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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Explorer

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Posted - 2010.08.22 22:02:00 -
[1]
Edited by: CCP Explorer on 22/08/2010 22:05:49
After the latest round of optimizations then Jita reached 1560 pilots tonight. Previous record was 1420 with the node fully loaded.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Gneeznow
Minmatar Ship spinners inc
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Posted - 2010.08.22 22:04:00 -
[2]
this may backfire
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Profane Deception
Minmatar
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Posted - 2010.08.22 22:05:00 -
[3]
Oh its going to backfire alright, just wait for it, in before *chest beating over already uber buffed jita node*
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Cat o'Ninetails
Caldari Rancer Defence League Eternal Ascension
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Posted - 2010.08.22 22:05:00 -
[4]
sweet i guess that makes all the 0.0 guys happy that they can at least use their market alts lol
x
EVE Garden |
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CCP Explorer

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Posted - 2010.08.22 22:07:00 -
[5]
The changes we made will have a positive effect on all loaded nodes in the cluster with Jita and Fleet Fight nodes benefiting the most.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Bhattran
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Posted - 2010.08.22 22:09:00 -
[6]
I got a black screen several times the last time I was in Jita about 2 weeks ago, haven't been back since. -------------------------------------------------------------- Fanboys would make great cult members. |

Lithalnas
Amarr Privateers Privateer Alliance
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Posted - 2010.08.22 22:10:00 -
[7]
With 1.5k people in system, mod activation lag was bearable at 3-5 seconds. Deactivation lag was also not to bad at 15 seconds. Docking and undocking lag was also in normal 'jita' range.
PRVTR's approves of this patch. -------------
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Professor Tarantula
Hedion University
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Posted - 2010.08.22 22:16:00 -
[8]
And if they all start shooting at eachother, then what?
My warmest regards. Prof. Tarantula, Esq. |

Stick Cult
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Posted - 2010.08.22 22:19:00 -
[9]
Originally by: Professor Tarantula And if they all start shooting at eachother, then what?
If all 1500 people started shooting eachother, the node would probably crash... 
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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W3370Pi4
ExoGeni Laboratories
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Posted - 2010.08.22 22:29:00 -
[10]
nice
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.22 22:30:00 -
[11]
Originally by: CCP Explorer Edited by: CCP Explorer on 22/08/2010 22:05:49
After the latest round of optimizations then Jita reached 1560 pilots tonight. Previous record was 1420 with the node fully loaded.
I was there around that time, and things were reasonably responsive for the things I was doing. :) Nice job guys.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Aessoroz
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Posted - 2010.08.22 22:31:00 -
[12]
Originally by: Lithalnas With 1.5k people in system, mod activation lag was bearable at 3-5 seconds. Deactivation lag was also not to bad at 15 seconds. Docking and undocking lag was also in normal 'jita' range.
PRVTR's approves of this patch.
Now move this same scenario to null sec where every single ship is activating mods to the count of hundreds of thousands of different things going on.
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Illwill Bill
Raven Dynasty Reloaded LLC Phoenix Renatus
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Posted - 2010.08.22 22:32:00 -
[13]
This is nice, really. I would, however, like to know how the chase for the real lag monster is proceeding, if you guys are able to divulge any information on that matter.
As far as I can see, this does not tackle the problem that appeared with the changes in Dominion. The last thing I read was that you were looking at some very old code. Has this yielded any results?
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King Gore
The Church of Sentcha
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Posted - 2010.08.22 22:36:00 -
[14]
Originally by: CCP Explorer Edited by: CCP Explorer on 22/08/2010 22:29:33
After the latest round of optimizations then Jita reached 1560 pilots tonight with room to spare. Previous record was 1420 with the node fully loaded.
Progress is progress. -
Originally by: Verone Happy Ishtar is extremely happy
Originally by: Kahn Souphanousinphone I thought I was going to live next to a powerful man, now I just live next to power.
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RentableMuffin
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Posted - 2010.08.22 22:38:00 -
[15]
let me know when it goes OVER 9000!!!!!!!!!!!!!
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Washukanni
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Posted - 2010.08.22 22:39:00 -
[16]
1400 of which are sat spinning in 4-4.
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CCP Explorer

