Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
|

CCP Fallout

|
Posted - 2010.08.19 17:05:00 -
[1]
We've been hearing a lot about Core recently, but what is it, and what does it do? CCP Unifex gives us the scoop in his newest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|

kjeks
Spiritus Draconis
|
Posted - 2010.08.19 17:10:00 -
[2]
Another dev blog :D
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2010.08.19 17:16:00 -
[3]
\o/
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
|

Grideris
Gallente Fleet Coordination Commission
|
Posted - 2010.08.19 17:20:00 -
[4]
So many Dev Blogs. 
But we just want more...
|

ShadowMaster
Gallente
|
Posted - 2010.08.19 17:22:00 -
[5]
Originally by: Grideris So many Dev Blogs. 
But we just want more...
This. Also, thank you CCP for EVE, FanFest, and taking 7 years of my life. I may never get that 7 years back, but at least I enjoyed it. Continue your fight on the impossible.
|

Kirikarasu
R3D SHIFT DRACONIAN COVENANT
|
Posted - 2010.08.19 17:23:00 -
[6]
All these new Dev blogs are simply awesome. They explain what's being done, what has been done, and what will be done in the future to improve the game and combat the shadow that lag has cast over the EVE universe. This is the type of communication the player base of EVE is used to and we welcome with open arms. While I understand it takes time to put these blogs together I hope CCP continues the trend. This should appease a good majority of those that wanted more openess on the subject of lag. Thanks a ton CCP. This is what seperates you from any other game company out there, and shows your relationship with the players is of the utmost importance to you. I think I'm going to cry.....*snif*.
-----------------------------------------------
|
|

CCP Unifex

|
Posted - 2010.08.19 17:26:00 -
[7]
Originally by: Kirikarasu All these new Dev blogs are simply awesome. They explain what's being done, what has been done, and what will be done in the future to improve the game and combat the shadow that lag has cast over the EVE universe. This is the type of communication the player base of EVE is used to and we welcome with open arms. While I understand it takes time to put these blogs together I hope CCP continues the trend. This should appease a good majority of those that wanted more openess on the subject of lag. Thanks a ton CCP. This is what seperates you from any other game company out there, and shows your relationship with the players is of the utmost importance to you. I think I'm going to cry.....*snif*.
I'm glad you like them and that you feel they are adding something. Whilst they take some time to put together, I and everyone else at CCP feels that the blogs are well worth the effort.
|
|

Aranial
Gallente Empyrean Warriors Lux Caelestia
|
Posted - 2010.08.19 17:29:00 -
[8]
More stuff to read *\o/*
|

Cinimrat
Amarr Black Flame Industries
|
Posted - 2010.08.19 17:34:00 -
[9]
Edited by: Cinimrat on 19/08/2010 17:34:31 Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? Seriously, it was awesome and the current cyno effect doesn't really compare to it, and a lot of people would be made happy if it was brought back or an updated form was created.
If you guys just don't have the time to do it, that sucks but such is life. I would love to at least know if you do plan on re-adding it, and if so at what stage said planning/implementation is it? Alternatively, if you don't plan on re-adding it I can have some closure and mourn it properly.
|
|

CCP Unifex

|
Posted - 2010.08.19 17:36:00 -
[10]
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
|
|
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.08.19 17:37:00 -
[11]
Very interesting blog - I think the fact that you're moving to core technologies instead of each team maintaining its own copy is evidence of some foresight and a reasonably sane development environment. It seems to me that you guys are basically maintaining the "engine" for Eve Online, Incarna, and possibly WOD. You guys make sure that we're all able to play the game while the development teams that are officially devoted to Eve Online are actually devoted to content generation in one form or another?
One final question - I had a friend ask me about WOD a few days ago... is the implication of this dev blog that you guys plan for it to also be a massive unsharded universe too?
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
|

TeaDaze
|
Posted - 2010.08.19 17:51:00 -
[12]
Many thanks for all the excellent dev blogs this week.
TeaDaze.net Blog | CSM Database |

Zendoren
Aktaeon Industries
|
Posted - 2010.08.19 18:02:00 -
[13]
@Core Cluster Team
Please Please Please..... Get the multi-processor friendly SSC rolled out ASAP!
I know this is a medium term solution for Lag but I feel in my bones that we will see large benefit once this is rolled out; especially if you pair this with a hardware upgrade to the Sol servers!
|
|

CCP Manifest
C C P

|
Posted - 2010.08.19 18:02:00 -
[14]
Originally by: TeaDaze Many thanks for all the excellent dev blogs this week.
More to come. Trust me, my email's on fire with passionate love... --CCP Manifest-- |
|
|

CCP Fallout

|
Posted - 2010.08.19 18:16:00 -
[15]
Originally by: CCP Manifest
More to come. Trust me, my email's on fire with passionate love...
Do the neighbors complain about the noises above?
So yes, as Manifest says, more to come. We are at F, F, M, T, W for blogs in our current schedule :D
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|

Master Akira
Child Head Injury and Laceration Doctors
|
Posted - 2010.08.19 18:22:00 -
[16]
Originally by: CCP Fallout
Originally by: CCP Manifest
More to come. Trust me, my email's on fire with passionate love...
Do the neighbors complain about the noises above?
So yes, as Manifest says, more to come. We are at F, F, M, T, W for blogs in our current schedule :D
And there goes my productivity next week.
But keep them coming anyway, who cares about project deadlines 
|

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.08.19 18:53:00 -
[17]
Originally by: CCP Fallout
Originally by: CCP Manifest
More to come. Trust me, my email's on fire with passionate love...
Do the neighbors complain about the noises above?
So yes, as Manifest says, more to come. We are at F, F, M, T, W for blogs in our current schedule :D
I get the feeling you guys are enjoying this.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Nye Jaran
|
Posted - 2010.08.19 19:08:00 -
[18]
My former employer might want a word with you guys :)
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.19 19:20:00 -
[19]
Excellent blog, however I think most of the links are pointing a little bit wrong as about half of them point back the blog itself and not to other blogs which I think was the intention
|
|

