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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.08.04 22:35:00 -
[1]
Currently in eve its pretty rare that a group (corp, alliance, fleet, militia whatever) will need to fight battles in multiple systems at the same time. I mean yes you send scouts ahead to try to catch something smaller or avoid getting caught by something bigger than your gang and they will be in different systems. But the idea is always that the rest of the group will then catch up and help kill what ever it is.
For example I never heard anyone ever say "we have 2 wt frigs and 3 cruisers in "system Y" 2 battleships in "system X" 5 cruisers and a hac in "system Z" I want you guys to in system Y you others to go to x and you guys go to system Z." In real wars the armies have to be split up because battles happen all sorts of different places. In eve you can pretty much just pull all your troops together in one big mass and go roaming around steamrolling everything until you see something bigger.
I think this makes eve pvp somewhat stagnant. I'm not saying to end the mechanics where forming large fleets is king. But lets have some variety. CCP should create some new scenarios where pilots have to be several places at once so its impossible for them to always fight as one big group. One obvious way to do this would be modify fw. But regardless of how they do it, it should be done. It would greatly add to eve.
In sum IĈm saying Eve is rich in tactics but poor in strategy. By tactics I mean what you need to do to win on a single battlefield. Strategy is the decision about how you apportion different troops to different regions or areas to fight. For example in world war 2 the US had to make strategic decisions about when and how many troops to Africa, Asia and Europe. And it even had to decide which cities would be fought over. The tactical decisions were more along the lines of have this tank move in now or Start shooting as I try to run to this house etc. Eve is great on the tactics but pretty empty on the strategy.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Zeredek
Gallente Vanguard Venture
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Posted - 2010.08.04 22:46:00 -
[2]
Capturing a system should be placing a capture thingy (cba checking the name) in each of the neighbouring systems instead of in the target system.
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Goose99
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Posted - 2010.08.04 23:28:00 -
[3]
Why have several small blobs when you can have one big blob...
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Thoraxe Rig
Gallente
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Posted - 2010.08.06 03:52:00 -
[4]
Originally by: Goose99 Why have several small blobs when you can have one big blob...
Could reduce lag.
Introduce a bit more strategy into it.
whatever other advantages there are to smaller fleets.
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2010.08.09 03:26:00 -
[5]
Originally by: Zeredek Capturing a system should be placing a capture thingy (cba checking the name) in each of the neighbouring systems instead of in the target system.
SBA. And a nice suggestion. Eve definitely needs breaking up the blobs.
Any more suggestions how this could be fixed?
TAZ Norlonto - The 0.0 free trade hub |

Goose99
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Posted - 2010.08.09 04:24:00 -
[6]
Originally by: Dallenn
Originally by: Zeredek Capturing a system should be placing a capture thingy (cba checking the name) in each of the neighbouring systems instead of in the target system.
SBA. And a nice suggestion. Eve definitely needs breaking up the blobs.
Any more suggestions how this could be fixed?
The old dd clears out weaker blobs pretty well, I guess if they bring it back and buff it to kill high buffer bses, but with a much longer cooldown... It might be enough incentives for ppl to not put all their eggs in one basket.
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Yuki Li
Caldari Omerta Syndicate
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Posted - 2010.08.09 06:58:00 -
[7]
Originally by: Goose99
Originally by: Dallenn
Originally by: Zeredek Capturing a system should be placing a capture thingy (cba checking the name) in each of the neighbouring systems instead of in the target system.
SBA. And a nice suggestion. Eve definitely needs breaking up the blobs.
Any more suggestions how this could be fixed?
The old dd clears out weaker blobs pretty well, I guess if they bring it back and buff it to kill high buffer bses, but with a much longer cooldown... It might be enough incentives for ppl to not put all their eggs in one basket.
Because Titans prevented blobbing considerably originally right? Oh, no, they didn't.
Website Recruiting
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kano donn
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Posted - 2010.08.09 10:18:00 -
[8]
the simple framework of eve pvp is all about the numbers. The more you have the better.
You will never see a few here and a few there because all the enemy has to do is get a bigger group then the max smaller group and go blow them up.
To fix this, you would have to turn eve into a twitch based game where player skill is all that determines who wins.
At this point, eve would then be more laggy.
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Timathai
Populist Manufacturing and Exploration
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Posted - 2010.08.09 10:35:00 -
[9]
Please turn EvE in to twitch, please??? PLEAAAASE!
I would rule you all with an iron fist and a very annoying squeaky toy, a red rubber duck of doom.
But, I agree, system capture points put out to surrounding areas, requireing that each be manned at the same time would add a great aspect to a game thats become a simple question of who has the bigger pile of rocks. There would have to be some sort of reward to motivate players to capture systems though, as of now, it doesnt do a hell of a lot.
I'm thinking an LP gain would be nice, maybe even open up a tiny series of missions available only to the faction that owns the system, and people that were in the fleet that captured it, that lead to some prize at the end of them. Just something that entices players to want to use the mechanic. Big Blobs is a great way to blow up lots of isk, granted, but can we have some fun in the game too? Give a man a fish, and he has one good meal. Teach a man to fish and he has a way to **** off his wife every Sunday. |

darius mclever
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Posted - 2010.08.09 12:32:00 -
[10]
Originally by: kano donn the simple framework of eve pvp is all about the numbers. The more you have the better.
You will never see a few here and a few there because all the enemy has to do is get a bigger group then the max smaller group and go blow them up.
To fix this, you would have to turn eve into a twitch based game where player skill is all that determines who wins.
At this point, eve would then be more laggy.
May i recommend you the latest video from endless subversion? it illustrates nicely that 2 people with a plan can easily beat a much larger gang. I know this is something new for NC, but more numbers are not always better.
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Flying ZombieJesus
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Posted - 2010.08.09 15:39:00 -
[11]
A way to force this issue would be to put a hard limit on system numbers so that a massive gang cannot just roll through. Your gang of 30 hacs could manage to fight against the 30 or 40 ships that could enter.
Of course, eve being what it is, this would so quickly be exploited by people putting that 30 hac gang in a system with 30 of their alts so any enemy force would have to come in one at a time.
So all in all, that was a terrible idea.
Carry on.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.08.11 01:51:00 -
[12]
Well I was thinking the distance of where ships needed to be should be further than one jump. More like 10 jumps or whatever.
I don't see how this woud make the game more twitchy.
But I do think FW almost got it right. The fw occupancy model would be an example of this working well. They woudl need to do a few tweaks but it could work well. There are other ways too. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Avion Saberis
Gallente
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Posted - 2010.08.11 05:58:00 -
[13]
When i first started to play this game, I imagine that when two large fleets attacked each other, it was a true all out war. Frigates targeting other frigates, and have awesome space battles. Battleships pounding the hell of each other. Course when it came down to it, it was Blob vs Blob. My idea for awesomeness went into the toilet.
On a different note, i do believe that having more stragety involed would help spice the pvp up more. Or better yet, limite the number of lockons that one ship can have at a time. Might bring stragety back into the ball park.
Also the capture point sounds nice too, maybe give a better incetive for taking mulitpy points during a certain time. All in all, i hope that something happens to eve pvp, cause right now, its mostly boring. -------------------------------------------
I like to hide, then when the right moment comes, i go pew, pew, pew, then i go back to hiding, :) |
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