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InnerDrive
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Posted - 2004.12.24 05:36:00 -
[1]
Edited by: InnerDrive on 24/12/2004 06:15:28 When money or skills are no subject. Whats the most effective way to NPC Hunt Belt Rats? (Flying solo)
Long range , Short range? Ship and setup?
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InnerDrive
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Posted - 2004.12.24 05:36:00 -
[2]
Edited by: InnerDrive on 24/12/2004 06:15:28 When money or skills are no subject. Whats the most effective way to NPC Hunt Belt Rats? (Flying solo)
Long range , Short range? Ship and setup?
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Captin Biltmore
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Posted - 2004.12.24 05:59:00 -
[3]
Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
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Captin Biltmore
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Posted - 2004.12.24 05:59:00 -
[4]
Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
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Mike Turocut
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Posted - 2004.12.24 06:02:00 -
[5]
I'm not going to pretend to be some kind of expert, but I would say long range. Not overly much, but anything around 30-50km is pretty good, at least for me. Most of the NPC rats that can shoot that far don't have tracking worth squat, so if you're in a Heavy Assault or Battle Cruiser you're pretty set, especially seeing as the only NPC rats I can think of that shoot that far as BS's, so you won't have the same problem when returning fire.
The main thing to fear about long distance fighting is Cruise Missiles, and those take long enough that you can easily anticipate them with hardeners or have a buddy in a Kessy with a ton of Defenders in a Rocket Launcher.
I prefer my Moa with it's Heavy Missiles and 250mm rails loaded out with Plutonium charges to balance out damage and range. I get consistant hits out to about 35km, sometimes even 40km. However, my usage of a Moa is more due to lack of funds than complete will, that and time constraints. I don't like any Caldari Battleships, so I'm currently training up Amarr ship skills and will look into getting an Apoc eventually, perhaps the entire experience will change.
As it is, though, I can clear a rat pack in 0.1-0.4 space in less than a minute with the set-up I have and at long range. So, if you would prefer a tried and true method(at least until someone with more time and experience in this game than me posts), I would suggest long range with a Moa outfitted with 4 x 250mm Rails (Named = Better, obviously), two Heavy Missile Launchers, the afterburner of your choice, two shield harderners as appropriate, a medium shield booster, two Co-processer II's or Quantum Co-processor I's (if that second one would work, I don't know if it owuld), and two Reactor Control Units.
This should work out, it did for me. Just jump in at a moderate range (30-40km), or better, have a buddy in a Frig jump at 60km, tell you where the rats are, then leave, and then you jump in at a range that will put you ~35km from the rat group. Providing you concentrate fire well, you should be able to take down all but the toughest cruisers in about twenty or thirty seconds, and any Frigs that accompany it are just a quick clean-up.
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Mike Turocut
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Posted - 2004.12.24 06:02:00 -
[6]
I'm not going to pretend to be some kind of expert, but I would say long range. Not overly much, but anything around 30-50km is pretty good, at least for me. Most of the NPC rats that can shoot that far don't have tracking worth squat, so if you're in a Heavy Assault or Battle Cruiser you're pretty set, especially seeing as the only NPC rats I can think of that shoot that far as BS's, so you won't have the same problem when returning fire.
The main thing to fear about long distance fighting is Cruise Missiles, and those take long enough that you can easily anticipate them with hardeners or have a buddy in a Kessy with a ton of Defenders in a Rocket Launcher.
I prefer my Moa with it's Heavy Missiles and 250mm rails loaded out with Plutonium charges to balance out damage and range. I get consistant hits out to about 35km, sometimes even 40km. However, my usage of a Moa is more due to lack of funds than complete will, that and time constraints. I don't like any Caldari Battleships, so I'm currently training up Amarr ship skills and will look into getting an Apoc eventually, perhaps the entire experience will change.
As it is, though, I can clear a rat pack in 0.1-0.4 space in less than a minute with the set-up I have and at long range. So, if you would prefer a tried and true method(at least until someone with more time and experience in this game than me posts), I would suggest long range with a Moa outfitted with 4 x 250mm Rails (Named = Better, obviously), two Heavy Missile Launchers, the afterburner of your choice, two shield harderners as appropriate, a medium shield booster, two Co-processer II's or Quantum Co-processor I's (if that second one would work, I don't know if it owuld), and two Reactor Control Units.
