Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Terminal Insanity
Minmatar U-208
|
Posted - 2010.08.09 01:18:00 -
[1]
Place a limit as to how many players can be online and docked in a station. This would prevent any future 'hub' systems from cropping up also.
~ ° ° ° ~ Non-Gameplay Enhancements! |
Miriam Letisse
|
Posted - 2010.08.09 01:20:00 -
[2]
Jita needs solving?
Whenever there is a problem with Jita and lag they do put a player cap on the system, this is enough.
|
Terminal Insanity
Minmatar U-208
|
Posted - 2010.08.09 01:24:00 -
[3]
Edited by: Terminal Insanity on 09/08/2010 01:24:31 The lag isnt the issue, the fact that there is a singular market hub in the game is the problem. CCP has worked hard to prevent it in the past, and most players agree
Also, placing a player limit on entering the system is causing more problems then it solves. This means that there's 20 freighters stuck in the Perimeter gate waiting to get into jita while pirates sit there suicide ganking them.
~ ° ° ° ~ Non-Gameplay Enhancements! |
Misanthra
|
Posted - 2010.08.09 01:39:00 -
[4]
Come to jita a different time? Going US prime time not the best idea anyway. Sneak in before or after. This also a classic hauler trick to avoid ganks on way there (alwasy say, best way to avoid ganks is to fly when they aren't there in numbers lol).
Jita was player created, its a sandbox game. Jita has been chosen by every null sec alliance in this game as a resupply. Dodixie closer to your player made empire?...don't matter. Rens closer to you....still don't matter. JF's still hit jita. Seen this everywhere I have been.
|
IcanhasyouStuff
|
Posted - 2010.08.09 01:44:00 -
[5]
Originally by: Terminal Insanity Edited by: Terminal Insanity on 09/08/2010 01:24:31 there is a singular market hub in the game is the problem.
Because nobody ever uses Dodixie, Rens, Oursulaert, Amarr, or any other system in any other region to trade.
|
Alexander Third
Gallente Crystal Industries
|
Posted - 2010.08.09 02:13:00 -
[6]
I've been to Jita before and it wasn't bad at all. Its just as bad as chelien which usually has 100-150 people in it, (Jita has 1000-2000) Its also like dodixie. so it isn't that bad
It's been 5 minutes already? |
Rhadia
|
Posted - 2010.08.09 02:57:00 -
[7]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1347202
Here's my take on fixing these problems. It's easily adjusted.
|
stevieisbest
Caldari Pilots Of Honour Aeternus.
|
Posted - 2010.08.09 03:12:00 -
[8]
Theres nothign wrong with having a main central hub. Its practically human nature. Jita is the New York, London, Tokyo of EVE. Yea the traffic sucks but everything you could want to buy is there and thats where its at. If you kill jita we will just find something else.
|
Rhadia
|
Posted - 2010.08.09 03:44:00 -
[9]
Originally by: stevieisbest Theres nothign wrong with having a main central hub. Its practically human nature. Jita is the New York, London, Tokyo of EVE. Yea the traffic sucks but everything you could want to buy is there and thats where its at. If you kill jita we will just find something else.
Actually, with the current game mechanics there is nothing to LIMIT them in any ways- So at this rate the market hubs will grown uncontrollably larger as time goes on and more people join Eve.
|
Goose99
|
Posted - 2010.08.09 04:18:00 -
[10]
Originally by: Rhadia
Originally by: stevieisbest Theres nothign wrong with having a main central hub. Its practically human nature. Jita is the New York, London, Tokyo of EVE. Yea the traffic sucks but everything you could want to buy is there and thats where its at. If you kill jita we will just find something else.
Actually, with the current game mechanics there is nothing to LIMIT them in any ways- So at this rate the market hubs will grown uncontrollably larger as time goes on and more people join Eve.
Lag, traffic jam, and the usual asshattery that go on in those overpopulated cesspools. Seems pretty similar to me.
|
|
Yuki Li
Caldari Omerta Syndicate
|
Posted - 2010.08.09 07:00:00 -
[11]
One thing I would say, is remove the "guests" tab from Jita 4-4, it's just a lag device that no-one sensible will actually use for trading unless they're trying to lag-scam.
