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InnerDrive
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Posted - 2004.12.24 05:36:00 -
[1]
Edited by: InnerDrive on 24/12/2004 06:15:28 When money or skills are no subject. Whats the most effective way to NPC Hunt Belt Rats? (Flying solo)
Long range , Short range? Ship and setup?
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InnerDrive
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Posted - 2004.12.24 05:36:00 -
[2]
Edited by: InnerDrive on 24/12/2004 06:15:28 When money or skills are no subject. Whats the most effective way to NPC Hunt Belt Rats? (Flying solo)
Long range , Short range? Ship and setup?
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Captin Biltmore
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Posted - 2004.12.24 05:59:00 -
[3]
Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
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Captin Biltmore
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Posted - 2004.12.24 05:59:00 -
[4]
Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
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Mike Turocut
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Posted - 2004.12.24 06:02:00 -
[5]
I'm not going to pretend to be some kind of expert, but I would say long range. Not overly much, but anything around 30-50km is pretty good, at least for me. Most of the NPC rats that can shoot that far don't have tracking worth squat, so if you're in a Heavy Assault or Battle Cruiser you're pretty set, especially seeing as the only NPC rats I can think of that shoot that far as BS's, so you won't have the same problem when returning fire.
The main thing to fear about long distance fighting is Cruise Missiles, and those take long enough that you can easily anticipate them with hardeners or have a buddy in a Kessy with a ton of Defenders in a Rocket Launcher.
I prefer my Moa with it's Heavy Missiles and 250mm rails loaded out with Plutonium charges to balance out damage and range. I get consistant hits out to about 35km, sometimes even 40km. However, my usage of a Moa is more due to lack of funds than complete will, that and time constraints. I don't like any Caldari Battleships, so I'm currently training up Amarr ship skills and will look into getting an Apoc eventually, perhaps the entire experience will change.
As it is, though, I can clear a rat pack in 0.1-0.4 space in less than a minute with the set-up I have and at long range. So, if you would prefer a tried and true method(at least until someone with more time and experience in this game than me posts), I would suggest long range with a Moa outfitted with 4 x 250mm Rails (Named = Better, obviously), two Heavy Missile Launchers, the afterburner of your choice, two shield harderners as appropriate, a medium shield booster, two Co-processer II's or Quantum Co-processor I's (if that second one would work, I don't know if it owuld), and two Reactor Control Units.
This should work out, it did for me. Just jump in at a moderate range (30-40km), or better, have a buddy in a Frig jump at 60km, tell you where the rats are, then leave, and then you jump in at a range that will put you ~35km from the rat group. Providing you concentrate fire well, you should be able to take down all but the toughest cruisers in about twenty or thirty seconds, and any Frigs that accompany it are just a quick clean-up.
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Mike Turocut
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Posted - 2004.12.24 06:02:00 -
[6]
I'm not going to pretend to be some kind of expert, but I would say long range. Not overly much, but anything around 30-50km is pretty good, at least for me. Most of the NPC rats that can shoot that far don't have tracking worth squat, so if you're in a Heavy Assault or Battle Cruiser you're pretty set, especially seeing as the only NPC rats I can think of that shoot that far as BS's, so you won't have the same problem when returning fire.
The main thing to fear about long distance fighting is Cruise Missiles, and those take long enough that you can easily anticipate them with hardeners or have a buddy in a Kessy with a ton of Defenders in a Rocket Launcher.
I prefer my Moa with it's Heavy Missiles and 250mm rails loaded out with Plutonium charges to balance out damage and range. I get consistant hits out to about 35km, sometimes even 40km. However, my usage of a Moa is more due to lack of funds than complete will, that and time constraints. I don't like any Caldari Battleships, so I'm currently training up Amarr ship skills and will look into getting an Apoc eventually, perhaps the entire experience will change.
As it is, though, I can clear a rat pack in 0.1-0.4 space in less than a minute with the set-up I have and at long range. So, if you would prefer a tried and true method(at least until someone with more time and experience in this game than me posts), I would suggest long range with a Moa outfitted with 4 x 250mm Rails (Named = Better, obviously), two Heavy Missile Launchers, the afterburner of your choice, two shield harderners as appropriate, a medium shield booster, two Co-processer II's or Quantum Co-processor I's (if that second one would work, I don't know if it owuld), and two Reactor Control Units.
This should work out, it did for me. Just jump in at a moderate range (30-40km), or better, have a buddy in a Frig jump at 60km, tell you where the rats are, then leave, and then you jump in at a range that will put you ~35km from the rat group. Providing you concentrate fire well, you should be able to take down all but the toughest cruisers in about twenty or thirty seconds, and any Frigs that accompany it are just a quick clean-up.
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InnerDrive
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Posted - 2004.12.24 06:16:00 -
[7]
Originally by: Captin Biltmore Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
isk vs time wise what kinda ship and setup will be best?
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InnerDrive
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Posted - 2004.12.24 06:16:00 -
[8]
Originally by: Captin Biltmore Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
isk vs time wise what kinda ship and setup will be best?
