited by: kessah on 27/05/2005 12:00:47 Update,
4x t2 125mm 1x std missle (arb if pos)
1x web (best you can get) 1x mwd t2
2x cpr 1x small repper t2 1x wcs
this is an excellent solo killer. -------------------------------------------------------- Im Your Huckleberry ;-)
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Julien Derida
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Posted - 2005.03.30 04:01:00 -
[71]
4x Proto Gauss 125mms (I seem to remember this won't fit with T2s, plus the lower cap use is nice.) 1x Arbalest Rocket Launcher
1x Cat Cold Gas MWD 1x X5 Web
2x Mag Stab 1x Small Rep II 1x CPR
You can tank nicely against everything but explosive, and you kill intys VERY quickly. Cap is dicey, but with careful management you'll be fine. Some people would advise against a MWD, but frankly I can't live without one in PvP. ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Max Payne
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Posted - 2005.04.22 04:22:00 -
[72]
ok explosive you bug out ... my thoughts were do you also bug out if you see amarr intie/assault - I mean thermal resistance isn't all that good at 67 and EM is 60 so at least 40% or so of all their damage goes through... anyway your thoughts?
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Julien Derida
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Posted - 2005.04.22 13:22:00 -
[73]
Any inty, Amarr included, will die far too quickly to be a problem. A Vengeance shouldn't cause any problems either, as it has an appalling damage output.
A Retribution could potentially be more of a problem, but I still wouldn't bug out without giving it a go. Remember, he probably isn't running a scrambler. ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

ponieus
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Posted - 2005.04.22 13:42:00 -
[74]
the only ship i have come accross that nearly took me enyo was a stileto.. I wasnt tanked for explosive he was spamming explosive.. it wasnt pretty but i one with 12% hull left..
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Aryth
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Posted - 2005.04.22 14:28:00 -
[75]
I see alot of ppl saying 125 II's and then others with 150II's. I am using 150's at the moment, and im gonna try to limit some of the tank and go for more dmg output. I understand 125's have better tracking, but when fighting inties/frigs/some cruisers, which guns would you reccomend and why? ___________________________________________ No... I must have my oven... My hot cakey treasures piping hot from their 40 watt. |

redfield
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Posted - 2005.04.22 14:35:00 -
[76]
125mm cuz of the superior tracking, much lower fitting reqirements also dot is roughly the same. The backdraw is less range but its worth it.
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Dezra
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Posted - 2005.04.22 14:47:00 -
[77]
I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
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DrunkenOne
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Posted - 2005.04.22 16:23:00 -
[78]
Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
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Felony Assualt
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Posted - 2005.04.22 17:36:00 -
[79]
Edited by: Felony Assualt on 22/04/2005 17:37:34
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
A maller can easily beat a AF, with the right setup almost any cruiser can beat a AF. You just have to be careful who you attack.
Those who can, do; Those who cant, teach |

DannyTheGreat
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Posted - 2005.04.24 15:00:00 -
[80]
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
quite possibly the dumbest thing i have ever heard on these forums... 150mm you wont hit jack **** under 10k? i had a taranis mwd past me coming past as close as 700m and i got a wrecking hit with my t2's. 150 mm hit best at around 10km with am ammo ship shud be tanked... id go with firepower over the tank.. if i see anything around or less than a cruiser i can kill it anything bigger and i can warp away before it has me locked.. its just fleets u have to watch out for... i have a small t2 armour repairer and no hardners and i can take out cruisers easily...
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DrunkenOne
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Posted - 2005.04.24 15:58:00 -
[81]
Originally by: Felony Assualt Edited by: Felony Assualt on 22/04/2005 17:37:34
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
A maller can easily beat a AF, with the right setup almost any cruiser can beat a AF. You just have to be careful who you attack.
Maybe prepatch. A Maller with med pulse IIs isn't going to do damage to me unless it comes like 6km away from me, which it wont. And a maller with cruiser guns wont hit me.
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siim
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Posted - 2005.04.24 16:44:00 -
[82]
Originally by: Felony Assualt Edited by: Felony Assualt on 22/04/2005 17:37:34
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
A maller can easily beat a AF, with the right setup almost any cruiser can beat a AF. You just have to be careful who you attack.
maller at 20km with radio crystals has NO change to go thru my enyo's tank or DrunkenOnes wolf 
and Cruisers are just easy targets for af's
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Dezra
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Posted - 2005.04.24 17:27:00 -
[83]
Originally by: DannyTheGreat
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
quite possibly the dumbest thing i have ever heard on these forums... 150mm you wont hit jack **** under 10k? i had a taranis mwd past me coming past as close as 700m and i got a wrecking hit with my t2's. 150 mm hit best at around 10km with am ammo ship shud be tanked... id go with firepower over the tank.. if i see anything around or less than a cruiser i can kill it anything bigger and i can warp away before it has me locked.. its just fleets u have to watch out for... i have a small t2 armour repairer and no hardners and i can take out cruisers easily...
Well good for you you got a wrecker, you must be really proud. 150 mm still suck, the xtra damage its not worth it. As for fire power over tank, yeah right. You can kill frigates really quick, yay for that. But you run at anything bigger, so whats the point?
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Dezra
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Posted - 2005.04.24 17:29:00 -
[84]
Originally by: DrunkenOne Edited by: DrunkenOne on 22/04/2005 16:24:03 Edited by: DrunkenOne on 22/04/2005 16:23:45
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
The only cruisers that have a chance against an enyo are caracels or bbs shooting explosive missiles and minmatar cruisers. And maybe a thorax with 9 warriors.
Thorax w/ heavys get slaughtered, i solo killed one the other day, and also solo killed a prophecy. And the ab allows you to orbit a cruiser w/ ab and maintain range and **** up their tracking.
Ever heard of cruisers with webs? Thorax with 8 heavy explosive drones + web, ure dead. Anyone can kill a badly outfitted thorax, but a pilot who knows how to fly it GL.
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DannyTheGreat
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Posted - 2005.04.27 08:02:00 -
[85]
Originally by: Dezra
Originally by: DannyTheGreat
Originally by: Dezra I dont get why ppl use an AB on an enyo, such a waste. Also 150 mm suck bigtime, you wont hit jack under 10 k. And blasters on a ship that gets range increase to rails
The ship should be tanked imo, you have no other option if you want to fight anything bigger then frigates. A cruiser will eat an unhardened enyo in no time. Maintaining your cap is the biggest issue with this ship.
quite possibly the dumbest thing i have ever heard on these forums... 150mm you wont hit jack **** under 10k? i had a taranis mwd past me coming past as close as 700m and i got a wrecking hit with my t2's. 150 mm hit best at around 10km with am ammo ship shud be tanked... id go with firepower over the tank.. if i see anything around or less than a cruiser i can kill it anything bigger and i can warp away before it has me locked.. its just fleets u have to watch out for... i have a small t2 armour repairer and no hardners and i can take out cruisers easily...
Well good for you you got a wrecker, you must be really proud. 150 mm still suck, the xtra damage its not worth it. As for fire power over tank, yeah right. You can kill frigates really quick, yay for that. But you run at anything bigger, so whats the point?
not only are you dumb but you cant read i dunno if u have ever used 150's or you getting mixed up with something else.. but quite frankly your wrong...
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Cracken
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Posted - 2005.04.27 08:19:00 -
[86]
Edited by: *****en on 27/04/2005 08:25:06 Hi's: as many 150mm rails as you can with 1 rocket launcher with defenders
Mid's: hmmz maybe try a racial ecm mod or cap rechargers in mids or 1x tracking comp. The best way too test is with a corpmate in an inty useing stnd. nty tactics and see if you need it or not.
Low's: 1x tech 2 small armour rep. Energised adaptive nanomembrane 2, Damage mod and 400mm plate or if you need it a cpr.
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Battlequeen Yavelin
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Posted - 2005.05.19 15:49:00 -
[87]
I wonder if 4 neutron II's would be the nice when the missile changes have been applied on tq...
So I were thinking about fitting my enyo like this:
High: 4x Light neutron II 1x Smartbomb/Launcher/Small nosferatu.
Med: 1x 1mn MWD II/Afterburner II 1x Web
Low: Armor repair II Maybe some rcu if they are needed and then cap power relays? And mag stabs II.
I don't have my enyo yet but this should at least do some dmg in missions like lvl4. The only threaths would probably be 20-30k frigs with MWD, the others won't get a hit. 
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David Goodwill
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Posted - 2005.05.19 16:17:00 -
[88]
Edited by: David Goodwill on 19/05/2005 16:19:13 Edited by: David Goodwill on 19/05/2005 16:17:40
Originally by: Shadowlord Putting blasters in an Enyo is the worst thing you can do: if an interceptor find you, it can orbit you at 7.5km or further (there's some who can use warp disruptors and webbers for a long, long time) and you're as good as dead.
I think the consensus is not to use blasters on an Enyo. 125 IIs are the way to go. I'm training for one now and that's the way I'm going.
Blasters might be good in group though, where you have some defense Vs ships that can stay out of your range.
Edit: That was directed to Battlequeen btw, the quote of shadowlord was just to illustrate to her why you don't want to use blasters on an enyo. 
Edit No 2: Just seen you are using it for missions. In which case, go for it...  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