CCP Manifest
C C P

|
Posted - 2010.08.19 19:47:00 -
[20]
Originally by: Mashie Saldana Excellent blog, however I think most of the links are pointing a little bit wrong as about half of them point back the blog itself and not to other blogs which I think was the intention
They work fine for me... which particular ones? Also, what browser? --CCP Manifest-- |
|
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.19 19:52:00 -
[21]
Originally by: CCP Manifest
Originally by: Mashie Saldana Excellent blog, however I think most of the links are pointing a little bit wrong as about half of them point back the blog itself and not to other blogs which I think was the intention
They work fine for me... which particular ones? Also, what browser?
The following links all point to: http://www.eveonline.com/devblog.asp?a=blog&bid=788
"attletested" Yes the b isn't part of the link. "time" "hiring plan" "3rd parties" "basis" "plaguing fleet fights" "real techy blogs"
Firefox 3.6.8
|
|

CCP Fallout

|
Posted - 2010.08.19 20:20:00 -
[22]
Originally by: Mashie Saldana
Originally by: CCP Manifest
Originally by: Mashie Saldana Excellent blog, however I think most of the links are pointing a little bit wrong as about half of them point back the blog itself and not to other blogs which I think was the intention
They work fine for me... which particular ones? Also, what browser?
The following links all point to: http://www.eveonline.com/devblog.asp?a=blog&bid=788
"attletested" Yes the b isn't part of the link. "time" "hiring plan" "3rd parties" "basis" "plaguing fleet fights" "real techy blogs"
Firefox 3.6.8
I'm going to have a look at the raw HTML. my guess is more anchor tags appeared, or I didn't find them earlier. Thanks :)
Edit: and fixed! /endscene
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|

Grez
Empire Assault Corp Dead Terrorists
|
Posted - 2010.08.19 20:36:00 -
[23]
Thanks for the lovely info about Carbon! ---
|

Amarok Tonrar
Amarr Dark Shadow Industries
|
Posted - 2010.08.19 20:37:00 -
[24]
Originally by: CCP Unifex
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
It's a bit off subject, but I agree. Bring the old effect back! One of my first moments of excitement in Eve was undocking from a station and seeing a jump freighter cyno out. Thought it was the coolest visual effect I'd seen in Eve.
But back on topic, I don't understand half this stuff y'all are talking about with gizmos and gadgets and things that go bleep. But it is awesome to see CCP reaching out like this and really shows in the feedback these threads have been receiving. I think they're some of the most positive threads on the forums in comparison to what? Perhaps the last year of dev blogs?
Very awesome CCP
|

Faolan Fortune
|
Posted - 2010.08.19 20:50:00 -
[25]
I don't know if you can tell us this, but the technology in that video, is that something we may see in Incarna? I remember seeing it back a while a go, very impressive stuff.
|

Arous Drephius
|
Posted - 2010.08.19 20:56:00 -
[26]
Originally by: Chribba \o/
|
|

CCP Unifex

|
Posted - 2010.08.19 21:13:00 -
[27]
Originally by: Liang Nuren
... One final question - I had a friend ask me about WOD a few days ago... is the implication of this dev blog that you guys plan for it to also be a massive unsharded universe too?
-Liang
There are no implications intended in this blog about our other games. The Carbon technology is there and available to be used.
|
|
|

CCP Unifex

|
Posted - 2010.08.19 21:17:00 -
[28]
Originally by: Faolan Fortune I don't know if you can tell us this, but the technology in that video, is that something we may see in Incarna? I remember seeing it back a while a go, very impressive stuff.
Actualy, the technology shown in the video was the state of play back in March when it was created for our joint talk with NVIDIA at GDC. The tech being shown is the physicaly simulated cloth using their APEC framework. Things have come on quite some way since then although I should point out that the assets being used are game agnostic Carbon assets which let us show off the tech. The tech is being developed and will be available for our games to use.
|
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.19 21:40:00 -
[29]
Originally by: CCP Unifex Actualy, the technology shown in the video was the state of play back in March when it was created for our joint talk with NVIDIA at GDC. The tech being shown is the physicaly simulated cloth using their APEX framework. Things have come on quite some way since then although I should point out that the assets being used are game agnostic Carbon assets which let us show off the tech. The tech is being developed and will be available for our games to use.
So in other words that will be used both for Internet Spaceships as well as the Internet Vampires then? 
How well will the Apex stuff work for us that prefer ATI hardware since Nvidia refuses to do the physics stuff on a dedicated Nvidia card unless the game is rendered by Nvidia as well?
|

Che Biko
Humanitarian Communists
|
Posted - 2010.08.19 21:43:00 -
[30]
Edited by: Che Biko on 19/08/2010 21:43:51 That Carbon video....wow. I've never seen a digital dress/hair fold around a woman before without skin poking through where it shouldn't. Well, in cutscenes at best. Nice. How does it feel to be working on the cutting edge of computer wizardry?
But I'm not completely convinced though, could you make a video of those two women wrestling in their dresses? If I still won't see skin poking through, I'll give you a 10/10. For now, I'll stick to a cautious 9/10.
|
|

T'Amber
Macabre Votum Morsus Mihi
|
Posted - 2010.08.19 21:51:00 -
[31]
Originally by: Chribba \o/
You guys posted this during the masstest just so i couldnt get in first :|
[SoE:X]
|
|

CCP Unifex

|
Posted - 2010.08.19 22:01:00 -
[32]
Originally by: Che Biko ...How does it feel to be working on the cutting edge of computer wizardry?
Well, I left my last job when I woke up in the morning one day and the job didn't make me want get up and do it anymore. These days I have moved my family to Iceland, wake up early and can't wait to get in to the office. That might be a bit cheesy but it is an amazing experience working with the incredibly talented developers we have who actualy make these things.
Originally by: Che Biko But I'm not completely convinced though, could you make a video of those two women wrestling in their dresses?
Interesting idea, I'll pass it on to our creative guys. They are always going on about novel types of wrestling.
|
|
|

