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V2GBR
|
Posted - 2004.12.21 09:32:00 -
[1]
Edited by: V2GBR on 21/12/2004 09:50:33 All ships have been increased in base hitpoint values for testing purposes of increased survivability and can be tested on Singularity. This does only affect player ships, NPC's would not get this change.
The change won't affect small / normal scaled PvP combat scenarios as dramatically as the hitpoints are increased by, most of these scenarios relay on out-caping your oponent. It will how ever affect the length of die-time in ganking scenarios where a target is not able to use his capacitor to counter the incoming damage; fleet combat, POS raids, pirate blockades & etc.Ęs. It will also affect survivability of smaller ships somewhat where they have more time to get in or out of range.
It just keeps getting better :( ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

V2GBR
|
Posted - 2004.12.21 09:32:00 -
[2]
Edited by: V2GBR on 21/12/2004 09:50:33 All ships have been increased in base hitpoint values for testing purposes of increased survivability and can be tested on Singularity. This does only affect player ships, NPC's would not get this change.
The change won't affect small / normal scaled PvP combat scenarios as dramatically as the hitpoints are increased by, most of these scenarios relay on out-caping your oponent. It will how ever affect the length of die-time in ganking scenarios where a target is not able to use his capacitor to counter the incoming damage; fleet combat, POS raids, pirate blockades & etc.Ęs. It will also affect survivability of smaller ships somewhat where they have more time to get in or out of range.
It just keeps getting better :( ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Discorporation
|
Posted - 2004.12.21 09:38:00 -
[3]
How is this an anti-pirate tweak?
Feedback in the appropriate thread, btw 
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 09:38:00 -
[4]
How is this an anti-pirate tweak?
Feedback in the appropriate thread, btw 
[Heterocephalus glaber]
|

SwitchBl4d3
|
Posted - 2004.12.21 09:39:00 -
[5]
just hope a tempest comes along wih its uber structure and no resistance. and 5 xl shiled recharger thingies "Teh lord of Nonni"
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SwitchBl4d3
|
Posted - 2004.12.21 09:39:00 -
[6]
just hope a tempest comes along wih its uber structure and no resistance. and 5 xl shiled recharger thingies "Teh lord of Nonni"
|

V2GBR
|
Posted - 2004.12.21 09:47:00 -
[7]
Originally by: Discorporation How is this an anti-pirate tweak?
Feedback in the appropriate thread, btw 
Think about it then bite me ! ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

V2GBR
|
Posted - 2004.12.21 09:47:00 -
[8]
Originally by: Discorporation How is this an anti-pirate tweak?
Feedback in the appropriate thread, btw 
Think about it then bite me ! ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Avon
|
Posted - 2004.12.21 09:49:00 -
[9]
Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 09:49:00 -
[10]
Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

V2GBR
|
Posted - 2004.12.21 09:50:00 -
[11]
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
Ok i suppose i shpuld of said anti ganker ill change it.
But i still think it will suck. ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

V2GBR
|
Posted - 2004.12.21 09:50:00 -
[12]
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
Ok i suppose i shpuld of said anti ganker ill change it.
But i still think it will suck. ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Sun Ra
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Posted - 2004.12.21 10:03:00 -
[13]
With more hitpoints people maybe more willing to fight in smaller engagements? maybe
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Sun Ra
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Posted - 2004.12.21 10:03:00 -
[14]
With more hitpoints people maybe more willing to fight in smaller engagements? maybe
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Alcohol Priest
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Posted - 2004.12.21 10:08:00 -
[15]
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
Saved by a node crash lol Thats Optimistic
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Alcohol Priest
|
Posted - 2004.12.21 10:08:00 -
[16]
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
Saved by a node crash lol Thats Optimistic
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Avon
|
Posted - 2004.12.21 10:12:00 -
[17]
Well V2, I am a loser of ships and you are a killer of ships - I'm bound to like the change more than you!  ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 10:12:00 -
[18]
Well V2, I am a loser of ships and you are a killer of ships - I'm bound to like the change more than you!  ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Araviel
|
Posted - 2004.12.21 10:14:00 -
[19]
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
well, i think it will affect pirates, it will be easier to force run blockades whit that much HP. harder for the pirates to catch their pray- you will need a huge gang at the gates if you want to catch anything, forgett solo hunting, a ship equal to your size will simple just travel past you and jump unless you got miltiple webbers on him.
EPIC Recruitment post
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Araviel
|
Posted - 2004.12.21 10:14:00 -
[20]
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
well, i think it will affect pirates, it will be easier to force run blockades whit that much HP. harder for the pirates to catch their pray- you will need a huge gang at the gates if you want to catch anything, forgett solo hunting, a ship equal to your size will simple just travel past you and jump unless you got miltiple webbers on him.
EPIC Recruitment post
|

Liquid Metal
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Posted - 2004.12.21 10:27:00 -
[21]
I think its a good thing, its about time battleship fights were more epic, and less dead within 20 seconds etc :)
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
|
Posted - 2004.12.21 10:27:00 -
[22]
I think its a good thing, its about time battleship fights were more epic, and less dead within 20 seconds etc :)
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Avon
|
Posted - 2004.12.21 10:42:00 -
[23]
Originally by: Araviel
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
well, i think it will affect pirates, it will be easier to force run blockades whit that much HP. harder for the pirates to catch their pray- you will need a huge gang at the gates if you want to catch anything, forgett solo hunting, a ship equal to your size will simple just travel past you and jump unless you got miltiple webbers on him.
Maybe, but I never thought of camping gates as piracy anyway. If you pirate away from gates / stations, if they can't warp they can't leave.
Besides, the destruction of your target is a sign of a failed attempt at piracy.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 10:42:00 -
[24]
Originally by: Araviel
Originally by: Avon Surely this is an anti-ganker tweak? It won't effect piracy at all.
Seems like a good idea to me. Longer it takes to kill me, the more likely it becomes that I will be saved by a node crash.
well, i think it will affect pirates, it will be easier to force run blockades whit that much HP. harder for the pirates to catch their pray- you will need a huge gang at the gates if you want to catch anything, forgett solo hunting, a ship equal to your size will simple just travel past you and jump unless you got miltiple webbers on him.
Maybe, but I never thought of camping gates as piracy anyway. If you pirate away from gates / stations, if they can't warp they can't leave.
Besides, the destruction of your target is a sign of a failed attempt at piracy.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

