Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 1 post(s) |
HeliosGal
Caldari
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Posted - 2010.08.12 02:25:00 -
[1]
Hands down having played both ccp have a pathetic pve game compared to star trek online
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.12 02:30:00 -
[2]
àperhaps because EVE is a PvP-centric game? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeliosGal
Caldari
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Posted - 2010.08.12 02:40:00 -
[3]
yes star trek online has its own pvp as well. We realise this but if u check the stats 80% of players hve never engaged in pvp or less than 5 kills in a year so youre statements ae a bi bland ( factional warfare is a mix of sorts but nothing for 00 factions )
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Allestin Villimar
Zebra Corp
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Posted - 2010.08.12 02:58:00 -
[4]
But I'd still much rather play EVE than ST:O, so your point is pretty much moot. ...in bed. |
Aargolos
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Posted - 2010.08.12 03:06:00 -
[5]
Played it off and on since release, EvE wins EOD.
(Die hard Trek fan btw, sorry STO).
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.12 03:15:00 -
[6]
Originally by: HeliosGal We realise this but if u check the stats 80% of players hve never engaged in pvp
No. There isn't a single player in EVE that hasn't engaged in PvP, because you can't do anything in the game without ità
àit's just that some don't realise this: PvP in EVE goes wa-a-ay beyond just blowing stuff up. It is intrinsic in every single activity. When I say EVE is PvP-centric, I mean just that. Everything revolves around it, unlikeà wellà just about every other game where it serves fsck-all purpose. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.08.12 03:48:00 -
[7]
Originally by: Tippia
Originally by: HeliosGal We realise this but if u check the stats 80% of players hve never engaged in pvp
No. There isn't a single player in EVE that hasn't engaged in PvP, because you can't do anything in the game without ità
àit's just that some don't realise this: PvP in EVE goes wa-a-ay beyond just blowing stuff up. It is intrinsic in every single activity. When I say EVE is PvP-centric, I mean just that. Everything revolves around it, unlikeà wellà just about every other game where it serves fsck-all purpose.
THIS!
Unlike most/every other MMO out there, Eve's sandbox is where everything is done by the players, the whole economy is player driven. you don't buy your ships from NPCs, players make them. ( faction ships excluded, but for the mainstay this holds true ).
Every round of ammo, every missile, every hull, every module is player made. Thus, every player is in some way competing with others, be it mining and getting their ore to market to make ISks, Manufacturers looking for cheapest minerals and best production methods so their profit margins are good and they can sell their stuff at a lower price than their competitors, Traders duking it out with their wallets, manipulating markets, buying up bargains, getting courriers to move their stuff to greener pastures, and ofcourse.. pirates, suicide gankers, null sec turf wars, and whatnot.
So even if you've never fired a weapon at anybody, in some way, you're PvPing with somebody, on some front.
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Caleidascope
Minmatar Republic Military School
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Posted - 2010.08.12 04:47:00 -
[8]
Obvious troll is obvious.
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JonShannow
Caldari Regante
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Posted - 2010.08.12 06:39:00 -
[9]
unintentional pvp, read suprise butt sex is the real fun of eve pve, if you have lived in a wh for any length of time you know what I mean ;)
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TheMahdi
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Posted - 2010.08.12 06:55:00 -
[10]
Sandbox game = Apples Linear piece of crap = Oranges
Apples != Oranges
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donut man
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Posted - 2010.08.12 07:04:00 -
[11]
The one exception to the "Player-Driven Economy" post above is Mission / Rat loot.
ST:O is a PvE oriented game, like 90% of other MMO's. You grind and grind and grind to get that next level in your magic skill. Eve takes away a lot of the grinding (There is still considerable amounts, however a small percentile of players do prefer the grinding aspect . . .
PvE isn't the main focus of EVE. So yes, many MMO's will surpass it in that respect. EVE surpasses it's competetors tenfold in terms of PvP-oriented gameplay.
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Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.08.12 07:08:00 -
[12]
After trying the ten-day refered by friend trial.
I have to say. Yes, the PVE in STO is better then eve. Namely, something beyond Fly to point and blow everything up. Also i find ship combat ever so slightly more fun, though no where as near as complex as eve
Sadly, the PVP has more in common with Team Fortress then EVE IE small groups of pointless PVP, But with equipment building elements!
And i suppose if i played for 10 days the PVE would start getting old
and further more why do i even need a sig? |
Von Kapiche
Minmatar
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Posted - 2010.08.12 10:23:00 -
[13]
Originally by: donut man The one exception to the "Player-Driven Economy" post above is Mission / Rat loot.