Extreme Inferno
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Posted - 2005.05.19 17:51:00 -
[89]
Edited by: Extreme Inferno on 19/05/2005 17:54:16 You have not been playing much on sisi, have you? Well i couldn't break a armor tank of a enyo in my raven there. Sad missile changes.
And btw, I'm Yavelin
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Kur'Dekaija
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Posted - 2005.05.22 14:07:00 -
[90]
Ok here is what I got.
With my skills Im able to run everything without running out of cap. But this fitting is not intended for solo running.
Hi: 4x125mm II(Thorium), 1x arbalest rocket(defender)
Mid: 1xAB II, 1x Cap recharger II
Low: 1xSmall repairer II, 1xExplosive hardener, 1xMFS II, 1xCPR II |

Alex Harumichi
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Posted - 2005.05.22 14:12:00 -
[91]
Originally by: siim
and Cruisers are just easy targets for af's
Generally yes, but an EW setup could ruin your day.
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Research slave02
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Posted - 2005.05.22 14:13:00 -
[92]
But if you cant fit or get your hands on the T2 cap mods then try this
Hi: 4x125mm II(Thorium), 1x arbalest rocket(defender)
Mid: 1xAB II, 1x Cap recharger I
Low: 1xSmall repairer II, 2x Energized Reactive, 1xCPR I
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Mosaic Artefact
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Posted - 2005.05.27 09:09:00 -
[93]
Edited by: Mosaic Artefact on 27/05/2005 09:12:05 Jesus u guys sometimes rele amaze me at ur stupidity :S. Ok 1st off 150s track fine.... what dosent track is ur crappy skillz. #2 125's on enyo vs other AF = DEAD enyo. #3 Use 150s WITH A WEB!!!!! Anything outside of web range the 150s will hit fine. Anything within web range gets raped just aswell. #4 DONT EVER use blasters on a enyo. EVER!!. wait a sec lemme make sure u understand.... EVER!!!! any inty pilot worth his ship will orbit at 10-15 from a AF. 150s can track a inty without mwd at 10-15 FINE and if its using MWD all the better (/emote points to sig increase). 125s have SH*TE dmg, SH*TE range and wont beat another AF with half decent skils. I had a enyo with exactly ur 125mm setups after me. he tried oribting at 15km with his medium range ammo (125s cant hit at 15 with antimatter) and i tore him a new a**hole. he died. 150s CAN hit at 15km with antimatter and can even hit up to 17-18km with antimatter. all the ammo u need is iridium for 30+km range and antimatter. My setup is as follows. 4x 150 T2, arbalest standard launcher (brign all 4 types of missiles and defenders), 90% web (brings a mwding inty to 100m/s), cap recharger T2, small rep T2, energized adaptive nano II (i use a 22.5% one but not everyone can afford), 2 relays. I can keep tank, web, guns running foreva. No inty has ever beaten me. No AF has ever beaten me (not even the wolf whcih i have killed 4 now). Harpys giisti tanks die to my EM missiles and heavy firepower and my 1 EM drone (allways fit EM for against harpys since they and hawks are the ONLY thing that will even stand a chance of tanking u). Either way i hope this helps guys... pls god pls FORGET ABOUT 125s . the PG on the enyo is just horney and u dont ever have a problem with it.
EDIT: Yo danny remmeber when my enyo setup raped ur rax? . |

Lord Zap
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Posted - 2005.05.27 09:37:00 -
[94]
Originally by: Mosaic Artefact Edited by: Mosaic Artefact on 27/05/2005 09:12:05 Jesus u guys sometimes rele amaze me at ur stupidity :S. Ok 1st off 150s track fine.... what dosent track is ur crappy skillz. #2 125's on enyo vs other AF = DEAD enyo. #3 Use 150s WITH A WEB!!!!! Anything outside of web range the 150s will hit fine. Anything within web range gets raped just aswell. #4 DONT EVER use blasters on a enyo. EVER!!. wait a sec lemme make sure u understand.... EVER!!!! any inty pilot worth his ship will orbit at 10-15 from a AF. 150s can track a inty without mwd at 10-15 FINE and if its using MWD all the better (/emote points to sig increase). 125s have SH*TE dmg, SH*TE range and wont beat another AF with half decent skils. I had a enyo with exactly ur 125mm setups after me. he tried oribting at 15km with his medium range ammo (125s cant hit at 15 with antimatter) and i tore him a new a**hole. he died. 150s CAN hit at 15km with antimatter and can even hit up to 17-18km with antimatter. all the ammo u need is iridium for 30+km range and antimatter. My setup is as follows. 4x 150 T2, arbalest standard launcher (brign all 4 types of missiles and defenders), 90% web (brings a mwding inty to 100m/s), cap recharger T2, small rep T2, energized adaptive nano II (i use a 22.5% one but not everyone can afford), 2 relays. I can keep tank, web, guns running foreva. No inty has ever beaten me. No AF has ever beaten me (not even the wolf whcih i have killed 4 now). Harpys giisti tanks die to my EM missiles and heavy firepower and my 1 EM drone (allways fit EM for against harpys since they and hawks are the ONLY thing that will even stand a chance of tanking u). Either way i hope this helps guys... pls god pls FORGET ABOUT 125s . the PG on the enyo is just horney and u dont ever have a problem with it.
EDIT: Yo danny remmeber when my enyo setup raped ur rax? .
Some good comments about the Enyo, however I doubt you would beat the gistii tank of a Harpy/Hawk with 1 EM drone and 1 Arablest launcher spamming sabertooths...have you tested this? I would say the tank of my Gistii Harpy/Hawk is as good if not better than my Enyo. It's also a lot more expensive but thats another story 
|