CCP Unifex

|
Posted - 2010.08.19 22:16:00 -
[33]
Originally by: Mashie Saldana
...How well will the Apex stuff work for us that prefer ATI hardware since Nvidia refuses to do the physics stuff on a dedicated Nvidia card unless the game is rendered by Nvidia as well?
The APEX / PhysX enabled technology will simply run on the CPU if you are using an ATI card rather than on the GPU if you were using an NVIDIA card. Using an ATI card won't lock you out of using the tech.
|
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.19 22:18:00 -
[34]
Originally by: CCP Unifex The APEX / PhysX enabled technology will simply run on the CPU if you are using an ATI card rather than on the GPU if you were using an NVIDIA card. Using an ATI card won't lock you out of using the tech.
How will it be performance wise if used on a CPU? Also will it scale up on multiple cores if available?
|

Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2010.08.19 22:18:00 -
[35]
Edited by: Kyoko Sakoda on 19/08/2010 22:19:39
Originally by: CCP Unifex
Originally by: Faolan Fortune I don't know if you can tell us this, but the technology in that video, is that something we may see in Incarna? I remember seeing it back a while a go, very impressive stuff.
Actualy, the technology shown in the video was the state of play back in March when it was created for our joint talk with NVIDIA at GDC. The tech being shown is the physicaly simulated cloth using their APEX framework. Things have come on quite some way since then although I should point out that the assets being used are game agnostic Carbon assets which let us show off the tech. The tech is being developed and will be available for our games to use.
Will CTG continue developing hardware agnostic solutions, too? The rumor mills get hot whenever CCP and nVidia are mentioned together (and particularly when those annoying nVidia spots come up incessantly during EVE TV).
My personal opinion is that PhysX is not a route that the company should go down, among other seedy rumors about proprietary technology such as CUDA.
Has PhysX even been updated to a non-ancient instruction set yet?
___
Latest video: Future Proof (720p) 2D Animator |

Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
|
Posted - 2010.08.19 22:28:00 -
[36]
I've been reading about DirectX 11 lately, and while my main 3 monitor system is a pc, I've been playing eve increasingly on my i7 macbook pro. Since DX11 won't be making its way to the mac any time soon, has CCP been working towards a more universal approach, like OpenGL 4.2?
I can't wait for tessellation, motion blur, focal blur, and soft shadows to hit EVE.   
|

Milo Caman
Gallente Anshar Incorporated
|
Posted - 2010.08.19 22:31:00 -
[37]
Edited by: Milo Caman on 19/08/2010 22:33:01
Originally by: CCP Unifex
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt ---
|
|

CCP Unifex

|
Posted - 2010.08.19 22:40:00 -
[38]
Originally by: Milo Caman
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt
I will add it to the list and try to find out.
|
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.08.19 22:46:00 -
[39]
Originally by: CCP Unifex
Originally by: Milo Caman
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt
I will add it to the list and try to find out.
You're a saint. Poke fallout to notify the #tweetfleet when you post the answers to these important questions. <3
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
|
|

CCP t0rfifrans

|
Posted - 2010.08.19 23:42:00 -
[40]
Originally by: CCP Unifex
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
All of the ingame effects are scheduled for an overhaul but the release date of that is not nailed down yet. Engineers are building the technical infrastructure but once that is done, artists need to spend considerable time crafting the new effects, so that they are in line with the high quality standard our art team sets for itself.
We are actually looking to recruit visual effects and technical artists to assist with the effects overhaul, so if you've got the skillz and are willing to relocate to Reykjavik, let us know:
Visual effects artist
Visual effects technical artist
Seriously, if you are that artist and have the skills and love EVE and want to make it more awesome, check it out.
|
|
|

Daan Sai
Polytrope
|
Posted - 2010.08.20 00:15:00 -
[41]
Carbon: Under pressure it hopefully forms Diamonds?  --------------------------------- Internet Submarines is Serious Business ---------------------------------
|

Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2010.08.20 00:43:00 -
[42]
Ooh, also I like the Carbon video ident.
___
Latest video: Future Proof (720p) 2D Animator |

Andrevv
ANZAC ALLIANCE IT Alliance
|
Posted - 2010.08.20 02:01:00 -
[43]
CCP, First off, thank you again for the wonderful glimpse into your work.
Secondly, CCP, sirs, madams, I am shocked and appalled at this egregious misallocation of what seem to be extremely valuable resources. I don't want to wake up in an eve where leaving my pod only shows me a bland, dreary interior with a bunch of womens hair fluttering around.
Where is the cleavage???? I want boobies, large beautiful shapely breasts. LOTS OF THEM! I do not believe that you time has been spent wisely, I henceforth call for immediate action in reallocating all your manpower in the following manner,
1. Bouncing Boobies. 2. Everything else.
I can see that there is still hope for the CTG team, even this late in the game, you have a lot of ground to make up though. Please for the sake of all of EVE, RIGHT THIS WRONG! It will require many sleepless nights of research, development, testing, more research, more testing. But I know, that if the CTG team can pull together and get this right, you will have a MUCH happier player base.
Balls in your court CTG team. GET THIS ( . Y . ) RIGHT!
|

Fishslapper
|
Posted - 2010.08.20 02:07:00 -
[44]
Incarna Boobies > Eve Lag...
Just sayin...
|

Cinimrat
Amarr Black Flame Industries
|
Posted - 2010.08.20 02:26:00 -
[45]
Originally by: CCP t0rfifrans
Originally by: CCP Unifex
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
All of the ingame effects are scheduled for an overhaul but the release date of that is not nailed down yet. Engineers are building the technical infrastructure but once that is done, artists need to spend considerable time crafting the new effects, so that they are in line with the high quality standard our art team sets for itself.
We are actually looking to recruit visual effects and technical artists to assist with the effects overhaul, so if you've got the skillz and are willing to relocate to Reykjavik, let us know:
Visual effects artist
Visual effects technical artist
Seriously, if you are that artist and have the skills and love EVE and want to make it more awesome, check it out.
Thankyou for the response! I kind of figured it'd be a "yes, but we can't tell you when," but it's good to know that I can continue to hope.
A word of advice, if I may - the cyno effect was one of the best effects not just because it looked good but because even if you were used to 0.0 seeing it (especially a dozen of them) still manages to cause one's adrenaline to spike, and we were all very saddened when it went away. If you can only redo one old effect this year, or ever, make it the cyno effect.
|

