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Psykoman
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Posted - 2005.10.03 11:57:00 -
[121]
My solo setup for lvl 3 :
4x light neutron II 1x AB II / 1x Web 1x small rep II, 2x PDU II, 1x Mag Stab
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Mangus Thermopyle
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Posted - 2005.10.03 12:26:00 -
[122]
I wonder if I am the only one shield tanking an Enyo? 
Still, it IS more effective with a gisti sb than armor tanking, even if the armor tanker has 40% extra resistance with hardeners (yes, it really is, do the math). Only when you have that 117/45 faction repper do you tank better with armor tanking than with gisti shield booster, or when you face rats that does EM damage. On the other hand, when you face rats with explosive damage, shield tanking is much better.
So my NPC setup is: 4 * Neutron, 1 nos gisti ab, gisti sb 2 * PDU II, Mag Stab II, nanofiber
I used to armor tank with a small repper II and some hardeners, but this setup tanks damage faster, for less cap/second AND does a lot of more damage. In heavy fight, I just leave the ab and sb on, since I never run out of cap.
I fly this together with a crow with web, so dont need a webber.
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Fuazzole
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Posted - 2005.10.03 13:15:00 -
[123]
how many "<<ship>> set up" threads must thier be
and to think thier all so long with so many reply's posting the same set up
let's just make the "sticky's" flash bight colours plz
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Brep
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Posted - 2005.11.15 03:21:00 -
[124]
Edited by: Brep on 15/11/2005 03:27:42 Enyo Generic PvP setup This setup works great for PvP when the target is unknown. More specific hardening can be used against known enemy setups. For non-webbers orbit fairly close at 5-7k. For targets with webber orbit 15k and use your webber if they get too close. A slow AF = a dead AF. With that in mind, keeping AB on at all times (max v 500m/s) will greatly reduce your damage input.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 20] 'Langour' Drive Disruptor > [ 10 | 15] Cold-Gas I Arcjet Thruster
LOW-SLOTS :
~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 20] N-Type Thermic Membrane I > [ 0 | 3] Capacitor Power Relay I (enough cpu for t2 whenever I get my hands on one)
STATS : ~~~~~~~ Powergrid : 62.36 / 62.5 MW CPU : 178.0 / 181.25 tf Capacitor (regen) : 316.25 Energy (102.0sec) Max Cap Regen : 8.06 per sec (approx.) Velocity : 531.331 m/sec Shield HP (regen) : 265.0 (400.0sec) Max Shield Regen : 1.66 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 750.0 Armor EM : 60.0 % Armor Explo : 43.75 % Armor Kinetic : 83.75 % Armor Thermal : 78.06 % Target Range : 48875.0 m Scan Resolution : 687.5 mm Structure HP : 1062.5 ECCM Magnetometric : 11.0 points Capacity : 165.0
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Brep
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Posted - 2005.11.15 03:26:00 -
[125]
Oh and by the way, re: 150mm tracking...
I HAVE NEVER MISSED A SHOT BEWTEEN 1k AND 15k
Just had to get that off my chest!
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Brep
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Posted - 2005.11.15 03:29:00 -
[126]
why doesn't edit work :@
Note that it's meant to read Energized Reactive Membrane II, but got chopped off.
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Brep
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Posted - 2005.11.15 03:32:00 -
[127]
Edited by: Brep on 15/11/2005 03:32:37 one more note regarding tracking: Those 150's recently took out a Claw in less than 4 Vollies. He was orbiting close with AB and webbing me, but he popped in no time. Forget 125mm's!
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Brep
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Posted - 2005.11.15 03:36:00 -
[128]
****it i'm getting real tired of having no edit!!!
the above post is about taking out a Claw inty.
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Lord Timelord
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Posted - 2005.11.15 04:17:00 -
[129]
Originally by: Shadowsword Putting blasters in an Enyo is the worst thing you can do: if an interceptor find you, it can orbit you at 7.5km or further (there's some who can use warp disruptors and webbers for a long, long time) and you're as good as dead.
My setup: 4*prototype 125mm rails (AM, Thorium and Iridium in cargo) 1 Arbalest rocket launcher (rockets and defenders in cargo) X5-Webbifier Disruptor small armor rep II Adaptative nano membrane II Reactive membrane II cap relay.
That's a costly setup for a costly ship, don't use it if you're afraid to lose it.