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Posted - 2010.08.22 22:40:00 -
[17]
Originally by: Aessoroz
Originally by: Lithalnas With 1.5k people in system, mod activation lag was bearable at 3-5 seconds. Deactivation lag was also not to bad at 15 seconds. Docking and undocking lag was also in normal 'jita' range.
Now move this same scenario to null sec where every single ship is activating mods to the count of hundreds of thousands of different things going on.
This particular optimization will apply there as well. It applies to all nodes and benefits most those that are heavily loaded (both long-term and short-term).
Jita is heavy on the Inventory System (items being moved back and forth, market items being bought and sold) and it also has other services active like other empire systems, such as Crime Watch (inter alia CONCORD). In systems in 0.0 then the Damage Tracker is most active but there is no Crime Watch there.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.08.22 22:42:00 -
[18]
Originally by: King Gore
Originally by: CCP Explorer After the latest round of optimizations then Jita reached 1560 pilots tonight with room to spare. Previous record was 1420 with the node fully loaded.
Progress is progress.
Thank you. 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Spurty
Caldari D00M. Northern Coalition.
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Posted - 2010.08.22 22:43:00 -
[19]
Please do a fire drill and eject everyone in the station for a proper test.
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CCP Explorer

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Posted - 2010.08.22 22:45:00 -
[20]
Originally by: Illwill Bill This is nice, really. I would, however, like to know how the chase for the real lag monster is proceeding, if you guys are able to divulge any information on that matter.
As far as I can see, this does not tackle the problem that appeared with the changes in Dominion. The last thing I read was that you were looking at some very old code. Has this yielded any results?
Yes, and there are upcoming dev blogs on the progress so far.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Arec Bardwin
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Posted - 2010.08.22 22:47:00 -
[21]
Obvious preparation for Incarna Jita party 
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W3370Pi4
ExoGeni Laboratories
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Posted - 2010.08.22 22:48:00 -
[22]
Originally by: Arec Bardwin Obvious preparation for Incarna Jita party 
yay :D
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Stick Cult
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Posted - 2010.08.22 22:49:00 -
[23]
Edited by: Stick Cult on 22/08/2010 22:49:57
Originally by: Illwill Bill This is nice, really. I would, however, like to know how the chase for the real lag monster is proceeding, if you guys are able to divulge any information on that matter.
As far as I can see, this does not tackle the problem that appeared with the changes in Dominion. The last thing I read was that you were looking at some very old code. Has this yielded any results?
Yes, because clearly this isn't the lag monster you were looking for, move along. Really though, the lag monster comes from node resources being maxed out, and this latest optimization reduces the amount of work the location node (the one actually relevant when it comes to fighting) has to do. It reduces lag, in Jita and the big nullsec fights, by freeing up more resources. It's a not miracle solution, but it is a good step.
Also, Dominion lag wasn't ~actually~ Dominion. Read this thread if you actually care. 
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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KhaniKirai
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Posted - 2010.08.22 22:52:00 -
[24]
Edited by: KhaniKirai on 22/08/2010 22:54:00
Originally by: CCP Explorer Edited by: CCP Explorer on 22/08/2010 22:29:33
After the latest round of optimizations then Jita reached 1560 pilots tonight with room to spare. Previous record was 1420 with the node fully loaded.
So basically you are bragging, about a FAILED objective of the developers to force the people to use multiple BIG market hubs.
For the new people: We used to have some sort of highways all over the map, so we could travel way better across the universe and everyone was buying/selling in YULAI. CCP removed these highways, and changed the gates towards Yulai to spread the people out. This didnt work, since JITA took over the main trade hub.
Pretty sad really.. that you now brag about numbers in jita.
So I suggest to put the highway gates back in the game, then you can even brag with higher numbers and all the players will be happy as well.
Of course, we never will get multiple BIG trade hubs, unless they put more 0.0 space in the left part of the map and the bottom left part. Its all too easily connected to the jita area now. Something amarr/tash-murkon, kor azor cant compete with.
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CCP Explorer