TheSpyInCorp
|
Posted - 2010.08.20 03:24:00 -
[46]
Originally by: Andrevv CCP, First off, thank you again for the wonderful glimpse into your work.
Secondly, CCP, sirs, madams, I am shocked and appalled at this egregious misallocation of what seem to be extremely valuable resources. I don't want to wake up in an eve where leaving my pod only shows me a bland, dreary interior with a bunch of womens hair fluttering around.
Where is the cleavage???? I want boobies, large beautiful shapely breasts. LOTS OF THEM! I do not believe that you time has been spent wisely, I henceforth call for immediate action in reallocating all your manpower in the following manner,
1. Bouncing Boobies. 2. Everything else.
I can see that there is still hope for the CTG team, even this late in the game, you have a lot of ground to make up though. Please for the sake of all of EVE, RIGHT THIS WRONG! It will require many sleepless nights of research, development, testing, more research, more testing. But I know, that if the CTG team can pull together and get this right, you will have a MUCH happier player base.
Balls in your court CTG team. GET THIS ( . Y . ) RIGHT!
when incarna is released,
flat chests will be a client-side optimization to reduce graphics lag in high traffic stations such as jita and rens. The vast number of Bouncy boobies would be seen by those who possess only the best of visual computing technologies, as their cases would get too hot to simulate such bouncy radiance.
|

Merouk Baas
Gallente
|
Posted - 2010.08.20 03:50:00 -
[47]
Quote: Furthermore, as our new projects continue to mature, we can take the technologies developed by them and apply them to EVE.
That, right there, is kinda what we've been waiting to hear, really. It's good that you've finally posted it. You guys are bent on posting details about the teams and what you're doing, and that's great, but really all we need are reassurances that you're not abandoning this "7-year old game" (which you've given the impression that you're doing).
So, yeah, it's an old game, and most other MMO devs out there do abandon old games in favor of making new, and the lack of progress with fixing lag, combined with you ignoring player requests to fix the things we want faster gave the impression that CCP is abandoning this game.
Your "Vision" of growing a flock of games is pretty cool.
|

Xessej
|
Posted - 2010.08.20 05:47:00 -
[48]
About that video, are you implying dynamic hair and cloth collision rendering in real time? I've messed about with 3d animation and was fairly convinced such a real time render was beyond present hardware.
|

Ifly Uwalk
Caldari Empire Tax Collection Agency
|
Posted - 2010.08.20 06:06:00 -
[49]
Came expecting a Charon scam contract, left disappointed happy to find yet another dev blog! Yay blogs!
Ifly
P.S.: what Andrevv said 
|

Lykouleon
Trust Doesn't Rust Mostly Cookie
|
Posted - 2010.08.20 06:33:00 -
[50]
Originally by: Andrevv I do not believe that you time has been spent wisely, I henceforth call for immediate action in reallocating all your manpower in the following manner,
1. Bouncing Boobies. 2. Everything else.
I whole-heartedly support this product and/or service.
MOAR BOOBIES!!!!1
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
|
|

Yakia TovilToba
Halliburton Inc.
|
Posted - 2010.08.20 06:51:00 -
[51]
Cool stuff. I have a burning and important question though: Do you support nudity ? Can I make such a chick in Incarna, undress it and run around in station naked ?
|

Alain Kinsella
Minmatar
|
Posted - 2010.08.20 07:07:00 -
[52]
I was deeply involved inSL during its early/middle years, plus fiddled with There, Uru (including some Age Writing), OpenSim, ActiveWorlds and more (haven't seen Unity3D yet). And I only have one thing to say about that video:
Congratulations, you *have* built the better mousetrap!
Now, just need to see a better pitch for Incarna, and I'll happily shut up about that. My primary concern is that you get caught too far into that 'user created content' trap. It's possible to share the build with the players, but should be done carefully.
|

RentableMuffin
|
Posted - 2010.08.20 09:21:00 -
[53]
Originally by: CCP t0rfifrans yada yada yada and are willing to relocate to Reykjavik, let us know:
I'm willing, the rest is just details right 
|
|

CCP Unifex

|
Posted - 2010.08.20 09:27:00 -
[54]
Ok, first coffee of the day in hand (wish I could get a better supply of good English tea here although the coffe is the best I've had) and ready to go.
Originally by: Andrevv CCP, First off, thank you again for the wonderful glimpse into your work.
Secondly, CCP, sirs, madams, I am shocked and appalled at this egregious misallocation of what seem to be extremely valuable resources. I don't want to wake up in an eve where leaving my pod only shows me a bland, dreary interior with a bunch of womens hair fluttering around.
Where is the cleavage???? I want boobies, large beautiful shapely breasts. LOTS OF THEM! I do not believe that you time has been spent wisely, I henceforth call for immediate action in reallocating all your manpower in the following manner,
1. Bouncing Boobies. 2. Everything else.
I can see that there is still hope for the CTG team, even this late in the game, you have a lot of ground to make up though. Please for the sake of all of EVE, RIGHT THIS WRONG! It will require many sleepless nights of research, development, testing, more research, more testing. But I know, that if the CTG team can pull together and get this right, you will have a MUCH happier player base.
Balls in your court CTG team. GET THIS ( . Y . ) RIGHT!
Hmm, I will stay right out of this one and point out that the EVE Creative Director is obviously watching this thread 
Originally by: Merouk Baas
Quote: Furthermore, as our new projects continue to mature, we can take the technologies developed by them and apply them to EVE.
That, right there, is kinda what we've been waiting to hear, really. It's good that you've finally posted it. You guys are bent on posting details about the teams and what you're doing, and that's great, but really all we need are reassurances that you're not abandoning this "7-year old game" (which you've given the impression that you're doing).
So, yeah, it's an old game, and most other MMO devs out there do abandon old games in favor of making new, and the lack of progress with fixing lag, combined with you ignoring player requests to fix the things we want faster gave the impression that CCP is abandoning this game.
Your "Vision" of growing a flock of games is pretty cool.
We are NOT abandoning EVE. NOT NOT NOT. The great thing about Carbon is that all of our games benefit from one another by using shared technology. As you have quoted, this means that EVE will get the cool things that are made for others games just as those other games will benefit from continued development on EVE.
Originally by: Xessej About that video, are you implying dynamic hair and cloth collision rendering in real time? I've messed about with 3d animation and was fairly convinced such a real time render was beyond present hardware.
Not implying. I'm telling you that it is rendering in real time. Yes, it really is awesome.
|
|

