
DNightmare
Stripper Mine Co.
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Posted - 2010.08.20 09:00:00 -
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*yay* someone rages about the probing system...
Just wanna get my 2 isk in before this thread is either locked or disappears in the endless space of forum page 100:
To be honest: Both system are kinda borked and have their problems!
But instead of trying to get the old and beloved one back I think some small fixes to the new one would be all what is needed.
- The ship-preview window shows us that the engine is capable of handling two different renderoutputs at the same time, so why not do something like a splitscreen with one view from the top and one view from the side of solarsystem X, remove the boxes from the probes and only keep the arrows for the correct view (topview -> move probe on X & Y, sideview -> move them on Z) Think of it a bit like the systemoverview you can open where you have those three little sidewindows for region, constellation, system
- Introduce another scan category so wormholes can be filtered
- Bring back one thing I really miss from the old days: Multispecs! Sometimes I'm not in the mood for complexes or don't have a salvager around, so with multis you can hunt down exactly what you wanna do
- Yeah, grav / mag sites will get ignored even more with multis so they need some redesign / adjusting to be worth the effort again
<veteran raging> - Well, make sigs a bit harder to probe, at least in low/0.0/w-space. I have all the skills & stuff but that doesn't mean I don't like a challenge and some 'fiddeling' around to get my results to 100%. Someone above mentioned all those stupid hours he needs to scan a C5 / C6 with lots of sigs: The longest run I had was about 2.5 hrs with the OLD system, the new one... well I can go 32-8-2AU for most stuff, 1-0.5 for some better Radars and that's it, done!. Probed out every system, no matter how many signatures in there in < 1 hr so far but most of the time I'm done after ~10 minutes (Because we have omniprobes now and don't have to launch the correct probes for each signaturetype + we don't have to make bookmarks to place the probes at good spots)
- A bit more risk in low/0.0 for probers would be nice. Right now I only lost 2 ships because I was stupid again so can't blame the probesystem for that, apart from that there's literally no risk if you sit in your Cheetah hunting down stuff cause you can warp, cloak etc. Why not make your ship having to decloak when you wanna recall probes? (as you need to be decloaked to launch em in the first place) Or you can only initiate scan without any active module and out of warp? Just all those little bits that give others a chance to maybe track you down ;) No I'm not one of those others but I like a little bit of adrenaline instead of being 99%+ safe all the time. </veteran raging>
Just some points to think about before complaining.
Yes it's noob-friendler than before (I even got a couple of RL friends into eve and explained them HiSec Radar probing for a lil sideincome if bored from other activities, takes only ~7days skilling) but that's not really bad, because it saves alot of time in the exploration channel answering the same questions over and over again and as stated some times now, competition is no bad thing.
Now before some in here jump me with "Hey man, you never have used the old system it seems *rabble* blabla" Well if YOU actually used the old one and remember the time back then you prolly will know my name ;)
Time to get back to my probe launcher, DNightmare
PS: Won't talk about the problem for disabled people cause, sad but true,that's kinda found everywhere in eve and OP just used it to support his raging.
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