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Dexter Rast
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Posted - 2004.12.24 06:29:00 -
[9]
most effective way is to warp into belt and tank any damage, use clsoe range lasers and drones and just sit there deraling out damage, all the cans should be pretty close to you, warp to next belt, rince and repeat
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Dexter Rast
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Posted - 2004.12.24 06:29:00 -
[10]
most effective way is to warp into belt and tank any damage, use clsoe range lasers and drones and just sit there deraling out damage, all the cans should be pretty close to you, warp to next belt, rince and repeat
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Gungankllr
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Posted - 2004.12.24 10:18:00 -
[11]
Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
www.hadean.org
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Gungankllr
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Posted - 2004.12.24 10:18:00 -
[12]
Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
www.hadean.org
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Shirei
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Posted - 2004.12.24 10:43:00 -
[13]
Edited by: Shirei on 24/12/2004 10:43:14 The best way for 0.0 belt rats at least in my opinion seems to be short range (i.e. Megapulse) in a tanked Apoc (so like either 6 Megapulse + 2 Cruise launchers or 8 Megapulse, 4 cap rechargers, 2 L armor reps, 3 hardeners, 0-2 cap relays, 0-2 heat sinks).
It would be slightly safer in a Raven, probably, because you can kill the scramblers quicker and are then free to warp out. But you need to carry loads of ammo around, which makes is a bit annoying because you don't have so much space for loot.
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Shirei
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Posted - 2004.12.24 10:43:00 -
[14]
Edited by: Shirei on 24/12/2004 10:43:14 The best way for 0.0 belt rats at least in my opinion seems to be short range (i.e. Megapulse) in a tanked Apoc (so like either 6 Megapulse + 2 Cruise launchers or 8 Megapulse, 4 cap rechargers, 2 L armor reps, 3 hardeners, 0-2 cap relays, 0-2 heat sinks).
It would be slightly safer in a Raven, probably, because you can kill the scramblers quicker and are then free to warp out. But you need to carry loads of ammo around, which makes is a bit annoying because you don't have so much space for loot.
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Kai Lae
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Posted - 2004.12.24 11:05:00 -
[15]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
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Kai Lae
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Posted - 2004.12.24 11:05:00 -
[16]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
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TekRa
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Posted - 2004.12.24 14:54:00 -
[17]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
I prefer the close range setup for npc hunting because angels like to get close, and 'cos cans are easier to loot. but I also have BM's 120k out of most belts so i can warp in at a distance and make sure theres something worth killing there, there's nothing more annoying that warping in at 15km and being webbed/scrambled by 10 frigs and only 1 cruiser there (I just avoid those spawns and move on for the big guys), this can also give me time to lock down and kill any intys with cruise missiles at range, then warp in close and take on the BS/cruisers with close range guns & torps.
> With the lights out it's less dangerous. |

TekRa
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Posted - 2004.12.24 14:54:00 -
[18]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
I prefer the close range setup for npc hunting because angels like to get close, and 'cos cans are easier to loot. but I also have BM's 120k out of most belts so i can warp in at a distance and make sure theres something worth killing there, there's nothing more annoying that warping in at 15km and being webbed/scrambled by 10 frigs and only 1 cruiser there (I just avoid those spawns and move on for the big guys), this can also give me time to lock down and kill any intys with cruise missiles at range, then warp in close and take on the BS/cruisers with close range guns & torps.
> With the lights out it's less dangerous. |

JoCool
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Posted - 2004.12.24 15:01:00 -
[19]
Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
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JoCool
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Posted - 2004.12.24 15:01:00 -
[20]
Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
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benwallace
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Posted - 2004.12.24 15:15:00 -
[21]
buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes --------------------------
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benwallace
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Posted - 2004.12.24 15:15:00 -
[22]
buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes --------------------------
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Thanit
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Posted - 2004.12.24 15:23:00 -
[23]
Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
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Thanit
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Posted - 2004.12.24 15:23:00 -
[24]
Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
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Paul Oldridge
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Posted - 2004.12.24 15:36:00 -
[25]
Originally by: JoCool Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
This is a good tank/short range setup, but its not for 150 km sniping. Little mistake typing on your part im sure.('
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Paul Oldridge
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Posted - 2004.12.24 15:36:00 -
[26]
Originally by: JoCool Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
This is a good tank/short range setup, but its not for 150 km sniping. Little mistake typing on your part im sure.('
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Caldorous
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Posted - 2004.12.24 15:54:00 -
[27]
Originally by: Thanit Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
yes, and some cannot TARGET you , some only go aggro after u attack them :P -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Caldorous
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Posted - 2004.12.24 15:54:00 -
[28]
Originally by: Thanit Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
yes, and some cannot TARGET you , some only go aggro after u attack them :P -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Masta Killa
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Posted - 2004.12.24 16:27:00 -
[29]
Originally by: Kai Lae
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
I used to npc hunt close range in an armor tanked scorp while I had 300k in gunnery and less than 400k in engineering...
Could kill up to 1 mil sanshas.
"Unless you have really good skills" = no
"Unless you're not a dumbass" = yes --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
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Posted - 2004.12.24 16:27:00 -
[30]
Originally by: Kai Lae
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
I used to npc hunt close range in an armor tanked scorp while I had 300k in gunnery and less than 400k in engineering...
Could kill up to 1 mil sanshas.
"Unless you have really good skills" = no
"Unless you're not a dumbass" = yes --------------------------------------
We are The Collective. Resistance is futile. |
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