Mosaic Artefact
|
Posted - 2005.05.27 10:05:00 -
[95]
Edited by: Mosaic Artefact on 27/05/2005 10:06:29 yea. depends on the skills of the pilot. a hawk tank i doubt i could break but i have broken giisti harpy tanks. Btw its not only with the em drone and the sabres :))) i do use my guns heheheheh. I could post harpy killmails wit their giisti boosters blown but would just be flaimbait. --------------------------------------- (\_/) (X.X) _ : (><) This was bunny. I ripped the head of bunny along with its spinal cord. Muahaha |

siim
|
Posted - 2005.05.27 10:09:00 -
[96]
its the same that hawk can break ur enyo's tank with explosive missiles
|

Mosaic Artefact
|
Posted - 2005.05.27 10:11:00 -
[97]
not rele. not enough firepower dealt fast enough to keep up. btw im looking to invest in a 117 rep muahah. Hawks tank like a motha but SUCK at dealing dmg --------------------------------------- (\_/) (X.X) _ : (><) This was bunny. I ripped the head of bunny along with its spinal cord. Muahaha |

sweetnsour
|
Posted - 2005.06.04 09:55:00 -
[98]
Originally by: Mosaic Artefact Edited by: Mosaic Artefact on 27/05/2005 09:12:05 Jesus u guys sometimes rele amaze me at ur stupidity :S. Ok 1st off 150s track fine.... what dosent track is ur crappy skillz. #2 125's on enyo vs other AF = DEAD enyo. #3 Use 150s WITH A WEB!!!!! Anything outside of web range the 150s will hit fine. Anything within web range gets raped just aswell. #4 DONT EVER use blasters on a enyo. EVER!!. wait a sec lemme make sure u understand.... EVER!!!! any inty pilot worth his ship will orbit at 10-15 from a AF. 150s can track a inty without mwd at 10-15 FINE and if its using MWD all the better (/emote points to sig increase). 125s have SH*TE dmg, SH*TE range and wont beat another AF with half decent skils. I had a enyo with exactly ur 125mm setups after me. he tried oribting at 15km with his medium range ammo (125s cant hit at 15 with antimatter) and i tore him a new a**hole. he died. 150s CAN hit at 15km with antimatter and can even hit up to 17-18km with antimatter. all the ammo u need is iridium for 30+km range and antimatter. My setup is as follows. 4x 150 T2, arbalest standard launcher (brign all 4 types of missiles and defenders), 90% web (brings a mwding inty to 100m/s), cap recharger T2, small rep T2, energized adaptive nano II (i use a 22.5% one but not everyone can afford), 2 relays. I can keep tank, web, guns running foreva. No inty has ever beaten me. No AF has ever beaten me (not even the wolf whcih i have killed 4 now). Harpys giisti tanks die to my EM missiles and heavy firepower and my 1 EM drone (allways fit EM for against harpys since they and hawks are the ONLY thing that will even stand a chance of tanking u). Either way i hope this helps guys... pls god pls FORGET ABOUT 125s . the PG on the enyo is just horney and u dont ever have a problem with it.
EDIT: Yo danny remmeber when my enyo setup raped ur rax? .
hehe it was your ishkur actually.. but i prolly shud have stuck wth the enyo story (more respectable) nice setup btw similar to mine but not exactly cya out there ;)
|

DannyTheGreat
|
Posted - 2005.06.04 09:56:00 -
[99]
sweetnsour=Dannythegreat... 
|

Taaser
|
Posted - 2005.06.07 11:39:00 -
[100]
Edited by: Taaser on 14/06/2005 20:40:15
GROUP SETUP Traveling with designated tackler ships.
High
2x 150mm Railgun IIs 2x 125mm Railgun IIs 1x Arbalest Rocket Launcher
Med
1x Sensor Booster II 1x Cap Recharger II
Low
1x Small Armour Repairer II 2x Magnetic Field Stabilizer IIs 1x Tracking Enhancer II
Drones
1x Acolyte
SOLO SETUP Traveling without designated tackler ships.
High
2x 150mm Railgun IIs 2x 125mm Railgun IIs 1x Arbalest Rocket Launcher
Med
1x Dread Gurista Warp Disruptor 1x True Sansha Stasis Webifier
Low
1x Small Armour Repairer II 1x Magnetic Field Stabilizer II Or Energized Adaptive Nano Membrane II 2x Type-D Power Core Modification: Capacitor Power Relays
Drones
1x Acolyte
|

Taaser
|
Posted - 2005.06.17 03:39:00 -
[101]
Edited by: Taaser on 17/06/2005 03:39:42
Originally by: Mosaic Artefact Edited by: Mosaic Artefact on 27/05/2005 09:12:05 Jesus u guys sometimes rele amaze me at ur stupidity :S. Ok 1st off 150s track fine.... what dosent track is ur crappy skillz. #2 125's on enyo vs other AF = DEAD enyo. #3 Use 150s WITH A WEB!!!!! Anything outside of web range the 150s will hit fine. Anything within web range gets raped just aswell. #4 DONT EVER use blasters on a enyo. EVER!!. wait a sec lemme make sure u understand.... EVER!!!! any inty pilot worth his ship will orbit at 10-15 from a AF. 150s can track a inty without mwd at 10-15 FINE and if its using MWD all the better (/emote points to sig increase). 125s have SH*TE dmg, SH*TE range and wont beat another AF with half decent skils. I had a enyo with exactly ur 125mm setups after me. he tried oribting at 15km with his medium range ammo (125s cant hit at 15 with antimatter) and i tore him a new a**hole. he died. 150s CAN hit at 15km with antimatter and can even hit up to 17-18km with antimatter. all the ammo u need is iridium for 30+km range and antimatter. My setup is as follows. 4x 150 T2, arbalest standard launcher (brign all 4 types of missiles and defenders), 90% web (brings a mwding inty to 100m/s), cap recharger T2, small rep T2, energized adaptive nano II (i use a 22.5% one but not everyone can afford), 2 relays. I can keep tank, web, guns running foreva. No inty has ever beaten me. No AF has ever beaten me (not even the wolf whcih i have killed 4 now). Harpys giisti tanks die to my EM missiles and heavy firepower and my 1 EM drone (allways fit EM for against harpys since they and hawks are the ONLY thing that will even stand a chance of tanking u). Either way i hope this helps guys... pls god pls FORGET ABOUT 125s . the PG on the enyo is just horney and u dont ever have a problem with it.
EDIT: Yo danny remmeber when my enyo setup raped ur rax? .
Reality Check Flying solo you are NOT going to kill an AF without a scrambler.
|

Linavin
|
Posted - 2005.06.17 05:13:00 -
[102]
Based on pure numbers without even taking into account tracking, 125mm rails have nearly the same damage potential as 150mm rails. DPS on the 150's is only slightly higher. But then again tracking isn't taken into account. But the tracking difference is minimal with only a .015 difference between a 125's .085 rad/sec tracking and a 150's .07 rad/sec tracking.
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Gary Goat
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Posted - 2005.06.17 13:08:00 -
[103]
Quote: #4 DONT EVER use blasters on a enyo. EVER!!.
Are u sure about that? If your flying with an inty and hunting bigger ships then blasters are deffinatly the way to go. 2 friends of mine took out an apoc with a blaster enyo and a crow so i think that speaks for itself.
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Dionysus Davinci
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Posted - 2005.06.17 16:30:00 -
[104]
Sticking on a 200mm plate is comedy super tank.
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Skrypt
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Posted - 2005.07.02 17:38:00 -
[105]
I'm running: 4x 125 II's w/ AM + Iridium 1x Named Standard Launcher w/ Exp 1x 1mn AB II 1x Named Scrambler 1x Small Armor Rep. II 1x Energized Reactive II 1x Dark Blood Reactive 1x Mag Stab II
I hit up to 30km and down to 1km so intys usually die before they run away. I like it and have killed a Wolf @ 14km with it. Much fun. - Skrypt |

xXBeatnikXx
|
Posted - 2005.07.08 20:25:00 -
[106]
4x prototype 150 rails (2s if you can), arbilest(sp.?)rocket 1mnab 2, 1web 1 reactive energized, 1 sm. armour repairer 2, 1 pdu and 1 cap relay
since the patch defenders suck and I can't fit a scrambler, but in a frigate fleet this works really really well. iridium charges and phalnx- but rockets need close range. I try to orbit around 3k or so.
|