Unless the loot is tags, you still have to sell it to players. Even if the loot is tags, the salvage still goes to players anyway.
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Wet Ferret
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Posted - 2010.08.12 10:28:00 -
[14]
Originally by: Tippia
Originally by: HeliosGal We realise this but if u check the stats 80% of players hve never engaged in pvp
No. There isn't a single player in EVE that hasn't engaged in PvP, because you can't do anything in the game without ità
àit's just that some don't realise this: PvP in EVE goes wa-a-ay beyond just blowing stuff up. It is intrinsic in every single activity. When I say EVE is PvP-centric, I mean just that. Everything revolves around it, unlikeà wellà just about every other game where it serves fsck-all purpose.
Spot on.
And while STO does have better PvE 1. It's a PvE game. So duh. 2. The PvE in STO still sucks.
And that, in a nutshell, is my sig.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.12 10:41:00 -
[15]
Edited by: Malcanis on 12/08/2010 10:43:35 Edited by: Malcanis on 12/08/2010 10:42:59
Originally by: HeliosGal yes star trek online has its own pvp as well. We realise this but if u check the stats 80% of players hve never engaged in pvp or less than 5 kills in a year so youre statements ae a bi bland ( factional warfare is a mix of sorts but nothing for 00 factions )
Of the 6 characters on my 2 active accounts, only 1 regularly PvPs in the sense of ship combat PvP. 4 have never "combat PvP'd" and they're over 2 years old. 3 have never left empire.
I am a 0.0 PvPer.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
AstarothPrime
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Posted - 2010.08.12 11:21:00 -
[16]
Heh,
I play for 2 months and half of that time I spent in 0sec...
Why? -> better rewards.
Doing PvE in 0sec is doing PvP as well - therefore this is purely PvP game, and hostile environment with evasive pvp action makes PvE better then any other "im safe here as long as my ship is strong" environment.
Anyways - pve here is better then in any other game... just because of that.
I.
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Shocker Steg
Amarr
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Posted - 2010.08.12 11:50:00 -
[17]
If you are going to play STO...
Can I haz your stuffzz ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |
Mister Agreeable
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Posted - 2010.08.12 12:21:00 -
[18]
PVE in any online game beats EVE.
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SwissChris1
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Posted - 2010.08.12 12:36:00 -
[19]
I'm sure STO has better PVE than eve but who wants to deal with Trek fanboys *shivers*
oh and if you tell RL people you play EVE they don't know it and they don't judge you...tell them you play Star Trek Online and you are a huge nerd :P ...same goes for WoW Imo...
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Shepard Book
Imperial Academy
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Posted - 2010.08.12 13:11:00 -
[20]
I guess you enjoy all the micro transactions as well. I am a long time star trek fan. Once I read about having to spend real money plus the subscription for a ship or avatar I vowed to never try trek. That game will never be close to the sandbox that Eve is IMO.
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Goose99
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Posted - 2010.08.12 13:26:00 -
[21]
Originally by: Mister Agreeable PVE in any online game beats EVE.
It really makes you wonder. It's not as if pve and pvp are mutually exclusive. Missions haven't had any new content for years, the consensus is "devs don't run missions." With the bar set so low, you'd imagine they can be improved with minimal resources. It's the driving force behind eve economy, by far the biggest isk faucet and market. Even if devs intend eve to be a pvp game, majority of playerbase are still pve focused, like in any other mmorpg. Pve content would've received more attention if it's anywhere other than CCP. But then, lag would've been fixed if it's anywhere other than CCP.
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Ay'a
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Posted - 2010.08.12 14:09:00 -
[22]
If your playing Eve for PvE your doing it horribly wrong.
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Gajoleus
Gallente Solar Imperium
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Posted - 2010.08.12 14:32:00 -
[23]
Originally by: HeliosGal Hands down having played both ccp have a pathetic pve game compared to star trek online
You are doing it wrong, you must put 74 plex in cargo hold for pve
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.12 18:02:00 -
[24]
Originally by: Goose99 Missions haven't had any new content for years, the consensus is "devs don't run missions."
Define "new content"à
New missions are added with pretty much every patch. They've added speedboat missions. They've added epic arcs.
Quote: Even if devs intend eve to be a pvp game, majority of playerbase are still pve focused, like in any other mmorpg. Pve content would've received more attention if it's anywhere other than CCP.