V2GBR
|
Posted - 2004.12.21 11:07:00 -
[25]
Well if they paid there would be no ship POPPIN ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

V2GBR
|
Posted - 2004.12.21 11:07:00 -
[26]
Well if they paid there would be no ship POPPIN ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

SwitchBl4d3
|
Posted - 2004.12.21 11:12:00 -
[27]
whats funnier will be using 6 bs's to kill a tanked maller :/ "Teh lord of Nonni"
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SwitchBl4d3
|
Posted - 2004.12.21 11:12:00 -
[28]
whats funnier will be using 6 bs's to kill a tanked maller :/ "Teh lord of Nonni"
|

Avon
|
Posted - 2004.12.21 11:21:00 -
[29]
Originally by: SwitchBl4d3 whats funnier will be using 6 bs's to kill a tanked maller :/
They are upping the HP, thats all. It won't take more firepower, just the same for longer.
If they increased resistances, then you'd need to bring more firepower. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 11:21:00 -
[30]
Originally by: SwitchBl4d3 whats funnier will be using 6 bs's to kill a tanked maller :/
They are upping the HP, thats all. It won't take more firepower, just the same for longer.
If they increased resistances, then you'd need to bring more firepower. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Myal Terego
|
Posted - 2004.12.21 13:43:00 -
[31]
Oh great, another nerf comming up on small pirate corps. Just what we needed after exodus..
This is nothing but a nice touch towards carebearism, first you take away the dual propultion systems, ok fine.. It was needed, and fair to all. But then what??? With this new proposed change, you would give back the advantage to the ones we try to catch. Might as well kept it as it was, since ppl wont need any dual mwds to make it out from a small blockade.
Heres a clue, small pirate corps rely on being able to kill fast, and being mobile. But its quite a brilliant plan i must admit, give everyone better ships to make them so happy they dont see what it does to an already dying profession.
Dont insult us with your bull****, by calling it balancing when its totally biazed against us.
Thank you.
No changes has been made to my signature during the 6 months i have used it on this forum. Go figure. [center] http://213.142.66.138/~nervar/myalb.jpg |

Myal Terego
|
Posted - 2004.12.21 13:43:00 -
[32]
Oh great, another nerf comming up on small pirate corps. Just what we needed after exodus..
This is nothing but a nice touch towards carebearism, first you take away the dual propultion systems, ok fine.. It was needed, and fair to all. But then what??? With this new proposed change, you would give back the advantage to the ones we try to catch. Might as well kept it as it was, since ppl wont need any dual mwds to make it out from a small blockade.
Heres a clue, small pirate corps rely on being able to kill fast, and being mobile. But its quite a brilliant plan i must admit, give everyone better ships to make them so happy they dont see what it does to an already dying profession.
Dont insult us with your bull****, by calling it balancing when its totally biazed against us.
Thank you.
No changes has been made to my signature during the 6 months i have used it on this forum. Go figure. [center] http://213.142.66.138/~nervar/myalb.jpg |

Avon
|
Posted - 2004.12.21 13:48:00 -
[33]
You mean small gank corps, right? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 13:48:00 -
[34]
You mean small gank corps, right? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Discorporation
|
Posted - 2004.12.21 13:49:00 -
[35]
He must, coz the only place I can imagine someone solo getting away is at a gatecamp/station camp (rofl) in low sec space.
In belts or in 0.0, pirates usually web and scramble their target =/
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 13:49:00 -
[36]
He must, coz the only place I can imagine someone solo getting away is at a gatecamp/station camp (rofl) in low sec space.
In belts or in 0.0, pirates usually web and scramble their target =/
[Heterocephalus glaber]
|

GoGo Yubari
|
Posted - 2004.12.21 14:01:00 -
[37]
Originally by: Avon
They are upping the HP, thats all. It won't take more firepower, just the same for longer.
Heh, think again. With that logic, we'd all be using newbie ships to destroy BS. "It doesn't need more firepower, it needs more time!"
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GoGo Yubari
|
Posted - 2004.12.21 14:01:00 -
[38]
Originally by: Avon
They are upping the HP, thats all. It won't take more firepower, just the same for longer.
Heh, think again. With that logic, we'd all be using newbie ships to destroy BS. "It doesn't need more firepower, it needs more time!"
|

Shintai
|
Posted - 2004.12.21 14:01:00 -
[39]
Originally by: V2GBR
Originally by: Discorporation How is this an anti-pirate tweak?
Feedback in the appropriate thread, btw 
Think about it then bite me !
Have you perhaps thought about things like T2 gear and ammo hit alittle harder aswell as all the new skills?
It would be like saying T2 allows more ganking.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Shintai
|
Posted - 2004.12.21 14:01:00 -
[40]
Originally by: V2GBR
Originally by: Discorporation How is this an anti-pirate tweak?
Feedback in the appropriate thread, btw 
Think about it then bite me !
Have you perhaps thought about things like T2 gear and ammo hit alittle harder aswell as all the new skills?
It would be like saying T2 allows more ganking.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Myal Terego
|
Posted - 2004.12.21 14:02:00 -
[41]
Originally by: Discorporation He must, coz the only place I can imagine someone solo getting away is at a gatecamp/station camp (rofl) in low sec space.
In belts or in 0.0, pirates usually web and scramble their target =/
Surely this will benefit you, my dear member of BloB. But not everyone flies in fleets of 50 ppl you know, at times we are 2 ppl online. See we dont want big fleets, its not what we do. That said, it might give you another perspective of it. However as my original reply said, you will benefit of this, and most likely, thereby refuse to see what it would do to us.
cheers. [center] http://213.142.66.138/~nervar/myalb.jpg |