Nareg Maxence
Gallente
|
Posted - 2010.08.20 11:42:00 -
[55]
Originally by: Merouk Baas
Quote: Furthermore, as our new projects continue to mature, we can take the technologies developed by them and apply them to EVE.
That, right there, is kinda what we've been waiting to hear, really. It's good that you've finally posted it. You guys are bent on posting details about the teams and what you're doing, and that's great, but really all we need are reassurances that you're not abandoning this "7-year old game" (which you've given the impression that you're doing).
So, yeah, it's an old game, and most other MMO devs out there do abandon old games in favor of making new, and the lack of progress with fixing lag, combined with you ignoring player requests to fix the things we want faster gave the impression that CCP is abandoning this game.
Your "Vision" of growing a flock of games is pretty cool.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1368315&page=4#93
Originally by: CCP Oveur We. Will. Never. Leave. EVE.
Honestly. Someone saying to me that we will is the same as saying I'd leave my kids.
|

Andrevv
ANZAC ALLIANCE IT Alliance
|
Posted - 2010.08.20 11:53:00 -
[56]
One other thing that irks me to no end.
Anti-Aliasing.
Are there any plans regarding this? This to me, would be the most welcome improvement, other than glorious bouncing breasts of course.
Look at the models teeth, they just look ******ed. It really ruins it for me.
|

Nomad Vherokic
|
Posted - 2010.08.20 13:10:00 -
[57]
Carbon? Damn, I thought I just bought a Charon... 
|

Kenpachi Viktor
Tribal Liberation Force
|
Posted - 2010.08.20 13:27:00 -
[58]
Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
|

Hienz Doofenshmirtz
|
Posted - 2010.08.20 13:48:00 -
[59]
Originally by: Kenpachi Viktor Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
dust 514 and world of darkness from what has been said over the last few years
|

Faolan Fortune
|
Posted - 2010.08.20 13:54:00 -
[60]
Originally by: CCP Unifex Edited by: CCP Unifex on 19/08/2010 21:17:48
Originally by: Faolan Fortune I don't know if you can tell us this, but the technology in that video, is that something we may see in Incarna? I remember seeing it back a while a go, very impressive stuff.
Actualy, the technology shown in the video was the state of play back in March when it was created for our joint talk with NVIDIA at GDC. The tech being shown is the physicaly simulated cloth using their APEX framework. Things have come on quite some way since then although I should point out that the assets being used are game agnostic Carbon assets which let us show off the tech. The tech is being developed and will be available for our games to use.
Ahh yeah I remember the nvidia logo on the vid at the time, I kinda figured like with most people it was possibly the upcoming World of Darkness assets being used... of course the tech itself is what's impressive and it's applications inside a player interactive environment. By the way did you guys build yourself a traditional type of level editor for Incarna? If the answer is yes, can I steal it, pleeeeeease? I live for that kind of thing. 
Originally by: Andrevv One other thing that irks me to no end.
Anti-Aliasing.
Also this, a thousand times this. I enforce it through nhancer and the difference it makes is like post (Successful) eye surgery.
|
|

Kenpachi Viktor
Tribal Liberation Force
|
Posted - 2010.08.20 14:09:00 -
[61]
Originally by: Hienz Doofenshmirtz
Originally by: Kenpachi Viktor Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
dust 514 and world of darkness from what has been said over the last few years
There was mention of another game during the alliance tournament, that was not allowed to be named in public yet.
|

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.08.20 14:22:00 -
[62]
Originally by: CCP Unifex
Originally by: Milo Caman
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt
I will add it to the list and try to find out.
This old effect sucks big time.. and it's also not 'per polygon'.. it's just a moving gradient over the whole texture-channel. The actual cloaking is better, but if you could really make it 'per polygon'.. so that the sub-cloak-emitters come on 'one by one' and hide parts of the ship until the whole thing vanishes.. then we might be talking.
Also, before CTG or graphics team is wasting time on tampering with the cloak, there are other effects, like: - engine trails - ****ty sensor booster - ****ty cyno effect, which are in more need of some 'polish' 
Anyways.. very nice blog and trend there CCP.
And again.. we didn't get an answer from the 'Boss' so far about the neglect of: - corp roles - POS - FW - bounty system - low sec - sov - PI - intel gathering (local, d-scan, probes..) - loot melting screwing miners - .. for the next 17 months. There are some people waiting for a statement about this kind of topic already. Much appreciated.
|

Syekuda
State Protectorate
|
Posted - 2010.08.20 14:27:00 -
[63]
CCP Fallout. I've been watching this video and I thought of 1 thing after that. I saw that character in the video and I can't recognize it from anywhere. Perhaps its normal since it could be imagined from someone.
So I was thinking that if you guys create more avatars like this one here in the vid, does this mean you will have to recreate the avatars on the character selection screen ? Will we have more control or features with it. For example, I could create a character in Incarna and "take" a picture and use that for my character selection screen. I assume I will have to respect some racial figures.
--------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
|

CCP Oveur

|
Posted - 2010.08.20 14:36:00 -
[64]
Originally by: Kenpachi Viktor
Originally by: Hienz Doofenshmirtz
Originally by: Kenpachi Viktor Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
dust 514 and world of darkness from what has been said over the last few years
There was mention of another game during the alliance tournament, that was not allowed to be named in public yet.
Our games in development are on our website. No sikrit stuff after we announced Dust 514.
Executive Producer EVE Online
|
|
|

CCP Oveur

|
Posted - 2010.08.20 14:37:00 -
[65]
Originally by: Andrevv One other thing that irks me to no end.
Anti-Aliasing.
Are there any plans regarding this? This to me, would be the most welcome improvement, other than glorious bouncing breasts of course.
Look at the models teeth, they just look ******ed. It really ruins it for me.
Anti-Aliasing is actually being looked at. No promises, sorry but we do want it.
Executive Producer EVE Online
|
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.20 14:38:00 -
[66]
Originally by: Syekuda CCP Fallout. I've been watching this video and I thought of 1 thing after that. I saw that character in the video and I can't recognize it from anywhere. Perhaps its normal since it could be imagined from someone.
So I was thinking that if you guys create more avatars like this one here in the vid, does this mean you will have to recreate the avatars on the character selection screen ? Will we have more control or features with it. For example, I could create a character in Incarna and "take" a picture and use that for my character selection screen. I assume I will have to respect some racial figures.
The devs have stated over and over again that we will have to remake all avatars with Incarna as the new rendering system isn't compatible with the current one.
It is possible that we will get to do this new portrait picture already in the winter expansion (as it is supposed to contain preparation work for incarna).
|
|