Demon Johnson
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Posted - 2005.07.10 22:15:00 -
[107]
Does anybody of you guys do level 3 kill missions with the enyo? Possible at all? I am thinking of a AB + blaster setup with an ECM burst against very fast frigs. 
Remember: No hands...no cookies. |

Sadist
|
Posted - 2005.07.10 22:47:00 -
[108]
Originally by: Demon Johnson Does anybody of you guys do level 3 kill missions with the enyo? Possible at all? I am thinking of a AB + blaster setup with an ECM burst against very fast frigs. 
Do NOT use blasters in lvl 3 missions with webber frigs. They will web you and you'll never get in range, you'll just sit there and DIE.
This is the setup i use for lvl 3's currently:
Highs:
4 x 150mm protos
Meds:
1mn AB tech 2 Cap recharger 2
Lows:
1 mag stab II 1 nanofiber 1 True sansha thermic energized plating 1 small ammatar armor repairer.
Gets 83%/80% on kinetic and thermal resistances, and can solo pretty much any lvl 3 serpentis mission. Have about 12km optimal with antimatter. But you have to be careful not to run your repper continuously or you will run out of cap. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
|

Ortu Konsinni
|
Posted - 2005.07.10 23:17:00 -
[109]
Originally by: Demon Johnson Does anybody of you guys do level 3 kill missions with the enyo? Possible at all? I am thinking of a AB + blaster setup with an ECM burst against very fast frigs. 
AB and web in med slots. 125mm or 150mm railguns in the high slots. Whatever feels right in the low slots (a small armor rep, defo).
The AB is always a good idea for doing PVE in an assault frigate, and a webber ought to be useful for the fast frigates you'll meet. An ECM Burst is a bad idea for two reasons: first, NPC ships can lock you instantly, and so disrupting their lock will do next to nothing; second, frigates can't use ECM Bursts without killing their cap instantly.
|

Torquemanda Corteaz
|
Posted - 2005.07.15 16:09:00 -
[110]
With defenders now being useless due to the increase in all missile velocities, what would you guys recommend as a decent setup for taking on the bigger ships?
|

Markie
|
Posted - 2005.07.18 15:20:00 -
[111]
Simple set up for PvP
4 x 150 t2 Launcher depending on power but I rather rocket with defenders
Tracking disruptor 2 warp disruptor
mag stab 2 armor rep 2 and what ever ur power allows in the others.
An enyo does not need AB or web as it will never be a race horse and it can kill at 19k with antimatter in so it could boom the target b4 the webber can activate, this set up works well against 2 x AF as you tracking disrupt one boom and scramble the other, wile ur defenders drop 50% of the potential incomming damage. This set up rocks against most crusers, almost any af and is capable of taking upto 4 ceptors with little problem depending on the ships and pilots ofc.
HOWEVER
All this depends on a few important things.
1. Your SP, I have maxed out shields, cap armor etc etc if you don't have these maxed it may not work for you.
2. You skills at fighting, you could have 2 fights against the same target in same ship and loose one and fluke the other, reamber to not be an easy target ie allways try to put transversal in your favour.
3. Never be afrade to run, just allways come back :) he who fights and runs away lives to fight another day and all that
The only AF I really fear is the uber amar one with loads of low slots
|

Sandivar
|
Posted - 2005.07.22 15:05:00 -
[112]
I just recently obtained an enyo from my agent (I had to kick in some tech2 components but they were just taking up hanger space anyway). I love this little boat! My assault ship skill is still low (lvl 3) but this is one nice ride!
Last night I took out several multi-cruiser spawns in 0.0 space (90k-110k rats) without even breathing hard. Then I ran into a scorpion and his 4 scrambling/webbing escorts and had a tougher go at it. I just couldn't put out enough damage to get through the BS's shields so I left and called it a draw.
Here's my setup (which I just hacked together when I first got the ship).
high
1x125mm proto gauss 3x150mm proto gauss 1xlimos launcher w/bloodclaw lights
medium
1xnamed webber (lanqor or somesuch) 1xnamed 1mn AB (cold-gas)
low
1xnamed stab 1xnamed small armor repair 1xnamed tracking mod 1xpdu
I can run the AB and webber nearly indefinately whist hammering way with the rails and launcher. Judicious use of the armor repairer takes care of the little bit of damage that gets through.
I'm really liking this ship.
|

Evad jr
|
Posted - 2005.07.28 22:55:00 -
[113]
How great should your skills be to fly this puppy for NPCs?
|

Orvas Dren
|
Posted - 2005.07.30 04:08:00 -
[114]
Depends on the NPC's, if you can fly it, you can likely take anthing in LVL 2 missions or lower. 0.5 and higher belt spawns are cake.
0.0 - 0.4 depends, and with the rise of piracy in those systems, I tend to avoid them.
My personal setup, much like the others.
4 x T2 125mm 1 x named Standard Launcher (Flameburst Light Missles in my case)
1 x T2 1MN AB 1 x Barton Cap Charger
1 x T2 Small ARU 1 x Energized Adaptive Nano (or an explosive plate, depending on what makes you feel better) 1 x Cap Relay 1 x T2 Mag Stabilizer
In the end, this setup does everything I need it to, I am working my way up to LVL 3 agents, and LVL 2 missions are not only easy, but mostly un-eventful. Even to the point that I intentionally agro the entire mission for more of a challenge.
The lows are where this ship varies a lot.
Some do: ========================== 1 x T2 Small ARU 1 x Explosive Plate 1 x Thermal Plate 1 x Mag II ========================== I wonder if its possible to fit..
1 x T2 Small ARU 1 x Exp Plate 2 x T2 Mag Stab
maybe I should try it out...
--------------------------------
|

Sadist
|
Posted - 2005.07.30 04:57:00 -
[115]
Originally by: Evad jr How great should your skills be to fly this puppy for NPCs?
AF lvl 4 Small turret of your choice lvl 5 Small turret spec of your choice lvl 3-4 Relevant gunnery skills - lvl 4
The rest is pretty much included in the pre-reqs to fly one, so it's idiotproof. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
|

Tiwaz
|
Posted - 2005.07.30 09:57:00 -
[116]
solo hunting i would go with rails, but in larger groups i would go with blasters.
|

DOPPLEGANGAR
|
Posted - 2005.08.23 14:30:00 -
[117]
I find these two setups work well: 4x ion blaster II 1x XX-OOOO stndrd missile 1x MWD II 1x Cap II 1x Armour II 1x Shadow Serp Reactive Energized 1x True Sansha Adaptive plate 1x Aux power corp 1
4x 125 II 1x Arbulast stndrd Missile 1x AB II 1x 20k scrmblr 1x armour rpr. II 1x N-type Reactive Energized plate 2x cap relay I
|

