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Eve Industrialist
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Posted - 2010.08.20 22:27:00 -
[31]
Edited by: Eve Industrialist on 20/08/2010 22:28:51 Edited by: Eve Industrialist on 20/08/2010 22:26:57 Simple answer to your question (and it's NOT Veldspar anymore!) What to mine, ranked by ore type:
http://eve-industrialist.com/
Always updated from current Jita mineral prices from Eve-Central.
And once you make enough isk mining, maybe you would consider for only 3m a month getting a subscription account that gives you access to prices other than Jita or the ability to save your own prices for future use, for ultra-accurate results.
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Beki 250
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Posted - 2010.08.21 11:23:00 -
[32]
Eve Industrialist, I'm not sniping (for a change) but do your indices take in to consideration time required to mine the different ore types, and ore or mineral volume for transport purposes (number of trips to market)?
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Natalie Caladan
Hedion University
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Posted - 2010.08.21 12:05:00 -
[33]
Originally by: Beki 250 Eve Industrialist, I'm not sniping (for a change) but do your indices take in to consideration time required to mine the different ore types, and ore or mineral volume for transport purposes (number of trips to market)?
Not very likely, it seems to be the 100% refining mineral price multiplied by the average current market prices.
Must say I like Kernite to be the most profitable now - only refines in a small amount of (relatively) expensive minerals, easy to transport! Much better than Scordite.
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Halle 9000
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Posted - 2010.08.21 12:20:00 -
[34]
Edited by: Halle 9000 on 21/08/2010 12:23:46 Just a thought. But given the change in character creation that came with Dominion, are we seeing far less new characters with mining skills? Most of the miners I see these days in covetors/hulks are pre-dominion characters...
For example, my mining alt started with Mining and Industry at 5.
EDIT: grammar
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ACY GTMI
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Posted - 2010.08.22 11:18:00 -
[35]
I don't know when Dominion was. I started playing in July of 2009. It doesn't seem to me that my character(s) had any attributes that were especially high, or low.
It's an interesting question, though.
I do see new miners fairly regularly, though. Possibly not as many as some of the other fields, but they're there.
I don't see how anyone can consider mining boring. Of course I fly two Covetors, an Iteron V and 10 mining drones. 
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Natalie Caladan
Hedion University
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Posted - 2010.08.22 11:22:00 -
[36]
Originally by: ACY GTMI I don't see how anyone can consider mining boring. Of course I fly two Covetors, an Iteron V and 10 mining drones.
I don't see how anyone can consider mining NOT boring. 
Once my combat character has trained to decently do L4s I'll transfer my miner/indy/R+D/inventor/Manufacturer to my main account - or sell her.
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ACY GTMI
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Posted - 2010.08.23 11:38:00 -
[37]
What I meant was that I have three accounts. I fly all that stuff at the same time. After 6 months of practice I still have too many mining lasers going silent. It's a lot of screen changing, and activity, but I guess some people might find that boring, too.
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Zarutha
Amarr The Night Crew
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Posted - 2010.10.23 05:15:00 -
[38]
Edited by: Zarutha on 23/10/2010 05:18:49 I agree there is something contemplative about mining, at least in empire. I find it relaxing, but not boring.
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Toshiro GreyHawk
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Posted - 2010.10.23 12:26:00 -
[39]
Originally by: Hagen Guralman Stuff I cut out so I'd have room to reply.
What a new player is varies. First off - you have the people just starting the game. For those people mining is much more profitable and easy to get into than anything else. 20k will get you a mining frigate and repackaging and then assembling your rookie ship will get you two free Civilian Miners. That has got to be the cheapest equipment cost per amount of money earned. Expanded Cargo Hold I's are cheap and you get some for free once you start your career funnel.
This is the thread I made on starting over: Up From The Ashes which shows some of the things you can do.
The thing is - you can get an Industrial and a Mining Cruiser fairly quickly even starting out. If you're jet can mining in an Osprey or a Scythe - you will be way out producing anything you could be making on Level I missions at that point.
Yes - being in a Retriever is going to out produce Level II missions.
As to when I'd consider a player to no longer be "new" ... that just gradually changes. A real new player - doesn't know anything. A more experienced player - knows something about the things they've been doing - but still may be fairly ignorant about others. *shrug*
As to the difference between mining in belts or mission space - mining in mission space - anyone wanting to mess with you has to go to the trouble to have Combat Scanner Probes - and scan you down. For the most part - the people who do that - are Ninja Salvagers - who are NOT looking for miners but Level IV Mission Runners. So - if you mine in a quiet system - with no level IV agents - then your chances of being scanned down are very slim (unless of course someone is specifically out to get you).
Here's something I wrote on the difference between using GSC's and Jet Cans.
You can jet can in the belts and I still do on occasion - but you have to pay a lot more attention to what you're doing and would be taking a lot more chances doing some things you can do with relative safety in mission space. If you are in a quiet system - then you can often jet can with out getting flipped but I don't like getting flipped (it ****es me off) so I don't do that.
In the belts - I prefer to use a Miner and a Hauler (at least one of each).
In mission space - I can solo jet can in relative safety and just come pick it up when I want with my industrial.
As to buying a Battle Cruiser by running Level III's - yeah it shouldn't take that long running Level III's to afford a Battle Cruiser - your problem is - you should probably be in a Battle Cruiser (or at least have one available) when you start running Level III's. *shrug* All that depends on your skills and experience as well as the particular missions you get but Level III's are generally considered Battle Cruiser Level Missions. Of course - if you are a dedicated mission runner - you don't really have any choice but to grind Level II's until you get the money - or take a chance and try a Level III. Here - you may be safer trying that with an agent that is going to give more courier missions than combat.
As to the other posters who find mining boring - well hell ... that is only true for individuals who find it boring. Those people should do something else. But - here's a clue - not everyone is the same. For myself - I find Mission Running to be more boring than mining.
The thing is compared to PVP - neither is all that exciting.
However, what I really find boring - is doing that same damn thing all the time. EVE has a lot of different things you can do - and I like to fool around with a number of them.
As to making money - Trading is how I make most of my money. I like trading the least - just buying, selling and hauling ... is really boring to ME ... but what the hell *shrug*.
Orbiting vs. Kiting Faction Schools |

Jenny Cameron
Caldari
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Posted - 2010.10.23 13:10:00 -
[40]
Originally by: Zarutha I agree there is something contemplative about mining, at least in empire. I find it relaxing, but not boring.
Afk mining isn't boring. You don't want to know how many TV series and movies I've seen while mining! 
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Zarutha
Amarr The Night Crew
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Posted - 2010.10.24 07:08:00 -
[41]
Your totally right, you can mine with 10% of your attention - I've done a lot of cool stuff while mining and none of it was at the computer!
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Bhattran
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Posted - 2010.10.24 12:04:00 -
[42]
It *might* be isk, train a miner to hulk, making use of the remaps, learning skills, and at least +3 implants then sell it in the character bazaar. I say might because I don't know the going rate for a hulk pilot or the total costs involved but that certainly will get you minimal pvp risks, but not none as there is competition and that is the nature of pvp.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |

Minarete
Amarr Ripstart Technologies
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Posted - 2010.10.25 16:20:00 -
[43]
All very Interesting, I want to add my 2 cents
I play Multiple accounts, not everyone can do that or has the hardware etc.
I was running level 4s on char that has about 15 mil SP all weekend, he earned about 60-100m per day, was not really keeping track that closely and was not really "Pushing" it and I dont even know how many hours that was.
At the same time.... I was also running an Ice Miner on another much older machine, very easy mining lol, he does about 500 cubes a day when I am multiboxing on the weekends, and thats about 35-40 mil before refineing. I only have to check this miner about every 20-25 minutes
And on another machine.. I was running 2 Mineral Miners, just taking Kernite/Peroxers & Scoradite, those 2 combined in the 2 day weekend brought in 250mil total in the 2 days
All this time, I was like some crazy Octapus running it all, but maybe someone can see the $$$ difference
Note: remember, the numbers below and not while playing aggressivly!!
1 Ice Miner 30-40 mil a day 1 Mineral Miner roughly 50 mil per day 1 level 4 mission runner 50-100 mil per day
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Beki 250
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Posted - 2010.10.26 19:16:00 -
[44]
Minarete, that seems totally reasonable, and I understand the octopus part. 
I'm glad that you mentioned what most people leave out. The missions were Level 4. It takes time and skills to get to Level 4s. The blanket statement that 'running missions is more profitable than mining' just strikes me the wrong way.
Suppose your skills put you at Level 2, and you are flying Caldari. An Osprey can bring in more than 6 m3 of ore per second from mining, while a Caracal would be bringing in maybe 400-500,000 ISK per hour. I think the relative profitability would be different from the scenario that you tested. (I say 400-500k ISK per hour because that's what I make when I run level 2s.)
Another situation that a lot of people run into is dropping mission levels when you change agents. For instance, you move to a new area and are trying to get your standings up at the station where you refine. You might be flying a Hulk by then, but even if you run the Level 2 missions in a Battleship, you're still going to be making about the same amount from the missions as you did earlier, when you were flying a Caracal. At the same time, the Hulk should be producing more than 18 M3 of ore per second, and filling a can in what, half an hour or so?
Thanks very much for doing that, though. It's rare to see test data like that in support of a position in these forums.
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Toshiro GreyHawk
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Posted - 2010.10.27 11:55:00 -
[45]
Edited by: Toshiro GreyHawk on 27/10/2010 11:57:05
There are a number of different things that I have done using various numbers of accounts:
1) Running Missions with one or two accounts. If you have more you start to have trouble keeping up with targeting new rats ... so that the extra ships are wasted. You can have this problem with even two accounts. You can however have one account running the mission while another loiters somewhere like a safe spot and then swoops in to salvage. You can also try salvaging as you run the mission - which works OK as long as the rats are spawning away from where the salvager is.
2) Running Missions with one or two accounts while you mine AFK in industrials with any number of others. Putting mining upgrades on the indies and T2 miners gives them a moderate production rate, while their holds give them a decent capacity (which translates into time between checking on them). Putting a mining scanner in their mids lets you pick out a nice fat asteroid so it will last longer. Check your miners - run a mission - repeat.
3) Belt Mining with multiple accounts using jet cans for transfer. Here, keeping a jet can open with a book mark you can have multiple miners putting ore into the jet can and multiple haulers taking it out. You want to always have a hauler available to take the ore out so you can't be flipped. If someone comes into your belt - do a look on them with your POV at their stern so you can see if they are heading for your can. If they do, pull the bookmark and pop the can. If you don't trash talk them they will usually go away and bother someone who is less alert. You need to have at least two tabs in your over view for this. One which doesn't show any rocks - which is the one you look at 99% of the time. Then another that you change over to to pick your next rock. You want to have at least one extra rock targeted so that you can switch your lasers to it when their previous rock expires. One big disadvantage of this is the cluster of ships about the jet can makes you vulnerable to smart bomb attacks - though this isn't as bad as it was when the transfer range was only 1500 meters. Having an Orca here helps. To keep from interference with each other (mining the same rock) it helps to have different ships mining different ores. This isn't as efficient as just mining the best ore for sale but has efficiency advantages for hauling and doesn't matter if you are producing as you'll need all the minerals anyway. This does limit the number of miners you have to the number of ores present - but you can have some take the far ores and some the short - which you'll be doing anyway as some ore types run out. Spreading your ship groups out increases the efficiency of the mining but decreases drastically the efficiency of the hauling and hauling becomes the bottleneck. A major disadvantage here is that if you get to busy - you may not notice someone coming into your space and get flipped.
4) Mission Space mining with multiple miners and haulers works a lot better, especially if you have an Orca. You can run your miners off to different parts of the mission space and have them fill jet cans. If you are in a quiet system with no level IV agents your chances of being scanned down are slim so having all those full jet cans with no hauler nearby is much safer. You can use Industrials with tractor beams or destroyers with tractor beams to gather the jet cans or you can use an Orca. If you use an Orca - you can use it's 70km Tractor range to pull the jet cans to it - then use Industrials to do the hauling back and forth to the base while the Orca stays and uses it's gang modules to boost the miners - or - you can haul with the Orca itself. Here ... you're numbers of miners/haulers/orcas can effect what will work best for you. Disadvantage - you have to run missions or probe gravity sites before you can start mining.
Multiple monitors help. You can put the task bar on one and the game on the other or window.
Orbiting vs. Kiting Faction Schools |
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