Website Recruiting
|
Caleb Ayrania
Gallente TarNec manufacturing disaster
|
Posted - 2010.08.09 10:40:00 -
[12]
Only way to "solve Jita" is to make it less important..
That can not be done atm with a strict limitation and barrier of entry to service the market needs.
Thus even though EVE potentially had the most advanced trading system it has now reduced itself to a WoW auction house economy..
Tycoon wannabe go here: SCC Lounge cocktails and Dreams. |
stevieisbest
Caldari Pilots Of Honour Aeternus.
|
Posted - 2010.08.09 20:51:00 -
[13]
http://ad0pt.evekb.co.uk/?a=kill_detail&kll_id=1539031
THIS IS WHY JITA SHOULD BE LEFT ALONE AND NOT FIXED
|
Solostrom
|
Posted - 2010.08.09 21:39:00 -
[14]
Originally by: stevieisbest http://ad0pt.evekb.co.uk/?a=kill_detail&kll_id=1539031
THIS IS WHY JITA SHOULD BE LEFT ALONE AND NOT FIXED
I know without even looking that this is going to be our darling idiot Kestrel pilot with all the PLEX in his hold. Amirite?
If so I second this opinion of why Jita should be left alone.
|
SGT FUNYOUN
Gallente
|
Posted - 2010.08.09 22:46:00 -
[15]
Yeah she quit EVE because Every player in EVE started ragging her enmasse. Within minutes of it happening. She got blast and about 4 hours later she just left altogether. They even put the story on the news boards. Yargh. I be SGT Funyoun. King of the Pirates!!! |
Caleb Ayrania
Gallente TarNec manufacturing disaster
|
Posted - 2010.08.10 08:52:00 -
[16]
Originally by: SGT FUNYOUN Yeah she quit EVE because Every player in EVE started ragging her enmasse. Within minutes of it happening. She got blast and about 4 hours later she just left altogether. They even put the story on the news boards.
The amusing thing is seeing and hearing players chime in with ccp claiming:" Working as intended"..
Its kind of equivalent to a violent car jacking taking place in front of the most policed areas of wall street.
OK its just a game.. but still..
Suiciding is a lame mechanic. If anything a well trained MAIN character should be able to do the aggression, but letting it be a systematic "abuse" of alts is just stupid.
I am not as such against the hard core PVP, on the contrary I think its what makes EVE awesome. The problem is the alt/skin jumping and avoiding the consequences that would be developing in a natural enviroment.
EVEs AGGRESSION system is borked and needs a big overhaul. There need to be some sort of consequence and ability to weigh risks. The use and abuse of suicide alts and neutrals strawman features is damaging the gameplay.
You want to kill stuff and gank people, at least make it possible for people to react to your activity accordingly.
A good hard look at the war system and the bounty system is way overdue. WE have been pointing this out to ccp for years now..
Tycoon wannabe go here: SCC Lounge cocktails and Dreams. |
Avion Saberis
Gallente
|
Posted - 2010.08.10 09:10:00 -
[17]
Originally by: Caleb Ayrania EVEs AGGRESSION system is borked and needs a big overhaul. There need to be some sort of consequence and ability to weigh risks. The use and abuse of suicide alts and neutrals strawman features is damaging the gameplay.
You want to kill stuff and gank people, at least make it possible for people to react to your activity accordingly.
A good hard look at the war system and the bounty system is way overdue. WE have been pointing this out to ccp for years now..
I understand were your coming from, and for a big hub like Jita it gets pretty nasty. Lucky i nvr go there anymore. Though i think they do need to add more sercuity at the gates, or something.
also for bounty system, it needs to be changed most differently, mainly cause bounties are pointless in highsec, thanks to CONCORD. and most ppl to care about it anymore.
anyway what needs to be fixed is simple, make it lag less -------------------------------------------
I like to hide, then when the right moment comes, i go pew, pew, pew, then i go back to hiding, :) |
EhonVonnre
|
Posted - 2010.08.10 17:50:00 -
[18]
If Jita really is a problem, one way to discourage people from trading there is to temporarily increase the transaction (buy/sell) tax in Jita to a level where it makes it much more difficult to make a profit. If the taxes get too high, people will look to other markets.