WickedWeasel
|
Posted - 2005.09.08 07:16:00 -
[118]
can you fit 3 mag stab II's and small rep II along with a light ion II/ab/web setup?
|

Shinnen
|
Posted - 2005.09.11 08:30:00 -
[119]
Originally by: WickedWeasel can you fit 3 mag stab II's and small rep II along with a light ion II/ab/web setup?
That's exactly what I want to know, i was thinking of this setup at work yesterday, tho i was even thinking shield booster II  http://img316.imageshack.us/img316/9495/sigfinal7jt.png
|

quarlos
|
Posted - 2005.09.12 02:34:00 -
[120]
Yes, though you'll need Advanced Weapon Upgrades to at least L3 to do it. Should fit with about 1 CPU remaining (@ skill level 3).
|

Psykoman
|
Posted - 2005.10.03 11:57:00 -
[121]
My solo setup for lvl 3 :
4x light neutron II 1x AB II / 1x Web 1x small rep II, 2x PDU II, 1x Mag Stab
|

Mangus Thermopyle
|
Posted - 2005.10.03 12:26:00 -
[122]
I wonder if I am the only one shield tanking an Enyo? 
Still, it IS more effective with a gisti sb than armor tanking, even if the armor tanker has 40% extra resistance with hardeners (yes, it really is, do the math). Only when you have that 117/45 faction repper do you tank better with armor tanking than with gisti shield booster, or when you face rats that does EM damage. On the other hand, when you face rats with explosive damage, shield tanking is much better.
So my NPC setup is: 4 * Neutron, 1 nos gisti ab, gisti sb 2 * PDU II, Mag Stab II, nanofiber
I used to armor tank with a small repper II and some hardeners, but this setup tanks damage faster, for less cap/second AND does a lot of more damage. In heavy fight, I just leave the ab and sb on, since I never run out of cap.
I fly this together with a crow with web, so dont need a webber.
|

Fuazzole
|
Posted - 2005.10.03 13:15:00 -
[123]
how many "<<ship>> set up" threads must thier be
and to think thier all so long with so many reply's posting the same set up
let's just make the "sticky's" flash bight colours plz
|

Brep
|
Posted - 2005.11.15 03:21:00 -
[124]
Edited by: Brep on 15/11/2005 03:27:42 Enyo Generic PvP setup This setup works great for PvP when the target is unknown. More specific hardening can be used against known enemy setups. For non-webbers orbit fairly close at 5-7k. For targets with webber orbit 15k and use your webber if they get too close. A slow AF = a dead AF. With that in mind, keeping AB on at all times (max v 500m/s) will greatly reduce your damage input.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 20] 'Langour' Drive Disruptor > [ 10 | 15] Cold-Gas I Arcjet Thruster
LOW-SLOTS :
~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 20] N-Type Thermic Membrane I > [ 0 | 3] Capacitor Power Relay I (enough cpu for t2 whenever I get my hands on one)
STATS : ~~~~~~~ Powergrid : 62.36 / 62.5 MW CPU : 178.0 / 181.25 tf Capacitor (regen) : 316.25 Energy (102.0sec) Max Cap Regen : 8.06 per sec (approx.) Velocity : 531.331 m/sec Shield HP (regen) : 265.0 (400.0sec) Max Shield Regen : 1.66 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 750.0 Armor EM : 60.0 % Armor Explo : 43.75 % Armor Kinetic : 83.75 % Armor Thermal : 78.06 % Target Range : 48875.0 m Scan Resolution : 687.5 mm Structure HP : 1062.5 ECCM Magnetometric : 11.0 points Capacity : 165.0
|

Brep
|
Posted - 2005.11.15 03:26:00 -
[125]
Oh and by the way, re: 150mm tracking...
I HAVE NEVER MISSED A SHOT BEWTEEN 1k AND 15k
Just had to get that off my chest!
|

Brep
|
Posted - 2005.11.15 03:29:00 -
[126]
why doesn't edit work :@
Note that it's meant to read Energized Reactive Membrane II, but got chopped off.
|

Brep
|
Posted - 2005.11.15 03:32:00 -
[127]
Edited by: Brep on 15/11/2005 03:32:37 one more note regarding tracking: Those 150's recently took out a Claw in less than 4 Vollies. He was orbiting close with AB and webbing me, but he popped in no time. Forget 125mm's!
|

Brep
|
Posted - 2005.11.15 03:36:00 -
[128]
****it i'm getting real tired of having no edit!!!
the above post is about taking out a Claw inty.
|

Lord Timelord
|
Posted - 2005.11.15 04:17:00 -
[129]
Originally by: Shadowsword Putting blasters in an Enyo is the worst thing you can do: if an interceptor find you, it can orbit you at 7.5km or further (there's some who can use warp disruptors and webbers for a long, long time) and you're as good as dead.
My setup: 4*prototype 125mm rails (AM, Thorium and Iridium in cargo) 1 Arbalest rocket launcher (rockets and defenders in cargo) X5-Webbifier Disruptor small armor rep II Adaptative nano membrane II Reactive membrane II cap relay.
That's a costly setup for a costly ship, don't use it if you're afraid to lose it.
With that setup, any interceptor coming for you will be comitting suicide, same for destroyers, a lot of cruisers will think twice about engaging, and you should have ample time to warp out if a BC or BS show up.
/signed
This setup is very similar to mine. I've suscessfully taken out battleship rats with it even on a few missions. Expensive? YES, Hellaciously Cool To Fight With?!?!?!
YESSSSSSSSSSSS!!!!!  __________
Visit GETCo's website at http://getco.guildportal.com/
|

Brep
|
Posted - 2005.11.21 00:02:00 -
[130]
An Enyo damage analysis For all-out damage I have compared what I think the most possible reasonable setups. The setups with t2 dmg mod can be swapped out for a second membrane for when tanking is more important. However, maximum DPS is the focus of the test. Note DPS is against zero resistances.
Thanks to RAHZELK for his wonderful QuickFit 0.95 ship fitting tool.
all fittings include: t2 AB named Web t2 rep t2 nano adaptive membrane (swap to suit) cap relay
adv skills needed: adv weapon upgrades 3 hull upgrades 5 small rail spec 3 small blaster spec 3
Enyo 4x t2 Neutron blasters + named nos EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 78.034 Thermal damage per second : 55.739 TOTAL damage per second : 133.773
Enyo 4x named Neutron blasters + named nos + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 77.701 Thermal damage per second : 55.501 TOTAL damage per second : 133.202
Enyo with 4x t2 125mm + named standard launcher + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 7.097 Kinetic damage per second : 59.013 Thermal damage per second : 42.152 TOTAL damage per second : 108.262
Enyo with 3x 150mm t2 and 1x 125mm t2 + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 61.29 Thermal damage per second : 43.779 TOTAL damage per second : 105.069
Enyo with 4x 150mm no fitting for t2 dmg mod! EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 50.493 Thermal damage per second : 36.066 TOTAL damage per second : 86.559
|