With that setup, any interceptor coming for you will be comitting suicide, same for destroyers, a lot of cruisers will think twice about engaging, and you should have ample time to warp out if a BC or BS show up.
/signed
This setup is very similar to mine. I've suscessfully taken out battleship rats with it even on a few missions. Expensive? YES, Hellaciously Cool To Fight With?!?!?!
YESSSSSSSSSSSS!!!!!  __________
Visit GETCo's website at http://getco.guildportal.com/
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Brep
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Posted - 2005.11.21 00:02:00 -
[130]
An Enyo damage analysis For all-out damage I have compared what I think the most possible reasonable setups. The setups with t2 dmg mod can be swapped out for a second membrane for when tanking is more important. However, maximum DPS is the focus of the test. Note DPS is against zero resistances.
Thanks to RAHZELK for his wonderful QuickFit 0.95 ship fitting tool.
all fittings include: t2 AB named Web t2 rep t2 nano adaptive membrane (swap to suit) cap relay
adv skills needed: adv weapon upgrades 3 hull upgrades 5 small rail spec 3 small blaster spec 3
Enyo 4x t2 Neutron blasters + named nos EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 78.034 Thermal damage per second : 55.739 TOTAL damage per second : 133.773
Enyo 4x named Neutron blasters + named nos + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 77.701 Thermal damage per second : 55.501 TOTAL damage per second : 133.202
Enyo with 4x t2 125mm + named standard launcher + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 7.097 Kinetic damage per second : 59.013 Thermal damage per second : 42.152 TOTAL damage per second : 108.262
Enyo with 3x 150mm t2 and 1x 125mm t2 + t2 dmg mod EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 61.29 Thermal damage per second : 43.779 TOTAL damage per second : 105.069
Enyo with 4x 150mm no fitting for t2 dmg mod! EM damage per second : 0.0 Explosive damage per second : 0.0 Kinetic damage per second : 50.493 Thermal damage per second : 36.066 TOTAL damage per second : 86.559
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Yiggi
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Posted - 2005.11.21 03:17:00 -
[131]
Originally by: Brep Edited by: Brep on 15/11/2005 03:27:42 Enyo Generic PvP setup This setup works great for PvP when the target is unknown. More specific hardening can be used against known enemy setups. For non-webbers orbit fairly close at 5-7k. For targets with webber orbit 15k and use your webber if they get too close. A slow AF = a dead AF. With that in mind, keeping AB on at all times (max v 500m/s) will greatly reduce your damage input.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 10 | 21] 150mm Railgun II [40xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 20] 'Langour' Drive Disruptor > [ 10 | 15] Cold-Gas I Arcjet Thruster
LOW-SLOTS :
~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 2 | 30] Energized Reactive Membrane II > [ 2 | 20] N-Type Thermic Membrane I > [ 0 | 3] Capacitor Power Relay I (enough cpu for t2 whenever I get my hands on one)
STATS : ~~~~~~~ Powergrid : 62.36 / 62.5 MW CPU : 178.0 / 181.25 tf Capacitor (regen) : 316.25 Energy (102.0sec) Max Cap Regen : 8.06 per sec (approx.) Velocity : 531.331 m/sec Shield HP (regen) : 265.0 (400.0sec) Max Shield Regen : 1.66 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 750.0 Armor EM : 60.0 % Armor Explo : 43.75 % Armor Kinetic : 83.75 % Armor Thermal : 78.06 % Target Range : 48875.0 m Scan Resolution : 687.5 mm Structure HP : 1062.5 ECCM Magnetometric : 11.0 points Capacity : 165.0
We meet again, Mr. Brep. Nice setup, I see why you were dying so quickly. I think I'll use 150mm now instead of what I was thinking before (125mm). And to whom ever mentioned that .5 spawns and up are a piece of cake. Son't even mention them, as they're a piece of cake in a T1 frig, even most .4 spawns are easy in a t1 frig.
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Brep
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Posted - 2005.11.21 04:26:00 -
[132]
Originally by: Yiggi
We meet again, Mr. Brep. Nice setup, I see why you were dying so quickly. I think I'll use 150mm now instead of what I was thinking before (125mm).