ànot to mention W-space, the mess that is PI and factional warfare. In fact, they've added quite a lot of PvE over the years ù they've just moved towards having it happen in more apparent PvP environments (perhaps because they figured that the uncontested nature of missions weren't all that good an idea and they don't want to replicate it elsewhere).
Quote: It's the driving force behind eve economy,
No, that would be ship destruction. Without it, none of the other things would matter or even be needed. Just because missions are a big ISK faucet doesn't make them a "driving force" ù it's just grease that makes the actual driving forces run smoother. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Greedies
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Posted - 2010.08.12 19:49:00 -
[25]
You really must love load screens if you play STO. Leave station to ship, load screen Warp to solar system, load screen Transport to planet, load screen Do 30 second pve mission Transport back to ship, load screen Warp back to station, load screen Transport into station, load screen get next mission.... Ya, I lasted about 10 minutes in the beta and passed on that one.
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StrykerR1
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Posted - 2010.08.12 20:30:00 -
[26]
.
Quote: It's the driving force behind eve economy,
No, that would be ship destruction. Without it, none of the other things would matter or even be needed. Just because missions are a big ISK faucet doesn't make them a "driving force" ù it's just grease that makes the actual driving forces run smoother.
PVE is the driving force without it where would u get isk to buy a new ship? PVE is a huge element in this game its the only influx of new isk in the eco,
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.12 20:39:00 -
[27]
Originally by: StrykerR1 PVE is the driving force without it where would u get isk to buy a new ship? PVE is a huge element in this game its the only influx of new isk in the eco,
PvE is one way ISK gets introduced, and missions are just one type of PvE. Another important ISK faucet is ship destruction, and while the economy would certainly lookà interesting, it could probably get by on that alone.
But more importantly: ISK doesn't drive the market ù supply and demand does. ISK only makes sure the two can meet effortlessly. It's an enabler, not a driver. ISK serves no purpose without the goods to trade; the goods serve a purpose (and can be traded) without ISK. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
StrykerR1
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Posted - 2010.08.12 21:26:00 -
[28]
Originally by: Tippia
Originally by: StrykerR1 PVE is the driving force without it where would u get isk to buy a new ship? PVE is a huge element in this game its the only influx of new isk in the eco,
PvE is one way ISK gets introduced, and missions are just one type of PvE. Another important ISK faucet is ship destruction, and while the economy would certainly lookà interesting, it could probably get by on that alone.
But more importantly: ISK doesn't drive the market ù supply and demand does. ISK only makes sure the two can meet effortlessly. It's an enabler, not a driver. ISK serves no purpose without the goods to trade; the goods serve a purpose (and can be traded) without ISK.
not trolling but how eles is isk introduced in eve?....no one makes ISK lol , and without people doing PVE inflation would not occur, aka if the game started with 10 people and a set amout of goods and each person was givin 10 mil, now with no PVE that same amout of ISK just recyles around and around, now introduce PVE and that make more isk possible. and thus inflation so without PVE the eco would stall out rich would get richer and poor would get poorer so CCP should pay attention to PVE aspect.
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.08.12 21:35:00 -
[29]
Wonder if their PVE becomes so good people'd start leaving
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Johan Sabbat
Vanishing Point. The Initiative.
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Posted - 2010.08.12 21:36:00 -
[30]
Originally by: StrykerR1
Originally by: Tippia
Originally by: StrykerR1 PVE is the driving force without it where would u get isk to buy a new ship? PVE is a huge element in this game its the only influx of new isk in the eco,
PvE is one way ISK gets introduced, and missions are just one type of PvE. Another important ISK faucet is ship destruction, and while the economy would certainly look… interesting, it could probably get by on that alone.
But more importantly: ISK doesn't drive the market — supply and demand does. ISK only makes sure the two can meet effortlessly. It's an enabler, not a driver. ISK serves no purpose without the goods to trade; the goods serve a purpose (and can be traded) without ISK.
not trolling but how eles is isk introduced in eve?....no one makes ISK lol , and without people doing PVE inflation would not occur, aka if the game started with 10 people and a set amout of goods and each person was givin 10 mil, now with no PVE that same amout of ISK just recyles around and around, now introduce PVE and that make more isk possible. and thus inflation so without PVE the eco would stall out rich would get richer and poor would get poorer so CCP should pay attention to PVE aspect.
Everytime you receive an insurance payment for a lost ship, that is isk being made.
Each new character also introduces new isk.
NPC buy orders introduce isk (Overseer effects)
I'm sure there are more...
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