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Pokechan333
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Posted - 2010.08.22 15:43:00 -
[1]
Edited by: Pokechan333 on 22/08/2010 15:43:40 how about constillation (sp) instead of local for lowsec, and delayed mode for nullsec?
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omgfreemoniez
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Posted - 2010.08.22 16:53:00 -
[2]
No.
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.22 18:15:00 -
[3]
What is this, I don't understand at all. Sir your confusing me with unthought out idea's that are poorly desricbed. Please step off the forums and think before you post.
Tactical Responder who is Organized and a Leading-edge Linguist |

Sylia
Flirtacious
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Posted - 2010.08.22 18:18:00 -
[4]
Local Tech II
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Taedrin
Gallente White Haven Corp
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Posted - 2010.08.22 21:39:00 -
[5]
Trade off - allow cloaked ships to be probed down, but change local to delayed.
CLoaky ships can now move without being seen, but it becomes for alliances to protect their home systems by scanning out AFK cloak alts. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Thyme Wasted
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Posted - 2010.08.23 00:19:00 -
[6]
Originally by: Taedrin Trade off - allow cloaked ships to be probed down, but change local to delayed.
CLoaky ships can now move without being seen, but it becomes for alliances to protect their home systems by scanning out AFK cloak alts.
A. you can still make yourself un-probeable, you just show up on d-scan = same issue B. if cloaky ships are MOVING while AFK then you'd never be able to decloak them anyways, even if you did scan them down. C. go live in w-space if you don't like local.
But on the other hand, it would be kind of a neat i-hub option I guess.
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Reima Antero
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Posted - 2010.08.23 04:56:00 -
[7]
How about a POS-structure to create local chat into wormholes? would be neat.
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Robert Caldera
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Posted - 2010.08.23 09:47:00 -
[8]
yes, delayed local would be great
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SurrenderMonkey
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Posted - 2010.08.23 15:39:00 -
[9]
Edited by: SurrenderMonkey on 23/08/2010 15:39:48 I get what he's saying - local right now is solar system wide. He's suggesting that it be constellation wide, instead, which could be interesting. Not necessarily good, but interesting. You would know when people are in your general vicinity, but wouldn't necessarily know if they're in your system, effectively using more information to dilute the intel value of local, at least in some respects. In other respects, it would give a much earlier warning of incoming gangs and the like (bad, imo). --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Mark Hadden
Amarr Intergalactic Serenity Ev0ke
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Posted - 2010.08.23 16:22:00 -
[10]
yes, being able of shutting down an entire constellation with a single afk cloaker is an awesome idea :-))))
/supported
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Alec Freeman
Minmatar Adventurers Matari Visionary Coalition
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Posted - 2010.08.23 23:57:00 -
[11]
Originally by: Reima Antero How about a POS-structure to create local chat into wormholes? would be neat.
+1
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.08.24 15:46:00 -
[12]
Originally by: Thyme Wasted
Originally by: Taedrin Trade off - allow cloaked ships to be probed down, but change local to delayed.
CLoaky ships can now move without being seen, but it becomes for alliances to protect their home systems by scanning out AFK cloak alts.
A. you can still make yourself un-probeable, you just show up on d-scan = same issue B. if cloaky ships are MOVING while AFK then you'd never be able to decloak them anyways, even if you did scan them down. C. go live in w-space if you don't like local.
But on the other hand, it would be kind of a neat i-hub option I guess.
If your unable to afk cloak out of Dscanner range I dont think you should be flying an expensive ship.
101st SMF Recruiter CONTACT INFO Skype -- cpl.aihwa IRC -- irc.raelgun.net #The_Aihwa_Lair |

Zisi
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Posted - 2010.08.25 02:02:00 -
[13]
Or just add delayed mode for nullsec (or preferably everywhere), and leave everything else the same.
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Dr Sheepbringer
Gallente
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Posted - 2010.08.25 08:38:00 -
[14]
I'm just thinking that if you have a delayed local...then why not just delete it all together? What's the point in having one if it doesn't show accurate data. Also it causes stress on the server. Stop whining. |

ZenSun
Total Mayhem. Cry Havoc.
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Posted - 2010.08.25 12:10:00 -
[15]
I have always been in favour of delayed local, it will spice things up a bit 
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bornaa
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Posted - 2010.08.25 15:40:00 -
[16]
Edited by: bornaa on 25/08/2010 15:44:56 Edited by: bornaa on 25/08/2010 15:42:48 i would be more for special ships/modules or rigs or subsistems that would delay that ships pilot showing in local, you can even make specialised ships that would do this on gang/fleet scale. say you have to activate a module before you jump gates and you wont be seen in local for 10 seconds, so if gates are say close, you wouldnt be noted in local at all. you can fiddle with these setting alot. that and put some high penalties on these ships/mods.
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Celestine Santora
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Posted - 2010.08.25 15:40:00 -
[17]
Originally by: Dr Sheepbringer I'm just thinking that if you have a delayed local...then why not just delete it all together? What's the point in having one if it doesn't show accurate data. Also it causes stress on the server.
Umm because it could be used a chat channel? After all I believe that was it's purpose originally before it became the primary intel gathering tool in the game.
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Eonuss Militus
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Posted - 2010.08.27 15:55:00 -
[18]
I've always thaught Local should be more like Alliance Chat. Ie you dont show up unless you make yourself heard. Would make pvp more interesting.
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Rika Jones
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Posted - 2010.08.27 18:52:00 -
[19]
Originally by: Zisi Edited by: Zisi on 25/08/2010 02:06:39 Or just add delayed mode for nullsec (or preferably everywhere), and leave everything else the same. I do live in w-space, and I cannot imagine in any way how having the local crystal ball makes eve more fun than it would be without it. It just makes so many aspects of eve work better.
That would be because you live in w-space. Anyone who comes in and scans down your PoS knows someone is living there and there aren't many places to run.
Apply this to all of the other space in the game, especially null/low security and the net effect would be less PvP overall I'd think. The cloakers would love it for a while, until everyone else adjusted and everything settled into the same sort of thing we have now.
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Space Wanderer
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Posted - 2010.08.27 19:41:00 -
[20]
Some fallacies:
Originally by: Rika Jones Without local, everyone cloaks. Anyone who doesn't in that situation is either baiting or stupid
Or farming? Or mining? Or doing some "can't be cloaked" activity?
Originally by: Rika Jones At a gate camp, you would let the scout slip past quietly while you wait to bubble up the main group. There would be little need for scouts if local were removed.
So you are saying that removing local is bad because the scout has to actually work for its intel? I used to think that directional scanner and probes were in the game to gather souch info...
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Greenbolt
Minmatar The Suicide Kings True Reign
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Posted - 2010.08.27 19:53:00 -
[21]
My response to no local has always been the same. No local means less targets and more blobs.
And more activity in high sec.
How this could be good I dont understand.
--------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Guillame Herschel
Gallente NME1
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Posted - 2010.08.27 20:52:00 -
[22]
What if the count of players in Local was accurate and up-to-date, but who the newcomer is is not shown until they speak?
-- Sent from my douchePhone using Look@MEEEEE!
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