Thanks Yiggi. Dying so quickly? Do you mean when you refitted for EM and EXP missiles whilst I waited patiently in the plex? In fairness, if I had to close any gap between us before engaging I would have been down to half armour before firing a shot. Always approach caracals with caution in an Enyo ;)
My setup has changed a bit and is still changing... as you can see by my damage analysis it's probably worth going 125 or blasters with a damage mod, as 4x150mm don't leave much fitting to play with. I'm thinking of maybe leaving blasters for a 2nd ship, like an ishkur. The distance bonus on the enyo make rails a lot of fun.
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Yiggi
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Posted - 2005.11.21 04:29:00 -
[133]
Originally by: Brep
Do you mean when you refitted for EM and EXP missiles whilst I waited patiently in the plex?
Fool. it was your undoing. BTW, I'd sure love it if you pod Wide when you come across him again.
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Brep
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Posted - 2005.11.21 04:38:00 -
[134]
Edited by: Brep on 21/11/2005 04:41:47 Edited by: Brep on 21/11/2005 04:40:54 My undoing? If I recall correctly, I destroyed your ship and warped off with about 40% armor. One more volley could have hurt but you didn't get that chance. It was rather unfortunate that my corp mate warped in as you were busy chatting in your pod. I think it was your undoing for being so co cky asking for a fight in local, and then returning after the first fight even though you knew I had several corp mates around.
Sorry don't think I'll be podding a mate anytime soon - I can try curb his lust for pods if that'll help 
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Brep
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Posted - 2005.11.21 22:11:00 -
[135]
lol
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Spyres
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Posted - 2005.11.22 01:08:00 -
[136]
Originally by: Brep It's possible with 125mm's, but if you're going 4x150mm t2 you'll have to sacrifice your web or something to fit them.
Assault frigate without a webby is a risky business imo.
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Brep
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Posted - 2005.11.23 03:04:00 -
[137]
Originally by: Spyres
Originally by: Brep It's possible with 125mm's, but if you're going 4x150mm t2 you'll have to sacrifice your web or something to fit them.
Assault frigate without a webby is a risky business imo.
That's why I called it a sacrifice mate :) I wouldn't recommend it for PvP.
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WIck3d 8uZz
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Posted - 2005.11.24 01:46:00 -
[138]
Did any1 break through Apocs tank with enyo? i'm tryin' to do some rat hunting with it and i have big problems when fighting vs apoc... he always repairs his armor to 100% when i reload :S can't kill it with my fitting :(
4x125 T2 1xNOS
1x named AB 1xwebbie
T2 armor repairer 32.5% EM hardener 32.5% TH hardener cap power relay
(mybe i should try Lord Zap's fitting for PvE :S)
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KillmAll187
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Posted - 2005.11.24 02:12:00 -
[139]
I have a question on why people put a rocket launcher on? With railguns loaded with AM you can barely get your rockets to hit. I suppose the only purpose of the rocket is for defenders or if you fit blasters. Has this occured to anyone, or just me?
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Brep
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Posted - 2005.11.24 03:17:00 -
[140]
Originally by: WIck3d 8uZz Did any1 break through Apocs tank with enyo? i'm tryin' to do some rat hunting with it and i have big problems when fighting vs apoc... he always repairs his armor to 100% when i reload :S can't kill it with my fitting :(
4x125 T2 1xNOS
1x named AB 1xwebbie
T2 armor repairer 32.5% EM hardener 32.5% TH hardener cap power relay
(mybe i should try Lord Zap's fitting for PvE :S)
I know 125mm's (plus standard launcher) won't break the phi-protector's tank, even with a damage mod. You'll need blasters for the bigger BS's. 4x neutron + damage mod should be able to break most tanks. I've yet to try it but I've seen blasters at work on Enyo's and it does the trick. I'm just waiting for an opportunity to train small blaster spec then I'll give it a shot. I still think rails are better when there's no BS invovled though, the range makes things much easier and faster.
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Bishop 5
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Posted - 2005.11.24 06:23:00 -
[141]
This is the setup I currently use for blowing things up in empire, never used the Enyo against hostile pilots coz the Ishkur is better :P
setup is:
Highs: 4x150mm Railgun II (AM, Thorium and Uranium (green ftw)) 1xQE-5200 Rocket Launcher (the tech II one is about .57 PG out)
Mids: 1x 1mn AB II 1x f-b10 Cap Charger
Lows: 1x SAR II 1x CPR I 2x PDU II
it's alright... for level 3 missions, I drop down to 125 II rails and swap the PDU IIs for CPR and Exp/Em/Thermal hardener
Ten thousand Lemmings can't be wrong... |

twit brent
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Posted - 2005.11.24 07:21:00 -
[142]
Well i wanted to try something different on my enyo and noone has suggested this so here goes.