Yiggi
|
Posted - 2005.11.21 03:17:00 -
[131]
Originally by: Brep Edited by: Brep on 15/11/2005 03:27:42 Enyo Generic PvP setup This setup works great for PvP when the target is unknown. More specific hardening can be used against known enemy setups. For non-webbers orbit fairly close at 5-7k. For targets with webber orbit 15k and use your webber if they get too close. A slow AF = a dead AF. With that in mind, keeping AB on at all times (max v 500m/s) will greatly reduce your damage input.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 20] 'Langour' Drive Disruptor > [ 10 | 15] Cold-Gas I Arcjet Thruster
LOW-SLOTS :
~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 20] N-Type Thermic Membrane I > [ 0 | 3] Capacitor Power Relay I (enough cpu for t2 whenever I get my hands on one)
STATS : ~~~~~~~ Powergrid : 62.36 / 62.5 MW CPU : 178.0 / 181.25 tf Capacitor (regen) : 316.25 Energy (102.0sec) Max Cap Regen : 8.06 per sec (approx.) Velocity : 531.331 m/sec Shield HP (regen) : 265.0 (400.0sec) Max Shield Regen : 1.66 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 750.0 Armor EM : 60.0 % Armor Explo : 43.75 % Armor Kinetic : 83.75 % Armor Thermal : 78.06 % Target Range : 48875.0 m Scan Resolution : 687.5 mm Structure HP : 1062.5 ECCM Magnetometric : 11.0 points Capacity : 165.0
We meet again, Mr. Brep. Nice setup, I see why you were dying so quickly. I think I'll use 150mm now instead of what I was thinking before (125mm). And to whom ever mentioned that .5 spawns and up are a piece of cake. Son't even mention them, as they're a piece of cake in a T1 frig, even most .4 spawns are easy in a t1 frig.
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Brep
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Posted - 2005.11.21 04:26:00 -
[132]
Originally by: Yiggi
We meet again, Mr. Brep. Nice setup, I see why you were dying so quickly. I think I'll use 150mm now instead of what I was thinking before (125mm).
Thanks Yiggi. Dying so quickly? Do you mean when you refitted for EM and EXP missiles whilst I waited patiently in the plex? In fairness, if I had to close any gap between us before engaging I would have been down to half armour before firing a shot. Always approach caracals with caution in an Enyo ;)
My setup has changed a bit and is still changing... as you can see by my damage analysis it's probably worth going 125 or blasters with a damage mod, as 4x150mm don't leave much fitting to play with. I'm thinking of maybe leaving blasters for a 2nd ship, like an ishkur. The distance bonus on the enyo make rails a lot of fun.
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Yiggi
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Posted - 2005.11.21 04:29:00 -
[133]
Originally by: Brep
Do you mean when you refitted for EM and EXP missiles whilst I waited patiently in the plex?
Fool. it was your undoing. BTW, I'd sure love it if you pod Wide when you come across him again.
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Brep
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Posted - 2005.11.21 04:38:00 -
[134]
Edited by: Brep on 21/11/2005 04:41:47 Edited by: Brep on 21/11/2005 04:40:54 My undoing? If I recall correctly, I destroyed your ship and warped off with about 40% armor. One more volley could have hurt but you didn't get that chance. It was rather unfortunate that my corp mate warped in as you were busy chatting in your pod. I think it was your undoing for being so co cky asking for a fight in local, and then returning after the first fight even though you knew I had several corp mates around.
Sorry don't think I'll be podding a mate anytime soon - I can try curb his lust for pods if that'll help 
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Brep
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Posted - 2005.11.21 22:11:00 -
[135]
lol
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Spyres
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Posted - 2005.11.22 01:08:00 -
[136]
Originally by: Brep It's possible with 125mm's, but if you're going 4x150mm t2 you'll have to sacrifice your web or something to fit them.
Assault frigate without a webby is a risky business imo.
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Brep
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Posted - 2005.11.23 03:04:00 -
[137]
Originally by: Spyres
Originally by: Brep It's possible with 125mm's, but if you're going 4x150mm t2 you'll have to sacrifice your web or something to fit them.
Assault frigate without a webby is a risky business imo.
That's why I called it a sacrifice mate :) I wouldn't recommend it for PvP.
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WIck3d 8uZz
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Posted - 2005.11.24 01:46:00 -
[138]
Did any1 break through Apocs tank with enyo? i'm tryin' to do some rat hunting with it and i have big problems when fighting vs apoc... he always repairs his armor to 100% when i reload :S can't kill it with my fitting :(
4x125 T2 1xNOS
1x named AB 1xwebbie
T2 armor repairer 32.5% EM hardener 32.5% TH hardener cap power relay
(mybe i should try Lord Zap's fitting for PvE :S)
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KillmAll187
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Posted - 2005.11.24 02:12:00 -
[139]
I have a question on why people put a rocket launcher on? With railguns loaded with AM you can barely get your rockets to hit. I suppose the only purpose of the rocket is for defenders or if you fit blasters. Has this occured to anyone, or just me?
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Brep
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Posted - 2005.11.24 03:17:00 -
[140]
Originally by: WIck3d 8uZz Did any1 break through Apocs tank with enyo? i'm tryin' to do some rat hunting with it and i have big problems when fighting vs apoc... he always repairs his armor to 100% when i reload :S can't kill it with my fitting :(
4x125 T2 1xNOS
1x named AB 1xwebbie
T2 armor repairer 32.5% EM hardener 32.5% TH hardener cap power relay
(mybe i should try Lord Zap's fitting for PvE :S)
I know 125mm's (plus standard launcher) won't break the phi-protector's tank, even with a damage mod. You'll need blasters for the bigger BS's. 4x neutron + damage mod should be able to break most tanks. I've yet to try it but I've seen blasters at work on Enyo's and it does the trick. I'm just waiting for an opportunity to train small blaster spec then I'll give it a shot. I still think rails are better when there's no BS invovled though, the range makes things much easier and faster.
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Bishop 5
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Posted - 2005.11.24 06:23:00 -
[141]
This is the setup I currently use for blowing things up in empire, never used the Enyo against hostile pilots coz the Ishkur is better :P
setup is:
Highs: 4x150mm Railgun II (AM, Thorium and Uranium (green ftw)) 1xQE-5200 Rocket Launcher (the tech II one is about .57 PG out)
Mids: 1x 1mn AB II 1x f-b10 Cap Charger
Lows: 1x SAR II 1x CPR I 2x PDU II
it's alright... for level 3 missions, I drop down to 125 II rails and swap the PDU IIs for CPR and Exp/Em/Thermal hardener
Ten thousand Lemmings can't be wrong... |