Myal Terego
|
Posted - 2004.12.21 14:02:00 -
[42]
Originally by: Discorporation He must, coz the only place I can imagine someone solo getting away is at a gatecamp/station camp (rofl) in low sec space.
In belts or in 0.0, pirates usually web and scramble their target =/
Surely this will benefit you, my dear member of BloB. But not everyone flies in fleets of 50 ppl you know, at times we are 2 ppl online. See we dont want big fleets, its not what we do. That said, it might give you another perspective of it. However as my original reply said, you will benefit of this, and most likely, thereby refuse to see what it would do to us.
cheers. [center] http://213.142.66.138/~nervar/myalb.jpg |

Discorporation
|
Posted - 2004.12.21 14:04:00 -
[43]
Originally by: Myal Terego
Surely this will benefit you, my dear member of BloB. But not everyone flies in fleets of 50 ppl you know, at times we are 2 ppl online. See we dont want big fleets, its not what we do. That said, it might give you another perspective of it. However as my original reply said, you will benefit of this, and most likely, thereby refuse to see what it would do to us.
cheers.
Actually, no, it would affect us negatively, too. It'd mean more enemies escape during long-range fleet combat, due to them having more time to warp off.
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 14:04:00 -
[44]
Originally by: Myal Terego
Surely this will benefit you, my dear member of BloB. But not everyone flies in fleets of 50 ppl you know, at times we are 2 ppl online. See we dont want big fleets, its not what we do. That said, it might give you another perspective of it. However as my original reply said, you will benefit of this, and most likely, thereby refuse to see what it would do to us.
cheers.
Actually, no, it would affect us negatively, too. It'd mean more enemies escape during long-range fleet combat, due to them having more time to warp off.
[Heterocephalus glaber]
|

Avon
|
Posted - 2004.12.21 14:07:00 -
[45]
Originally by: Myal Terego member of BloB
Bwhahahahahaha, superb name calling.
What's next, chewing gum in the hair? A drawing pin on a chair? Or will you grow a pair?
omfgp03mh4xspl01t!11!!one!!!!eleven!1!1
Oh, btw Disco, tell Shrike he made me cry :( ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 14:07:00 -
[46]
Originally by: Myal Terego member of BloB
Bwhahahahahaha, superb name calling.
What's next, chewing gum in the hair? A drawing pin on a chair? Or will you grow a pair?
omfgp03mh4xspl01t!11!!one!!!!eleven!1!1
Oh, btw Disco, tell Shrike he made me cry :( ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Discorporation
|
Posted - 2004.12.21 14:08:00 -
[47]
k, i will.
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 14:08:00 -
[48]
k, i will.
[Heterocephalus glaber]
|

Myal Terego
|
Posted - 2004.12.21 14:14:00 -
[49]
Edited by: Myal Terego on 21/12/2004 14:16:04 Edited by: Myal Terego on 21/12/2004 14:15:16 Yeah fine, im sure you know more about that then i do. I never was a fan of big fleet combat with lag. My point was, during the last 2 days, we have been hunting with 2 interceptors for catching and a battleship for killing in pb. And several times have the mwd'ing battleship died withing 1k of jumping range of the gate, infact one of them being one of your guys. If they now double the hitpoints, everyone will get away...
And i kind of feel we already have had our share of nerfs 
EDIT: the "member of BloB" thing was meant as a jk, and im sure atleast you understood that.. sigh. [center] http://213.142.66.138/~nervar/myalb.jpg |

Myal Terego
|
Posted - 2004.12.21 14:14:00 -
[50]
Edited by: Myal Terego on 21/12/2004 14:16:04 Edited by: Myal Terego on 21/12/2004 14:15:16 Yeah fine, im sure you know more about that then i do. I never was a fan of big fleet combat with lag. My point was, during the last 2 days, we have been hunting with 2 interceptors for catching and a battleship for killing in pb. And several times have the mwd'ing battleship died withing 1k of jumping range of the gate, infact one of them being one of your guys. If they now double the hitpoints, everyone will get away...
And i kind of feel we already have had our share of nerfs 
EDIT: the "member of BloB" thing was meant as a jk, and im sure atleast you understood that.. sigh. [center] http://213.142.66.138/~nervar/myalb.jpg |

Discorporation
|
Posted - 2004.12.21 14:16:00 -
[51]
Originally by: Myal Terego Yeah fine, im sure you know more about that then i do. I never was a fan of big fleet combat with lag. My point was, during the last 2 days, we have been hunting with 2 interceptors for catching and a battleship for killing in pb. And several times have the mwd'ing battleship died withing 1k of jumping range of the gate, infact one of them being one of your guys. If they now double the hitpoints, everyone will get away...
And i kind of feel we already have had our share of nerfs 
Then you need to bring more firepower or more webbifiers, don'tcha think?
I can recommend the Stiletto, it can fit plenty ecm 
(or if you're feeling brave, a blackbird cruiser)
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 14:16:00 -
[52]
Originally by: Myal Terego Yeah fine, im sure you know more about that then i do. I never was a fan of big fleet combat with lag. My point was, during the last 2 days, we have been hunting with 2 interceptors for catching and a battleship for killing in pb. And several times have the mwd'ing battleship died withing 1k of jumping range of the gate, infact one of them being one of your guys. If they now double the hitpoints, everyone will get away...
And i kind of feel we already have had our share of nerfs 
Then you need to bring more firepower or more webbifiers, don'tcha think?
I can recommend the Stiletto, it can fit plenty ecm 
(or if you're feeling brave, a blackbird cruiser)
[Heterocephalus glaber]
|