CCP Oveur

|
Posted - 2010.08.20 14:41:00 -
[67]
Originally by: Tres Farmer
Originally by: CCP Unifex
Originally by: Milo Caman
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt
I will add it to the list and try to find out.
This old effect sucks big time.. and it's also not 'per polygon'.. it's just a moving gradient over the whole texture-channel. The actual cloaking is better, but if you could really make it 'per polygon'.. so that the sub-cloak-emitters come on 'one by one' and hide parts of the ship until the whole thing vanishes.. then we might be talking.
Also, before CTG or graphics team is wasting time on tampering with the cloak, there are other effects, like: - engine trails - ****ty sensor booster - ****ty cyno effect, which are in more need of some 'polish' 
Anyways.. very nice blog and trend there CCP.
And again.. we didn't get an answer from the 'Boss' so far about the neglect of: - corp roles - POS - FW - bounty system - low sec - sov - PI - intel gathering (local, d-scan, probes..) - loot melting screwing miners - .. for the next 17 months. There are some people waiting for a statement about this kind of topic already. Much appreciated.
No specifics but generally answered here.
Executive Producer EVE Online
|
|
|

CCP Unifex

|
Posted - 2010.08.20 14:56:00 -
[68]
Originally by: Kenpachi Viktor Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
Oveur mentioned the games we have in development in a reply just above. All of those have contributed to EVE in some way and EVE has contributed to them as well. That's what Carbon is there for.
|
|

Zex Maxwell
Caldari
|
Posted - 2010.08.20 16:40:00 -
[69]
Originally by: Andrevv CCP, First off, thank you again for the wonderful glimpse into your work.
Secondly, CCP, sirs, madams, I am shocked and appalled at this egregious misallocation of what seem to be extremely valuable resources. I don't want to wake up in an eve where leaving my pod only shows me a bland, dreary interior with a bunch of womens hair fluttering around.
Where is the cleavage???? I want boobies, large beautiful shapely breasts. LOTS OF THEM! I do not believe that you time has been spent wisely, I henceforth call for immediate action in reallocating all your manpower in the following manner,
1. Bouncing Boobies. 2. Everything else.
I can see that there is still hope for the CTG team, even this late in the game, you have a lot of ground to make up though. Please for the sake of all of EVE, RIGHT THIS WRONG! It will require many sleepless nights of research, development, testing, more research, more testing. But I know, that if the CTG team can pull together and get this right, you will have a MUCH happier player base.
Balls in your court CTG team. GET THIS ( . Y . ) RIGHT!
Are you saying you want another DOA4 Extreme beach volleyball? come to think of it. it would be funny to create a video knock off of DOA4EBV's intro using eve's avatars. :P
|

Rikki Sals
Caldari
|
Posted - 2010.08.20 17:02:00 -
[70]
New devblog! Om-nom-nom-nom-nom
|
|

Cat o'Ninetails
Caldari Rancer Defence League Eternal Ascension
|
Posted - 2010.08.20 18:27:00 -
[71]
i want that red dress lol 
x
EVE Garden |

wert668
|
Posted - 2010.08.20 21:42:00 -
[72]
want to test it home 
|

Vir Gnarus
Brotherhood of Heart and Steel
|
Posted - 2010.08.20 22:15:00 -
[73]
I remember long ago that you guys hired a fashion designer to assist in creating the apparel for the new avatars. Are the designs present here in the Carbon demo a sample product of that effort from this individual's contributions?
|

Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2010.08.20 22:54:00 -
[74]
I retract my earlier statement about PhysX running on x87. After a bit more research it seems this will be changed to SSE in a later SDK update.
___
Latest video: Future Proof (720p) 2D Animator |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.08.21 06:50:00 -
[75]
Originally by: CCP Oveur
Originally by: Tres Farmer snip
And again.. we didn't get an answer from the 'Boss' so far about the neglect of: - corp roles - POS - FW - bounty system - low sec - sov - PI - intel gathering (local, d-scan, probes..) - loot melting screwing miners - .. for the next 17 months. There are some people waiting for a statement about this kind of topic already. Much appreciated.
No specifics but generally answered here.
Ok, thanks for the link. Did read the thread again.. pretty vague.
I also couldn't find the/a 'prioritized list' on the Evelopedia.
Originally by: CCP Oveur .. We deliver expansions every 6 months. The winter expansion is being planned on Monday and includes improvements, fixes, content and new features, including quite a few of the stuff listed on the Evelopedia prioritized list. We also spend 20% of the time fixing stuff, as one does. ..
Is there anywhere a place where you list what 'improvements', 'fixes', 'content' and 'new features' mean in detail?
|

Trebor Daehdoow
|
Posted - 2010.08.21 12:36:00 -
[76]
Originally by: Tres Farmer [I also couldn't find the/a 'prioritized list' on the Evelopedia.
I believe Nathan is referring to the CSM Prioritization that was crowdsourced and filtered earlier in the month.
You may also find the recent UI: Big Wins, Fan Favorites and Low Hanging Fruit proposal interesting reading.
Both of these are examples of the CSM working to give CCP feedback on where they will get the best bang for those development resources they allocate to improving existing game features.
Confessions of a Noob Starship Politician Spending Hours blogging the Minutes
|
|

CCP Unifex

|
Posted - 2010.08.21 18:27:00 -
[77]
Originally by: Vir Gnarus I remember long ago that you guys hired a fashion designer to assist in creating the apparel for the new avatars. Are the designs present here in the Carbon demo a sample product of that effort from this individual's contributions?
We do have a couple of fashionistas working at CCP. I would have to check back with them to find out exactly who had input to the dresses. I do know that the tech artists in Core had a lot to do with them as well.
|
|