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Posted - 2010.08.22 22:58:00 -
[25]
Although not as large as Jita then there are sizable markets in Amarr, Dodixie and Rens.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Stick Cult
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Posted - 2010.08.22 23:00:00 -
[26]
Maybe CCP failed in the goal to remove one big market hub, but really, people are always going to find somewhere to congregate. It's still a good thing that we can have basicly 10% more people in Jita than before.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Illwill Bill
Raven Dynasty Reloaded LLC Phoenix Renatus
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Posted - 2010.08.22 23:02:00 -
[27]
Originally by: Stick Cult It's a not miracle solution, but it is a good step.
Absolutely! And I completely agree with you.
There was, however, code changes that did increase the load. CCP said they were looking at some very old code to find the cause, and as CCP Explorer kindly mentioned above, they are going to do a dev blog about it.
If those changes were not in Dominion, then I stand corrected, but I assume that Explorer's response can be seen as a confirmation that I wasn't completely lost. 
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S'qarpium D'igil
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Posted - 2010.08.22 23:10:00 -
[28]
What is a Jita?
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Stick Cult
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Posted - 2010.08.22 23:14:00 -
[29]
Originally by: Illwill Bill
Originally by: Stick Cult It's a not miracle solution, but it is a good step.
Absolutely! And I completely agree with you.
There was, however, code changes that did increase the load. CCP said they were looking at some very old code to find the cause, and as CCP Explorer kindly mentioned above, they are going to do a dev blog about it.
If those changes were not in Dominion, then I stand corrected, but I assume that Explorer's response can be seen as a confirmation that I wasn't completely lost. 
Actually, from reading that thread I linked, I stand somewhat corrected. You said dominion and old code implying they were the same thing, thus my "no stfu"... it was more related to old code, like OLD code, and all the issues specific to dominion have already been fixed.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Shaalira D'arc
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Posted - 2010.08.22 23:19:00 -
[30]
Edited by: Shaalira D''arc on 22/08/2010 23:21:49
Originally by: S'qarpium D'igil What is a Jita?
The Jita are an ethnic and linguistic group based in Mara Region in northern Tanzania, on the southeastern shore of Lake Victoria. In 1987 the Jita population was estimated to number 217,000. At least 1,560 of those appear to be starship pilots.
Whatever the explanation may be, the Jita sure are delicious.
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Jarajakk
APOCALYPSE LEGION
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Posted - 2010.08.22 23:25:00 -
[31]
Keep up the work CCP 
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Molish
Gallente Viper Core
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Posted - 2010.08.22 23:38:00 -
[32]
Thumbs up. --------------------------------
Originally by: CCP Fallout We have Internet space ships. And that's serious business.
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.08.23 00:34:00 -
[33]
Surely there are better thing for CCP to be doing with their time than allowing another 140 carebears, macros and scammers to flood Jita?
Time/money well spent  If you're reading this, you've read too far and now you're on my sig. Concentrate on what I said before you got to this bit. Ok? |

Stick Cult
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Posted - 2010.08.23 00:36:00 -
[34]
Originally by: Ultim8Evil Surely there are better thing for CCP to be doing with their time than allowing another 140 carebears, macros and scammers to flood Jita?
Time/money well spent 
Trollololol
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.08.23 00:49:00 -
[35]
Originally by: Stick Cult Trollololol
Not at all.
I fail to see why this is something to shout about?
Maybe I'll go create an alt and tell everyone in local I can treble their ISK if they send it to me.... just to test the new capacity obviously. If you're reading this, you've read too far and now you're on my sig. Concentrate on what I said before you got to this bit. Ok? |

Stick Cult
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Posted - 2010.08.23 00:54:00 -
[36]
Edited by: Stick Cult on 23/08/2010 00:54:41
Originally by: Ultim8Evil
Originally by: Stick Cult Trollololol
Not at all.
I fail to see why this is something to shout about?
Maybe I'll go create an alt and tell everyone in local I can treble their ISK if they send it to me.... just to test the new capacity obviously.
The same fix that made Jita able to support 10% more people is also a fix that will help nullsec fights. To sum up the devblog, some responsibilities were taken off the location node (there are fleet nodes, chat nodes, mail nodes, etc, and now a "character" node that takes care of random crap), freeing up resources on the location node to deal with combat or travel or things actually relevant to your location. It will reduce lag on your fleet fights, too, by freeing up more resources to be taken up by fighting.
I explain things terribly, if that made no sense, go read the devblog, it's quite nice. But basically, this fix fixes Jita lag, which is the most easily reported upon because its very dependable to have 1400+ people on, but it also helps in nullsec fights.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.08.23 01:56:00 -
[37]
Edited by: Tres Farmer on 23/08/2010 01:57:03
Originally by: CCP Explorer snip Jita is heavy on the Inventory System (items being moved back and forth, market items being bought and sold) and it also has other services active like other empire systems, such as Crime Watch (inter alia CONCORD). In systems in 0.0 then the Damage Tracker is most active but there is no Crime Watch there.
Why is the Inventory System running on the Location Node? Cant you decouple the stations/hangars/market-inventory from the node the space-simulation is running on? Cant you decouple ship-spinning from the Location Node?
Anyways.. nice Jita-Crowd-Record
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mechtech
SRS Industries SRS.
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Posted - 2010.08.23 02:00:00 -
[38]
Nice!
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sue denim
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Posted - 2010.08.23 02:48:00 -
[39]
yup... so much progress... 600 ppl in system only shooting 1 target (sbu) on a reinforced node and 18 second module lag.
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bitter vetiranarian
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Posted - 2010.08.23 02:52:00 -
[40]
Nice. May as well test things in Jita where maybe 50 people are doing stuff other than docking, undocking, ship spinning, and marketing.
Certainly wouldn't be feasable to do this test in a 0.0 fleet fight, what with there being no fleet notification feature to let you know when a 1000+ man fleet fight is going down or anything.
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Stick Cult
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Posted - 2010.08.23 03:03:00 -
[41]
Originally by: bitter vetiranarian Nice. May as well test things in Jita where maybe 50 people are doing stuff other than docking, undocking, ship spinning, and marketing.
Certainly wouldn't be feasable to do this test in a 0.0 fleet fight, what with there being no fleet notification feature to let you know when a 1000+ man fleet fight is going down or anything.
It's not being tested in Jita, it's implemented in the game everywhere. Jita's just a good way to say "hey it's working" because you can depend on Jita to have a lot of people in it.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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CCP Atropos