Avon
|
Posted - 2004.12.21 14:17:00 -
[53]
Edited by: Avon on 21/12/2004 14:19:07 Ohnoes, 2 frigates won't be able to gank a BS at a gate.
It is truely the nerf from hell.
If 2 ceptors can't hold the ship long enough for your BS to kill it, give up.
EDIT: Do you ever get the feeling someone else on the forums is as bored at work as you? /me looks up
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 14:17:00 -
[54]
Edited by: Avon on 21/12/2004 14:19:07 Ohnoes, 2 frigates won't be able to gank a BS at a gate.
It is truely the nerf from hell.
If 2 ceptors can't hold the ship long enough for your BS to kill it, give up.
EDIT: Do you ever get the feeling someone else on the forums is as bored at work as you? /me looks up
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Myal Terego
|
Posted - 2004.12.21 14:19:00 -
[55]
say, when did you enter my discussion with discorporation again? oh nm.. yes im bored at work too. [center] http://213.142.66.138/~nervar/myalb.jpg |

Myal Terego
|
Posted - 2004.12.21 14:19:00 -
[56]
say, when did you enter my discussion with discorporation again? oh nm.. yes im bored at work too. [center] http://213.142.66.138/~nervar/myalb.jpg |

Discorporation
|
Posted - 2004.12.21 14:21:00 -
[57]
.o/ guilty :[
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.21 14:21:00 -
[58]
.o/ guilty :[
[Heterocephalus glaber]
|

Myal Terego
|
Posted - 2004.12.21 14:21:00 -
[59]
Originally by: Avon Edited by: Avon on 21/12/2004 14:19:07 Ohnoes, 2 frigates won't be able to gank a BS at a gate.
It is truely the nerf from hell.
If 2 ceptors can't hold the ship long enough for your BS to kill it, give up.
EDIT: Do you ever get the feeling someone else on the forums is as bored at work as you? /me looks up
And FYI it was dual webbed with X5 websors, and the battleship was a raven with torpedo lvl5 and 4dmg mods on... [center] http://213.142.66.138/~nervar/myalb.jpg |

Myal Terego
|
Posted - 2004.12.21 14:21:00 -
[60]
Originally by: Avon Edited by: Avon on 21/12/2004 14:19:07 Ohnoes, 2 frigates won't be able to gank a BS at a gate.
It is truely the nerf from hell.
If 2 ceptors can't hold the ship long enough for your BS to kill it, give up.
EDIT: Do you ever get the feeling someone else on the forums is as bored at work as you? /me looks up
And FYI it was dual webbed with X5 websors, and the battleship was a raven with torpedo lvl5 and 4dmg mods on... [center] http://213.142.66.138/~nervar/myalb.jpg |

Avon
|
Posted - 2004.12.21 14:27:00 -
[61]
Edited by: Avon on 21/12/2004 14:27:34
Originally by: Myal Terego
Originally by: Avon Edited by: Avon on 21/12/2004 14:19:07 Ohnoes, 2 frigates won't be able to gank a BS at a gate.
It is truely the nerf from hell.
If 2 ceptors can't hold the ship long enough for your BS to kill it, give up.
EDIT: Do you ever get the feeling someone else on the forums is as bored at work as you? /me looks up
And FYI it was dual webbed with X5 websors, and the battleship was a raven with torpedo lvl5 and 4dmg mods on...
/me thinks
Assuming 700m/s bs dual webbed with 2x X5 is about 21m/s Thats 4 minutes per 5km.
I am thinking you guys need more practice, OR, stop trying to gank people at gates.
Edit: Swap the Raven for a Geddon ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 14:27:00 -
[62]
Edited by: Avon on 21/12/2004 14:27:34
Originally by: Myal Terego
Originally by: Avon Edited by: Avon on 21/12/2004 14:19:07 Ohnoes, 2 frigates won't be able to gank a BS at a gate.
It is truely the nerf from hell.
If 2 ceptors can't hold the ship long enough for your BS to kill it, give up.
EDIT: Do you ever get the feeling someone else on the forums is as bored at work as you? /me looks up
And FYI it was dual webbed with X5 websors, and the battleship was a raven with torpedo lvl5 and 4dmg mods on...
/me thinks
Assuming 700m/s bs dual webbed with 2x X5 is about 21m/s Thats 4 minutes per 5km.
I am thinking you guys need more practice, OR, stop trying to gank people at gates.
Edit: Swap the Raven for a Geddon ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

LocalHost
|
Posted - 2004.12.21 14:36:00 -
[63]
Originally by: V2GBR
Originally by: Discorporation How is this an anti-pirate tweak? Feedback in the appropriate thread, btw 
Think about it then bite me !
As I contemplate your moronality.. Enjoy this little Violin piece I'm playing for you. |Father of 1|Master of All| |

LocalHost
|
Posted - 2004.12.21 14:36:00 -
[64]
Originally by: V2GBR
Originally by: Discorporation How is this an anti-pirate tweak? Feedback in the appropriate thread, btw 
Think about it then bite me !
As I contemplate your moronality.. Enjoy this little Violin piece I'm playing for you. |Father of 1|Master of All| |

Myal Terego
|
Posted - 2004.12.21 14:47:00 -
[65]
Originally by: Avon
/me thinks
Assuming 700m/s bs dual webbed with 2x X5 is about 21m/s Thats 4 minutes per 5km.
I am thinking you guys need more practice, OR, stop trying to gank people at gates.
Edit: Swap the Raven for a Geddon
You simply asume too much. And make stupid statements about hes top speed, without even being there... Maybe you might consider facts like, it takes some time to reach the target, and maybe its a good idea to scramble before webbing so it doesnt warp faster..
And as for practise, youre welcome to come have a go if u like.
[center] http://213.142.66.138/~nervar/myalb.jpg |