As for the OP suggestion, what happens if the player limit is reached and I want to log into my character who is already docked at Jita 4 M4. I would be unable to log in. This sort of mechanic actually would make me stay logged in Jita LONGER because I could never be sure when I could get back in.
Just my 2ó |
Krennel Darius
Caldari Nova Security Systems The Laughing Men
|
Posted - 2010.08.10 18:36:00 -
[19]
Disable Jita local. Fixed.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Caleb Ayrania
Gallente TarNec manufacturing disaster
|
Posted - 2010.08.10 19:49:00 -
[20]
Originally by: EhonVonnre If Jita really is a problem, one way to discourage people from trading there is to temporarily increase the transaction (buy/sell) tax in Jita to a level where it makes it much more difficult to make a profit. If the taxes get too high, people will look to other markets.
As for the OP suggestion, what happens if the player limit is reached and I want to log into my character who is already docked at Jita 4 M4. I would be unable to log in. This sort of mechanic actually would make me stay logged in Jita LONGER because I could never be sure when I could get back in.
Just my 2ó
^^Basically that..
As I have mentioned a few times ALL NPC prices should be operating on a supply and demand system. Hell it dont even need to be anything complex to make programming wise, simple will do it..
Lets say a station has 5000 available orders at a fee of 2500 isk + 0,25%. If all these fills in one day the next day its increased to 3000 isk + 0,275. Simply add supply to the market at higher prices on every "respawn". The same system should have been added to the npc goods instead of giving up and trying to fully remove it.
Supply and demand is simple to simulate. The only question should be availability of volumes and where to "cap" things.
Just like NPC office rentals, NPC research facility rentals and everything else npc to player. Make it based on simple and fast reactive mechanics and behaviour will follow.
In regards to office and no office. There needs to be a mechanic that makes one beneficial. The fact that individual player hangars are infinite just like offices kind of makes the corp office feature a "meh" facility that you cant see any need for.
Just a quick question.. Do you think Jita would be as populated and laggy if there was a limitation to say hangar space? Or even a system and station wide cap on active market orders, and fees controlled by higher prices at higher demands?
Solving the beast that is JIta super hub is simple.. Use realistic features and players have to adapt or die.
Tycoon wannabe go here: SCC Lounge cocktails and Dreams. |
|
Greta T'kunnar
AUEX Ventures
|
Posted - 2010.08.10 19:50:00 -
[21]
Edited by: Greta T''kunnar on 10/08/2010 19:53:45 The best thing to fix Jita would be to have only one station with nothing but a market, and name it the COMEX.
No missions, no mining, no manufacturing, nothing but the COMEX. Also add a new features for people to trade futures and other items.
|
Caleb Ayrania
Gallente TarNec manufacturing disaster
|
Posted - 2010.08.10 20:05:00 -
[22]
Another BAND AID solution will doom the game.
The core of the issue need to be fixed not another slap on fix like adding more ME and PE research slots to give players an easy out.
If players where renting out space, wait a minute in some sense they are?! Would they not prefer letting natural supply and demand control the prices? And find it rather destructive if ccp suddenly gave everyone a cheap alternative to their services?
Oh thats right that type of destructive changes have happened before. Destroying a player created business based on non open scc marketed items. Suddenly almost everything got tradeable on scc market.
The limitation OP should be asking for is in PRICING docking and undocking. Basing it on supply and demand. (it really is a useful mechanic in games and in life) Make the system "simple" so you would get billed for being docked after say a week. "Please pay for accommodations for your prolonged stay." If you want to avoid the payment undock. Then you would need to pay to redock. <- See what I did there? Potentially solve a bot issue and a congestion issue, and all I did was apply simple supply and demand focused mechanics..
Tycoon wannabe go here: SCC Lounge cocktails and Dreams. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |