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mchief117
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Posted - 2010.08.15 04:43:00 -
[1]
Ok old topic that still hasent been adressed yet. torpedos suck
currently crusie missiles are superior to torps for a multitude of reasions, primaraly range, a good missle piolet can easaly hit 220K+ with a missile speed or allmost 10K-sec.
torpedos can at best make 50K with a good ship.
a single cruise missle deal 2/3 the damage of a torp with higher velocity and range.
The torps got hit a few to many times with the nerf bat.............
So how do we fix the biggest missle of all time........
My idea is simple in the movies the bad guys all ways launch a torpedo at the mothership(etc) and the hero has to shoot it down of else it will criple the ship. well lets make torpedos that way.
reduce the torpedos speed down to around 200-300 Ms and greatly increase it damage. Torpedos range is greatly increased as well.
this way if a ship see's incoming topedos it can warp off or get its frigate sized buddys to shoot them down, conversly if ou lock down a ship tight enough that it cant move and it has no buddys the torps will do the damage it's name says it will do.
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Misanthra
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Posted - 2010.08.15 06:03:00 -
[2]
Torps are the blaster/ac's of the missile based ships in the game. Very short range and good dps. Do not need the range boost since they are by design SR weapons. Personally I'd take a torp raven over blaster rokh for SR since torps are fine the way they are and blasters....meh. Torp phoons can be nasty as well I hear.
For SR work your bs warp in is going to be well within range of torps with the AC's and blaster ships. Want LR capabililty, bring a LR BS spec bs. Other races have had to choose this day one starting out with their guns. CCP makes missile caldari and minny only start to pick at the bs level. Not a bad deal actually.
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Lemmy Kravitz
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Posted - 2010.08.15 09:06:00 -
[3]
last time I checked my Phoon ****s with torps.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.08.15 09:09:00 -
[4]
Did something change in tyranis ? last time i checked raven with torps was pretty deadly at 0-20km range
Read latest "THE WORD" |
Aliraxi
Gallente Cow Boys From HeII Galactic Syndicate
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Posted - 2010.08.15 12:24:00 -
[5]
Thats...
Thats just stupid.
Torps are fine as they are. Can I has a cookie? |
Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.08.19 08:26:00 -
[6]
I disagree, torps need more range.
I don't think damage needs changing, but if torps had a max range of 100km instead of 50, they would be a lot more balanced with relation to other weapon systems.
For the record, "torps are the blasters of the missile world" is a pretty ****weak argument because blasters are pretty pathetic right now as well TBH.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Robert Caldera
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Posted - 2010.08.19 10:02:00 -
[7]
I fly a bomber a lot and hit things at 55km with good DPS, so I think they're awesome as they are. But, ofc, I would never decline a bit more DPS for them =)
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mchief117
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Posted - 2010.08.19 17:58:00 -
[8]
My main point is that in virtualy all situations your better off with cruises vs torps, you only lose about 1/3 the damage but you can pretty much hit anything on grid. i remeber back in the day when torps made players at little nervious, and at most getting ready to shell out for another ship know there laughable
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darius mclever
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Posted - 2010.08.19 18:22:00 -
[9]
Originally by: mchief117 My main point is that in virtualy all situations your better off with cruises vs torps, you only lose about 1/3 the damage but you can pretty much hit anything on grid. i remeber back in the day when torps made players at little nervious, and at most getting ready to shell out for another ship know there laughable
the only thing that sucks is the javelin nerf (no matter if rockets,ham or torps) in QR. explosion velocity could be better, but you still **** things quite nicely.
and cruises are only useful in LR/Medium range fights. for up close pvp, torps all the way.
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Robert Caldera
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Posted - 2010.08.19 18:23:00 -
[10]
so, you take torps where you dont need to wtfpwnbbq anything on the grid but have a limited range where targets are, you will compete 33% faster. Its not unusual in eve curves arent linear, the last 3% of V skills or whatever require the 5x time of the lvl1, so following your logic nobody would ever train something to V. Get real man, the last bit of power is always achieved by exponentional efforts.