Myal Terego
|
Posted - 2004.12.21 14:47:00 -
[66]
Originally by: Avon
/me thinks
Assuming 700m/s bs dual webbed with 2x X5 is about 21m/s Thats 4 minutes per 5km.
I am thinking you guys need more practice, OR, stop trying to gank people at gates.
Edit: Swap the Raven for a Geddon
You simply asume too much. And make stupid statements about hes top speed, without even being there... Maybe you might consider facts like, it takes some time to reach the target, and maybe its a good idea to scramble before webbing so it doesnt warp faster..
And as for practise, youre welcome to come have a go if u like.
[center] http://213.142.66.138/~nervar/myalb.jpg |

Avon
|
Posted - 2004.12.21 14:56:00 -
[67]
Originally by: Myal Terego
Originally by: Avon
/me thinks
Assuming 700m/s bs dual webbed with 2x X5 is about 21m/s Thats 4 minutes per 5km.
I am thinking you guys need more practice, OR, stop trying to gank people at gates.
Edit: Swap the Raven for a Geddon
You simply asume too much. And make stupid statements about hes top speed, without even being there... Maybe you might consider facts like, it takes some time to reach the target, and maybe its a good idea to scramble before webbing so it doesnt warp faster..
And as for practise, youre welcome to come have a go if u like.

I didn't make a 'stupid statement', I made an asumption. Quite a reasonable one too I thought.
Quote: And as for practise, youre welcome to come have a go if u like.
Oh please! I was doing this stuff before your character was created, give it a rest.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 14:56:00 -
[68]
Originally by: Myal Terego
Originally by: Avon
/me thinks
Assuming 700m/s bs dual webbed with 2x X5 is about 21m/s Thats 4 minutes per 5km.
I am thinking you guys need more practice, OR, stop trying to gank people at gates.
Edit: Swap the Raven for a Geddon
You simply asume too much. And make stupid statements about hes top speed, without even being there... Maybe you might consider facts like, it takes some time to reach the target, and maybe its a good idea to scramble before webbing so it doesnt warp faster..
And as for practise, youre welcome to come have a go if u like.

I didn't make a 'stupid statement', I made an asumption. Quite a reasonable one too I thought.
Quote: And as for practise, youre welcome to come have a go if u like.
Oh please! I was doing this stuff before your character was created, give it a rest.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
|
Posted - 2004.12.21 14:58:00 -
[69]
Sounds like great news to me.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.12.21 14:58:00 -
[70]
Sounds like great news to me.
Convert Stations
|

RollinDutchMasters
|
Posted - 2004.12.21 15:00:00 -
[71]
Edited by: RollinDutchMasters on 21/12/2004 15:02:39 Pirating: A Play in 3 Acts
Act 1: OMGWTF PIRATE! Act 2: Ctrl+Q Act 3: Profit!
Ship HP... another in a long line of unintentional ransom piracy nerfs.
Go team gank!
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

RollinDutchMasters
|
Posted - 2004.12.21 15:00:00 -
[72]
Edited by: RollinDutchMasters on 21/12/2004 15:02:39 Pirating: A Play in 3 Acts
Act 1: OMGWTF PIRATE! Act 2: Ctrl+Q Act 3: Profit!
Ship HP... another in a long line of unintentional ransom piracy nerfs.
Go team gank!
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

coldheat
|
Posted - 2004.12.21 15:25:00 -
[73]
It all dont matter guys 14 of januari is uppon us and most know what that mean.
Basicly only thing they should do is KICK all your Pirate scum out of this game.
And too CCP dunno even where your BRAINS are somewhere in toilet or so and dont even have to explain myself why cause you know it.
|

coldheat
|
Posted - 2004.12.21 15:25:00 -
[74]
It all dont matter guys 14 of januari is uppon us and most know what that mean.
Basicly only thing they should do is KICK all your Pirate scum out of this game.
And too CCP dunno even where your BRAINS are somewhere in toilet or so and dont even have to explain myself why cause you know it.
|

Avon
|
Posted - 2004.12.21 15:28:00 -
[75]
Originally by: coldheat It all dont matter guys 14 of januari is uppon us and most know what that mean.
Basicly only thing they should do is KICK all your Pirate scum out of this game.
And too CCP dunno even where your BRAINS are somewhere in toilet or so and dont even have to explain myself why cause you know it.
There is nothing like a well balanced and reasoned reply...
...and that was nothing like a well balanced and reasoned reply. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.21 15:28:00 -
[76]
Originally by: coldheat It all dont matter guys 14 of januari is uppon us and most know what that mean.
Basicly only thing they should do is KICK all your Pirate scum out of this game.
And too CCP dunno even where your BRAINS are somewhere in toilet or so and dont even have to explain myself why cause you know it.
There is nothing like a well balanced and reasoned reply...
...and that was nothing like a well balanced and reasoned reply. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Danton Marcellus
|
Posted - 2004.12.21 15:41:00 -
[77]
I don't even know what that means, what is she saying? 
I need a young priest and a navajo...
Convert Stations
|

Danton Marcellus
|
Posted - 2004.12.21 15:41:00 -
[78]
I don't even know what that means, what is she saying? 
I need a young priest and a navajo...
Convert Stations
|

Poding
|
Posted - 2004.12.21 16:06:00 -
[79]
Originally by: coldheat It all dont matter guys 14 of januari is uppon us and most know what that mean.
Basicly only thing they should do is KICK all your Pirate scum out of this game.
And too CCP dunno even where your BRAINS are somewhere in toilet or so and dont even have to explain myself why cause you know it.
Whats going to happen 14 of Januari? Could some one tell me... couse i get freaked out by this thougth out answer..  
|

Poding
|
Posted - 2004.12.21 16:06:00 -
[80]
Originally by: coldheat It all dont matter guys 14 of januari is uppon us and most know what that mean.
Basicly only thing they should do is KICK all your Pirate scum out of this game.
And too CCP dunno even where your BRAINS are somewhere in toilet or so and dont even have to explain myself why cause you know it.
Whats going to happen 14 of Januari? Could some one tell me... couse i get freaked out by this thougth out answer..  
|