This should work out, it did for me. Just jump in at a moderate range (30-40km), or better, have a buddy in a Frig jump at 60km, tell you where the rats are, then leave, and then you jump in at a range that will put you ~35km from the rat group. Providing you concentrate fire well, you should be able to take down all but the toughest cruisers in about twenty or thirty seconds, and any Frigs that accompany it are just a quick clean-up.
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InnerDrive
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Posted - 2004.12.24 06:16:00 -
[7]
Originally by: Captin Biltmore Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
isk vs time wise what kinda ship and setup will be best?
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InnerDrive
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Posted - 2004.12.24 06:16:00 -
[8]
Originally by: Captin Biltmore Short range definately....who wants to fly around picking up the cans . Let the rats bring it to you . Remember, it's all about isk vs time.
isk vs time wise what kinda ship and setup will be best?
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Dexter Rast
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Posted - 2004.12.24 06:29:00 -
[9]
most effective way is to warp into belt and tank any damage, use clsoe range lasers and drones and just sit there deraling out damage, all the cans should be pretty close to you, warp to next belt, rince and repeat
---------------------------------------------
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Dexter Rast
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Posted - 2004.12.24 06:29:00 -
[10]
most effective way is to warp into belt and tank any damage, use clsoe range lasers and drones and just sit there deraling out damage, all the cans should be pretty close to you, warp to next belt, rince and repeat
---------------------------------------------
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Gungankllr
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Posted - 2004.12.24 10:18:00 -
[11]
Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
www.hadean.org
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Gungankllr
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Posted - 2004.12.24 10:18:00 -
[12]
Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
www.hadean.org
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Shirei
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Posted - 2004.12.24 10:43:00 -
[13]
Edited by: Shirei on 24/12/2004 10:43:14 The best way for 0.0 belt rats at least in my opinion seems to be short range (i.e. Megapulse) in a tanked Apoc (so like either 6 Megapulse + 2 Cruise launchers or 8 Megapulse, 4 cap rechargers, 2 L armor reps, 3 hardeners, 0-2 cap relays, 0-2 heat sinks).
It would be slightly safer in a Raven, probably, because you can kill the scramblers quicker and are then free to warp out. But you need to carry loads of ammo around, which makes is a bit annoying because you don't have so much space for loot.
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Shirei
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Posted - 2004.12.24 10:43:00 -
[14]
Edited by: Shirei on 24/12/2004 10:43:14 The best way for 0.0 belt rats at least in my opinion seems to be short range (i.e. Megapulse) in a tanked Apoc (so like either 6 Megapulse + 2 Cruise launchers or 8 Megapulse, 4 cap rechargers, 2 L armor reps, 3 hardeners, 0-2 cap relays, 0-2 heat sinks).
It would be slightly safer in a Raven, probably, because you can kill the scramblers quicker and are then free to warp out. But you need to carry loads of ammo around, which makes is a bit annoying because you don't have so much space for loot.
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Kai Lae
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Posted - 2004.12.24 11:05:00 -
[15]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
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Kai Lae
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Posted - 2004.12.24 11:05:00 -
[16]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
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TekRa
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Posted - 2004.12.24 14:54:00 -
[17]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
I prefer the close range setup for npc hunting because angels like to get close, and 'cos cans are easier to loot. but I also have BM's 120k out of most belts so i can warp in at a distance and make sure theres something worth killing there, there's nothing more annoying that warping in at 15km and being webbed/scrambled by 10 frigs and only 1 cruiser there (I just avoid those spawns and move on for the big guys), this can also give me time to lock down and kill any intys with cruise missiles at range, then warp in close and take on the BS/cruisers with close range guns & torps.
> With the lights out it's less dangerous. |

TekRa
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Posted - 2004.12.24 14:54:00 -
[18]
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
I prefer the close range setup for npc hunting because angels like to get close, and 'cos cans are easier to loot. but I also have BM's 120k out of most belts so i can warp in at a distance and make sure theres something worth killing there, there's nothing more annoying that warping in at 15km and being webbed/scrambled by 10 frigs and only 1 cruiser there (I just avoid those spawns and move on for the big guys), this can also give me time to lock down and kill any intys with cruise missiles at range, then warp in close and take on the BS/cruisers with close range guns & torps.