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Razar51
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Posted - 2010.08.19 19:14:00 -
[11]
Torps are the blaster/autocannon/pulse of missiles, therefore they are mainly for hammering at BS and larger targets at close range. It is what they were designed to do, be happy you can shoot as far as you can with torps, as its further than just about all the other similar weaponry --- Lower torp speed makes it so a afterburner (maybe?) bs(deff a BC) can outrun a torp, so that idea doesnt bode well for your arguement
Cruise missiles are made to be long range weaponry, and are the easiest weapons to get to max range with minimal fit changes (a sensor booster or 2 just to target out at max missile range)
Targeting missiles has too many server calls and other such things, + would make defenders more worthless, just use them if u want to stop missiles (good for ships that have an extra slot open but little cpu/power left)
- Rockets need a buff tho, wtf can an "anti frig" weapon do if it cant even deal full damage to a frig?
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2010.08.19 21:21:00 -
[12]
I've actually spent the time and ISK training and outfitting so I can fling torps at good ranges. Those pesky serps orbiting at 37.5 are easy enough with standard torps. (Rage will just barely make it there and hit) My Javelins will tag things at 60k+. Things die rather fast.
Just like anything (but rockets), you get what you pay for.
With Cruises, effective range is pretty much whatever can be targeted. Since cruises are a LR weapon, damage is NOTICEABLY lacking. I go through many more cruise missiles, clearing out a room than with torps, making for a HIGHER ammo bill (yes, even with cruises being cheaper than torps) and a longer time at it.
Now as to reducing a torp's speed down to 200-300m/s and doing WTF damage... You are aware that battleships are easily able to go faster than that with afterburners, right? The ammo you're looking for there is a bomb and/or Citadel Torpedo. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Sigras
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Posted - 2010.08.20 01:16:00 -
[13]
So let me get this straight ... the OP is making the case that the 1200 DPS, 40km range, damage type choosing, cap free fireing torp raven is underpowered?
Sir my blaster megathron and pulse Armageddon would like a word with you
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Razar51
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Posted - 2010.08.20 01:25:00 -
[14]
Originally by: Sigras So let me get this straight ... the OP is making the case that the 1200 DPS, 40km range, damage type choosing, cap free fireing torp raven is underpowered?
Sir my blaster megathron and pulse Armageddon would like a word with you
well i dont have either of those but i agree with your statement
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Caius LiviusCerso
Caldari Science and Trade Institute
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Posted - 2010.08.20 04:38:00 -
[15]
Originally by: Razar51
Originally by: Sigras So let me get this straight ... the OP is making the case that the 1200 DPS, 40km range, damage type choosing, cap free fireing torp raven is underpowered?
Sir my blaster megathron and pulse Armageddon would like a word with you
well i dont have either of those but i agree with your statement
Agreed. Raven torps are deadly at 20km range. 4 bombers are deadly for any BS with racial bonus torps. its good as it is.
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Axemaster
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Posted - 2010.08.20 05:37:00 -
[16]
The only way this makes any sense is if the OP is looking at it from a PVE perspective, where range actually matters. But even then, it's absurd.
Torps are probably the most powerful close range battleship weapon right now. They have no tracking issues, no cap usage, switchable damage types, and very high damage output. And now you want them to be hitting past 50k???
Seriously, please explain what motivated you to propose this.
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Caius LiviusCerso
Caldari Science and Trade Institute
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Posted - 2010.08.20 05:46:00 -
[17]
Originally by: Axemaster
Seriously, please explain what motivated you to propose this.
voices?
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Duchess Starbuckington
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Posted - 2010.08.20 11:02:00 -
[18]
Edited by: Duchess Starbuckington on 20/08/2010 11:03:51
Quote: torpedos can at best make 50K with a good ship.
They're short ranged weapons. Suck it up.
Quote: a single cruise missle deal 2/3 the damage of a torp
With a slower fire rate. Edit: you're talking about cruise missiles doing 2/3 of the damage of a torp, but what I'm actually seeing here is a cruise Raven doing less than half the dps of my torp version.
Quote: higher velocity and range.
Velocity is fine for the range they work at, which by the way is much higher than a blaster ship with similar dps output.
Quote: reduce the torpedos speed down to around 200-300 Ms and greatly increase it damage. Torpedos range is greatly increased as well. this way if a ship see's incoming topedos it can warp off or get its frigate sized buddys to shoot them down, conversly if ou lock down a ship tight enough that it cant move and it has no buddys the torps will do the damage it's name says it will do.
Umm, how about no. I happen to like my 1.1k dps torp Raven, and I don't want it nerfed like this because some 12 year old halo fanboy watched too many bad movies.
Of course, this could go either way with torp ships becoming ridiculously overpowered, and I don't really want to see that either. _________________________________
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