Hatepants
|
Posted - 2004.12.21 16:52:00 -
[81]
er...so this means that means that my mega wont kill that indy in 4 sec....it will in 6 secs
Helping to keep Carebear population under control!!!!!!!!!!!! |

Hatepants
|
Posted - 2004.12.21 16:52:00 -
[82]
er...so this means that means that my mega wont kill that indy in 4 sec....it will in 6 secs
Helping to keep Carebear population under control!!!!!!!!!!!! |

aeti
|
Posted - 2004.12.21 17:10:00 -
[83]
will the logoff timer be increased by the same ratio?
|

aeti
|
Posted - 2004.12.21 17:10:00 -
[84]
will the logoff timer be increased by the same ratio?
|

babyblue
|
Posted - 2004.12.21 17:20:00 -
[85]
I think the deal is that with people getting more into specialization and Tech II guns [and ammo soon], insta-gankage will become commonplace without increases to ship HP. This means that those with stronger skills will be able to gibletize those with weaker skills as a matter of course. Now, at least those with weaker skills (or only Tech I equipment) will have some tactical options (like running away). In fact I don't see that this will make much difference to combat time once everyone is using Tech II weapons and ammo, more structure HP/amor HP/shield HP v greater DOT = 0.
|

babyblue
|
Posted - 2004.12.21 17:20:00 -
[86]
I think the deal is that with people getting more into specialization and Tech II guns [and ammo soon], insta-gankage will become commonplace without increases to ship HP. This means that those with stronger skills will be able to gibletize those with weaker skills as a matter of course. Now, at least those with weaker skills (or only Tech I equipment) will have some tactical options (like running away). In fact I don't see that this will make much difference to combat time once everyone is using Tech II weapons and ammo, more structure HP/amor HP/shield HP v greater DOT = 0.
|

noitulos
|
Posted - 2004.12.21 17:33:00 -
[87]
I believe this will nerf piracy yet again also especially small group pirates, which are what are left of free-roam-piracy these days anyway. Think about it...
You ever try to kill a battleship that logged off with only a few ships? Takes a while, and sometimes they can beat the timer. Now double their HP, and there is no way at all.
A gank fleet can still take him down quickly. Where do you find massive gank fleets?...Herd warfare ie. alliances.
This will probably make fights a bit more exciting with less kills, we'll just have to see. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

noitulos
|
Posted - 2004.12.21 17:33:00 -
[88]
I believe this will nerf piracy yet again also especially small group pirates, which are what are left of free-roam-piracy these days anyway. Think about it...
You ever try to kill a battleship that logged off with only a few ships? Takes a while, and sometimes they can beat the timer. Now double their HP, and there is no way at all.
A gank fleet can still take him down quickly. Where do you find massive gank fleets?...Herd warfare ie. alliances.
This will probably make fights a bit more exciting with less kills, we'll just have to see. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

Siddy
|
Posted - 2004.12.21 17:37:00 -
[89]
Edited by: Siddy on 21/12/2004 17:37:36
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 21/12/2004 15:02:39 Pirating: A Play in 3 Acts
Act 1: OMGWTF PIRATE! Act 2: Ctrl+Q Act 3: Profit!
Ship HP... another in a long line of unintentional ransom piracy nerfs.
Go team gank!
this shuld be posted to the Newbie boards as a instruktion "what 3 things to do if i am mining and got jumpped by PKers"
after this patch goes live  -------------------------------------------
|

Siddy
|
Posted - 2004.12.21 17:37:00 -
[90]
Edited by: Siddy on 21/12/2004 17:37:36
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 21/12/2004 15:02:39 Pirating: A Play in 3 Acts
Act 1: OMGWTF PIRATE! Act 2: Ctrl+Q Act 3: Profit!
Ship HP... another in a long line of unintentional ransom piracy nerfs.
Go team gank!
this shuld be posted to the Newbie boards as a instruktion "what 3 things to do if i am mining and got jumpped by PKers"
after this patch goes live  -------------------------------------------
|

Lil' Bit
|
Posted - 2004.12.21 20:17:00 -
[91]
It will: a: lower the death rate to rats by a bit. b: make it more expensive to caracal-gank indies in empire space. It can still be done, but it'll require more firepower, = more insurance money lost on caracals. c: increase the effectiveness of things like regenerative plating, and slghtly decrease the effectiveness of 1600mm armor plating, assuming armor plating remains the same. (1600mm would still be a first choice, and regenerative still may not be used, but an adjustment in effectiveness has happened all the same). d: Increase the effectiveness of passive shield tanking. Higher shield hp = more shield hp gained per second. e: Make it harder to gank by virtue of firepower alone. It's doubtful this will effect pirates, since I have yet to meet a pirate ganker, or gank team without a scram. f: give a little more time for assessing a situation, and adjusting to it tactically. Combined with the missile nerf, this would make life alot easier for frigates, who might be able to survive 2 or 3 mistakes, instead of dying on the first mistake. g: Increase the effectiveness of pure damage loadouts vs tanking loadouts. Gankageddon pilots should like this. h: Allow short range blaster-equipped ships to survive getting into short range more easily. Blasterthrons should love this.
So yes, I do think it affects 1v1 PvP substantially. It might be in a good way however, that remains to be seen.
|