> With the lights out it's less dangerous. |

JoCool
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Posted - 2004.12.24 15:01:00 -
[19]
Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
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JoCool
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Posted - 2004.12.24 15:01:00 -
[20]
Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
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benwallace
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Posted - 2004.12.24 15:15:00 -
[21]
buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes --------------------------
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benwallace
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Posted - 2004.12.24 15:15:00 -
[22]
buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes --------------------------
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Thanit
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Posted - 2004.12.24 15:23:00 -
[23]
Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
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Thanit
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Posted - 2004.12.24 15:23:00 -
[24]
Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
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Paul Oldridge
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Posted - 2004.12.24 15:36:00 -
[25]
Originally by: JoCool Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
This is a good tank/short range setup, but its not for 150 km sniping. Little mistake typing on your part im sure.('
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Paul Oldridge
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Posted - 2004.12.24 15:36:00 -
[26]
Originally by: JoCool Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
This is a good tank/short range setup, but its not for 150 km sniping. Little mistake typing on your part im sure.('
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Caldorous
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Posted - 2004.12.24 15:54:00 -
[27]
Originally by: Thanit Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
yes, and some cannot TARGET you , some only go aggro after u attack them :P -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Caldorous
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Posted - 2004.12.24 15:54:00 -
[28]
Originally by: Thanit Edited by: Thanit on 24/12/2004 15:24:10 Long range ftw IF you can have an alt or second char do loot pickups for you.
Megathron rules for long range btw, no ship currently can outdo its longrange damage when tanking is not a requirement.
It also makes it possible to solo ANY spawn there is, since at 100+km no NPC can damage you.
yes, and some cannot TARGET you , some only go aggro after u attack them :P -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Masta Killa
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Posted - 2004.12.24 16:27:00 -
[29]
Originally by: Kai Lae
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
I used to npc hunt close range in an armor tanked scorp while I had 300k in gunnery and less than 400k in engineering...
Could kill up to 1 mil sanshas.
"Unless you have really good skills" = no
"Unless you're not a dumbass" = yes --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
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Posted - 2004.12.24 16:27:00 -
[30]
Originally by: Kai Lae
Originally by: Gungankllr Most effective way is to tank them. The SAFEST way is to make bookmarks to 120k for all of the belts you frequently hunt at and hunt from long range.
Unless you've got really good skills, this is the ONLY way to do it. Otherwise I'll be asking how I can help pick up your can after you have been eaten by a serpentis field marshal.
I used to npc hunt close range in an armor tanked scorp while I had 300k in gunnery and less than 400k in engineering...
Could kill up to 1 mil sanshas.
"Unless you have really good skills" = no
"Unless you're not a dumbass" = yes --------------------------------------
We are The Collective. Resistance is futile. |

Marcus Aurelius
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Posted - 2004.12.24 16:55:00 -
[31]
Yes, a well tanked scorp can survive a 3BS spawn for a looooong time. Which is also what it'll need to kill it.
It's all about what you like tbh. A short range setup is just as effective as a long range one, since both do about equal damage (range means no lows needed for tanking, fit damage mods and tracking enhancers).
So what it comes down to is preference and loot grabbing mechanism.
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Marcus Aurelius
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Posted - 2004.12.24 16:55:00 -
[32]
Yes, a well tanked scorp can survive a 3BS spawn for a looooong time. Which is also what it'll need to kill it.
It's all about what you like tbh. A short range setup is just as effective as a long range one, since both do about equal damage (range means no lows needed for tanking, fit damage mods and tracking enhancers).
So what it comes down to is preference and loot grabbing mechanism.
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LUKEC
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Posted - 2004.12.24 17:15:00 -
[33]
if you hunt solo go for short range... better ist/time, but you can jump on sth nasty...
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LUKEC
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Posted - 2004.12.24 17:15:00 -
[34]
if you hunt solo go for short range... better ist/time, but you can jump on sth nasty...