Bhattran
|
Posted - 2010.08.22 16:39:00 -
[78]
My dress needs a pistol belt, just sayin'. -------------------------------------------------------------- Fanboys would make great cult members. |

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
|
Posted - 2010.08.23 00:40:00 -
[79]
If the new character system is going to allow us to create toons that look as realistic (and stunningly gorgeous!) as the ones in that video I can indeed imagine why people would prefer to stay docked once incarnea hits.
I for one will be exploring the possibilities of opening a brothel *puts on his pimp hat* __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Vaerah Vahrokha
Minmatar Vahrokh Consulting
|
Posted - 2010.08.23 19:38:00 -
[80]
Please, when you implement the new avatars, make it possible to copy the current face onto the new one (I hope you save the parameters used at character creation, RIGHT?).
With my artist lolskills I always create the ugliest 3D faces possible.
Plus, I am sure that after years and years, many people identify themselves as they look now, and would like a revamp not to be able to look like themselves any more. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
|
|

HeliosGal
Caldari
|
Posted - 2010.08.24 11:55:00 -
[81]
ok so the core technology is being worked on ( this could potentially be outsourced via license to other gaming companies) so i guess ccp is looking at profits first and pushing the new games and back tracking the importance of eve. But thanks for the update the CARBON technology looks interesting for sims 4 i mean incarna keep it coming
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.24 14:43:00 -
[82]
Originally by: Vaerah Vahrokha Please, when you implement the new avatars, make it possible to copy the current face onto the new one (I hope you save the parameters used at character creation, RIGHT?).
Wrong.
If we are lucky we might be able to see the old portrait at the same time as we make the new one as it was a suggestion during Fanfest.
18 months |

GyokZoli
Caldari
|
Posted - 2010.08.24 17:32:00 -
[83]
Cool! But does it mean that spaceships will grow hair?
|

Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
|
Posted - 2010.08.24 23:21:00 -
[84]
I want to know more about this large graphics update coming up 
|

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
|
Posted - 2010.08.25 00:04:00 -
[85]
Originally by: GyokZoli Cool! But does it mean that spaceships will grow hair?
I, for one, welcome our new hairy-armpit ship overlords! __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2010.08.25 12:19:00 -
[86]
Edited by: Nova Fox on 25/08/2010 12:19:45 Dust 514 gave us prettier planets if I recall right the tech for thier looks stemmed from those development teams to create a more consistent universe.
World of Darkness inadvertedly is giving us bodies however its a poorer comparison but lets just say that WoD and Incarna are going to be twins in a sense, with different additudes.
And bleh Oh how I cannot wait to start spending my government money for education at a commerical art school, if there is any left by the time I get out. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
|

Chade Malloy
Ardent Industrial DEM0N HUNTERS
|
Posted - 2010.08.25 21:32:00 -
[87]
Bah, who needs physically correct clothes, since we are all looking forward to some serious exotic dancing in Incarna, where clothing should not be an issue ;)
Ah, okok, it does look pretty amazing. If we just get half as good Animations in Incarna / WoD, sign me up HARD :D
Originally by: Oveur Jesus Christ. The Freighter ate the Stargate god and the Dreadnought didn't!
|

Yeay Fritg
Caldari Confrerie de Kaedri Cluster Of Rebirth
|
Posted - 2010.08.26 12:43:00 -
[88]
Sorry,
But CCP I just want a BackLog Bug Dev Blog !
Do you read the forums or will you moderate all our quality request if not in line with your marketing plan ?
Yeay
|
|

CCP Unifex

|
Posted - 2010.08.26 20:54:00 -
[89]
Originally by: HeliosGal ok so the core technology is being worked on ( this could potentially be outsourced via license to other gaming companies)
I'm not sure if you mean other companies could create Carbon for us or that we would sell Carbon to companies outside CCP.
If you meant the former, then I honestly don't think it would be feasable and we certainly are not going to do this.
If you meant the latter, we are not selling this technology to anyone. It is purely for internal use at CCP.
|
|
|

CCP Unifex

|
Posted - 2010.08.26 20:59:00 -
[90]
Originally by: Yeay Fritg Sorry,
But CCP I just want a BackLog Bug Dev Blog !
Do you read the forums or will you moderate all our quality request if not in line with your marketing plan ?
Yeay
Yes we read the forums and not just EVE-O. However, my forum whoring skills are not what they were before I joined CCP as I now spend my work days actualy working and not hitting f5. Anyway, I'll pass on the request to Fallout.
|
|
|

Xiaodown
Guiding Hand Social Club
|
Posted - 2010.08.26 21:27:00 -
[91]
Originally by: SFX Bladerunner If the new character system is going to allow us to create toons that look as realistic (and stunningly gorgeous!) as the ones in that video I can indeed imagine why people would prefer to stay docked once incarnea hits.
I for one will be exploring the possibilities of opening a brothel *puts on his pimp hat*
We'll be opening a social club.
I hope the environment creation is just as detailed.
"The Guiding Hand Social Club is located in the main concourse of the Hyasyoda Corporation mining outpost orbiting the fifth planet of Wirashoda system, overlooking the magnificent Solari Constructs treasured by the Sisters of Eve as one of the nine wonders of our galaxy. Cover charge is fifteen kred. Dress code strictly enforced - dress for success."
--
|
|

CCP Unifex

|
Posted - 2010.08.26 21:36:00 -
[92]
Originally by: Xiaodown
Originally by: SFX Bladerunner If the new character system is going to allow us to create toons that look as realistic (and stunningly gorgeous!) as the ones in that video I can indeed imagine why people would prefer to stay docked once incarnea hits.
I for one will be exploring the possibilities of opening a brothel *puts on his pimp hat*
We'll be opening a social club.
I hope the environment creation is just as detailed.
"The Guiding Hand Social Club is located in the main concourse of the Hyasyoda Corporation mining outpost orbiting the fifth planet of Wirashoda system, overlooking the magnificent Solari Constructs treasured by the Sisters of Eve as one of the nine wonders of our galaxy. Cover charge is fifteen kred. Dress code strictly enforced - dress for success."
Any chance of getting my name on the list at the door? 
|
|

Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
|
Posted - 2010.08.26 23:14:00 -
[93]
Originally by: CCP Unifex
Originally by: Xiaodown
Originally by: SFX Bladerunner If the new character system is going to allow us to create toons that look as realistic (and stunningly gorgeous!) as the ones in that video I can indeed imagine why people would prefer to stay docked once incarnea hits.
I for one will be exploring the possibilities of opening a brothel *puts on his pimp hat*
We'll be opening a social club.
I hope the environment creation is just as detailed.
"The Guiding Hand Social Club is located in the main concourse of the Hyasyoda Corporation mining outpost orbiting the fifth planet of Wirashoda system, overlooking the magnificent Solari Constructs treasured by the Sisters of Eve as one of the nine wonders of our galaxy. Cover charge is fifteen kred. Dress code strictly enforced - dress for success."
Any chance of getting my name on the list at the door? 
Now that would be very cool - if Incarna had with it the ability to allow/disallow/charge people from entering a player-run establishment. It would also be an interesting experiment into human behavior and economics of entertainment for entertainment's sake. Hanging out in a local pub won't give you more skills or a new ship, but I'll bet that people will pay for access to these types of places. Please pass this idea along *wink!
|

Xiaodown
Guiding Hand Social Club
|
Posted - 2010.08.27 00:24:00 -
[94]
Originally by: CCP Unifex
Originally by: Xiaodown
Originally by: SFX Bladerunner If the new character system is going to allow us to create toons that look as realistic (and stunningly gorgeous!) as the ones in that video I can indeed imagine why people would prefer to stay docked once incarnea hits.
I for one will be exploring the possibilities of opening a brothel *puts on his pimp hat*
We'll be opening a social club.
I hope the environment creation is just as detailed.
"The Guiding Hand Social Club is located in the main concourse of the Hyasyoda Corporation mining outpost orbiting the fifth planet of Wirashoda system, overlooking the magnificent Solari Constructs treasured by the Sisters of Eve as one of the nine wonders of our galaxy. Cover charge is fifteen kred. Dress code strictly enforced - dress for success."
Any chance of getting my name on the list at the door? 
You guys deliver the environment building tools to build the club, and I can guarantee access. Standard bottle fees apply, though.
--
|

Mashie Saldana
BFG Tech
|
Posted - 2010.08.27 09:54:00 -
[95]
Originally by: Jim Luc Now that would be very cool - if Incarna had with it the ability to allow/disallow/charge people from entering a player-run establishment.
That has been mentioned once or twice during Fanfest so with a bit of luck they will have enough developer time to get it added. One typical scenario mentioned was that it could check if you had big enough wallet, such as only people with more than 10b cash could enter.
|

Yeay Fritg
Caldari Confrerie de Kaedri Cluster Of Rebirth
|
Posted - 2010.08.27 12:01:00 -
[96]
CCP Unifex,
Thank you.
We are not asking the Dev Team to hit F5 all the time, at least one comunication officier can do it twice a day.
I hope they will give us this status blog too about bug, not just ignoring it again.
Otherwise I fell you are the only one that care about others issues than yours.
Already thank you for this answer. I know then there at least someone that care about reading the forum at CPP and that can say it.
Cheers, Yeay
|

JcJet
Caldari Stone Circle Tower of Dark Alliance
|
Posted - 2010.09.05 15:33:00 -
[97]
Amaizing video! Have bought a notebook for incarna a year ago, but it's looks like i'll need a new dv7 :)
|

Eve Castorpe
|
Posted - 2010.09.06 08:24:00 -
[98]
Edited by: Eve Castorpe on 06/09/2010 08:24:23 If anyone reads i think we should have some proximity mines.Just to mke things more interesting/fun. If the dev team reads this tell me what u think by eve mailing Eve Castorpe Thank you p.s really plz,plz,plz add proximity mines also that casualty video was awesome
|

JcJet
Caldari Stone Circle Tower of Dark Alliance
|
Posted - 2010.09.07 03:45:00 -
[99]
So... is anyone knows when we can expect Incarna? 
|

Mashie Saldana
BFG Tech
|
Posted - 2010.09.08 08:59:00 -
[100]
Originally by: JcJet So... is anyone knows when we can expect Incarna? 
Sometime after Fanfest 2011.
|
|

JcJet
Caldari Stone Circle Tower of Dark Alliance
|
Posted - 2010.09.08 10:12:00 -
[101]
Oh... i was hoped to see it this winter, at least...
|

Mashie Saldana
BFG Tech
|
Posted - 2010.09.09 12:52:00 -
[102]
Originally by: JcJet Oh... i was hoped to see it this winter, at least...
Well it sounds like we will be able to rebuild the avatars to be Incarna compatible this winter, but it will take a little while longer before they can start walking.
|

Oakatsura
|
Posted - 2010.09.26 15:19:00 -
[103]
I get it I get it, however what I dont get is what kind of an update your talking about for the upcoming Incursion, are we gonna be able to make / remake our characters utilizing the new carbon technology that is coming to Incursion, we still gonna be utilizing a portrait based system from it, is it gonna be full embodied characters and a portrait until WIS (Walk in Station) Arrives, is it just gonna be a few updates to the character development system... yesh, come on a few sways of hair and some cloth rendering doesnt really explain how its gonna be integrated into the Eve ONline Universe in the next 2 months, it only leads to more questions, and more confusion...
|
|

CCP Unifex

|
Posted - 2010.10.05 17:38:00 -
[104]
Originally by: Oakatsura I get it I get it, however what I dont get is what kind of an update your talking about for the upcoming Incursion, are we gonna be able to make / remake our characters utilizing the new carbon technology that is coming to Incursion, we still gonna be utilizing a portrait based system from it, is it gonna be full embodied characters and a portrait until WIS (Walk in Station) Arrives, is it just gonna be a few updates to the character development system... yesh, come on a few sways of hair and some cloth rendering doesnt really explain how its gonna be integrated into the Eve ONline Universe in the next 2 months, it only leads to more questions, and more confusion...
Check out this Dev Blog for much more info on the Characters being release as part of Incursion.
|
|
|
|
|
Pages: 1 2 3 4 :: [one page] |