Lil' Bit
|
Posted - 2004.12.21 20:17:00 -
[92]
It will: a: lower the death rate to rats by a bit. b: make it more expensive to caracal-gank indies in empire space. It can still be done, but it'll require more firepower, = more insurance money lost on caracals. c: increase the effectiveness of things like regenerative plating, and slghtly decrease the effectiveness of 1600mm armor plating, assuming armor plating remains the same. (1600mm would still be a first choice, and regenerative still may not be used, but an adjustment in effectiveness has happened all the same). d: Increase the effectiveness of passive shield tanking. Higher shield hp = more shield hp gained per second. e: Make it harder to gank by virtue of firepower alone. It's doubtful this will effect pirates, since I have yet to meet a pirate ganker, or gank team without a scram. f: give a little more time for assessing a situation, and adjusting to it tactically. Combined with the missile nerf, this would make life alot easier for frigates, who might be able to survive 2 or 3 mistakes, instead of dying on the first mistake. g: Increase the effectiveness of pure damage loadouts vs tanking loadouts. Gankageddon pilots should like this. h: Allow short range blaster-equipped ships to survive getting into short range more easily. Blasterthrons should love this.
So yes, I do think it affects 1v1 PvP substantially. It might be in a good way however, that remains to be seen.
|

DigitalCommunist
|
Posted - 2004.12.21 20:43:00 -
[93]
tbh, this affects all pvp, not just piracy
now a battleship with a mwd can force right through a blockade even when webbed, before it dies. but that kinda depends on what ships you have available.
This massively increases the effectiveness of short-range blaster setups, since a thorax can be almost instaganked trying to get under someone else's optimal.
log-off timer needs to change significantly to counter this
small ships and frigs.. especially assault frigs, get to make use of their high resistances against other ships. enyo for example has 2000 armor and 3400 structure..
it also gives an indirect bonus to anyone that specializes, because now DOT matters a lot more since even training battleship 5 or surgical strike 5 for that extra small bit of bonus will add a lot more to combat than before. It also gives you more reason to use named guns and mods, since before you'd be dead against 2-3 battleships in seconds if you got yourself into a bad situation, no matter how uber expensive of a setup you had.
this change has a huge effect on pvp, mostly positive but it can turn sour depending on how the devs do it. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

DigitalCommunist
|
Posted - 2004.12.21 20:43:00 -
[94]
tbh, this affects all pvp, not just piracy
now a battleship with a mwd can force right through a blockade even when webbed, before it dies. but that kinda depends on what ships you have available.
This massively increases the effectiveness of short-range blaster setups, since a thorax can be almost instaganked trying to get under someone else's optimal.
log-off timer needs to change significantly to counter this
small ships and frigs.. especially assault frigs, get to make use of their high resistances against other ships. enyo for example has 2000 armor and 3400 structure..
it also gives an indirect bonus to anyone that specializes, because now DOT matters a lot more since even training battleship 5 or surgical strike 5 for that extra small bit of bonus will add a lot more to combat than before. It also gives you more reason to use named guns and mods, since before you'd be dead against 2-3 battleships in seconds if you got yourself into a bad situation, no matter how uber expensive of a setup you had.
this change has a huge effect on pvp, mostly positive but it can turn sour depending on how the devs do it. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Lygos
|
Posted - 2004.12.21 20:44:00 -
[95]
If it makes battles more tactical, then fine.
If it makes gate ganking with small groups barely "harder".. Who Cares? Cry me a river.
You're nobody and your style of gameplay is inane.
I guess you'll have to find a profession with some risk attached if you wanna make some profit.
|

Lygos
|
Posted - 2004.12.21 20:44:00 -
[96]
If it makes battles more tactical, then fine.
If it makes gate ganking with small groups barely "harder".. Who Cares? Cry me a river.
You're nobody and your style of gameplay is inane.
I guess you'll have to find a profession with some risk attached if you wanna make some profit.
|

Joshua Calvert
|
Posted - 2004.12.21 20:47:00 -
[97]
I'm especially worried about the impacts of frigates/cruisers fitting oversized armour playes because the bonus is applied BEFORE skills and, therefore, the benefits are multiplied by skills.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.21 20:47:00 -
[98]
I'm especially worried about the impacts of frigates/cruisers fitting oversized armour playes because the bonus is applied BEFORE skills and, therefore, the benefits are multiplied by skills.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

noitulos
|
Posted - 2004.12.21 20:53:00 -
[99]
Originally by: Lygos If it makes battles more tactical, then fine.
If it makes gate ganking with small groups barely "harder".. Who Cares? Cry me a river.
You're nobody and your style of gameplay is inane.
I guess you'll have to find a profession with some risk attached if you wanna make some profit.
Your words make it clear that you have never tried this for any length of time. No risk? absolutely wrong. Sure ganking is easier but the first time 3x ur numbers jump in on you, you will know the meaning of risk. With herd warfare so common now, this can and does happen often. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

noitulos
|
Posted - 2004.12.21 20:53:00 -
[100]
Originally by: Lygos If it makes battles more tactical, then fine.
If it makes gate ganking with small groups barely "harder".. Who Cares? Cry me a river.
You're nobody and your style of gameplay is inane.
I guess you'll have to find a profession with some risk attached if you wanna make some profit.
Your words make it clear that you have never tried this for any length of time. No risk? absolutely wrong. Sure ganking is easier but the first time 3x ur numbers jump in on you, you will know the meaning of risk. With herd warfare so common now, this can and does happen often. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