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Abomination
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Posted - 2004.12.24 17:19:00 -
[35]
Originally by: JoCool Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
how are you planning to lock rats that are twice as far out as your max locking range??? -------------------------------------------------
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Abomination
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Posted - 2004.12.24 17:19:00 -
[36]
Originally by: JoCool Bookmark every belt at 150km, then get an Apoc with
6 Mega Pulse with MF, UV and Radio Crystals 2 Malkuth Siege Launchers with Torpedos 3 Cap Rechargers II 1 Named BS Afterburner 2 Accommodation Armor Repairers 2-3 Hardeners 1 Cap Relay II 1-2 Heat Sink II 6 Drones
:>
how are you planning to lock rats that are twice as far out as your max locking range??? -------------------------------------------------
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Marcus Aurelius
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Posted - 2004.12.24 17:39:00 -
[37]
think the ide is warp in at 150 to scout -> warp to rats at 40ish.
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Marcus Aurelius
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Posted - 2004.12.24 17:39:00 -
[38]
think the ide is warp in at 150 to scout -> warp to rats at 40ish.
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Bellicose
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Posted - 2004.12.24 18:46:00 -
[39]
Originally by: benwallace buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes
in my blasterthron my record was 42sec on a 750K mega  Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Bellicose
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Posted - 2004.12.24 18:46:00 -
[40]
Originally by: benwallace buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes
in my blasterthron my record was 42sec on a 750K mega  Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

dabster
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Posted - 2004.12.24 22:25:00 -
[41]
I used to do long range until i realised how crap it is compared to going close.
Also 9/10 long range setups are teh sh1t if you get spawned on, which means you get scrambled and die. ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2004.12.24 22:25:00 -
[42]
I used to do long range until i realised how crap it is compared to going close.
Also 9/10 long range setups are teh sh1t if you get spawned on, which means you get scrambled and die. ___________________________ Chicks dig Brutor's |

JoCool
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Posted - 2004.12.25 01:49:00 -
[43]
Marcus Aurelius got it right. Warp to the bookmark, then to a roid right next to the Npc thus you're between 15 to 20km. Fire away!
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JoCool
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Posted - 2004.12.25 01:49:00 -
[44]
Marcus Aurelius got it right. Warp to the bookmark, then to a roid right next to the Npc thus you're between 15 to 20km. Fire away!
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Serak Tur
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Posted - 2004.12.25 07:25:00 -
[45]
I've tried both close and long range setups. I don't really consider mega pulse to be close range though 
My close range setup was a mega with ions. The setup worked well against all but the most powerfull BS (Dread+) spawns. Against the upper level BS spawns cap sometimes became a problem for me.
The mega setup killed rats quickly, and allowed me to pick up loot very quickly (a big plus).
I've since switched to an Apoc however. Its massive cap recharge and larger powergrid are just too much of an advantange. The importance of not needing to constantly carry ammo is also very nice.
Both ships are very nice to npc with. With an Apoc however you get the added benefit of not having a resupply problem in deep space, and greater versatility. If you need to mine it doesn't get much better...taking a station...no ammo needed....all around good ship IMO.
-Serak Tur
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Serak Tur
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Posted - 2004.12.25 07:25:00 -
[46]
I've tried both close and long range setups. I don't really consider mega pulse to be close range though 
My close range setup was a mega with ions. The setup worked well against all but the most powerfull BS (Dread+) spawns. Against the upper level BS spawns cap sometimes became a problem for me.
The mega setup killed rats quickly, and allowed me to pick up loot very quickly (a big plus).
I've since switched to an Apoc however. Its massive cap recharge and larger powergrid are just too much of an advantange. The importance of not needing to constantly carry ammo is also very nice.
Both ships are very nice to npc with. With an Apoc however you get the added benefit of not having a resupply problem in deep space, and greater versatility. If you need to mine it doesn't get much better...taking a station...no ammo needed....all around good ship IMO.