twit brent
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Posted - 2005.11.24 07:21:00 -
[142]
Well i wanted to try something different on my enyo and noone has suggested this so here goes.
High 4 75mm railgun II 1 small nos, standard or rocket launcher
Med 1 warp disruptor 1 webby
Low 1 small repper 1 400mm rolled tungeston 1 Mag field II 1 explosive hardener/mag field/200mm rolled/cap/whatever
The 75mm rails with antimatter track very very well. It should hit an inty orbiting at 2-3km. With iridium the range goes up to 18-20km which isnt realy enough to smash an inty but it will stop any inty from warp disrupting me. It is hard to kill as it has arround 1.8k armor. The DMG on the 75mm's isnt that much lower than the 125mm's and tracking does make up a bit. The realy beuty of this setup is the 75mm's give you enough spare fittings to put just about anything on.
Tried this on an enyo i killed solo.
1 crow 1 plated claw 1 osprey
Tanked 3 inties while had 1 webbed and scrambled friends warped in and stole the kill though.
Also helped tackle and kill a mach.
Then i lost it to a vegabond and a malediction .
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Brep
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Posted - 2005.11.24 07:29:00 -
[143]
Interesting setup... very suprising really :o
Do remember me? I and my corp joined genx for a while then went awol. Back in my corp now :) How's things?
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twit brent
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Posted - 2005.11.24 11:58:00 -
[144]
Originally by: Brep Interesting setup... very suprising really :o
Do remember me? I and my corp joined genx for a while then went awol. Back in my corp now :) How's things?
Yeah were still doing ok .
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Brep
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Posted - 2005.11.26 11:44:00 -
[145]
Edited by: Brep on 26/11/2005 11:46:26 just like to add that blasters are way too dangerous for pvp unless you know your target's setup. 2x med Nos got me killed using blasters :(
I'm sticking to 4x125mm rails (plus named std launcher) for pvp and missions, and switching to 4xlight neutron t2 for killing high bounty BS's like the phi in the 0.4 plex. I managed to solo it fine, though with blasters it got a bit hairy on cap when I had to swim through the cruisers to get to the frigs... it really demonstrates how good the extra range of rails are.
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xEntriq
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Posted - 2005.11.27 11:59:00 -
[146]
Ah, this is quite straight forward:
4x 150mm Railgun II's
1x 1mn AB II 1x Faint Warp Prohibitor or an X5 webber
1x Small Armor Rep II 1x Microcell Explosive hardener 2x CPR
With AM I can do 12-14km with it, stays out of webber range of bigger things and dishes out huge damage.
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awebon
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Posted - 2005.11.27 14:25:00 -
[147]
2 150mm II 1 125mm II 2 named nos
1mn ab II web
2 small armor repairer cap relay explosive hardner
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LUKEC
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Posted - 2005.11.27 15:40:00 -
[148]
Edited by: LUKEC on 27/11/2005 15:45:10 a bit out of the box: 4x t2 ions mwd, scram repper, 200mm plate, 2x dmg mod
Not really intended for antifrig, but more as carebear gank setup. Should do ~200dps 
Another setup that should work wonders: 4x 150mmII (tracking on enyo is okish) web, scram(dual web) repper, 200mm plate, dmg mod, cap relay. You might consider switching 150 -> 125 and add another dmg mod, but... burst dmg + dual web is always nice. And you can use antimatter for all engagements.
These setups are tight, but with some named stuff, it will fit.
Originally by: WildCard "NOW Flyzone" before after
Be back in a year or so |

Arnold Swartzenegger
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Posted - 2005.12.13 22:34:00 -
[149]
4x 125 II 1x small nos
1x 1mn ab II web scram
small rep II 1x mag stab 2x cpr Vitalii > i harass people |

Brep
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Posted - 2005.12.13 22:44:00 -
[150]
Edited by: Brep on 13/12/2005 22:48:30 lol 3 mid slots? No wonder you can't spell your own name :P
Also, 2x cap relay and Nos? The enyo is pretty good on cap, this is a bit of overkill. Especially when using 125mm's. What is this setup for? Your exp resistance is at 10%... ouch. I was in a merc lvl3 mission lastnight that I couldn't complete because of exp sentry tower II's, and I had my exp at 50%. You'd getaway with no hardeners with serps though, so long as you don't get webbed much.
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KilROCK
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Posted - 2005.12.13 22:51:00 -
[151]
Originally by: Brep Edited by: Brep on 13/12/2005 22:48:30 lol 3 mid slots? No wonder you can't spell your own name :P
Also, 2x cap relay and Nos? The enyo is pretty good on cap, this is a bit of overkill. Especially when using 125mm's. What is this setup for? Your exp resistance is at 10%... ouch. I was in a merc lvl3 mission lastnight that I couldn't complete because of exp sentry tower II's, and I had my exp at 50%. You'd getaway with no hardeners with serps though, so long as you don't get webbed much.
Psst, he's a pvper.
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R'adeh
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Posted - 2005.12.13 22:58:00 -
[152]
5 150mm t2/named Warp disruptor, named web small t2 repper, cpr, pdu, mag stab II
1 alocyte light drone
Carry 2-3 types of ammo and you don't need the AB 'cause either it comes in range and dies or you warp out because he's not coming closer than 20km. You need bms to be really effective with this setup, and chose your fights wisely 
PS: Stop trying to tank every ship you fly, ffs!
"blah blah blah, we killed you, blah blah blah, they killed us, blah blah blah, some more smack, blah blah blah killboard ina..." |

Har Ganeth
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Posted - 2005.12.13 23:06:00 -
[153]
WTB: Enyo with 5 turrets
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Mangus Thermopyle
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Posted - 2005.12.14 12:17:00 -
[154]
Here is another alternative setup for rat hunting and missions: 4 * neutron, nos gisti ab, gisti sb mag stab II, tracking II, 2 * PDU II
Suprisingly, this setup tanks better than most normal 'small rep' setups, and does really nasty damage with the neutron blasters. And when fighting webbing frigates, you can use iron to reach 8km.
And you can run the AB and SB forever, just turn everything on before fight and you dont have do worry about lagspikes and stuff.
Originally by: Tholarim And i don't mind being dispised.
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Brep
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Posted - 2005.12.18 23:30:00 -
[155]
Originally by: KilROCK
Psst, he's a pvper.
and a dead pvper with 10% exp, unless he is absolutley sure he's not up against exp damage. Oh and I pvp too, but it doesn't pay the bills.
PvE with RMR is looking good though, I'm making a mint in 0.0. It's too easy, soloing 3.75M spawns in 2 mins without taking a scratch.
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Crellion
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Posted - 2005.12.18 23:39:00 -
[156]
Originally by: Brep
Originally by: KilROCK
Psst, he's a pvper.
and a dead pvper with 10% exp, unless he is absolutley sure he's not up against exp damage. Oh and I pvp too, but it doesn't pay the bills.
PvE with RMR is looking good though, I'm making a mint in 0.0. It's too easy, soloing 3.75M spawns in 2 mins without taking a scratch.
I think you ll find you posted a sincere, apologetic even, reply to an ironic post.
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Brep
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Posted - 2005.12.18 23:49:00 -
[157]
it's hard to tell a smart @rse from a knuckledragger on these forums :P
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Yiggi
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Posted - 2005.12.19 00:52:00 -
[158]
With the release of RMR, I was wondering how mcuh better the Enyo will tank with the new armour hardening skills. adaptive energized membrane II with lvl four in all four AH skills adds 20% to the resistances. Can someone run the numbers and tell me what an Enyo with that fitted would have as resistances?
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J Constantine
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Posted - 2005.12.19 13:23:00 -
[159]
Originally by: Yiggi With the release of RMR, I was wondering how mcuh better the Enyo will tank with the new armour hardening skills. adaptive energized membrane II with lvl four in all four AH skills adds 20% to the resistances. Can someone run the numbers and tell me what an Enyo with that fitted would have as resistances?
Pure evil 
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Brep
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Posted - 2005.12.20 01:52:00 -
[160]
lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible? 
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Yiggi
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Posted - 2005.12.21 02:37:00 -
[161]
Originally by: Brep lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible? 
Sadly from what I've been reading in the skills thread, it's a 5% bonus the the modules resistance, not ships, so that's a very small bonus, regrettably just voer a percent difference? :(
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Brep
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Posted - 2005.12.21 04:08:00 -
[162]
no I heard a 20% module becomes 25% (at lvl 5) and a 37.5% mod becomes 46%. Sounds worthwhile to me, to level 4 atleast.
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xenodia
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Posted - 2005.12.29 00:58:00 -
[163]
Originally by: Yiggi
Originally by: Brep lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible? 
Sadly from what I've been reading in the skills thread, it's a 5% bonus the the modules resistance, not ships, so that's a very small bonus, regrettably just voer a percent difference? :(
I bought the skills last night, and looked at my Enyo resistances both before and after training one of the skills.
With a Tech I adaptive membrane and tech I reactive membrane fitted, the minute my skill for the explosive resistance finished training level 1, my ships resistance to explosive went up by about 1.5%. Not bad for 9 minutes of training time. I plan to get the others trained to lvl 1 tonight, then start working on leveling them up.
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Gurit Yrden
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Posted - 2006.02.01 16:40:00 -
[164]
Anyone has a good setup with the Enyo for killing Angel spawns in 0.0?
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Equin
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Posted - 2006.02.16 18:12:00 -
[165]
Originally by: Gurit Yrden Anyone has a good setup with the Enyo for killing Angel spawns in 0.0?
That i'd like to know as well. Is it even viable with the low explosive resistance on the thing?
------------- Interested in joining an antipirate, dedicated 0.0 PvP corp? Have a look at this thread. |