Sleazy Cabbie
|
Posted - 2004.12.21 21:21:00 -
[101]
Oh boo hoo, the gateganking profession is dying out, let me get my hanky.
Both you and your *** "play style" can burn in hell.
Bunch of griefing retards, you have the audacity to call someone ELSE a carebear? YOU'RE the ****in carebear.
Its the MINERS and INDIES and the regular tradespeople who bear all the risk. They're the ones hauling a billion isk worth of stuff in their hauler through lowsec.
Where the **** is YOUR risk Mr big bad "pirate"?
Even if you screw up ROYALLY and manage to lose your Kestrel to some Miner (which has actually happened) you just collect your insurance and move on.
Don't talk to me about risk or carebears. You're the ****in carebear hiding behind the retarded mechanics that let you grief/scam/etc with ZERO risk.
If someone scammed me in RL, I can go back to the store and beat the vendor's face, or break his window, or yell and scream and drive away his customers, or call my lawyer and file lawsuit, or any number of things.
Yet somehow in this "futuristic" Eve Universe that *tries* to mimic the Wild Wild West, only the so called "carebears" carry risk to their cargo/merchandise/wallets and all the big bad "outlaws" are out gateganking and scamming and stealing from jet cans with NO risk.
You're the ******* carebear. Erase Eve from your hard drive and go play Sims Online where you can scam teenage girls into giving you free netsex with no risk.
Mister big bad pirate crying into his cheerios. C'mere lemme laugh at you, you ******* ****s.
You think being a pirate is hard? Try being a bounty hunter. There are literally ZERO gameplay mechanics that support being a bounty hunter in Eve. Even IF you manage to track someone down, even IF you manage to catch them alone, even IF you manage to kill their ship, unless that person has a negative enough security rating, YOU CANT KILL HIS POD.
And guess what....even if he loses his ship...ITS INSURED.
*LOL* Evil pirates my a$$. Piracy is a relaxing activity.
****in carebears. 
|

Sleazy Cabbie
|
Posted - 2004.12.21 21:21:00 -
[102]
Oh boo hoo, the gateganking profession is dying out, let me get my hanky.
Both you and your *** "play style" can burn in hell.
Bunch of griefing retards, you have the audacity to call someone ELSE a carebear? YOU'RE the ****in carebear.
Its the MINERS and INDIES and the regular tradespeople who bear all the risk. They're the ones hauling a billion isk worth of stuff in their hauler through lowsec.
Where the **** is YOUR risk Mr big bad "pirate"?
Even if you screw up ROYALLY and manage to lose your Kestrel to some Miner (which has actually happened) you just collect your insurance and move on.
Don't talk to me about risk or carebears. You're the ****in carebear hiding behind the retarded mechanics that let you grief/scam/etc with ZERO risk.
If someone scammed me in RL, I can go back to the store and beat the vendor's face, or break his window, or yell and scream and drive away his customers, or call my lawyer and file lawsuit, or any number of things.
Yet somehow in this "futuristic" Eve Universe that *tries* to mimic the Wild Wild West, only the so called "carebears" carry risk to their cargo/merchandise/wallets and all the big bad "outlaws" are out gateganking and scamming and stealing from jet cans with NO risk.
You're the ******* carebear. Erase Eve from your hard drive and go play Sims Online where you can scam teenage girls into giving you free netsex with no risk.
Mister big bad pirate crying into his cheerios. C'mere lemme laugh at you, you ******* ****s.
You think being a pirate is hard? Try being a bounty hunter. There are literally ZERO gameplay mechanics that support being a bounty hunter in Eve. Even IF you manage to track someone down, even IF you manage to catch them alone, even IF you manage to kill their ship, unless that person has a negative enough security rating, YOU CANT KILL HIS POD.
And guess what....even if he loses his ship...ITS INSURED.
*LOL* Evil pirates my a$$. Piracy is a relaxing activity.
****in carebears. 
|

Kunni Cipka
|
Posted - 2004.12.21 21:23:00 -
[103]
Edited by: Kunni Cipka on 21/12/2004 21:23:34
Originally by: noitulos
Originally by: Lygos If it makes battles more tactical, then fine.
If it makes gate ganking with small groups barely "harder".. Who Cares? Cry me a river.
You're nobody and your style of gameplay is inane.
I guess you'll have to find a profession with some risk attached if you wanna make some profit.
Your words make it clear that you have never tried this for any length of time. No risk? absolutely wrong. Sure ganking is easier but the first time 3x ur numbers jump in on you, you will know the meaning of risk. With herd warfare so common now, this can and does happen often.
The words HIT and RUN come to mind... but you already knew that beeing a pirate...
|

Kunni Cipka
|
Posted - 2004.12.21 21:23:00 -
[104]
Edited by: Kunni Cipka on 21/12/2004 21:23:34
Originally by: noitulos
Originally by: Lygos If it makes battles more tactical, then fine.
If it makes gate ganking with small groups barely "harder".. Who Cares? Cry me a river.
You're nobody and your style of gameplay is inane.
I guess you'll have to find a profession with some risk attached if you wanna make some profit.
Your words make it clear that you have never tried this for any length of time. No risk? absolutely wrong. Sure ganking is easier but the first time 3x ur numbers jump in on you, you will know the meaning of risk. With herd warfare so common now, this can and does happen often.
The words HIT and RUN come to mind... but you already knew that beeing a pirate...
|

Celt Eireson
|
Posted - 2004.12.21 22:06:00 -
[105]
And afore too much more ranting goes on - to quote the dev post:
Quote: Issues will come from this change, here are a few listed that you might encounter:
* You need more charges to kill your oponent, volume of charges needs tweaking * Shield Boosting and Armor Repairing ainĘt much of an eye candy, amount of boosting and repairing needs to be increased while duration would get decreased * Shield Extenders & Armor Plates are useless with current values, they also will need the tweaking * Your ship might be unbalanced * Your ship might be even more unbalanced
This test is done to start mass feedback from the community on how this change affects combat gameplay and to see what issues might occur.
In other words nothing is set in stone, and if you think it needs tweaking go and test it on SiSi.
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Celt Eireson
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Posted - 2004.12.21 22:06:00 -
[106]
And afore too much more ranting goes on - to quote the dev post:
Quote: Issues will come from this change, here are a few listed that you might encounter:
* You need more charges to kill your oponent, volume of charges needs tweaking * Shield Boosting and Armor Repairing ainĘt much of an eye candy, amount of boosting and repairing needs to be increased while duration would get decreased * Shield Extenders & Armor Plates are useless with current values, they also will need the tweaking * Your ship might be unbalanced * Your ship might be even more unbalanced
This test is done to start mass feedback from the community on how this change affects combat gameplay and to see what issues might occur.
In other words nothing is set in stone, and if you think it needs tweaking go and test it on SiSi.
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