-Serak Tur
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aeti
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Posted - 2004.12.26 08:03:00 -
[47]
close range for the win
you warp in close in your apoc, the npc bs will try to move out to their optimal range and to get there they will fly directly away from you with 0 transversal
thus they are nice and easy to rip apart with megapulse + multispecs
i've faught everything but serp bs which I hear come in close tho 
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aeti
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Posted - 2004.12.26 08:03:00 -
[48]
close range for the win
you warp in close in your apoc, the npc bs will try to move out to their optimal range and to get there they will fly directly away from you with 0 transversal
thus they are nice and easy to rip apart with megapulse + multispecs
i've faught everything but serp bs which I hear come in close tho 
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Puke Skystalker
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Posted - 2004.12.26 11:59:00 -
[49]
Edited by: Puke Skystalker on 26/12/2004 12:03:06 Long range or short range can both be effective depending on the NPCs. I fly a raven, if im fighting bloods I kill them longe range, minimal tanking, MWD to keep at range, sensor booster, lots of damage mods. They die fast and never get close enough to land a shot on me. Angels on the other hand I prefer to engage at very close range and tank heavily. For me missle spamming NPC = close range, laser NPC = long range.
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Puke Skystalker
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Posted - 2004.12.26 11:59:00 -
[50]
Edited by: Puke Skystalker on 26/12/2004 12:03:06 Long range or short range can both be effective depending on the NPCs. I fly a raven, if im fighting bloods I kill them longe range, minimal tanking, MWD to keep at range, sensor booster, lots of damage mods. They die fast and never get close enough to land a shot on me. Angels on the other hand I prefer to engage at very close range and tank heavily. For me missle spamming NPC = close range, laser NPC = long range.
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aeti
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Posted - 2004.12.26 14:20:00 -
[51]
what about picking up cans then?
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aeti
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Posted - 2004.12.26 14:20:00 -
[52]
what about picking up cans then?
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F4ze
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Posted - 2004.12.26 14:49:00 -
[53]
Use a close range heavy assault cruiser that has resists specific for the kind of npc's you are hunting, e.g. muninn for sansha's, deimos for serpentis, and so on.
Also use 2 hardeners on top of the high resists and you'll be fine. Watch out for cruisers and frigs more than battleships.
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F4ze
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Posted - 2004.12.26 14:49:00 -
[54]
Use a close range heavy assault cruiser that has resists specific for the kind of npc's you are hunting, e.g. muninn for sansha's, deimos for serpentis, and so on.
Also use 2 hardeners on top of the high resists and you'll be fine. Watch out for cruisers and frigs more than battleships.
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benwallace
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Posted - 2004.12.26 15:46:00 -
[55]
Originally by: Bellicose
Originally by: benwallace buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes
in my blasterthron my record was 42sec on a 750K mega 
I got 24 seconds on a 500k bs in apoc --------------------------
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benwallace
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Posted - 2004.12.26 15:46:00 -
[56]
Originally by: Bellicose
Originally by: benwallace buy raven with 10km torps warp in at 15km and most effective :) kills 750k bs in like 2 minutes
in my blasterthron my record was 42sec on a 750K mega 
I got 24 seconds on a 500k bs in apoc --------------------------
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Nyk0n
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Posted - 2004.12.26 16:06:00 -
[57]
Megatron
Nutrons
Good bookmarking |

Nyk0n
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Posted - 2004.12.26 16:06:00 -
[58]
Megatron
Nutrons
Good bookmarking |

InnerDrive
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Posted - 2005.01.03 02:49:00 -
[59]
Originally by: Nyk0n Megatron
Nutrons
Good bookmarking
good bookmarking = ?
one at 150+ km to scout belt and...?
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Vvari
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Posted - 2005.01.03 02:58:00 -
[60]
what ever to all long range freaks.
il give u the best recipe for npcing.
we take one unit of Apocolypse.
on there we put the folowing modules: 6 Mega pulses II 2 Malkuth siege launchers (lessest cpu)
4 Cap rechargers II
2 Large accomodations (better named is always welcome) 3 faction hardeners (depends on rat type) 1 faction cap power relay 1 heatsink II
now all named modules are in because they are needed to make it work ie fitting or cap wise.
if u have high enough skills this setup will run for ever and will kill anything it encounters.
ofcoarse this is an expensive and skill demanding setup but this kills anything out there that can spawn in the belts.
for loot picking use a friend or alt in a frigate with mwd.
u can make it as crasy as u want with named stuff, but this seems to work for me. --------------------------- new sig under construction |

Noemie
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Posted - 2005.01.03 05:21:00 -
[61]
Originally by: Marcus Aurelius Yes, a well tanked scorp can survive a 3BS spawn for a looooong time. Which is also what it'll need to kill it.
What kinda setup you're using? I barely keep up with 1 BS  -------
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