Talon Calais
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Posted - 2006.02.17 08:28:00 -
[166]
Angels wont be viable if they drop your shields, you can't pack on enough explosive resists to sustain a tank imho. Guristas + Serpentis won't be a problem, although to kill a BS spawn in any sort of time, you'll need 4x ion blaster w/AM and a dmg mod. My last enyo just got nuked, so I can't try this setup anytime soon, my ishkur with 2x ion IIs and 4x hobgoblins took about 5 minutes to drop a 950k megathron npc.
My enyo setup before was:
4x Neutron II 1x Small 'Knave' nos
1x cold gas AB 1x scram/web depending on what i was doing
1x Small Armor rep II 1x MAPC 2x Cap relay
Current Ishkur:
2x Ion II 2x Small 'Knave' nos
1x Cold gas AB 1x Fleeting web 1x Warp distruptor
1x Small Armor rep II 1x Mag Stab II 1x Cap relay
Tommorow when my T2 rail training finishes, I'm changing to:
3x 125mm rail II
1x MWD 1x Fleeting web (maybe a second distruptor if im running gang tackle) 1x Warp distruptor
1x Small Armor rep II 1x Mag Stab II 1x Cap relay
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Bishop 5
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Posted - 2006.02.17 09:43:00 -
[167]
I use this for NPCing, as it's too costly for me to lose in pvp (ishkur ftw)
4x 150mm II [AM/Lead] 1x Rocket Launcher II [Defenders/Explosive/EM]
1x AB II 1x Eutectic Cap Recharger
1x Small Rep II 1x PDU II 1x Adaptive Nano II 1x Cap Power Relay
Can hit at over 22km with AM and around 45k with Lead -------------
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Lauriers
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Posted - 2006.02.17 10:52:00 -
[168]
enyo PVE 4 TII ions, 1 arb rocket
Fleeting web 1MN ABII
Lows True sansha energised mag True sansha energised thermic True sansha small repper Cap relay
cmon, release cap relay IIs
possibly a mite expensive for PVP - Ishkur better anyway for PVP
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Slade Phoenix
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Posted - 2006.03.25 19:29:00 -
[169]
My Enyo set-up Hi-Slot: 125mm Railgun II (4 total) [Plutonium s] Upgraded "Limos" Standard MJissile Bay (1 total) [Piranha Light Missile - You could put a defender I guess but I like explosive damage]
Mid-Slot: 1mn Afterburner II J5 Prototype Warp Inhibitor (20km range)
Low-Slot: Small Armor Repair II "Refuge" Adaptive Nano Extruded Heat Sink I True Sansha Power Diagnostic System
This is just what I like so others could be different.
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Phoex
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Posted - 2006.05.26 06:46:00 -
[170]
I've been using this for ratting Serpentis Hi: 4xIons w/AM Malkuth Rocket w/Thorn rockets Med: Named Web and Named AB Low: Named Repper 2x Mag Vortex Stabilizer and an Energized Thermic plate
I can take out a Serp Admiral without reloading once (except Rockets) in that fitting. Dunno how it'd fare in PvP though
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Deviana Sevidon
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Posted - 2006.05.26 06:57:00 -
[171]
It is more a PvE Setup. But here:
High: 4x125mm Railgung ll, 1x Arbalest Standard Launcher Medium: 1x AB ll, 1x Eutectic Cap. Recharger Low: 1x Small Armor Repair ll, 1x N-Type Explosive Hardener, 1x Mag. Field Stab. ll, 1x Cap. Power Relay.
A PvP-Setup would be much the same. There are not to many choices about fitting the Enyo. Rails are better than Blasters in this ship, because the Enyo is not very fast and you will need the extra range. If there is enough CPU, than exchange the Caprecharger for a Webber or a Scrambler and maybe the Cap Power Relay for a Damage Control.
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Ortu Konsinni
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Posted - 2006.05.26 08:59:00 -
[172]
Originally by: Slade Phoenix My Enyo set-up Hi-Slot: 125mm Railgun II (4 total) [Plutonium s] Upgraded "Limos" Standard MJissile Bay (1 total) [Piranha Light Missile - You could put a defender I guess but I like explosive damage]
Mid-Slot: 1mn Afterburner II J5 Prototype Warp Inhibitor (20km range)
Low-Slot: Small Armor Repair II "Refuge" Adaptive Nano Extruded Heat Sink I True Sansha Power Diagnostic System
THE PAIN, RARRRGH But seriously, why a Heat Sink? Did you mean something else or do you just not know that Heat Sinks are only for energy weapons (= lasers = Amarr guns), not hybrids? --- High quality pics of ALL EVE ships!
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Phiberoptick
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Posted - 2007.01.03 15:13:00 -
[173]
support pvp
4 newt II's
AB II * 20k scram
2 Engerized Exp II SAR II damage mod or mapc if needed
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c0smonaut
Maza Nostra Euphoria Unleashed
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Posted - 2007.01.14 21:06:00 -
[174]
pvp setup
High - 4x 75mm Gatling rail II with Spike S and Javelin S on cargo 1x Arbalest Rocker Launcher I with Foxfire rockets Medium - 1x Phased Monopropellant I Hydrazine Booster 1x J5 Prototype Warp Inhibitor I Low - 1x Small Armor Repairer II 1x Energized Reactive Membrane I 1x Energized Adaptive Nano Membrane I 1x Capacitor Power Relay I
I'm using 75mm because it can hit anything. 2 types of ammo 1 for short and 1 for long distance, im using the short when a ceptor got me webbed. I've also tried to fight with webber but it sucks, they have the option to warp out. I prefer the warp disruptor because not all ships have fitted a mwd or can go faster than me.
c0smonaut - m4z4
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Ghargon
The Sausage Smuggling Syndicate
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Posted - 2007.01.14 21:13:00 -
[175]
My altime favourite enyo setup is the following:
hi: 4x light neutron blaster t2's
Mid: 1x 1mn MWD and 1x 7.5km Scrambler
Low: 1x small armour rep t2 1x cap power relay 2x magnetic field stabilizer
just about fits and dishes out the most awesome damage for a frig, damage mod should be around 10 with good skills with a rof of roughly 2 seconds.
I never think of the future - It comes soon enough |

Rudy Metallo
G.H.O.S.T
|
Posted - 2007.03.21 02:14:00 -
[176]
How's this..
2x Light Nuetron IIs 2x Light Ion IIs 1x e5 Nos
1x 1mn AB II 1x 7.5km scram
1x SAR II 1x Reactive Membrane 1x EANM 1x Diagnostic System Say what? |
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