High 4 75mm railgun II 1 small nos, standard or rocket launcher
Med 1 warp disruptor 1 webby
Low 1 small repper 1 400mm rolled tungeston 1 Mag field II 1 explosive hardener/mag field/200mm rolled/cap/whatever
The 75mm rails with antimatter track very very well. It should hit an inty orbiting at 2-3km. With iridium the range goes up to 18-20km which isnt realy enough to smash an inty but it will stop any inty from warp disrupting me. It is hard to kill as it has arround 1.8k armor. The DMG on the 75mm's isnt that much lower than the 125mm's and tracking does make up a bit. The realy beuty of this setup is the 75mm's give you enough spare fittings to put just about anything on.
Tried this on an enyo i killed solo.
1 crow 1 plated claw 1 osprey
Tanked 3 inties while had 1 webbed and scrambled friends warped in and stole the kill though.
Also helped tackle and kill a mach.
Then i lost it to a vegabond and a malediction .
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Brep
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Posted - 2005.11.24 07:29:00 -
[143]
Interesting setup... very suprising really :o
Do remember me? I and my corp joined genx for a while then went awol. Back in my corp now :) How's things?
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twit brent
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Posted - 2005.11.24 11:58:00 -
[144]
Originally by: Brep Interesting setup... very suprising really :o
Do remember me? I and my corp joined genx for a while then went awol. Back in my corp now :) How's things?
Yeah were still doing ok .
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Brep
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Posted - 2005.11.26 11:44:00 -
[145]
Edited by: Brep on 26/11/2005 11:46:26 just like to add that blasters are way too dangerous for pvp unless you know your target's setup. 2x med Nos got me killed using blasters :(
I'm sticking to 4x125mm rails (plus named std launcher) for pvp and missions, and switching to 4xlight neutron t2 for killing high bounty BS's like the phi in the 0.4 plex. I managed to solo it fine, though with blasters it got a bit hairy on cap when I had to swim through the cruisers to get to the frigs... it really demonstrates how good the extra range of rails are.
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xEntriq
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Posted - 2005.11.27 11:59:00 -
[146]
Ah, this is quite straight forward:
4x 150mm Railgun II's
1x 1mn AB II 1x Faint Warp Prohibitor or an X5 webber
1x Small Armor Rep II 1x Microcell Explosive hardener 2x CPR
With AM I can do 12-14km with it, stays out of webber range of bigger things and dishes out huge damage.
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awebon
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Posted - 2005.11.27 14:25:00 -
[147]
2 150mm II 1 125mm II 2 named nos
1mn ab II web
2 small armor repairer cap relay explosive hardner
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LUKEC
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Posted - 2005.11.27 15:40:00 -
[148]
Edited by: LUKEC on 27/11/2005 15:45:10 a bit out of the box: 4x t2 ions mwd, scram repper, 200mm plate, 2x dmg mod
Not really intended for antifrig, but more as carebear gank setup. Should do ~200dps 
Another setup that should work wonders: 4x 150mmII (tracking on enyo is okish) web, scram(dual web) repper, 200mm plate, dmg mod, cap relay. You might consider switching 150 -> 125 and add another dmg mod, but... burst dmg + dual web is always nice. And you can use antimatter for all engagements.
These setups are tight, but with some named stuff, it will fit.
Originally by: WildCard "NOW Flyzone" before after
Be back in a year or so |

Arnold Swartzenegger
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Posted - 2005.12.13 22:34:00 -
[149]
4x 125 II 1x small nos
1x 1mn ab II web scram
small rep II 1x mag stab 2x cpr Vitalii > i harass people |

Brep
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Posted - 2005.12.13 22:44:00 -
[150]
Edited by: Brep on 13/12/2005 22:48:30 lol 3 mid slots? No wonder you can't spell your own name :P
Also, 2x cap relay and Nos? The enyo is pretty good on cap, this is a bit of overkill. Especially when using 125mm's. What is this setup for? Your exp resistance is at 10%... ouch. I was in a merc lvl3 mission lastnight that I couldn't complete because of exp sentry tower II's, and I had my exp at 50%. You'd getaway with no hardeners with serps though, so long as you don't get webbed much.
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