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Posted - 2010.08.23 09:13:00 -
[42]
Originally by: Tres Farmer Edited by: Tres Farmer on 23/08/2010 01:57:03
Originally by: CCP Explorer snip Jita is heavy on the Inventory System (items being moved back and forth, market items being bought and sold) and it also has other services active like other empire systems, such as Crime Watch (inter alia CONCORD). In systems in 0.0 then the Damage Tracker is most active but there is no Crime Watch there.
Why is the Inventory System running on the Location Node? Cant you decouple the stations/hangars/market-inventory from the node the space-simulation is running on? Cant you decouple ship-spinning from the Location Node?
Anyways.. nice Jita-Crowd-Record
The inventory system is all pervasive; when you transition between systems via a stargate, or jump bridge, or whatever, you're being removed from the inventory of one solarsystem, and added to another. There's also recursive checks for things like drones which have to recognise that the owner is no longer in the same location, and must therefore go inactive, and so on.
The inventory system is the bookkeeper for EVE, but since it is so fundamental it's definately one of the systems we're reviewing for performance bottlenecks.
Software Engineer Core Engineering |
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thatbloke
Gallente
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Posted - 2010.08.23 09:15:00 -
[43]
Originally by: Bhattran
I got a black screen several times the last time I was in Jita about 2 weeks ago, haven't been back since.
If you read the devblog you'll see the optimizations have been deployed since then ----- The funny thing about this sentence is that by the time you've finished reading it, it's too late for you to realise it doesn't say anything. |

Ancy Denaries
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Posted - 2010.08.23 09:21:00 -
[44]
Aaaawww, look at all the cute, bitter vets in this thread. Aren't they adorable? ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Steve Celeste
Overdogs HYDRA RELOADED
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Posted - 2010.08.23 10:08:00 -
[45]
You people should all be shot.
(ingame)
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Xtover
Suicide Kings
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Posted - 2010.08.23 10:42:00 -
[46]
Originally by: sue denim yup... so much progress... 600 ppl in system only shooting 1 target (sbu) on a reinforced node and 18 second module lag.
not to mention it was a reinforced node.
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Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.08.23 10:49:00 -
[47]
I was in a fleet fight this evening where local spiked up to about 800 in local at it's height.
Modules loaded and fired when pressed. There was a brief period when things didn't function well, however the node was very functional and worked quite well tonight.
Two weeks ago, the system was unplayable at 400. Tonight was a huge difference.
Lets hope it gets better. ________________________________________________ <--- My in-game me. |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.08.23 11:03:00 -
[48]
Edited by: Tres Farmer on 23/08/2010 11:03:22
Originally by: CCP Atropos
Originally by: Tres Farmer
Originally by: CCP Explorer snip Jita is heavy on the Inventory System (items being moved back and forth, market items being bought and sold) and it also has other services active like other empire systems, such as Crime Watch (inter alia CONCORD). In systems in 0.0 then the Damage Tracker is most active but there is no Crime Watch there.
Why is the Inventory System running on the Location Node? Cant you decouple the stations/hangars/market-inventory from the node the space-simulation is running on? Cant you decouple ship-spinning from the Location Node? ..
The inventory system is all pervasive; when you transition between systems via a stargate, or jump bridge, or whatever, you're being removed from the inventory of one solarsystem, and added to another. There's also recursive checks for things like drones which have to recognise that the owner is no longer in the same location, and must therefore go inactive, and so on.
The inventory system is the bookkeeper for EVE, but since it is so fundamental it's definately one of the systems we're reviewing for performance bottlenecks.
Wow.. sounds like the basement of all. Can we get a blog about that pretty please *with sugar on top*?     
It really sounds like you have some big work ahead of you to untangle and unwind all those layers/sections/services running on those lower levels to run it on different cores.
Thanks for answering!!
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Devroush
Caldari Dreddit Test Alliance Please Ignore
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Posted - 2010.08.23 11:09:00 -
[49]
Originally by: Omal Oma I was in a fleet fight this evening where local spiked up to about 800 in local at it's height.
Modules loaded and fired when pressed. There was a brief period when things didn't function well, however the node was very functional and worked quite well tonight.
Two weeks ago, the system was unplayable at 400. Tonight was a huge difference.
Lets hope it gets better.
Yep, I was there too and all in all lag was pretty bearable. Even when we were shooting a POS .
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Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.08.23 11:21:00 -
[50]
Originally by: Devroush
Originally by: Omal Oma I was in a fleet fight this evening where local spiked up to about 800 in local at it's height.
Modules loaded and fired when pressed. There was a brief period when things didn't function well, however the node was very functional and worked quite well tonight.
Two weeks ago, the system was unplayable at 400. Tonight was a huge difference.
Lets hope it gets better.
Yep, I was there too and all in all lag was pretty bearable. Even when we were shooting a POS .
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH
________________________________________________ <--- My in-game me. |
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Anddeh McNab
Matari Department of Gun Control
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Posted - 2010.08.23 11:35:00 -
[51]
Originally by: CCP Explorer Edited by: CCP Explorer on 22/08/2010 22:29:33
After the latest round of optimizations then Jita reached 1560 pilots tonight with room to spare. Previous record was 1420 with the node fully loaded.
Very nice. I don't visit Jita much except to get hammered once in a while by playing "Drink till you see a legit contract/sale in Local" or to pick up something shiney. I'll have to go test out Rens next time Miilla is on and says something stupid.
Let's hope all this will quiet the 18 month r*tards, at least somewhat.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.08.23 13:17:00 -
[52]
Wooooooot
That are good news!
Keep up the great work, awesome stuff there. |

Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.08.23 13:40:00 -
[53]
Originally by: Devroush Yep, I was there too and all in all lag was pretty bearable. Even when we were shooting a POS .
One fleet of 800 shooting stationary objects will probably lag less than two fleets of 400 shooting at each other. The whole O(n) and O(n^2) business. Still, I had mixed experience - some people said no lag at all, some people complained about all the usual stuff. Also, I don't think all 800 were ever at the same place (on the same grid). Spreading the fleets around the system helps. ___________ EVE is dying! Now for real! |

Zeke Mobius
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Posted - 2010.08.23 15:52:00 -
[54]
JITA has its own blade or whatever techspeak it is. Try fitting 1500 in some random 0.0 system and BAM...eve will laugh at you with a blackscreen
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Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.08.23 16:36:00 -
[55]
Originally by: Abdiel Kavash
Originally by: Devroush Yep, I was there too and all in all lag was pretty bearable. Even when we were shooting a POS .
One fleet of 800 shooting stationary objects will probably lag less than two fleets of 400 shooting at each other. The whole O(n) and O(n^2) business. Still, I had mixed experience - some people said no lag at all, some people complained about all the usual stuff. Also, I don't think all 800 were ever at the same place (on the same grid). Spreading the fleets around the system helps.
Think back to D-G when the fleets were spread out... Even last week when we had about 600 in D2-, the hostiles had cleared out and nothing worked... Targets were taking up to 2 minutes to lock and modules all needed to be manually cycled.
I don't disagree that under different circumstances, the lag may have been amplified and far worse.
The point is... last night there was a noticable improvement. Was it fixed? Hell no... but things are starting to look better.
CCP, keep on this distributed resources... you guys may be on to something. If the CPU is capping out, time to off load some weight. This may help with future development of the game as well by taking the back end to even more of a modular approach. This should also help in finding bugs in that your issues are more segragated.
Divide and conquer.
________________________________________________ <--- My in-game me. |

Veliria
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Posted - 2010.08.23 19:10:00 -
[56]
To 2000 and beyond!
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Chesty McJubblies
Gallente Center for Advanced Studies
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Posted - 2010.08.23 20:17:00 -
[57]
How many of those 1500 were afk in the station? Suggestion: Remove the "new topic" button from everywhere apart from the list of topics section within a subforum.
That'd save those with chronic hand/eye coordination some face. |

Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.08.23 20:22:00 -
[58]
1300+ Bots going spam and scam in local 260 or less coming to buy or sell to Jita
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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nkozikulu
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Posted - 2010.08.23 20:28:00 -
[59]
Nice one CCP! great news on the most pressing problem in eve. 
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Yansa Tholus
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Posted - 2010.08.23 21:02:00 -
[60]
Originally by: CCP Explorer Edited by: CCP Explorer on 22/08/2010 22:29:33
After the latest round of optimizations then Jita reached 1560 pilots tonight with room to spare. Previous record was 1420 with the node fully loaded.
60 guys outside, 1500 macro trader bots inside 4-4?
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Mr LaForge
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Posted - 2010.08.23 21:30:00 -
[61]
I can't wait to see Jita crash on Incarna Day 1.
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Stick Cult
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Posted - 2010.08.23 21:34:00 -
[62]
Originally by: Mr LaForge I can't wait to see Jita crash on Incarna Day 1.
You now realize Incarna will run on a different node than Jita.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Jita Alt666
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Posted - 2010.08.23 22:16:00 -
[63]
I was under the impression all of eve ran on 4 nodes.
Funny to see Explorer gloating about Jita handling more clients. Its the only place in eve that can handle more than 50. As such its the place where everyone goes. Circular discussion.
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Huhni
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Posted - 2010.08.23 23:48:00 -
[64]
out of 1560 how many were in station? i mean how does that compare when having 1000+ ppl in system all looking to kill each other, especially when 400+ of them jump in all at once. i guess all the incarna ppl will be happy now that 1500 of them can walk around the station at once.
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sue denim
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Posted - 2010.08.24 00:14:00 -
[65]
Originally by: Stick Cult
Originally by: Mr LaForge I can't wait to see Jita crash on Incarna Day 1.
You now realize Incarna will run on a different node than Jita.
no worries eve will still crash cause of the instability.
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Muad' Dib
Gallente Firefly Inc.
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Posted - 2010.08.24 03:41:00 -
[66]
Originally by: CCP Explorer The changes we made will have a positive effect on all loaded nodes in the cluster with Jita and Fleet Fight nodes benefiting the most.
Glad to see that you got the message and started working on it; it only needed 1 emo CSM, 2-3 threads of 100 pages where you company was laughed at and the contacting of a few media outlets to get the story out. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Thalia Ehvers
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Posted - 2010.08.24 04:11:00 -
[67]
Nice work CCP. Looks like the months of work hinted at in the blogs are starting to pay off.
P.S. - If you want a 'mass test,' try enabling smart bombs in Jita for a day.
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Aluin Chaput
Caldari Sacred Templars Black Star Alliance
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Posted - 2010.08.24 04:25:00 -
[68]
1560 people in Jita? Call the Guinness, call the cops, we can't take this type of win! 
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Thalia Ehvers
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Posted - 2010.08.24 04:42:00 -
[69]
You people suck at Pavlovian training.
If CCP works on stuff other than lag, you whine. If CCP works on lag, you whine. You should be setting up a clear incentive system.
It's carrot and stick, not stick and stick. Yeesh.
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Aluin Chaput
Caldari Sacred Templars Black Star Alliance
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Posted - 2010.08.24 04:47:00 -
[70]
Originally by: Thalia Ehvers You people suck at Pavlovian training.
If CCP works on stuff other than lag, you whine. If CCP works on lag, you whine. You should be setting up a clear incentive system.
It's carrot and stick, not stick and stick. Yeesh.
Fixing lag = cool. I just won't be cheering till we hear "A 1000 man fleet battle went down without very many lag deaths"
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.08.24 06:37:00 -
[71]
Originally by: Ancy Denaries Aaaawww, look at all the cute, bitter vets in this thread. Aren't they adorable?
Not really.. Amusing would be the word I would use. 
Originally by: CCP Oveur My milkshake brings all the boys to the yard.
Originally by: CCP Adida Moved from missions and complexes. All other game discussions are only aloud in OOP.
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Ancy Denaries
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Posted - 2010.08.24 23:02:00 -
[72]
Originally by: Zeba
Originally by: Ancy Denaries Aaaawww, look at all the cute, bitter vets in this thread. Aren't they adorable?
Not really.. Amusing would be the word I would use. 
Hmm, I guess that could work too. ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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